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Revision as of 21:38, June 5, 2013

Raid Mode is an action-oriented minigame featured in Resident Evil: Revelations. One or two players may fight their way through a selection of maps taken from the single player campaign that have been updated with new enemy layouts.

Gameplay

While the mini-game is control wise played the same way Campaign would be, there are a few key interface changes. Enemies now have health bars over their heads allowing players to make strategic choices of either keep firing or stopping to reload. The amount of damage you do is also now displayed letting you see if your weapon is effective or not. Players will sometimes earn items upon defeating enemies instead of having to pick up everything. You will only find ammo for the weapon types you currently have equipped i.e. not having a magnum as one of your three weapons means you will not find any magnum ammo. The Genesis scanner is not usable at all.

A set of communication commands are now usable. On the 3DS version, this is done by holding up on the control pad and then pressing one of the face buttons. On the ports, it is done by holding down what would normally be the Genesis button then using the face buttons.

Ports Go Thank you Come on Wait
3DS X Y A B
PS3 PlayStation triangle button PlayStation square button PlayStation circle button PlayStation cross button
360 Y button Xbox X button Xbox B button Xbox A button Xbox
WiiU X Y A B
PC F6 F8 F5 F7

Scoring

Stages will be cleared when the player reaches the end of the stage and melee attacks the gold BSAA emblem. Using a fully charged melee attack awards the player with an herb. At the end of each round, players will be awarded a rank, BP based on their performance which can be used in the store menu (see below), and shown which weapons and custom parts they have found. Although unlikely, you can only find up to 10 of each kind of drop including weapons, custom parts, and illegal custom parts. The player's performance on the following areas will be displayed and in the 3DS version, will have a letter grade next to them;

  • Accuracy
  • Enemies (Number killed)
  • Damage (How much damage the player received, lower number is better)
  • Clear Time

The follow bonuses can also be earned for extra BP

  • Perfect Shot Bonus (Get 100% accuracy, 3DS version only)
  • Lower Level Bonus (Beat the stage under the recommended level, Port versions only)
  • No Damage Bonus
  • Genocide Bonus (Defeat all enemies in the stage)
  • Trinity Bonus (Earn all three bonuses above)

Your fastest completion time will be shown for each stage. The updated port will show which bonuses have been earned on each stage. Also in the port version, you will be given the option to sell your spoils for BP if you wish not to keep them.

Earning bonuses will also unlock some content as well as 4 different Awards.

Stages

There are 20 stages and one bonus level. The regular stages are playable on three different difficulty settings.

The difficulty levels are named:

  • Chasm (Easy)
  • Trench (Normal)
  • Abyss (Hard)

Sets of stages on Chasm are unlocked by completed Missions/Awards associated with progressing through Campaign Mode and all stages in other difficulty levels are unlocked by beating the previous one. In the port version stages 1 - 3 are available from the start.

Mission
Description
Unlocks
Chapter 1
Clear Episodes 1-3
Raid Mode stages 1-7
Chapter 2
Clear Episodes 4-6
Raid Mode stages 8-12
Chapter 3
Clear Episodes 7-9
Raid Mode stages 13-17
Final Chapter
Clear Episodes 10-12
Raid Mode stages 18-20 & the Bonus stage
CHASM Cleared
Clear all stages on Chasm difficulty
Raid Mode TRENCH difficulty
TRENCH Cleared
Clear all stages on Trench difficulty
Raid Mode ABYSS difficulty

Award
Description
Unlocks

Clear Episodes 1 - 3
Raid Mode stages 4-7

Clear Episodes 4 - 6
Raid Mode stages 8-12

Clear Episodes 7 - 9
Raid Mode stages 13-17

Clear Episodes 10-12
Raid Mode stages 18-20 & the Bonus stage

Clear all stages on Chasm difficulty
Raid Mode TRENCH difficulty

Clear all stages on Trench difficulty
Raid Mode ABYSS difficulty

When new difficulties are unlocked, only the first stage is given and each following stages is unlocked by completing the newest one.

The 21st/Bonus level is the Ghost Ship, which tricks the player by displaying the end-of-level medal at several points during the stage. The trick in this level though is to fight your way through the entire ship. Ammo pick-ups rarely occur in this stage. So, it is highly recommended that you are leveled up at the maximum level of 50, and that you should bring Lvl. 47-50 weapons with you.

