Raid Mode is an action-oriented minigame featured in Resident Evil: Revelations. One or two players may fight their way through a selection of maps taken from the single player campaign that have been updated with new enemy layouts.
Gameplay
While the mini-game is control wise played the same way Campaign would be, there are a few key interface changes. Enemies now have health bars over their heads allowing players to make strategic choices of either keep firing or stopping to reload. The amount of damage you do is also now displayed letting you see if your weapon is effective or not. Players will sometimes earn items upon defeating enemies instead of having to pick up everything. You will only find ammo for the weapon types you currently have equipped i.e. not having a magnum as one of your three weapons means you will not find any magnum ammo. The Genesis scanner is not usable at all.
A set of communication commands are now usable. On the 3DS version, this is done by holding up on the control pad and then pressing one of the face buttons. On the ports, it is done by holding down what would normally be the Genesis button then using the face buttons.
Ports | Go | Thank you | Come on | Wait |
---|---|---|---|---|
3DS | X | Y | A | B |
PS3 | ||||
360 | ||||
WiiU | X | Y | A | B |
PC | F6 | F8 | F5 | F7 |
Scoring
Stages will be cleared when the player reaches the end of the stage and melee attacks the gold BSAA emblem. Using a fully charged melee attack awards the player with an herb. At the end of each round, players will be awarded a rank, BP based on their performance which can be used in the store menu (see below), and shown which weapons and custom parts they have found. Although unlikely, you can only find up to 10 of each kind of drop including weapons, custom parts, and illegal custom parts. The player's performance on the following areas will be displayed and in the 3DS version, will have a letter grade next to them;
- Accuracy
- Enemies (Number killed)
- Damage (How much damage the player received, lower number is better)
- Clear Time
The follow bonuses can also be earned for extra BP
- Perfect Shot Bonus (Get 100% accuracy, 3DS version only)
- Lower Level Bonus (Beat the stage under the recommended level, Port versions only)
- No Damage Bonus
- Genocide Bonus (Defeat all enemies in the stage)
- Trinity Bonus (Earn all three bonuses above)
Your fastest completion time will be shown for each stage. The updated port will show which bonuses have been earned on each stage. Also in the port version, you will be given the option to sell your spoils for BP if you wish not to keep them.
Earning bonuses will also unlock some content as well as 4 different Awards.
Stages
There are 20 stages and one bonus level. The regular stages are playable on three different difficulty settings.
The difficulty levels are named:
- Chasm (Easy)
- Trench (Normal)
- Abyss (Hard)
Sets of stages on Chasm are unlocked by completed Missions/Awards associated with progressing through Campaign Mode and all stages in other difficulty levels are unlocked by beating the previous one. In the port version stages 1 - 3 are available from the start.
Mission |
Description |
Unlocks |
---|---|---|
Chapter 1 |
Clear Episodes 1-3 |
Raid Mode stages 1-7 |
Chapter 2 |
Clear Episodes 4-6 |
Raid Mode stages 8-12 |
Chapter 3 |
Clear Episodes 7-9 |
Raid Mode stages 13-17 |
Final Chapter |
Clear Episodes 10-12 |
Raid Mode stages 18-20 & the Bonus stage |
CHASM Cleared |
Clear all stages on Chasm difficulty |
Raid Mode TRENCH difficulty |
TRENCH Cleared |
Clear all stages on Trench difficulty |
Raid Mode ABYSS difficulty |
<poem>
Award | Description | Unlocks |
---|---|---|
Clear Episodes 1 - 3 | Raid Mode stages 4-7 | |
Clear Episodes 4 - 6 | Raid Mode stages 8-12 | |
Clear Episodes 7 - 9 | Raid Mode stages 13-17 | |
Clear Episodes 10-12 | Raid Mode stages 18-20 & the Bonus stage | |
Clear all stages on Chasm difficulty | Raid Mode TRENCH difficulty | |
Clear all stages on Trench difficulty | Raid Mode ABYSS difficulty |
When new difficulties are unlocked, only the first stage is given and each following stages is unlocked by completing the newest one.
