(→Active Skills: ice bottle info) Tag: sourceedit |
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+ | {{Underlinked|date=October 2019}} |
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This page details the skills in ''Resident Evil: Revelations 2's'' [[Raid Mode (Revelations 2)|Raid Mode]] |
This page details the skills in ''Resident Evil: Revelations 2's'' [[Raid Mode (Revelations 2)|Raid Mode]] |
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===Electric Bottle=== |
===Electric Bottle=== |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
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− | ===Smokescreen Bottle=== |
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+ | |- |
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− | ===Decoy Bottle=== |
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+ | ! scope="col"|Icon |
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− | {| class="article-table" |
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+ | ! scope="col"|SP to inherit |
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− | |Icon |
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+ | ! scope="col"|Description |
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− | |Inherit |
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+ | |- |
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+ | | |
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+ | |5 |
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+ | |Inflict [x] electric damage. Enemies will take a [x]% increase in damage for [x] seconds.<br/>Maximum Level: 20 |
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+ | |} |
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+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
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| |
| |
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|Lv 1 |
|Lv 1 |
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+ | |Lv 2 |
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+ | |Lv 3 |
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+ | |Lv 4 |
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+ | |Lv 5 |
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+ | |Lv 6 |
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+ | |Lv 7 |
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+ | |Lv 8 |
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+ | |Lv 9 |
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+ | |Lv 10 |
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+ | |Lv 11 |
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+ | |Lv 12 |
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+ | |Lv 13 |
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+ | |Lv 14 |
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+ | |Lv 15 |
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+ | |Lv 16 |
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+ | |Lv 17 |
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+ | |Lv 18 |
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+ | |Lv 19 |
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|Lv 20 |
|Lv 20 |
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|- |
|- |
||
− | | rowspan="3" | |
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− | | rowspan="3" | |
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|SP |
|SP |
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+ | |3 |
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+ | |3 |
||
+ | |3 |
||
+ | |4 |
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+ | |4 |
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+ | |5 |
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+ | |5 |
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+ | |6 |
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+ | |6 |
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+ | |7 |
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+ | |7 |
||
+ | |7 |
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+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
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+ | |8 |
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+ | |8 |
||
+ | |8 |
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+ | |- |
||
+ | |% |
||
+ | |130% |
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+ | |131% |
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+ | |132% |
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+ | |133% |
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+ | |134% |