Missions

As with Campaign, there are also Missions for Raid Mode, which give awards such as new costumes for completing specific tasks. This can range from simply reaching Raid Level 10 to collecting all of the Super Rare weapons, or S-ranking all stages on a specific difficulty level. Further missions can be acquired via the StreetPass feature of the 3DS system, and the reward for completing these is usually a large amount of BP.

For a list of missions see here.

Player Level

You will start Raid Mode at Player level 1 and earn experience and level ups simply by completing stages. The higher your level, the higher your weapon damage and defense will be. Player level will also determine which weapons can be used; in order to equip the desired weapon, your level must be equal to or greater than the weapon level. Meaning you can not use a weapon of a higher level until you reach that level.

Player levels can also be temporarily lowered on the character menu. The lower levels are displayed online when you join or host a game.

Characters

Raid Mode features many characters and costumes which are unavailable in the single player portion of Revelations. In the 3DS version, each character has a set of abilities while in the port version, each costume for each character has a different set of abilities. Every character also has their own unique melee attack. Using any character will gradually increase Player Level, however different characters will level at different rates.

Most characters share the same knife slashing attack, however Jill has her own unique quick stabbing attack. Keith also has his own unique two hitting attack with his own weapons. Parker in his Diver costume uses an axe which is stronger and has its own swinging animation.

Two DLC costumes are available for the port for Rachael and HUNK called "Rachael Ooze" and "Lady HUNK" respectively. Despite being costumes, they have their own melee attacks and voice clips.

( * )- Indicates that the following costumes and character skins are only available on the port of Resident Evil: Revelations.


Character


Costumes

Mission to Unlock

Abilities

Jill Valentine
Costume 1 - Wetsuit
"Chapter 1"
Handgun Mastery
  • Handgun Reload Speed 200%
Machine Gun Mastery
  • Machine G. Reload Speed 200%

Costume 2 - Beach Gear
"Level 5"


Chris Redfield

Costume 1 - Snow Gear

"Chapter 1"
Shotgun Mastery - (Shotgun Reload Speed 200%)
Rifle Mastery - (Rifle Reload Speed 200%)

Costume 2 - Wetsuit
"Level 30"


Parker Luciani
Costume 1 - Wetsuit
"Chapter 1"
Handgun Mastery - (Handgun Reload Speed 200%)
Shotgun Mastery - (Shotgun Reload Speed 200%)

Costume 2 - Beach Gear
"Level 20"



Costume 3 - FBC uniform
"Legendary Weapon"


Keith Lumley
Costume 1 - Snow Gear
"Chapter 2"
Machine Gun Mastery - (Machine G. Reload Speed 200%)
CC Mastery - (Physical Attack Damage +50%, Knife Damage +100%)


Costume 2 - HQ Clothes

"50 Missions"


Jessica Sherawat

Costume 1 - Snow Gear

"Level 10"
Machine Gun Mastery - (Machine G. Reload Speed 200%)
Rifle Mastery - (Rifle Reload Speed 200%)

Costume 2 - Wetsuit
"TRENCH Cleared"



Costume 3 - FBC uniform
"Level 40"


Quint Cetcham

Costume 1 - Snow Gear

"100 Missions"
Shotgun Mastery - (Shotgun Reload Speed 200%)
Grenade Mastery - (Grenade Blast Range +50%)


Costume 2 - HQ Clothes

"Level 50"


Clive R. O'Brian
Costume 1 - HQ Clothes
"ABYSS Cleared"
Handgun Mastery - (Handgun Reload Speed 200%)
Grenade Mastery - (Grenade Blast Range +50%)
Raymond Vester
Costume 1 - FBC uniform
"CHASM Cleared"
Handgun Mastery - (Handgun Reload Speed 200%)
Magnum Mastery - (Magnum Reload Speed 200%)
Morgan Lansdale
Costume 1 - Default
"Ghost Ship 100 percent Cleared"
Rifle Mastery - (Rifle Reload Speed 200%)
Magnum Mastery - (Magnum Reload Speed 200%)
Jack Norman
Costume 1 - Il Veltro Gear
"Legendary Raider"
Machine Gun Mastery - (Machine G. Reload Speed 200%)
Grenade Mastery - (Grenade Blast Range +50%)


Character


Costumes

Mission to Unlock

Abilities


Jill Valentine
Costume 1 - Diver

Handgun Mastery 3
  • Handgun Reload Speed +100%
  • Handgun Firiing Rate +35%
Machine Gun Mastery 3
  • Machine Gun Reload Speed +80%
  • Machine Gun Firing Rate +35%)