The 21st/Bonus level is the Ghost Ship, which tricks the player by displaying the end-of-level medal at several points during the stage. The trick in this level though is to fight your way through the entire ship. Ammo pick-ups rarely occur in this stage. So, it is highly recommended that you are leveled up at the maximum level of 50, and that you should bring Lvl. 47-50 weapons with you.
Missions
As with Campaign, there are also Missions for Raid Mode, which give awards such as new costumes for completing specific tasks. This can range from simply reaching Raid Level 10 to collecting all of the Super Rare weapons, or S-ranking all stages on a specific difficulty level. Further missions can be acquired via the StreetPass feature of the 3DS system, and the reward for completing these is usually a large amount of BP.
For a list of missions see here.
Player Level
You will start Raid Mode at Player level 1 and earn experience and level ups simply by completing stages. The higher your level, the higher your weapon damage and defense will be. Player level will also determine which weapons can be used; in order to equip the desired weapon, your level must be equal to or greater than the weapon level. Meaning you can not use a weapon of a higher level until you reach that level.
Player levels can also be temporarily lowered on the character menu. The lower levels are displayed online when you join or host a game.
Characters
Raid Mode features many characters and costumes which are unavailable in the single player portion of Revelations. In the 3DS version, each character has a set of abilities while in the port version, each costume for each character has a different set of abilities. Every character also has their own unique melee attack. Using any character will gradually increase Player Level, however different characters will level at different rates.
Most characters share the same knife slashing attack, however Jill has her own unique quick stabbing attack. Keith also has his own unique two hitting attack with his own weapons. Parker in his Diver costume uses an axe which is stronger and has its own swinging animation. Rachael Ooze uses her arm instead of a knife.
Two DLC costumes are available for the port for Rachael and HUNK called "Rachael Ooze" and "Lady HUNK" respectively. Despite being costumes, they have their own melee attacks and voice clips.
Character |
Costumes |
Mission to Unlock |
Abilities |
|
Jill Valentine |
Costume 1 - Diver |
"Chapter 1" |
Handgun Mastery
|
Machine Gun Mastery
|
Costume 2 - Beach |
"Level 5" |
|||
Chris Redfield |
Costume 1 - Snowy Mountain |
"Chapter 1" |
Shotgun Mastery
|
Rifle Mastery
|
Costume 2 - Diver |
"Level 30" |
|||
Parker Luciani |
Costume 1 - Diver |
"Chapter 1" |
Handgun Mastery
|
Shotgun Mastery
|
Costume 2 - Beach |
"Level 20" |
|||
Costume 3 - Vintage |
"Legendary Weapon" |
|||
Keith Lumley |
Costume 1 - Snowy Mountain |
"Chapter 2" |
Machine Gun Mastery
|
CC Mastery
|
Costume 2 - Home Base |
"50 Missions" |
|||
Jessica Sherawat |
Costume 1 - Snowy Mountain |
"Level 10" |
Machine Gun Mastery
|
Rifle Mastery
|
Costume 2 - Diver |
"TRENCH Cleared" |
|||
Costume 3 - Vintage |
"Level 40" |
|||
Quint Cetcham |
Costume 1 - Snowy Mountain |
"100 Missions" |
Shotgun Mastery
|
Grenade Mastery
|
Costume 2 - Home Base |
"Level 50" |
|||
Clive R. O'Brian |
Costume 1 |
"ABYSS Cleared" |
Handgun Mastery
|
Grenade Mastery
|
Raymond Vester |
Costume 1 |
"CHASM Cleared" |
Handgun Mastery
|
Magnum Mastery