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+ | |135% |
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+ | |136% |
||
+ | |137% |
||
+ | |138% |
||
+ | |139% |
||
+ | |141% |
||
+ | |142% |
||
+ | |143% |
||
+ | |144% |
||
+ | |145% |
||
+ | |146% |
||
+ | |147% |
||
+ | |148% |
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+ | |149% |
||
+ | |150% |
||
+ | |- |
||
+ | |Seconds |
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+ | |5.0 |
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+ | |5.1 |
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+ | |5.2 |
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+ | |5.2 |
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+ | |5.3 |
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+ | |5.4 |
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+ | |5.5 |
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+ | |5.6 |
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+ | |5.6 |
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+ | |5.7 |
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+ | |5.8 |
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+ | |5.9 |
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+ | |6.0 |
||
+ | |6.0 |
||
+ | |6.1 |
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+ | |6.2 |
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+ | |6.3 |
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+ | |6.4 |
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+ | |6.4 |
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+ | |6.5 |
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+ | |- |
||
+ | |Uses |
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+ | |1 |
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+ | |2 |
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+ | |3 |
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+ | |4 |
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+ | |4 |
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+ | |5 |
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+ | |5 |
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+ | |6 |
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+ | |6 |
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+ | |7 |
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+ | |7 |
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+ | |8 |
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+ | |8 |
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+ | |9 |
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+ | |9 |
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+ | |10 |
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+ | |10 |
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+ | |11 |
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+ | |11 |
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+ | |12 |
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+ | |} |
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+ | |||
+ | ===Smokescreen Bottle=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
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+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
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+ | |- |
||
| |
| |
||
+ | |10 |
||
+ | |Create a smokescreen to obstruct the enemy's view for 15.0 seconds.<br/>Maximum Level: 10 |
||
+ | |} |
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+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
| |
| |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
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+ | |Lv 3 |
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+ | |Lv 4 |
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+ | |Lv 5 |
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+ | |Lv 6 |
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+ | |Lv 7 |
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+ | |Lv 8 |
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+ | |Lv 9 |
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+ | |Lv 10 |
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+ | |- |
||
+ | |SP |
||
+ | |3 |
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+ | |3 |
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+ | |4 |
||
+ | |5 |
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+ | |6 |
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+ | |7 |
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+ | |8 |
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+ | |9 |
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+ | |10 |