Costume 2 - Beach
"Obtain a super rare weapon"

Handgun Mastery 4

  • Handgun Reload Speed +140%
  • Handgun Firiing Rate +45%

Machine Gun Mastery 2

  • Machine Gun Reload Speed +50%
  • Machine Gun Firing Rate +25%


Costume 3 - Pirate
"Clear The Ghost Ship bonus Stage"

Handgun Mastery 2

  • Handgun Reload Speed +70%
  • Handgun Firiing Rate +25%
Machine Gun Mastery 2
  • Machine Gun Reload Speed +50%
  • Machine Gun Firing Rate +25%
Shadow Dancer 1
  • Easier to dodge attacks
Chris Redfield

Costume 1 - Snowy Mountain


Shotgun Mastery 3 -
  • (Shotgun Reload Speed +80%)
  • (Shotgun Firing Rate +25%)
Rifle Mastery 1 -
  • (Rifle Reload Speed +30%)
  • (Rifle Firing Rate +10%)


Costume 2 - Diver
"Reach player level 30"




Costume 3 - Pirate
"Inflict 100,000 points of damage to an enemy in one hit"
Shotgun Mastery 2 -
  • (Shotgun Reload Speed +50%)
  • (Shotgun Firing Rate +18%)
Rifle Mastery 2 -
  • (Rifle Reload Speed +50%)
  • (Rifle Firing Rate +18%)
Sailor Man -
  • (Invincible for 3 seconds after using herb)
Parker Luciani
Costume 1 - Diver

Shotgun Mastery 2 -
  • (Shotgun Reload Speed +60%)
  • (Shotgun Firing Rate +18%)
Hard Hitter - *(Melee Weapon Damage +200%)


Costume 2 - Beach
"Earn 10 bonuses"
Handgun Mastery 3 -
  • Handgun Reload Speed +100%)
  • Handgun Firing Rate +35%)
Shotgun Mastery 3 -
  • Shotgun Reload Speed +80%)
  • Shotgun Firing Rate +25%)


Costume 3 - FBC uniform
"Defeat 10,000 enemies"



Keith Lumley
Costume 1 - Snowy Mountain
"Clear campaign Episodes 4 – 6"
Machine Gun Mastery 2
  • Machine Gun Reload Speed +50%
  • Machine Gun Firing Rate +25%
CC Mastery 2
  • Physical Attack Damage +145%
  • Melee Weapon Damage +145%


Costume 2 - HQ Clothes
"Clear all stages on Chasm difficulty with an S Rank"
Machine Gun Mastery 1
  • Machine Gun Reload Speed +30%
  • Machine Gun Firing Rate +15%
CC Mastery 3
  • Physical Attack Damage +160%
  • Melee Weapon Damage +160%


Costume 3 - Ninja
"Reach player level 50"
Machine Gun Mastery 1 -
  • (Machine Gun Reload Speed +30%)
  • (Machine Gun Firing Rate +15%)
Hard Hitter -
  • (Melee Weapon Damage +200%)
Shadow Dancer 2 -
  • (Even easier to dodge attacks)
Jessica Sherawat
Costume 1 - Snowy Mountain
"Clear all stages on Chasm difficulty"
Machine Gun Mastery 1
  • Machine Gun Reload Speed +30%
  • Machine Gun Firing Rate +15%
Rifle Mastery 4
  • Rifle Reload Speed +100%
  • Rifle Firing Rate +35%


Costume 2 - Diver
"Clear all stages on Trench difficulty"




Costume 3 - FBC uniform
"Reach player level 40"



Quint Cetcham
Costume 1 - Snowy Mountain
"Reach player level 5"
Shotgun Mastery 1
  • Shotgun Reload Speed +30%
  • Shotgun Firing Rate +10%
Grenade Mastery 2
  • Grenade Blast Range +230%
CC Mastery 1
  • Physical Attack Damage +130%
  • Melee Weapon Damage +130%

Costume 2 - HQ Clothes
"Obtain all super rare weapons"
Shotgun Mastery 3
  • Shotgun Reload Speed +80%
  • Shotgun Firing Rate +25%
Grenade Mastery 1
  • Grenade Blast Range +180%