|
Morgan Lansdale |
Costume 1 |
"Ghost Ship 100 percent Cleared" |
Rifle Mastery
|
Magnum Mastery
|
Jack Norman |
Costume 1 |
"Legendary Raider" |
Machine Gun Mastery
|
Grenade Mastery
|
Character |
Costume |
Method of Unlocking |
Abilities |
||
Jill Valentine |
Costume 1 - Diver |
Handgun Mastery 3
|
Machine Gun Mastery 3
|
||
Costume 2 - Beach |
"Obtain a super rare weapon" |
Handgun Mastery 4
|
Machine Gun Mastery 2
|
||
Costume 3 - Pirate |
"Clear The Ghost Ship bonus stage" |
Handgun Mastery 2
|
Machine Gun Mastery 2
|
Shadow Dancer 1
| |
Chris Redfield |
Costume 1 - Snowy Mountain |
Shotgun Mastery 3
|
Rifle Mastery 1 -
|
||
Costume 2 - Diver |
"Reach player level 30" |
Shotgun Mastery 2
|
Rifle Mastery 3
|
||
Costume 3 - Sailor |
"Inflict 100,000 points of damage to an enemy in one hit" |
Shotgun Mastery 2
|
Rifle Mastery 2
|
Sailor Man
| |
Parker Luciani |
Costume 1 - Diver |
Shotgun Mastery 2
|
Hard Hitter
|
||
Costume 2 - Beach |
"Earn 10 bonuses" |
Handgun Mastery 3
|
Shotgun Mastery 3
|
||
Costume 3 - Vintage |
"Defeat 10,000 enemies" |
Handgun Mastery 2
|
Shotgun Mastery 4
|
||
Keith Lumley |
Costume 1 - Snowy Mountain |
"Clear campaign Episodes 4 – 6" |
Machine Gun Mastery 2
|
CC Mastery 2
|
|
Costume 2 - Home Base |
"Clear all stages on Chasm difficulty with an S Rank" |
Machine Gun Mastery 1
|
CC Mastery 3
|
||
Costume 3 - Ninja |
"Reach player level 50" |
Machine Gun Mastery 1
|
Hard Hitter
|
Shadow Dancer 2
| |
Jessica Sherawat |
Costume 1 - Snowy Mountain |
"Clear all stages on Chasm difficulty" |
Machine Gun Mastery 1
|
Rifle Mastery 4
|
|
Costume 2 - Diver |
"Clear all stages on Trench difficulty" |
Machine Gun Mastery 3
|
Rifle Mastery 3
|
||
Costume 3 - Vintage |
"Reach player level 40" |
Machine Gun Mastery 2
|
Rifle Mastery 2
|
Shadow Dancer 1
| |
Quint Cetcham |
Costume 1 - Snowy Mountain |
"Reach player level 5" |
Shotgun Mastery 1
|
Grenade Mastery 2
|
CC Mastery 1
|
Costume 2 - Home Base |
"Obtain all super rare weapons" |
Shotgun Mastery 3
|
Grenade Mastery 1
|
||
Clive R. O'Brian |
Costume 1 |
"Reach player level 20" |
Handgun Mastery 5
|
Grenade Mastery 1
|
|
Raymond Vester |
Costume 1 |
"Reach player level 10" |
Handgun Mastery 1
|
Magnum Mastery 3
|
|
Morgan Lansdale |
Costume 1 |
"Clear all stages on Trench difficulty with an S Rank" |
Rifle Mastery 3
|
Magnum Mastery 2
|
|
Jack Norman |
Costume 1 |
"Clear all stages on Abyss difficulty" |
Rifle Mastery 2
|
Grenade Mastery 1
|
CC Mastery 1
|
Rachael Foley |
Costume 1 - Diver |
"First Time Trinity Bonus" |
Shotgun Mastery 1
|
Magnum Mastery 2
|
Regeneration 1
|
Costume 2 - Ooze Rachael |
DLC |
CC Mastery 4
|
Regeneration 2
|
||
HUNK |
Costume 1 - Default |
"Clear all stages on Abyss difficulty with an S Rank" |
Machine Gun Mastery 4
|
Magnum Mastery 1
|
Shadow Dancer 2
|
Costume 2 - Lady HUNK |
DLC |
Magnum Mastery 4
|
Enemies
Enemies in terms of type are identical to those found in the Campaign, so foes such as Ooze, Hunter, their Farfarello variants and Fenrir will be commonplace. Campaign Boss enemies, such as Rachael and Jack Norman, are also present in Raid Mode. Unique to Raid Mode however, are buffed enemies, who have specific abilities boosted higher than normal in order to provide the player with more challenge. These are identifiable by specific icons next to the enemy HP bar and changes to their model, and are as follows:
Type | Ability | Icon | Model |
---|---|---|---|
Power | Increased strength and slow movement | Red fist | Larger |