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+ | |11 |
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+ | |- |
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+ | |Uses |
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+ | |1 |
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+ | |2 |
||
+ | |3 |
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+ | |4 |
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+ | |5 |
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+ | |6 |
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+ | |7 |
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+ | |8 |
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+ | |9 |
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+ | |10 |
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+ | |} |
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+ | |||
+ | ===Decoy Bottle=== |
||
+ | Damage is based on character level and goes up with each skill level up. |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
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|- |
|- |
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− | |Damage |
||
| |
| |
||
+ | |15 |
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+ | |Attract enemies for 10.0 seconds, then deal [x] explosive damage.<br/>Maximum Level: 20 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
| |
| |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
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+ | |Lv 5 |
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+ | |Lv 6 |
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+ | |Lv 7 |
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+ | |Lv 8 |
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+ | |Lv 9 |
||
+ | |Lv 10 |
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+ | |Lv 11 |
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+ | |Lv 12 |
||
+ | |Lv 13 |
||
+ | |Lv 14 |
||
+ | |Lv 15 |
||
+ | |Lv 16 |
||
+ | |Lv 17 |
||
+ | |Lv 18 |
||
+ | |Lv 19 |
||
+ | |Lv 20 |
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+ | |- |
||
+ | |SP |
||
+ | |3 |
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+ | |3 |
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+ | |3 |
||
+ | |4 |
||
+ | |4 |
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+ | |5 |
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+ | |5 |
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+ | |6 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
|- |
|- |
||
|Uses |
|Uses |
||
|1 |
|1 |
||
− | | |
+ | |1 |
+ | |2 |
||
+ | |2 |
||
+ | |3 |
||
+ | |3 |
||
+ | |3 |
||
+ | |4 |
||
+ | |4 |
||
+ | |4 |
||
+ | |5 |
||
+ | |5 |
||
+ | |5 |
||
+ | |6 |
||
+ | |6 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
|} |
|} |
||
===Exploding Bottle=== |
===Exploding Bottle=== |
||
+ | Damage is based on character level and goes up with each skill level up. |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |10 |
||
+ | |Deal [x] explosive damage.<br/>Maximum Level: 20 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |Lv 11 |
||
+ | |Lv 12 |
||
+ | |Lv 13 |
||
+ | |Lv 14 |
||
+ | |Lv 15 |
||
+ | |Lv 16 |
||
+ | |Lv 17 |
||
+ | |Lv 18 |
||
+ | |Lv 19 |
||
+ | |Lv 20 |
||
+ | |- |
||
+ | |SP |
||
+ | |3 |
||
+ | |3 |
||
+ | |3 |
||
+ | |4 |
||
+ | |4 |
||
+ | |5 |
||
+ | |5 |
||
+ | |6 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |- |
||
+ | |Uses |
||
+ | |1 |
||
+ | |2 |
||
+ | |2 |
||
+ | |3 |
||
+ | |3 |
||
+ | |4 |
||
+ | |4 |
||
+ | |5 |
||
+ | |5 |
||
+ | |6 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |9 |
||
+ | |9 |
||
+ | |9 |
||
+ | |10 |
||
+ | |} |
||
+ | |||
===Taunt=== |
===Taunt=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |10 |
||
+ | |Attract enemies within [x] meters.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |3 |
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+ | |3 |
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+ | |4 |
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+ | |4 |
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+ | |5 |
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+ | |- |
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+ | |Meters |
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+ | |10.0 |
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+ | |11.0 |
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+ | |12.0 |
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+ | |13.0 |
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+ | |14.0 |