Clive R. O'Brian
Costume 1 - HQ Clothes
"Reach player level 20"
Handgun Mastery 5
  • Handgun Reload Speed +140%
  • Handgun Firing Rate +75%
Grenade Mastery 1
  • Grenade Blast Range +180%

Raymond Vester
Costume 1 - FBC uniform
"Reach player level 10"
Handgun Mastery 1
  • Handgun Reload Speed +40%
  • Handgun Firing Rate +15%
Magnum Mastery 3
  • Magnum Reload Speed +80%
  • Magnum Firing Rate +40%

Morgan Lansdale
Costume 1 - Default
"Clear all stages on Trench difficulty with an S Rank"
Rifle Mastery 3
  • Rifle Reload Speed +80%
  • Rifle Firing Rate +25%
Magnum Mastery 2
  • Magnum Reload Speed +50%
  • Magnum Firing Rate +25%

Jack Norman
Costume 1 - Il Veltro Gear
"Clear all stages on Abyss difficulty"



Rachael Foley*

Costume 1 - Diver

"First Time Trinity Bonus"
Shotgun Mastery 1 -
  • (Shotgun Reload Speed +30%)
  • (Shotgun Firing Rate +10%)
Magnum Mastery 2-
  • (Magnum Reload Speed +50%)
  • (Magnum Firing Rate +25%)
Regeneration 1 -
  • (Health regenerates automatically)

Costume 2- Ooze Rachael
DLC
CC Mastery 4 -
  • (Physical Attack Damage +190%)
  • (Melee Weapon Damage +160%)
Regeneration 2 -
  • Auto-Recover health faster.

HUNK*
Costume 1 - Default
"Clear all stages on Abyss difficulty with an S Rank"
Machine Gun Mastery 4 -
  • (Machine Gun Reload Speed +100%)
  • (Machine Gun Firing Rate +45%
Magnum Mastery 1-
  • (Magnum Reload Speed +35%)
  • (Magnum Firing Rate +15%)
Shadow Dancer 2 -
  • (Even easier to dodge attacks)

Costume 2 - Lady HUNK
DLC



Enemies

Enemies in terms of type are identical to those found in Campaign, so foes such as Ooze, Hunter, their Farfarello variants and Fenrir will be commonplace. Campaign Boss enemies, such as Rachael and Jack Norman, are also present in Raid Mode. Unique to Raid Mode however, are buffed enemies, who have specific abilities boosted higher than normal in order to provide the player with more challenge. These are identifiable by specific icons next to the enemy HP bar and changes to their model, and are as follows:

Type Ability Icon Model
Power Increased strength and slow movement Red fist Larger
Speed Increased movement speed and attacks faster Blue "running man" Smaller
Toughness High defense, large health and very slow movement Green shield Much larger
Boss All stats are increased Purple crown Same size as their regular counter-part

Raid Mode also features a unique enemy called the Infected Blowfish. Only one appears in stages its present in and has very low health but incredible high defense. Killing these will usually award the player with a weapon case. Some stages will also feature "Baby Draghignazzo" which are identical to regular ones but much smaller.

Named enemies can also be encountered in the 3DS version through a Streetpass mission called 'WANTED: user Lv. XX' which can be accessed in the Raid Mode section of the Mission menu. The mission's description tells the player a dying message along with the stage where he/she is located in along with a reward upon completing it. The mission has the player choosing the stage where the 'turned' player is and kill them. They can be distinguished by the names above their health bars. Also, when choosing a stage a crown can be seen besides it, indicating a named enemy will be present. Named enemies are also encountered in the HD Port, but since it lacks the Mission menu, the 'turned' player's name is only revealed in-game.

Weapons

Raid Mode features its own weapon system. During stages, you can find Weapon Cases which awards players with a random weapon at the end of the stage. Weapons can be bought in the store menu. In the ported version, players can obtains weapons via the Present Codes or spending RE points on Resident Evil.net.

The stats of weapons now depend on the weapon level. Weapons are found at levels close to the difficulty of the stage played and can be bought close to your Player Level. The higher the weapon level, the better its stats are. You can own multiples of the same weapon, but their stats might differ.

For example, in an early stage you may find a Level 4 Muramasa:

  • Firepower: 2755
  • Auto Fire: 0.75
  • Capacity: 4
  • Upgrade Slots: 5

And later, you may find the same gun at Level 13:

  • Firepower: 6660
  • Auto Fire: 0.97
  • Capacity: 7
  • Upgrade Slots: 6

It should be noted that you can not level up weapons along with your character; you can only find higher level weapons by going to higher level stages, or by purchasing them.