Speed | Increased movement speed and attacks faster | Blue "running man" | Smaller |
Toughness | High defense, large health and very slow movement | Green shield | Much larger |
Boss | All stats are increased | Purple crown | Same size as their Power counter-part |
Raid Mode also features a unique enemy called the Aculeozzo. Only one appears in stages its present in and has very low health but incredibly high defense. Killing these will usually award the player with a weapon case. Some stages will also feature "Baby Draghignazzo" which are identical to regular ones but much smaller.
Named enemies can also be encountered in the 3DS version through a Streetpass mission called 'WANTED: user Lv. XX' which can be accessed in the Raid Mode section of the Mission menu. The mission's description tells the player a dying message along with the stage where he/she is located in along with a reward upon completing it. The mission has the player choosing the stage where the 'turned' player is and kill them. They can be distinguished by the names above their health bars. Also, when choosing a stage a crown can be seen besides it, indicating a named enemy will be present. Named enemies are also encountered in the HD Port and happens randomly. They will usually drop Weapon Case or Custom parts upon defeat. When selecting a stage with named enemies, it will be accompanied by an exclaimation mark.
Weapons
Raid Mode features its own weapon system. During stages, you can find Weapon Cases which awards players with a random weapon at the end of the stage. Weapons can be bought in the store menu. In the ported version, players can obtains weapons via the Present Codes or spending RE points on Resident Evil.net.
The stats of weapons now depend on the weapon level. Weapons are found at levels close to the difficulty of the stage played and can be bought close to your Player Level. The higher the weapon level, the better its stats are. You can own multiples of the same weapon, but their stats might differ.
For example, in an early stage you may find a Level 4 Muramasa:
- Firepower: 2755
- Auto Fire: 0.75
- Capacity: 4
- Upgrade Slots: 5
And later, you may find the same gun at Level 13:
- Firepower: 6660
- Auto Fire: 0.97
- Capacity: 7
- Upgrade Slots: 6
It should be noted that you can not level up weapons along with your character; you can only find higher level weapons by going to higher level stages, or by purchasing them.
You will start Raid Mode with only a Level 1 M92F Handgun.
New weapons
Raid Mode adds new weapons not avalaible anywhere in Campaign mode. They are called "Legendary Weapons" in the 3DS but are called "Super Rare Weapons" in the Port verisons. The new weapons are:
- Muramasa - A large rifle covered entirely in a black and gold decoration.
- Pale Rider- A Python magnum with an impossibly long barrel.
- High-Roller - A golden A.K. 74.
- Drake - A double-barrel shotgun which is covered in scales.
In the 3DS version, there are two Missions associated with obtaining the Legendary Weapons, "Legendary Weapon" and "Legendary Raider" which is done by simply obtaining one of and then all of the weapons respectively. Both Missions unlock new Raid Mode characters. In the port, the two Awards are called "Legendary Find" and "Legends Are Made, Not Born" and are unlocked the same way but unlock different costumes than the 3DS version.
Tags
In the port versions, weapons can be found with special properties which indicates particular state changes for that weapon.