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+ | |15.0 |
||
+ | |16.0 |
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+ | |17.0 |
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+ | |18.0 |
||
+ | |19.0 |
||
+ | |} |
||
+ | |||
===Ground Pound=== |
===Ground Pound=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |55 |
||
+ | |Strike the ground with a mighty blow to deal [x] damage to enemies in the area.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
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+ | |Lv 2 |
||
+ | |Lv 3 |
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+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
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+ | |Lv 9 |
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+ | |Lv 10 |
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+ | |- |
||
+ | |SP |
||
+ | |15 |
||
+ | |10 |
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+ | |10 |
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+ | |11 |
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+ | |11 |
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+ | |12 |
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+ | |12 |
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+ | |13 |
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+ | |14 |
||
+ | |15 |
||
+ | |- |
||
+ | |Uses |
||
+ | |5 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
+ | |9 |
||
+ | |10 |
||
+ | |11 |
||
+ | |11 |
||
+ | |12 |
||
+ | |- |
||
+ | |Cooldown Time |
||
+ | |60.0 sec |
||
+ | |57.0 sec |
||
+ | |53.0 sec |
||
+ | |50.0 sec |
||
+ | |47.0 sec |
||
+ | |44.0 sec |
||
+ | |40.0 sec |
||
+ | |37.0 sec |
||
+ | |34.0 sec |
||
+ | |30.0 sec |
||
+ | |} |
||
===Shockwave=== |
===Shockwave=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |35 |
||
+ | |Create a shockwave to send enemies within [x] meters flying and deal 375 damage.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |15 |
||
+ | |10 |
||
+ | |10 |
||
+ | |11 |
||
+ | |11 |
||
+ | |12 |
||
+ | |12 |
||
+ | |13 |
||
+ | |14 |
||
+ | |15 |
||
+ | |- |
||
+ | |Meters |
||
+ | |4.0 |
||
+ | |4.4 |
||
+ | |4.8 |
||
+ | |5.2 |
||
+ | |5.6 |
||
+ | |6.0 |
||
+ | |6.4 |
||
+ | |6.8 |
||
+ | |7.2 |
||
+ | |7.6 |
||
+ | |- |
||
+ | |Cooldown Time |
||
+ | |30.0 sec |
||
+ | |28.0 sec |
||
+ | |26.0 sec |
||
+ | |24.0 sec |
||
+ | |22.0 sec |
||
+ | |20.0 sec |
||
+ | |18.0 sec |
||
+ | |16.0 sec |
||
+ | |14.0 sec |
||
+ | |12.0 sec |
||
+ | |} |
||
===Drill Charge=== |
===Drill Charge=== |
||
+ | Attack power goes up with each skill level up. |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |55 |
||
+ | |Ready the drill and push forward with violent force.<br/>Attack Power: [x]<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |15 |
||
+ | |10 |
||
+ | |10 |
||
+ | |11 |
||
+ | |11 |
||
+ | |12 |
||
+ | |12 |
||
+ | |13 |
||
+ | |14 |
||
+ | |15 |
||
+ | |- |
||
+ | |Cooldown Time |
||
+ | |120.0 sec |
||
+ | |115.0 sec |
||
+ | |110.0 sec |
||
+ | |105.0 sec |
||
+ | |100.0 sec |
||
+ | |95.0 sec |
||
+ | |90.0 sec |
||
+ | |85.0 sec |
||
+ | |80.0 sec |
||
+ | |75.0 sec |
||
+ | |} |
||
===Coat of Armor=== |
===Coat of Armor=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |55 |
||
+ | |Get a gold-plated body for 8.0 seconds of invincibility, Speed will be reduced to [x]% while in use.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |15 |
||
+ | |10 |
||
+ | |10 |
||
+ | |11 |
||
+ | |11 |
||
+ | |12 |
||
+ | |12 |
||
+ | |13 |
||
+ | |14 |
||
+ | |15 |
||
+ | |- |
||
+ | |% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |75% |
||
+ | |100% |
||
+ | |- |
||
+ | |Cooldown Time |
||
+ | |90.0 sec |
||
+ | |85.0 sec |
||
+ | |80.0 sec |
||
+ | |75.0 sec |
||
+ | |70.0 sec |
||
+ | |65.0 sec |
||
+ | |60.0 sec |
||
+ | |55.0 sec |
||
+ | |50.0 sec |
||
+ | |50.0 sec |
||
+ | |} |
||
===Bewilder=== |
===Bewilder=== |
||
+ | Bewilder has a Cooldown Time of 30.0 sec. |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |55 |
||
+ | |Cause enemies in the area to become confused for [x] seconds.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |15 |
||
+ | |10 |
||
+ | |10 |
||
+ | |11 |
||
+ | |11 |
||
+ | |12 |
||
+ | |12 |
||
+ | |13 |
||
+ | |14 |
||
+ | |15 |
||
+ | |- |
||
+ | |Seconds |
||
+ | |7.5 |
||
+ | |8.0 |
||
+ | |8.5 |
||
+ | |9.0 |
||
+ | |9.5 |
||
+ | |10.0 |
||
+ | |10.5 |
||
+ | |11.0 |
||
+ | |11.5 |
||
+ | |12.0 |
||
+ | |- |
||
+ | |Uses |
||
+ | |3 |
||
+ | |4 |
||
+ | |5 |
||
+ | |6 |
||
+ | |7 |
||
+ | |8 |
||
+ | |9 |
||
+ | |10 |
||
+ | |11 |