You will start Raid Mode with only a Level 1 M92F Handgun.

New weapons

Raid Mode adds new weapons not avalaible anywhere in Campaign mode. They are called "Legendary Weapons" in the 3DS but are called "Super Rare Weapons" in the Port verisons. The new weapons are:

  • Muramasa - A large rifle covered entirely in a black and gold decoration.
  • Pale Rider- A Python magnum with an impossibly long barrel.
  • High-Roller - A golden A.K. 47.
  • Drake - A double-barrel shotgun which is covered in scales.

In the 3DS version, there are two Missions associated with obtaining the Legendary Weapons, "Legendary Weapon" and "Legendary Raider" which is done by simply obtaining one of and then all of the weapons respectively. Both Missions unlock new Raid Mode characters. In the port, the two Awards are called "Legendary Find" and "Legends Are Made, Not Born" and are unlocked the same way but unlock different costumes than the 3DS version.

Tags

In the port versions, weapons can be found with special properties which indicates particular state changes for that weapon.

Name Description Stat changes
Short Range Has strengthened short-range power and rapid fire.
Long Range Has strengthened long-range power and ups critical hit.
Speed Shot Advanced rapid-fire and capacity.
Speed Load Advanced reload speed and capacity.
Easy Grip Physical and knife attacks are enhanced, as well as defense.
Sonic Assist Hit-zone is wide. Daze and stopping power is strengthened.
Steady Hand Ups critical hit and lowers recoil.
Light Weight Its light weight makes it easier for the user to move, but it packs an equally light punch.
Sonic Assist+ Hit-zone is wide, and piercing power is strengthened, but one custom parts slot is taken away.
Short Range+ Has strengthened short-range power and rapid fire.
Long Range+ Has strengthened long-range power and ups critical hit.
Rare* The modifications are powerful, but movement becomes limited and recoil is increased.

Rare weapons

In the port version, it is also possible to find Rare variants of each weapon. Rare weapons will have a different name and much better stats than its common same level counterparts. Rare weapons do not appear in the store and can not be found with tags.

Weapon List

Weapon Rare name Type Shop rarity
M92F Revelator Handgun Common
Government Dictator Handgun Uncommon
PC356 Chimaera Handgun Common
G18 Handgun Rare
Windham Shotgun Common
M3 Raider Shotgun Common
Hydra Cerberus Shotgun Rare
Drake Lindwurm Shotgun Never
MP5 Machine Gun Common
AUG Machine Gun Common
P-90 Lead Storm Machine Gun Uncommon
G36 Machine Gun Common
High Roller Machine Gun Rare
M40A1 Rifle Uncommon
PSG1 Prowler Rifle Uncommon
Muramasa Zeroth Rifle Never
Python Serpent

Magnum

Uncommon
L. Hawk Thunder Raptor Magnum Uncommon
Pale Rider Grim Reaper Magnum Rare
Rocket Launcher Rocket Launcher Always at shop

Store

Raid Mode features its own shop menu where the player spends their BP or 3DS play coins. The coast of weapons depends on their level and the level of the weapons appear within a range close to your player level.

In the 3DS version, the shop will always feature 2 random weapons, one purchasable with BP and the other for 10 play coins, a rocket launcher for 20,000 BP, 3 random custom parts, two of which being purchasable with BP and the other for play coins, ammo, grenade, then herb replenishes, and then upgrades. Exiting and entering the shop will re-randomize the selection. Some items are more rare than others.

In the port version, there will be instead 3 weapons available, and the rocket launcher will appear later.

Replenishes

Item replenishes will fully fill your item capacity for that item, (you do not have the option to buy a certain amount). The amount and type of item you are buying will cause the price to vary. i.e. if your capacity allows you to carry 20 more shotgun ammo, you can only have the option to pay the price of 20 ammo.