Name | Description | Stat changes |
---|---|---|
Short Range | Has strengthened short-range power and rapid fire. | |
Long Range | Has strengthened long-range power and ups critical hit. | |
Speed Shot | Advanced rapid-fire and capacity. | |
Speed Load | Advanced reload speed and capacity. | |
Easy Grip | Physical and knife attacks are enhanced, as well as defense. | |
Sonic Assist | Hit-zone is wide. Daze and stopping power is strengthened. | |
Steady Hand | Ups critical hit and lowers recoil. | |
Light Weight | Its light weight makes it easier for the user to move, but it packs an equally light punch. | |
Sonic Assist+ | Hit-zone is wide, and piercing power is strengthened, but one custom parts slot is taken away. | |
Short Range+ | Has strengthened short-range power and rapid fire. | |
Long Range+ | Has strengthened long-range power and ups critical hit. | |
Rare* | The modifications are powerful, but movement becomes limited and recoil is increased. |
Rare weapons
In the port version, it is also possible to find Rare variants of each weapon. Rare weapons will have a different name and much better stats than its common same level counterparts. Rare weapons do not appear in the store and can not be found with tags.
Weapon List
Weapon | Rare name | Type | Shop rarity |
---|---|---|---|
M92F | Revelator | Handgun | Common |
Government | Dictator | Handgun | Uncommon |
PC356 | Chimaera | Handgun | Common |
G18 | Slaughter | Handgun | Rare |
Windham | Sledgehammer | Shotgun | Common |
M3 | Raider | Shotgun | Common |
Hydra | Cerberus | Shotgun | Rare |
Drake | Lindwurm | Shotgun | Never |
MP5 | Marauder | Machine Gun | Common |
AUG | Stinger | Machine Gun | Common |
P-90 | Lead Storm | Machine Gun | Uncommon |
G36 | Aggressor | Machine Gun | Common |
High Roller | High Roller II | Machine Gun | Rare |
M40A1 | Zaytsev | Rifle | Uncommon |
PSG1 | Prowler | Rifle | Uncommon |
Muramasa | Zeroth | Rifle | Never |
Python | Serpent |
Magnum |
Uncommon |
L. Hawk | Thunder Raptor | Magnum | Uncommon |
Pale Rider | Grim Reaper | Magnum | Rare |
Rocket Launcher | Rocket Launcher | Always at shop |
Store
Raid Mode features its own shop menu where the player spends their BP or 3DS play coins. The cost of weapons depends on their level and the level of the weapons appear within a range close to your player level.
In the 3DS version, the shop will always feature 2 random weapons, one purchasable with BP and the other for 10 play coins, a rocket launcher for 20,000 BP, 3 random custom parts, two of which being purchasable with BP and the other for play coins, ammo, grenade, then herb replenishes, and then upgrades. Exiting and entering the shop will re-randomize the selection. Some items are more rare than others.
In the port version, as your level increases, the number of weapons in store also increases. Furthermore, the Rocket Launcher is also expensive compared to the 3DS.
Battle Points (BP)
Battle Points or BP are currency used to buy weapons, replenishes, consumables and such in the store. Battle Points can be acquired by completing each episodes in Campaign. It can also be acquired in Raid Mode and varies in value depending on how the player performs in-game. In the HD port, Battle Points has an appearance in a form of an emblem resembling that of Lost in Nightmare in Resident Evil 5. It is found hidden throughout each stage and can be collected or destroyed and varies within size along with the value.
Replenishes
Item replenishes will fully fill your item capacity for that item, (you do not have the option to buy a certain amount). The amount and type of item you are buying will cause the price to vary. i.e. if your capacity allows you to carry 20 more shotgun ammo, you can only have the option to pay the price of 20 ammo.
