Raid Mode is a minigame that is part of Resident Evil: Revelations 2. It is based on the minigame of the same name from Resident Evil: Revelations but heavily expanded upon. It is a type of "run and gun" game where players in either single player or co-op fight through short stages to reach a goal and level up their characters and equipment.
The minigame itself exists as a scenario where the Overseer is testing the new Red Queen Alpha program on the player, who is a test subject for it.
Gameplay[]
Raid Mode takes place in a hub room called the Vestibule where the player can walk around and interact with the set pieces to customize their equipment and go on missions. Whenever Raid Mode begins, the player is represented by "Cipher", a green wireframe person. The game is played by selecting a character "skin", setting up equipment, skill sets, then entering a Mission. The basic goal of each Mission is to locate the coin at the end and break it. After completing a Mission, the player(s) receives the "gold" (shown as a gold coin symbol) and EXP they've earned in the stage, vinyls, custom parts, and Medallions if they fulfilled any requirements. After earning so much EXP, the character being played will level up and earn Skill Points which can be used to upgrade their skills.
Upon starting Raid Mode for the first time, a short cutscene plays with the Overseer announces you are a test subject for the Red Queen Alpha. From here, you must go to the Customize mannequin and set up a character. Then you are prompted “Deploy from the Red Door.” The player starts off Raid Mode with 10000 gold, a Handgun MPM Lv. 1 and MP-AB50 Lv. 1.
Control wise, the partner command button is replaced with a shift key used for Gestures the player can customize for their character. Sub-weapons are replaced with characters' Active Skills. Some work similar to regular sub-weapons such as "Explosive Bottle" but with a preset number of uses, others are unique attacks or actions such as Hunk's "Stealth Cloak". Enemies will have health bars over their heads along with their level and icons showing any skills they may have. The amount of damage you do is also displayed as a number and whether elemental damage is being done.
Characters[]
A character "skin" is selected for the test subject at the mannequin and different costumes can be selected with the "Change Costume" option after the character is picked. There are 15 available characters. Some characters need to be unlocked by filling certain requirements, some are added with each episode purchase, and some must be purchased separately (DLC). Each character has their own unique set of passive skills and active skills, as well as different levels required to unlock certain skills, skill slots, and weapon slots. Some characters also have their own animations for their melee attacks.
The character roster is further increased by Gina, who has 3 alternative "skins" based on LADY HUNK, Rachel and Jessica (FBC Outfit), who were all from Revelations.
For further details on characters, see here: Characters in Revelations 2 Raid Mode.
Character | Unlock method | Episode content |
---|---|---|
Claire | Default | Episode 1 |
Barry | Default | Episode 1 |
Moira | Clear Episode 1 in the campaign. | Episode 1 |
Gina | Clear Episode 1 in the campaign. | Episode 1 |
Pedro | Clear Episode 2 in the campaign. | Episode 2 |
Gabe | Clear Episode 2 in the campaign. | Episode 2 |
Neil | Clear Episode 3 in the main campaign. | Episode 3 |
Evgeny | Clear "The Struggle". | Extra Episode 1 |
Alex | Clear the campaign. Clear Raid Mode. | Episode 4 |
Leon | Obtain 20 or more Completion Medallions. | Episode 2 |
Chris | Obtain 30 or more Completion Medallions. | Episode 3 |
Jill | Obtain 10 or more Completion Medallions. | Episode 1 |
Hunk | Purchasable DLC ($2.49) | Separate download or part of Season Pass/Retail Disc |
Albert | Purchasable DLC ($2.49) | Separate download or part of Retail Disc |
Cipher | Obtain 90 or more Completion Medallions. | Episode 1 |
Level[]
Each character has their own level, which grows as they earn EXP. The max level is 100. With each level up, that character earns a certain amount of Skill Points depending on what level they've reached. After reaching Level 100, the player can continue earning 10 skill points for that character after intervals of 282,276 EXP, but they will not continue to level up.
