Resident Evil Wiki
Resident Evil Wiki
(formatting)
m (AWB edit, typos fixed: XBOX → Xbox (2), targetting → targeting, close-by → close by)
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[File:Leon_QS.png|thumb|300px|Leon performs a quick shot on a Zombie.]]
 
[[File:Leon_QS.png|thumb|300px|Leon performs a quick shot on a Zombie.]]
  +
 
'''Quick Shot''' is a command introduced in ''[[Resident Evil 6]]''.
 
'''Quick Shot''' is a command introduced in ''[[Resident Evil 6]]''.
   
 
==Input==
 
==Input==
  +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 660px;"
Performed by pressing both triggers to "aim" and "fire" simultaneously, they home in on the nearest enemy and have a higher chance of a [[Critical Hit]]. This consumes one bar of the combat gauge and it cannot be performed if the gauge is depleted.
 
  +
|-
  +
|style="text-align: center;"|'''Platform'''
  +
|style="text-align: center;"|'''Default Input'''
  +
|-
  +
|PlayStation 3
  +
|L1 + R1
  +
|-
  +
|PlayStation 4
  +
|L2 + R2
  +
|-
  +
|Xbox 360, Xbox ONE
  +
|Left trigger + Right Trigger
  +
|-
  +
|PC
  +
|Left click + right click
  +
|}
   
 
==Overview==
 
==Overview==
  +
Quick Shots can only be used by regular characters with all weapons except the grenades, [[Remote Bomb (RE7)|Remote Bomb]]s, [[Grenade Launcher (RE6)|Grenade Launcher]] and [[Rocket Launcher (RE6)|Rocket Launcher]], additionally, it can't be used by creatures in [[Agent Hunt]].
Quick Shots can only be used by the seven protagonists of RE6 and not the enemies available in [[Agent Hunt]]. Despite its name, the quick shot can be used with non-firearms. The Combat Knife, [[Sherry Birkin]]'s [[Stun Rod]], and [[Jake Muller]]'s hand-to-hand combat all have unique quick shot animations. Some weapons, such as [[Ada Wong]]'s [[Crossbow]], will reload automatically after a quick shot.
 
  +
  +
Performed by pressing both triggers to "aim" and "fire" simultaneously, quick shots will make the character home in on the nearest enemy and attack with their currently equipped weapon. These attacks usually have a higher chance of a stun and/or knocking down enemies, as well as making close by enemies flinch regardless if they were targeted. This consumes one bar of the combat gauge and it cannot be performed if the gauge is depleted. Most quick shots leave the characters in a brief recovery state where they cannot move or continue shooting, leaving them open for attacks.
  +
  +
Aesthetic wise, most characters' unique weapons in the [[Main game (RE6)|campaign]] mode have unique quick shot animations to accentuate their character. However, the attacks are purely based on the weapon, as other characters can use the same animations from those weapons in the Extra Content modes.
   
  +
===Attacks===
==Unique Quick Shots==
 
  +
*The [[Picador]], [[Nine-Oh-Nine (909)]], [[Shotgun (RE6)|Shotgun]], [[Assault Shotgun (RE6)|Assault Shotgun]], all three sniper rifles and both magnums all share a standard attack involving firing one bullet.
Each character has one unique weapon that the others don't, and so they're given unique quick shot animations to accentuate a character's proficency with that weapon.
 
  +
* The [[Ammo Box 50]], [[Assault Rifle for Special Tactics]], and [[Assault Rifle RN]] will fire three bullets.
* [[Leon S. Kennedy|Leon]] has the ability to fire the [[Wing Shooter]] up to five times in succession and consuming two bars of stamina when dual-wielding the weapon. He targets multiple enemies and shoots each of them, with the last shot being delivered from both of his Handgun and also knocking the enemy back. 
+
* The [[Wing Shooter]] in single mode uses the standard quick shot. In duel wield mode, the player can fire up to five times in succession and only consume two bars of stamina. He switches targets for each shot, with the last shot being delivered from both of his Handgun and also knocking the enemy back. 
* When [[Helena Harper|Helena]] is equipped with the [[Hydra (RE6)|Hydra]], she is able to perform evasive movements three times while firing the weapon and immediately reloading it after the final shot. Her quick shot movements can change depending on the situation.
+
* [[Hydra (RE6)|Hydra]]: The character performs evasive movements three times while firing the weapon and immediately reloading it after the final shot. Her quick shot movements can change depending on the enemy's position.
* [[Chris Redfield|Chris]] is able to swing his [[Knife|Combat Knife]] two times in a succession towards an enemy. When hit by either one of the swings, the enemy will be stunned, leaving them vulnerable to a melee attack.
 
  +
* [[MP-AF]] & [[Triple Shot]]: One bullet in single fire mode, three fired horizontally in burst mode.
* [[Jake Muller|Jake]] can perform up to four melee animations by doing a quick shot when hand-to-hand is equipped, it depletes two bars of the combat gauge.
 
  +
* [[Bear Commander]]: Three shots in fire mode. Will fire a grenade in grenade launcher mode, unlike the regular Grenade Launcher which doesn't have a quick shot attack.
* When [[Sherry Birkin|Sherry]] uses the quick shot with her [[Stun Rod]] equipped, she lunges forward and does a quick spin, immediately stunning an enemy if hit, making him vunerable for a melee attack or a charged Stun Rod attack.
 