Type | Description | Price per unit |
---|---|---|
Fully charged handgun | Fully replenishes Handgun Ammo | |
Fully charged shotgun | Fully replenishes Shotgun Ammo | |
Fully charged machine gun | Fully replenishes Machine Gun Ammo | |
Fully charged rifle | Fully replenishes Rifle Ammo | |
Fully charged magnum | Fully replenishes Magnum Ammo | |
Fully charged grenade | Fully replenishes Grenades | |
Fully charged Decoy | Fully replenishes B.O.W. Decoy | |
Fully charged S grenade | Fully replenishes Shock Grenade | |
Fully charged P grenade | Fully replenishes Pulse Grenades | |
Fully charged herb | Fully replenishes Green Herbs |
Miscellaneous
In Raid Mode, you initially start the mode being able to carry 4 of each grenade type and herbs, 80 Handgun Ammo, 40 Shotgun Shells, 32 Rifle Ammo, 200 Machine Gun Ammo, and 24 Magnum Ammo, and store up to 12 weapons plus keep 3 in your load out. Weapons can be discarded to make room for other ones.
You are able to buy capacity upgrades from the shop after reaching a certain Player Level and buying the upgrades of the type that come before it.
<poem>
Item Name | Description | Price | Available by Player Level |
---|---|---|---|
Grenade Holder 1 | Ups hand grenade capacity by 50% | 5000 BP | |
Grenade Holder 2 | Ups hand grenade capacity by 50% | 10000 BP | |
Grenade Holder 3 | Ups hand grenade capacity by 50% | 20000 BP | |
Decoy Holder 1 | Ups B.O.W. Decoy capacity by 50% | 6000 BP | |
Decoy Holder 2 | Ups B.O.W. Decoy capacity by | ||
Decoy Holder 3 | Ups B.O.W. Decoy capacity by | ||
Shock Grenade Holder 1 | Ups Shock Grenade capacity by 50% | 6000 BP | |
Shock Grenade Holder 2 | Ups Shock Grenade capacity by | ||
Shock Grenade Holder 3 | Ups Shock Grenade capacity by | ||
Pulse Grenade Holder 1 | Ups Pulse Grenade capacity by 50% | 6500 BP | |
Pulse Grenade Holder 2 | Ups Pulse Grenade capacity by | ||
Pulse Grenade Holder 3 | Ups Pulse Grenade capacity by | ||
Herb Case 1 | Ups Green Herb capacity by 50% | 6000 BP | Default |
Herb Case 2 | Ups Green Herb capacity by | ||
Herb Case 3 | Ups Green Herb capacity by | ||
Additional Storage 1 | Default | ||
Additional Storage 2 | |||
Additional Stage 3 | |||
<poem>
Item Name | Description | Price | Available by Player Level |
---|---|---|---|
Body Armor 1 | Reduce damage by 3% | 7 | |
Body Armor 2 | Reduce damage by 6% | 16000BP | 17 |
Body Armor 2-A | Reduce damage by 9% | 20000BP | Buy Body Armor 2 |
Body Armor 3 | Reduce damage by 12% | 32000BP | 27 |
Body Armor 3-A | Reduce damage by 15% | 40000BP | Buy Body Armor 3 |
Body Armor 4 | Reduce damage by 18% | 64000BP | 37 |
Body Armor 4-A | Reduce damage by 21% | 80000BP | Buy Body Armor 4 |
Grenade Holder 1 | Ups hand grenade capacity by 50% | 5000 BP | |
Grenade Holder 2 | Ups hand grenade capacity by 50% | 14000 BP | 13 |
Grenade Holder 3 | Ups hand grenade capacity by 50% | ||
Decoy Holder 1 | Ups B.O.W. Decoy capacity by 50% | 8000 BP | |
Decoy Holder 2 | Ups B.O.W. Decoy capacity by | 14000 | 13 |
Decoy Holder 3 | Ups B.O.W. Decoy capacity by | ||
Shock Grenade Holder 1 | Ups Shock Grenade capacity by 50% | 9000 BP | |
Shock Grenade Holder 2 | Ups Shock Grenade capacity by | 13 | |
Shock Grenade Holder 3 | Ups Shock Grenade capacity by | ||
Pulse Grenade Holder 1 | Ups Pulse Grenade capacity by 50% | 10000 BP | |
Pulse Grenade Holder 2 | Ups Pulse Grenade capacity by | 13 | |
Pulse Grenade Holder 3 | Ups Pulse Grenade capacity by | ||