||
+ | |12 |
||
+ | |} |
||
===Stealth Cloak=== |
===Stealth Cloak=== |
||
Line 312: | Line 965: | ||
===Rocket Launcher=== |
===Rocket Launcher=== |
||
+ | Firepower goes up with each skill level up |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |30 |
||
+ | |Firepower: [x]<br/>Level Difference, Durability: n/a<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |15 |
||
+ | |9 |
||
+ | |11 |
||
+ | |13 |
||
+ | |15 |
||
+ | |17 |
||
+ | |19 |
||
+ | |21 |
||
+ | |23 |
||
+ | |25 |
||
+ | |- |
||
+ | |Uses |
||
+ | |1 |
||
+ | |1 |
||
+ | |1 |
||
+ | |1 |
||
+ | |2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |3 |
||
+ | |} |
||
==Passive Skills== |
==Passive Skills== |
||
+ | ===Shield=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |20 |
||
+ | |Blocks [x] points of damage. Shield automatically regenerates.<br/>Maximum Level: 20 |
||
+ | |} |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
− | ==== Armour Up ==== |
||
+ | | |
||
− | (Passive) |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |Lv 11 |
||
+ | |Lv 12 |
||
+ | |Lv 13 |
||
+ | |Lv 14 |
||
+ | |Lv 15 |
||
+ | |Lv 16 |
||
+ | |Lv 17 |
||
+ | |Lv 18 |
||
+ | |Lv 19 |
||
+ | |Lv 20 |
||
+ | |- |
||
+ | |SP |
||
+ | |3 |
||
+ | |3 |
||
+ | |3 |
||
+ | |4 |
||
+ | |4 |
||
+ | |5 |
||
+ | |5 |
||
+ | |6 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
+ | |8 |
||
+ | |9 |
||
+ | |9 |
||
+ | |10 |
||
+ | |10 |
||
+ | |11 |
||
+ | |11 |
||
+ | |12 |
||
+ | |- |
||
+ | |points |
||
+ | |150 |
||
+ | |165 |
||
+ | |180 |
||
+ | |195 |
||
+ | |210 |
||
+ | |225 |
||
+ | |240 |
||
+ | |255 |
||
+ | |270 |
||
+ | |285 |
||
+ | |300 |
||
+ | |315 |
||
+ | |330 |
||
+ | |345 |
||
+ | |360 |
||
+ | |375 |
||
+ | |390 |
||
+ | |405 |
||
+ | |420 |
||
+ | |435 |
||
+ | |} |
||
+ | ===Scavenger=== |
||
− | ==== Assault Rifle Master ==== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
− | (Passive) |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |35 |
||
+ | |[x]% chance of getting ammo after defeating an enemy.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
− | ==== Auto Evade ==== |
||
− | (Passive) |
||
− | {| class="article-table" |
||
− | |Icon |
||
− | |Inherit |
||
| |
| |
||
|Lv 1 |
|Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
|Lv 10 |
|Lv 10 |
||
|- |
|- |
||
− | | rowspan="2" | |
||
− | | rowspan="2" |x SP |
||
− | Neil |
||
|SP |
|SP |
||
+ | |4 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |10 |
||
+ | |10 |
||
+ | |10 |
||
+ | |12 |
||
+ | |12 |
||
+ | |12 |
||
+ | |- |
||
+ | |% |
||
+ | |13 |
||
+ | |16 |
||
+ | |19 |
||
+ | |22 |
||
+ | |25 |
||
+ | |28 |
||
+ | |31 |
||
+ | |34 |
||
+ | |37 |
||
+ | |40 |
||
+ | |} |
||
+ | |||
+ | ===Crouch Power=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
| |
| |
||
+ | |35 |
||
+ | |Increase attack power while crouching to [x]%.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
| |
| |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |6 |
||
+ | |8 |
||
+ | |8 |
||
+ | |8 |
||
+ | |10 |
||
+ | |10 |
||
+ | |10 |
||
+ | |12 |
||
+ | |12 |
||
+ | |12 |
||
+ | |- |
||
+ | |% |
||
+ | |110 |
||
+ | |112 |
||
+ | |114 |
||
+ | |117 |
||
+ | |119 |
||
+ | |121 |
||
+ | |123 |
||
+ | |125 |
||
+ | |128 |
||
+ | |130 |
||
+ | |} |
||
+ | |||
+ | ===Magic Pixel=== |
||
+ | Has a Cooldown Time of 10.0 sec. |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
|- |
|- |
||
− | |Cooldown |
||
| |
| |
||
+ | |30 |
||
+ | |If your health is [x]% or above when you receive a killing blow, you will survive with one point of health.<br/>Maximum Level: 5. |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
| |
| |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |- |
||
+ | |SP |
||
+ | |5 |
||
+ | |10 |
||
+ | |10 |
||
+ | |10 |
||
+ | |12 |
||
+ | |- |
||
+ | |% |
||
+ | |50 |
||
+ | |30 |
||
+ | |15 |
||
+ | |5 |
||
+ | |1 |
||
|} |
|} |
||
− | === |
+ | ===Can't Catch Me=== |
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
− | (Passive) |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |25 |
||
+ | |Increase evasion duration by [x] seconds, decrease evasion recovery time by 20/60 sec.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
− | ==== Crouch Dodge ==== |
||
+ | | |
||
− | (Passive) |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |5 |
||
+ | |5 |
||
+ | |6 |
||
+ | |6 |
||
+ | |6 |
||
+ | |8 |
||
+ | |8 |
||
+ | |10 |
||
+ | |12 |
||
+ | |15 |
||
+ | |- |
||
+ | |seconds |
||
+ | |0.12 |
||
+ | |0.14 |
||
+ | |0.16 |
||
+ | |0.18 |
||
+ | |0.20 |
||
+ | |0.22 |
||
+ | |0.24 |
||
+ | |0.26 |
||
+ | |0.28 |
||
+ | |0.30 |