While not in use, characters slowly build up their "Rest Bonus" (this function is not available to offline players). This is shown in their EXP gauge in blue, and there is a limit to how much can be stored. After completing a mission, a portion of their rest bonus will be used and added as extra EXP. When a character's portrait glows blue, the maximum amount of rest has been attained, and the character will receive 2x EXP when next used.
With each level up from 2 to 69, that character earns 5 Skill Points which can be used to level up skills, and every level that's a multiple of 10 provides a character with 10 Skill Points. At Level 71, earned skill points raises to 6 per level, with Level 80 giving 12 instead of 10. With Level 81, skill points once again raise to 7 per level. Once Level 90 is reached, the player is given 14 Skill Points, with every subsequent level providing 9 Skill Points. Upon reaching Level 100, the player will be given 18 Points.
Level reached | Skill Points awarded |
---|---|
Non-multiples of 10 from 2-69 | 5 |
Multiples of 10 from 10 to 70 | 10 |
71-79 | 6 |
80 | 12 |
81-89 | 7 |
90 | 14 |
91-99 | 9 |
100 | 18 |
100+ | 10 |
Skills[]
Skills are special abilities that characters have. There are two categories: "Active Skills" and "Passive Skills". Characters start with and unlock more skill slots as they reach certain levels, and each character has access to a certain list of skills. Skills can be leveled up using Skill Points (SP) gained from leveling up. Skills at max level can then be Inherited, meaning that all characters can now use the skill. Inheriting a unique skill typically requires a large amount of SP (inheriting Albert's unique skill Evade Cancel costs the most at 100 SP), but many of the common skills don't require very much to inherit (most bottle skills can be inherited for 5 SP).
Active skills are similar to sub-weapons in the campaign. Instead of being based on if the player has the items, they are based on the skill itself. They have a set number of usages based on their level, and specific cool-down periods. Active skills that don't have a set number of usages are all exclusive to certain characters, such as Leon's signature "Shockwave." The player can have up to 4 equipped at a time.
Passive skills will be in use at all times, and some will be used automatically depending on the conditions such as "Magic Pixel," "Scavenger," and Neil's "Auto Dodge." The player can have up to 6 equipped at a time.
For further details, see here: Skills in Revelations 2 Raid Mode.
Gestures[]
Gestures replace the voice commands in the previous Revelations's Raid Mode. They are unique animations or voice commands the player can perform. Players can set a total of six different gestures for each character, some of the animations are based on Lost Planet 2's emotes, another game developed by Capcom.
Additional gestures can be unlocked by completing some Raid Mode Records[1] and a few campaign records.[2]
Default Characters start with the following gestures before the player customizes them;
- "Go" set to up
- "Wait" set to left
- "Thanks" set to right
- "Come" set to down
- The two extra slots are empty.
Gesture | Record to unlock | Record description | |
---|---|---|---|
Go | Default | ||
Wait | Default | ||
Come | Default | ||
Thanks | Default | ||
Sorry | Default | ||
I Dunno | Jill Level 50 | Level up Jill to Level 50 or above. | |
Go Ahead! | Default | ||
A Little Help! | Default | ||
Let's Do This | Default | ||
It's Hot | Default | ||
Sit Down | Bug Professor | Find all of the insect larvae in the main campaign. | |
Lie Down | Supreme Medalist | Obtain all of the medals in the main campaign. | |
Oh Really? | Default | ||
Air Guitar | Leon Level 50 | Level up Leon to Level 50 or above. | |
Rock | Gauntlet Master Ⅰ (Very Hard) | Clear all missions in Gauntlet Ⅰ in Very Hard difficulty. | |
Scissors | Gauntlet Master Ⅲ (Very Hard) | Clear all missions in Gauntlet Ⅲ on Very Hard difficulty. | |
Paper | Gauntlet Master Ⅴ (Very Hard) | Clear all missions in Gauntlet Ⅴ in Very Hard difficulty. | |