Type Description Price per unit
Fully charged handgun Fully replenishes Handgun Ammo
Fully charged shotgun Fully replenishes Shotgun Ammo
Fully charged machine gun Fully replenishes Machine Gun Ammo
Fully charged rifle Fully replenishes Rifle Ammo
Fully charged magnum Fully replenishes Magnum Ammo
Fully charged grenade Fully replenishes Grenades
Fully charged Decoy Fully replenishes B.O.W. Decoy
Fully charged S grenade Fully replenishes Shock Grenade
Fully charged P grenade Fully replenishes Pulse Grenades
Fully charged herb Fully replenishes Green Herbs

Upgrades

In Raid Mode, you initially start the mode being able to carry 4 of each grenade type and herbs, 80 Handgun Ammo, 40 Shotgun Shells, 32 Rifle Ammo, 200 Machine Gun Ammo, and 24 Magnum Ammo, and store up to 12 weapons plus keep 3 in your load out. Weapons can be discarded to make room for other ones.

You are able to buy capacity upgrades from the shop after reaching a certain Player Level and buying the upgrades of the type that come before it.

Item Name
Description
Price
Available by Player Level
Grenade Holder 1
Ups hand grenade capacity by 50%
5000 BP

Grenade Holder 2
Ups hand grenade capacity by 50%
10000 BP

Grenade Holder 3
Ups hand grenade capacity by 50%
20000 BP

Decoy Holder 1
Ups B.O.W. Decoy capacity by 50%
6000 BP

Decoy Holder 2
Ups B.O.W. Decoy capacity by 


Decoy Holder 3
Ups B.O.W. Decoy capacity by


Shock Grenade Holder 1
Ups Shock Grenade capacity by 50%
6000 BP

Shock Grenade Holder 2
Ups Shock Grenade capacity by


Shock Grenade Holder 3
Ups Shock Grenade capacity by


Pulse Grenade Holder 1
Ups Pulse Grenade capacity by 50%
6500 BP

Pulse Grenade Holder 2
Ups Pulse Grenade capacity by


Pulse Grenade Holder 3
Ups Pulse Grenade capacity by


Herb Case 1
Ups Green Herb capacity by 50%
6000 BP
Default
Herb Case 2
Ups Green Herb capacity by


Herb Case 3
Ups Green Herb capacity by


Additional Storage 1


Default
Additional Storage 2



Additional Stage 3















































Item Name
Description
Price
Available by Player Level
Grenade Holder 1
Ups hand grenade capacity by 50%
5000 BP

Grenade Holder 2
Ups hand grenade capacity by 50%
14000 BP
13
Grenade Holder 3
Ups hand grenade capacity by 50%


Decoy Holder 1
Ups B.O.W. Decoy capacity by 50%
8000 BP

Decoy Holder 2
Ups B.O.W. Decoy capacity by
14000
13
Decoy Holder 3
Ups B.O.W. Decoy capacity by


Shock Grenade Holder 1
Ups Shock Grenade capacity by 50%
9000 BP

Shock Grenade Holder 2
Ups Shock Grenade capacity by

13
Shock Grenade Holder 3
Ups Shock Grenade capacity by


Pulse Grenade Holder 1
Ups Pulse Grenade capacity by 50%
10000 BP

Pulse Grenade Holder 2
Ups Pulse Grenade capacity by
13

Pulse Grenade Holder 3
Ups Pulse Grenade capacity by


Herb Case 1
Ups Green Herb capacity by 50%
6000 BP
Default
Herb Case 2
Ups Green Herb capacity by
20000 BP
11
Herb Case 3
Ups Green Herb capacity by


Additional Storage 1
Sets weapon storage grid to 12x3 (Default 12x2)

Default
Additional Storage 2
Sets weapon storage grid to 12x4 (48)
40000 BP

Additional Stage 3
Sets weapon storage grid to 12x5 (60)


Body Armor 1


7








































Honor

While playing in Co-op, the other player's name and health bar will be displayed above them. Normally a player name will be in white letters however, completing certain Missions/Awards will give the player the honor of having their name displayed in a different color.

Mission
Unlocks
Color
CHASM: All Cleared, S Rank
Honor - Color 1
Green
TRENCH: All Cleared, S Rank
Honor - Color 2
Blue
ABYSS: All Cleared, S Rank
Honor - Color 3
Pink

Requirement
Unlocks
Color
Get 50 bonuses.
Honor - Color 1
Yellow
Get 100 bonuses.
Honor - Color 2
Green
Get 150 bonuses.
Honor - Color 3
Blue

Resident Evil.net

A feature on Resident Evil.net called Present Codes awards players with extra weapons for Raid Mode in the ported versions by inputting a password revealed through various different sources by Capcom.

There is also a diorama figure of the Golden emblem which specifically comes from Raid Mode.

Gallery

Sources

Community content is available under CC-BY-SA unless otherwise noted.