Performed by pressing both triggers to "aim" and "fire" simultaneously, quick shots will make the character home in on the nearest enemy and attack with their currently equipped weapon. These attacks usually have a higher chance of a stun and/or knocking down enemies (generally if they are running).. This consumes one bar of the combat gauge and it cannot be performed if the gauge is depleted. Most quick shots leave the characters in a brief recovery state where they cannot move or continue shooting, leaving them open for attacks. One of the best ways to utilize the Quick Shot is to stun an enemy and then slide into them to setup for a heavy melee attack. Since Quick Shots also always leave the player "reticule" in the same spot after firing (center mass of the target's body) One can Quick Shot with a fast weapon such as a pistol and then quickly switch to and fire normally with a power weapon to ensure valuable ammo is not wasted while keeping the pace of combat. It can also be viable to switch to a scoped weapon for an easy headshot right after the Quick Shot ends.
Aesthetic wise, most characters' unique weapons in the campaign mode have unique quick shot animations to accentuate their character. However, the attacks are purely based on the weapon, as other characters can use the same animations from those weapons in the Extra Content modes.
The Wing Shooter in single mode uses the standard quick shot. In duel wield mode, the player can fire up to five times in succession and only consume two bars of stamina. He switches targets for each shot, with the last shot being delivered from both of his Handgun and also knocking the enemy back.
Hydra: The character performs evasive movements three times while firing the weapon and immediately reloading it after the final shot. Her quick shot movements can change depending on the enemy's position.
MP-AF & Triple Shot: One bullet in single fire mode, three fired horizontally in burst mode.
Bear Commander: Three shots in fire mode. Will fire a grenade in grenade launcher mode, unlike the regular Grenade Launcher which doesn't have a quick shot attack.
Survival Knife: Horizontal swing while moving forward.
Combat Knife: two swings in a succession towards an enemy. When hit by either one of the swings, the enemy will be stunned.
Hand-to-hand: Jake will dash forward a short distance and deliver an upper palm attack. Pressing the attack button multiple times will make him continue a combo, if he is targeting a flying enemy such as a Noga-Let, an enemy that is at an elevated angle to him (stairs) or an enemy who is on the ground, Jake will perform a backflip kick in the air.
Stun Rod: The character will lunge forward and do a quick spin attack. Usually stuns the enemy if hit.
Crossbow: the character will perform a back flip and then automatically reloads. This shot will always knock away and generally pin the target to a piece of the environment.
All magnums will shoot one bullet towards the nearest enemy, against lesser enemies it will send them flying back instead of opening them up for a melee attack.
Leon doing the Wing Shooter's Quick Shot combo while it's dual-wielded.