I'm Not Worthy | Cipher Level 50 | Level up Cipher to Level 50 or above. | |
Warm Up | Claire Level 50 | Level up Claire to Level 50 or above. | |
After You | Cub of Wall Street | Shop in the store. | |
Backfllip | HUNK Level 50 | Level up HUNK to Level 50 or above. | |
Move Out! | Default | ||
This Way! | Default | ||
Guns In The Air! | Default | ||
Point | Barry Level 50 | Level up Barry to Level 50 or above. | |
ROTFLMAO | Evgeny Level 50 | Level up Evgeny to Level 50 or above. | |
Hey There! | Default | ||
Gun Nod | Emblem Collector | Find all of the tower emblems in the main campaign. | |
Yo, Over Here! | Default | ||
Yes | Gauntlet Master Ⅷ (Hard) | Clear all missions in Gauntlet Ⅷ on Hard difficulty. | |
No | Gauntlet Master Ⅱ (Very Hard) | Clear all missions in Gauntlet Ⅱ in Very Hard difficulty. | |
Not Yes, But No | Gauntlet Master Ⅳ (Very Hard) | Clear all missions in Gauntlet Ⅳ in Very Hard difficulty. | |
Quiet Call | Curator | Find all of Kafka's drawings in the main campaign. | |
Caution | Pedro Level 50 | Level up Pedro to Level 50 or above. | |
Frustrated | Heavy Hand | Deal 100,000 damage or more in a single attack. | |
Come Here | Gabe Level 50 | Level up Gabe to Level 50 or above. | |
Me? | Highly Decorated (Episode Four) | Obtain all of the medals for Episode Four. | |
Applause | Alex Level 50 | Level up Alex to Level 50 or above. | |
Good Job | Neil Level 50 | Level up Neil to Level 50 or above. | |
Moderate Thumbs Up | Gina Level 50 | Level up Gina to Level 50 or above. | |
Lunatic Thumbs Up | Default | ||
Japanese Apology | Default | ||
"Gomen Ne!" | Default | ||
Yes, Sir! | Highly Decorated (Episode Three) | Obtain all of the medals for Episode Three. | |
At Your Service | Default | ||
Pumped | Highly Decorated (Episode One) | Obtain all of the medals for Episode One. | |
Slightly Pumped | Highly Decorated (Episode Two) | Obtain all of the medals for Episode Two. | |
Yay! | Grand Slam | Obtain a Completion Medallion. | |
I'm So Excited | To The Limit | Upgrade a skill to its max level. | |
Yee-Haw! | I Am That Good | Clear a mission on Code Red difficulty using only the handgun and obtain the No Herb Medallion. | |
Laughing 1 | Albert Level 50 | Level up Albert to Level 50 or above. | |
Laughing 2 | Default | ||
Catlike | Moira Level 50 | Level up Moira to Level 50 or above. | |
Hell Yeah! | Supreme Raider | Clear all the missions on Code Red difficulty. | |
Giddy Schoolgirl | Default | ||
Heroic Pose | Roll Final Credits | Clear the secret final mission. | |
Ready For Action | Chris Level 50 | Level up Chris to Level 50 or above. | |
Finish 'Em | Parts Pundit | Get all the parts. (Any level) | |
Karate Pose | Default | ||
Bodybuilder | The Specialist | Upgrade all the skills for one character to their max levels. | |
Yeah! | Default | ||
Hip-Hop Dance | Default | ||
The Robot | Default | ||
Dancing | Lost in Translation | Defeat an enemy with a gesture while the passive skill Gesticulating is in use. | |
Yippee Ki Yay! | Default | ||
The Wave | Weapon Wizard | Get all the weapons. (Any level/tag) | |
Cossack Dance | No Stranger to Spending | Use 100 million gold in the store. | |
Regret | Eagle Eye | Use a weapon to shoot down a Slinger's projectile ten times. | |
Don't Hurt Me! | Default | ||
They Got Me | Showstopper | Defeat a metallic enemy with one attack. | |
Temper Tantrum | Drilling the Point Home | Defeat four enemies with the drill using Pedro's active skill Drill Charge. |
Weapons[]
The player starts off with 24 slots for holding weapons. Weapons have a level which works as a general indicator for how strong and how effective it is relative to a stage's recommended level; the higher the level, the higher the Firepower. A Level 20 weapon is strong on stages with a lower recommended level but starts being relatively weak at stages around 25+. Characters using a weapon that is above their level can still use that weapon, but it will act as their level; a Level 25 weapon will act as a Level 20 if the character is Level 20 or if they set restrictions on their level.