Herb Case 1 | Ups Green Herb capacity by 50% | 6000 BP | Default |
Herb Case 2 | Ups Green Herb capacity by 50% | 20000BP | 11 |
Herb Case 3 | Ups Green Herb capacity by 50% | 40000BP | 21 |
Herb Case 4 | Ups Green Herb capacity by 50% | 31 | |
Additional Storage 1 | Sets weapon storage grid to 12x3 (Default 12x2) | Default | |
Additional Storage 2 | Sets weapon storage grid to 12x4 (48) | 40000BP | Buy Additional Storage 1 |
Additional Storage 3 | Sets weapon storage grid to 12x5 (60) | 40000BP | Buy Additional Storage 2 |
Boost items
"Boost items have been added to the store. They are very expensive, so start saving up your BP!" |
In the port version, after clearing Trench difficulty Boost items become available in the store. These items permanently increase the stats of weapons and will add a plus sign and the number of upgrades it has to its name. i.e. a Government with two boost upgrades will be displayed as "Government +2". Boost items will stay in the store and be bought as many times as the player wishes.
Name | Description | BP | Upgrade value |
---|---|---|---|
Firepower Boost A | Fire for handgun is permanently increased. | 150000BP | |
Firepower Boost B | Fire for magnum is permanently increased. | 270000BP | |
Firepower Boost C | Fire for machine gun is permanently increased. | 200000BP | |
Firepower Boost D | Fire for shotgun is permanently increased. | 200000BP | |
Firepower Boost E | Fire for rifle is permanently increased. | 200000BP | |
Fire Rate Boost A | Firing rate for handgun is permanently increased. | 300000BP | |
Fire Rate Boost B | Firing rate for magnum is permanently increased. | 600000BP | |
Fire Rate Boost C | Firing rate for machine gun is permanently increased. | 450000BP | |
Fire Rate Boost D | Firing rate for shotgun is permanently increased. | 450000BP | |
Fire Rate Boost E | Firing rate for rifle is permanently increased. | 450000BP | |
Capacity Boost A | Capacity for handgun is permanently increased. | 100000BP | |
Capacity Boost B | Capacity for magnum is permanently increased. | 250000BP | |
Capacity Boost C | Capacity for machine gun is permanently increased. | 100000BP | |
Capacity Boost D | Capacity for shotgun is permanently increased. | 150000BP | |
Capacity Boost E | Capacity for rifle is permanently increased. | 150000BP |
Honor
While playing in Co-op, the other player's name and health bar will be displayed above them. Normally a player name will be in white letters however, completing certain Missions/Awards will give the player the honor of having their name displayed in a different color.
<poem>
Mission | Unlocks | Color |
---|---|---|
CHASM: All Cleared, S Rank | Honor - Color 1 | Green |
TRENCH: All Cleared, S Rank | Honor - Color 2 | Blue |
ABYSS: All Cleared, S Rank | Honor - Color 3 | Pink |
<poem>
Requirement | Unlocks | Color |
---|---|---|
Get 50 bonuses. | Honor - Color 1 | Yellow |
Get 100 bonuses. | Honor - Color 2 | Green |
Get 150 bonuses. | Honor - Color 3 | Blue |
Get 200 bonuses. | Honor - Color 4 | Red |
Get 244 bonuses. | Honor - Color 5 | Purple |
Resident Evil.net
A feature on Resident Evil.net called Present Codes awards players with extra weapons for Raid Mode in the ported versions by inputting a password revealed through various different sources by Capcom.
There is also a diorama figure of the Golden emblem which specifically comes from Raid Mode.
Gallery
Sources
|