||
+ | |} |
||
− | === |
+ | ===Powering Up=== |
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
− | (Passive) |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |20 |
||
+ | |Hold down (melee button) to charge a physical attack. Physical attacks can be charged up to [x]%.<br/>Maximum Level: 17 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |Lv 11 |
||
+ | |Lv 12 |
||
+ | |Lv 13 |
||
+ | |Lv 14 |
||
+ | |Lv 15 |
||
+ | |Lv 16 |
||
+ | |Lv 17 |
||
+ | |- |
||
+ | |SP |
||
+ | |5 |
||
+ | |3 |
||
+ | |3 |
||
+ | |4 |
||
+ | |4 |
||
+ | |5 |
||
+ | |5 |
||
+ | |6 |
||
+ | |6 |
||
+ | |7 |
||
+ | |7 |
||
+ | |8 |
||
+ | |8 |
||
+ | |9 |
||
+ | |9 |
||
+ | |10 |
||
+ | |10 |
||
+ | |- |
||
+ | |% |
||
+ | |150 |
||
+ | |160 |
||
+ | |170 |
||
+ | |180 |
||
+ | |250 |
||
+ | |260 |
||
+ | |270 |
||
+ | |280 |
||
+ | |350 |
||
+ | |360 |
||
+ | |370 |
||
+ | |380 |
||
+ | |450 |
||
+ | |460 |
||
+ | |470 |
||
+ | |480 |
||
+ | |500 |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | ===Quick Heal=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |10 |
||
+ | |Increase recovery speed to [x]%.<br/>Maximum Level: 10 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |Lv 2 |
||
+ | |Lv 3 |
||
+ | |Lv 4 |
||
+ | |Lv 5 |
||
+ | |Lv 6 |
||
+ | |Lv 7 |
||
+ | |Lv 8 |
||
+ | |Lv 9 |
||
+ | |Lv 10 |
||
+ | |- |
||
+ | |SP |
||
+ | |3 |
||
+ | |3 |
||
+ | |3 |
||
+ | |4 |
||
+ | |4 |
||
+ | |4 |
||
+ | |5 |
||
+ | |5 |
||
+ | |5 |
||
+ | |5 |
||
+ | |- |
||
+ | |% |
||
+ | |150 |
||
+ | |180 |
||
+ | |210 |
||
+ | |240 |
||
+ | |270 |
||
+ | |300 |
||
+ | |330 |
||
+ | |360 |
||
+ | |390 |
||
+ | |420 |
||
+ | |} |
||
+ | |||
+ | ===Extreme Healing=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |50 |
||
+ | |Heal under any circumstances.<br/>Maximum Level: 1 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |- |
||
+ | |SP |
||
+ | |10 |
||
+ | |} |
||
+ | |||
+ | ===Land Mines=== |
||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | |- |
||
+ | ! scope="col"|Icon |
||
+ | ! scope="col"|SP to inherit |
||
+ | ! scope="col"|Description |
||
+ | |- |
||
+ | | |
||
+ | |60 |
||
+ | |Place the bottle weapons on the ground. They will be triggered upon enemy contact.<br/>Maximum Level: 1 |
||
+ | |} |
||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style=";" |
||
+ | | |
||
+ | |Lv 1 |
||
+ | |- |
||
+ | |SP |
||
+ | |8 |
||
+ | |} |
||
− | + | == == |
|
− | (Passive) |
||
− | === |
+ | ===Armour Up=== |
− | (Passive) |
||
− | === |
+ | ===Assault Rifle Master=== |
− | (Passive) |
||
− | === |
+ | ===Auto Evade=== |
− | (Passive) |
||
− | === |
+ | ===Crouch Dodge=== |
− | (Passive) |
||
− | === |
+ | ===Evade Cancel=== |
− | (Passive) |
||
− | === |
+ | ===Evade Extension=== |
− | (Passive) |
||
− | === |
+ | ===Gesticulating=== |
− | (Passive) |
||
− | === |
+ | ===Grenade Master=== |
− | (Passive) |
||
− | === |
+ | ===Handgun Master=== |
− | (Passive) |
||
− | === |
+ | ===Health Up=== |
− | (Passive) |
||
− | === |
+ | ===Hurler=== |
− | (Passive) |
||
− | === |
+ | ===Machine Pistol Master=== |
− | (Passive) |
||
− | === |
+ | ===Magnum Master=== |
− | (Passive) |
||
− | === |
+ | ===Melee Master=== |
− | (Passive) |
||
− | === |
+ | ===Samurai Sword=== |
− | (Passive) |
||
− | === |
+ | ===Savour the Moment=== |
− | (Passive) |
||
− | === |
+ | ===Shotgun Master=== |
− | (Passive) |
||
− | === |
+ | ===Sniper Rifle Master=== |
− | (Passive) |
||
− | === |
+ | ===Stuck On You === |
− | (Passive) |
||
+ | {{Resident Evil: Revelations 2 gameplay}} |
||
− | ==== Sniper Rifle Master ==== |
||
− | (Passive) |
||
+ | [[Category:Revelations 2 Raid Mode]] |
||
− | ==== Stuck On You ==== |
||
+ | [[Category:Resident Evil: Revelations 2 gameplay]] |
||
− | (Passive) |
||
− | [[Category:Resident Evil: Revelations 2]] |
Revision as of 18:27, 21 October 2019
This article needs more links to other articles to help integrate it into the wiki. (October 2019) |
This page details the skills in Resident Evil: Revelations 2's Raid Mode
Active Skills
Firebomb Bottle
Icon | SP to inherit | Description |
---|---|---|
5 | Inflict 1000 fire damage. Enemies will to take damage for [x] seconds. Maximum Level: 20 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | Lv 18 | Lv 19 | Lv 20 | |
SP | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Seconds | 6.0 | 6.2 | 6.4 | 6.6 | 6.8 | 7.1 | 7.3 | 7.5 | 7.7 | 7.9 | 8.1 | 8.3 | 8.5 | 8.7 | 8.9 | 9.2 | 9.4 | 9.6 | 9.8 | 10.0 |
Uses | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 |
Ice Bottle
The damage Ice Bottle does is based on the character's level.