Weapons have varying stats and can be bought in the Store. Rare, named versions of weapons can be obtained by evaluating albums, and are unavailable in the Store.
Weapon List[]
Weapon | Rare name | Type |
---|---|---|
Handgun MPM | Liberator | Handgun |
Handgun P10 | Coffin Nail | Handgun |
Samurai Edge | Bushido | Handgun |
Handgun Triple Shot | Trident | Handgun |
Shotgun M147S | Gravedigger | Shotgun |
Shotgun TAP194 | Decimator | Shotgun |
Shotgun Hydra | Cerberus | Shotgun |
Shotgun Drake | Lindwurm | Shotgun |
MP-AB50 | Banshee | Machine Pistol |
MP-AF | Firebolt | Machine Pistol |
Chicago Typewriter | Godfather | Machine Pistol |
MP-AB50G | Goldfish | Machine Pistol |
Assault Rifle AK-7 | Dagger Fang | Assault Rifle |
Assault Rifle NSR47 | Beelzebub | Assault Rifle |
AR High Roller | Million Dollar | Assault Rifle |
Rifle M1891/30 | Zaytsev | Rifle |
Rifle SVD | Overlord | Rifle |
Rifle Muramasa | Unscripted | Rifle |
Anti-Materiel Rifle | Sledgehammer | Rifle |
Magnum Model 329 | Ticket Puncher | Magnum |
Magnum 2005M | Mr. Train | Magnum |
Magnum Python | Serpent | Magnum |
Magnum Anaconda | Basilisk | Magnum |
Pale Rider | Grim Reaper | Magnum |
Custom parts[]
Every weapon has from two to six part slots that can be equipped with parts obtained from either the store or albums. These parts can be of varying levels, between Level 1 and 20. In addition to finding higher level parts, one can combine like-named parts at the Toolbox, which will be available to the player after a certain point of progression. The parts themselves all have different effects and are used to either boost a weapon's base parameters or add elemental features to rounds fired from said weapon.
For further details, see here: Custom Parts in Revelations 2 Raid Mode.
Store[]
The Store is accessed by the dial telephone located behind the center chair in the Vestibule. In the Store, players are offered a handful of weapons and parts to choose from, corresponding to the highest level character but not exceeding Level 95. Named weapons are not sold in the store, however weapons with extra perks such as Speed Shot and Long Range are occasionally in stock. After every mission, the stock re-rolls, allowing for players to find a new set of weapons to buy if it is necessary to stock up on more powerful choices. The only way to obtain Level 96+ weapons is to obtain them from albums while playing on Code Red.
Missions[]
Missions are selected by interacting with the Red Door. Missions cost a certain amount of gold to be deployed on, except for Daily Missions, Event Missions, Chapter I Main Missions (not Code Red), and Chapter IX Main Missions.
Medallions[]
Medallions are only obtainable in regular missions, not daily missions. Medallions earned are shown on the Mission select menu. If earned by the character currently selected, they appear in gold. If earned by at least one other character, they are shown in grey. If the player earned all the medallions in one setting without using any Life Crystals, the medallions will sparkle.
Results[]
Albums and star rating[]
Albums can be obtained from chests found during Main missions (not Daily or Event missions). All missions in Normal, Hard, and Very Hard gauntlets contain three chests, while Chapter IX Very Hard missions and Code Red missions have up to four. Weapons found as album drops sometimes have custom parts already equipped.
Albums can be evaluated or sold as-is at the Jukebox in the Vestibule. Selling them as albums typically yields more gold than selling them as evaluated items; however, at higher levels, certain weapons like the Model 329 will always yield slightly more gold evaluated, and weapons with cheaper evaluation prices, like the M1891/30, will sell for more gold than its album if it has at least 1/2 a star ranking. Named weapons and Level 100 weapons yield significantly more gold than their albums, no matter which weapon it is.