  +
* Survival Knife: Horizontal swing while moving forward.
* [[Ada Wong|Ada]] can perform a back flip if she uses a quick shot with her [[Crossbow]] equipped, she then automatically reloads the weapon.
 
 
* [[Combat Knife]]: two swings in a succession towards an enemy. When hit by either one of the swings, the enemy will be stunned.
* [[Piers Nivans|Piers]] is the only character that doesn't have a unique animation when performing a quick shot with his exclusive weapon, the [[Anti-Materiel Rifle (RE6)|Anti-Materiel Rifle]]. It's very similar to the [[Sniper Rifle (RE6)|Sniper Rifle]]'s animation, although the delay is greater when using the Anti-Materiel Rifle.
 
  +
* Hand-to-hand: [[Jake Muller|Jake]] will dash forward a short distance and deliver an upper palm attack. Pressing the attack button multiple times will make him continue a combo, if he is targeting a flying enemy such as a [[Noga-Let]], or an enemy on the ground, Jake will perform a backflip kick in the air.
* In the additional modes, many characters are able to use the exclusive weapons of other characters, this is the only time when they're able to perform these exclusive animations.
 
  +
* [[Stun Rod]]: [[Sherry Birkin|Sherry]] will lunge forward and do a quick spin attack. Usually stuns the enemy if hit.
  +
* [[Crossbow]]: the character will perform a back flip and then automatically reloads.
  +
* All magnums will shoot one bullet towards the nearest enemy, against lesser enemies it will send them flying back instead of opening them up for a melee attack.
   
 
==Gallery==
 
==Gallery==
{{Empty section|gallery}}
+
<gallery>
  +
Leon_QS_animation.gif|Leon doing the [[Wing Shooter]]'s Quick Shot combo while it's dual-wielded.
  +
</gallery>
   
  +
{{Controls}}
 
{{Resident Evil 6 gameplay}}
 
{{Resident Evil 6 gameplay}}
  +
[[Category:Controls]]
 
[[Category:Resident Evil 6 gameplay]]
 
[[Category:Resident Evil 6 gameplay]]

Revision as of 20:31, 2 November 2019

Leon QS

Leon performs a quick shot on a Zombie.

Quick Shot is a command introduced in Resident Evil 6.

Input

Platform Default Input
PlayStation 3 L1 + R1
PlayStation 4 L2 + R2
Xbox 360, Xbox ONE Left trigger + Right Trigger
PC Left click + right click

Overview

Quick Shots can only be used by regular characters with all weapons except the grenades, Remote Bombs, Grenade Launcher and Rocket Launcher, additionally, it can't be used by creatures in Agent Hunt.

Performed by pressing both triggers to "aim" and "fire" simultaneously, quick shots will make the character home in on the nearest enemy and attack with their currently equipped weapon. These attacks usually have a higher chance of a stun and/or knocking down enemies, as well as making close by enemies flinch regardless if they were targeted. This consumes one bar of the combat gauge and it cannot be performed if the gauge is depleted. Most quick shots leave the characters in a brief recovery state where they cannot move or continue shooting, leaving them open for attacks.

Aesthetic wise, most characters' unique weapons in the campaign mode have unique quick shot animations to accentuate their character. However, the attacks are purely based on the weapon, as other characters can use the same animations from those weapons in the Extra Content modes.

Attacks

  • The Picador, Nine-Oh-Nine (909), Shotgun, Assault Shotgun, all three sniper rifles and both magnums all share a standard attack involving firing one bullet.
  • The Ammo Box 50, Assault Rifle for Special Tactics, and Assault Rifle RN will fire three bullets.
  • The Wing Shooter in single mode uses the standard quick shot. In duel wield mode, the player can fire up to five times in succession and only consume two bars of stamina. He switches targets for each shot, with the last shot being delivered from both of his Handgun and also knocking the enemy back. 
  • Hydra: The character performs evasive movements three times while firing the weapon and immediately reloading it after the final shot. Her quick shot movements can change depending on the enemy's position.
  • MP-AF & Triple Shot: One bullet in single fire mode, three fired horizontally in burst mode.
  • Bear Commander: Three shots in fire mode. Will fire a grenade in grenade launcher mode, unlike the regular Grenade Launcher which doesn't have a quick shot attack.
  • Survival Knife: Horizontal swing while moving forward.
  • Combat Knife: two swings in a succession towards an enemy. When hit by either one of the swings, the enemy will be stunned.
  • Hand-to-hand: Jake will dash forward a short distance and deliver an upper palm attack. Pressing the attack button multiple times will make him continue a combo, if he is targeting a flying enemy such as a Noga-Let, or an enemy on the ground, Jake will perform a backflip kick in the air.
  • Stun Rod: Sherry will lunge forward and do a quick spin attack. Usually stuns the enemy if hit.
  • Crossbow: the character will perform a back flip and then automatically reloads.
  • All magnums will shoot one bullet towards the nearest enemy, against lesser enemies it will send them flying back instead of opening them up for a melee attack.

Gallery