Icon | SP to inherit | Description |
---|---|---|
5 | Inflict [x] ice damage. Enemy movements will be slowed for [x] seconds. Maximum Leverl: 20 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | Lv 18 | Lv 19 | Lv 20 | |
SP | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Seconds | 7.0 | 7.2 | 7.3 | 7.5 | 7.6 | 7.8 | 8.0 | 8.1 | 8.3 | 8.4 | 8.6 | 8.8 | 8.9 | 9.1 | 9.2 | 9.4 | 9.6 | 9.7 | 9.9 | 10.0 |
Uses | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 |
Electric Bottle
Icon | SP to inherit | Description |
---|---|---|
5 | Inflict [x] electric damage. Enemies will take a [x]% increase in damage for [x] seconds. Maximum Level: 20 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | Lv 18 | Lv 19 | Lv 20 | |
SP | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
% | 130% | 131% | 132% | 133% | 134% | 135% | 136% | 137% | 138% | 139% | 141% | 142% | 143% | 144% | 145% | 146% | 147% | 148% | 149% | 150% |
Seconds | 5.0 | 5.1 | 5.2 | 5.2 | 5.3 | 5.4 | 5.5 | 5.6 | 5.6 | 5.7 | 5.8 | 5.9 | 6.0 | 6.0 | 6.1 | 6.2 | 6.3 | 6.4 | 6.4 | 6.5 |
Uses | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 |
Smokescreen Bottle
Icon | SP to inherit | Description |
---|---|---|
10 | Create a smokescreen to obstruct the enemy's view for 15.0 seconds. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Uses | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Decoy Bottle
Damage is based on character level and goes up with each skill level up.
Icon | SP to inherit | Description |
---|---|---|
15 | Attract enemies for 10.0 seconds, then deal [x] explosive damage. Maximum Level: 20 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | Lv 18 | Lv 19 | Lv 20 | |
SP | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Uses | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 |
Exploding Bottle
Damage is based on character level and goes up with each skill level up.
Icon | SP to inherit | Description |
---|---|---|
10 | Deal [x] explosive damage. Maximum Level: 20 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | Lv 18 | Lv 19 | Lv 20 | |
SP | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Uses | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 |
Taunt
Icon | SP to inherit | Description |
---|---|---|
10 | Attract enemies within [x] meters. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 5 |
Meters | 10.0 | 11.0 | 12.0 | 13.0 | 14.0 | 15.0 | 16.0 | 17.0 | 18.0 | 19.0 |
Ground Pound
Icon | SP to inherit | Description |
---|---|---|
55 | Strike the ground with a mighty blow to deal [x] damage to enemies in the area. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 15 |
Uses | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 11 | 12 |
Cooldown Time | 60.0 sec | 57.0 sec | 53.0 sec | 50.0 sec | 47.0 sec | 44.0 sec | 40.0 sec | 37.0 sec | 34.0 sec | 30.0 sec |
Shockwave
Icon | SP to inherit | Description |
---|---|---|
35 | Create a shockwave to send enemies within [x] meters flying and deal 375 damage. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 15 |
Meters | 4.0 | 4.4 | 4.8 | 5.2 | 5.6 | 6.0 | 6.4 | 6.8 | 7.2 | 7.6 |
Cooldown Time | 30.0 sec | 28.0 sec | 26.0 sec | 24.0 sec | 22.0 sec | 20.0 sec | 18.0 sec | 16.0 sec | 14.0 sec | 12.0 sec |
Drill Charge
Attack power goes up with each skill level up.