Weapon albums in the Jukebox will show weapon type, level, and tag before evaluating, but not the number of slots or parts, if it has any. All of the weapons save for the AB50, AB50G, AK-7, and High Roller have unique weapon portraits on their albums, so the player can identify these weapons after obtaining them from chests. Most weapons have a default rarity of 0, however certain weapons have higher default ratings; the Hydra, Samurai Edge, AB50G, and Anaconda have default ratings of 1/2, and the Triple Shot, Drake, Muramasa, Anti-Materiel Rifle, Chicago Typewriter, High Roller, and Pale Rider have default ratings of 1.
Custom parts will not be named nor will the game show their level, however players can guess which part/level it is based on its picture/star rating. Albums appear in different colors corresponding to that item's star value. A custom part's star value is based on its level and what kind of part it is. A weapon's is based on its tag, if it has extra custom slots, and if it is a rare variant. Specifically, weapons with six custom part slots will gain +1/2 star. Weapons with built-in custom tunings will gain +1/2 star. Level 100 weapons will gain +1&1/2 stars. Named custom weapons will gain +1&1/2 stars. A weapon can technically have a star rating higher than 3; a Level 100 Godfather with six slots should have a rating of 4&1/2, but 3 is the visual rating maximum. It is possible to use this knowledge paired with the base star rating of a weapon to guess what features it contains. Purple albums of weapons that have a default rating of 0 will always be level 100 with a custom tuning and six slots. Meanwhile, a rainbow album of a weapon with a base rarity of 1 may not be level 100, where it would be guaranteed in any other instance.
Color | Stars | |
---|---|---|
Black | No stars | |
Yellow | 1/2 | |
Green | 1 | |
Blue | 1 & 1/2 | |
Red | 2 | |
Purple | 2 & 1/2 | |
Rainbow | 3 |
Life Crystals[]
Life Crystals can be used to respawn if the player is killed during a mission. There are Red and Blue crystals. Both have the same functionality, but blue will be used first. Blue crystals can be gained as rewards for completing Daily Missions (Online mode only). Red crystals can be purchased in each system's store with real money. Upon respawning, the player's health, the ammo not in their weapons, and skills will be fully restored. Respawning is not allowed in missions with a target that needs to be protected, as the player would be able to respawn after the target is destroyed. Players are also not allowed to respawn on maps with a time limit.
RESIDENT EVIL.NET[]
On RE.NET, players can link their accounts and use in-site RE points which are awarded for completing certain in-game records (some records also rewards the user with in-site avatars), RE points can be used to buy 50,000 Gold (for 1,000 REP), Parts Chest (Gold) (for 25,000 REP), Parts Chest (Silver) (for 5,000 REP) and Parts Chest (Bronze) (for 1,000 REP). Additionally, the icon displayed next to the player's health bar in Raid Mode can only be changed by linking your account with RE.NET.[3]
RE.NET also hosts weekly and monthly online events where players can participate for Raid Mode rewards such as Custom Parts, weapons, and a skin (Bloodied Gina). There are four types of events:
- Level-Restricted Challenge (Lv. 100) - Each week a random mission is selected and players must complete it at the lowest level possible to unlock the better rewards. Enemies are always Lv. 100, the rewards are based on the amount of time a player took to finish the mission plus the level they played the mission on. This event is weekly.
- Level-Restricted Challenge (Lv. 40) - The same as the above, except all enemies are always Lv. 40.
- Invasion of the Huge Creatures - Players around the globe fight against the same huge creature(s) which have an enormous amount of health, can only be played once a day. The rewards are based on the amount of damage the player has done overall, if the player lands the final blow on the creature and it explodes, they are rewarded with the Bloodied Gina skin. This event is monthly and is the only time the Beach stage is seen in the game.
- Weekend Survivor - 30 missions are to be played one after the other without pause, enemy levels start low at the beginning and get higher the more stages the players go through, can only be played once a day. The rewards are based on how many stages the player beat and how fast they finished it. This event happens every weekend.
Gallery[]
Sources[]
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