Icon | SP to inherit | Description |
---|---|---|
55 | Ready the drill and push forward with violent force. Attack Power: [x] Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 15 |
Cooldown Time | 120.0 sec | 115.0 sec | 110.0 sec | 105.0 sec | 100.0 sec | 95.0 sec | 90.0 sec | 85.0 sec | 80.0 sec | 75.0 sec |
Coat of Armor
Icon | SP to inherit | Description |
---|---|---|
55 | Get a gold-plated body for 8.0 seconds of invincibility, Speed will be reduced to [x]% while in use. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 15 |
% | 75% | 75% | 75% | 75% | 75% | 75% | 75% | 75% | 75% | 100% |
Cooldown Time | 90.0 sec | 85.0 sec | 80.0 sec | 75.0 sec | 70.0 sec | 65.0 sec | 60.0 sec | 55.0 sec | 50.0 sec | 50.0 sec |
Bewilder
Bewilder has a Cooldown Time of 30.0 sec.
Icon | SP to inherit | Description |
---|---|---|
55 | Cause enemies in the area to become confused for [x] seconds. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 15 |
Seconds | 7.5 | 8.0 | 8.5 | 9.0 | 9.5 | 10.0 | 10.5 | 11.0 | 11.5 | 12.0 |
Uses | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Stealth Cloak
Stealth Cloak makes the player visually transparent and enemies are no longer alerted of the player. While cloaked, stealth attacks can be used on enemies. Taking any damage will automatically cause the cloak to stop.
Icon | SP to inherit | Description |
---|---|---|
35 | Become invisible and avoid enemy detection for [x] seconds. |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 15 |
Seconds | 8.5 | 9.0 | 9.5 | 10.0 | 10.5 | 11.0 | 11.5 | 12.0 | 12.5 | 13.0 |
Cooldown Time | 90.0 | 85.0 | 80.0 | 75.0 | 70.0 | 65.0 | 60.0 | 55.0 | 50.0 | 45.0 |
Rocket Launcher
Firepower goes up with each skill level up
Icon | SP to inherit | Description |
---|---|---|
30 | Firepower: [x] Level Difference, Durability: n/a Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 15 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 |
Uses | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 |
Passive Skills
Shield
Icon | SP to inherit | Description |
---|---|---|
20 | Blocks [x] points of damage. Shield automatically regenerates. Maximum Level: 20 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | Lv 18 | Lv 19 | Lv 20 | |
SP | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 |
points | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 | 330 | 345 | 360 | 375 | 390 | 405 | 420 | 435 |
Scavenger
Icon | SP to inherit | Description |
---|---|---|
35 | [x]% chance of getting ammo after defeating an enemy. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 4 | 8 | 8 | 8 | 10 | 10 | 10 | 12 | 12 | 12 |
% | 13 | 16 | 19 | 22 | 25 | 28 | 31 | 34 | 37 | 40 |
Crouch Power
Icon | SP to inherit | Description |
---|---|---|
35 | Increase attack power while crouching to [x]%. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 6 | 8 | 8 | 8 | 10 | 10 | 10 | 12 | 12 | 12 |
% | 110 | 112 | 114 | 117 | 119 | 121 | 123 | 125 | 128 | 130 |
Magic Pixel
Has a Cooldown Time of 10.0 sec.
Icon | SP to inherit | Description |
---|---|---|
30 | If your health is [x]% or above when you receive a killing blow, you will survive with one point of health. Maximum Level: 5. |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
SP | 5 | 10 | 10 | 10 | 12 |
% | 50 | 30 | 15 | 5 | 1 |
Can't Catch Me
Icon | SP to inherit | Description |
---|---|---|
25 | Increase evasion duration by [x] seconds, decrease evasion recovery time by 20/60 sec. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 5 | 5 | 6 | 6 | 6 | 8 | 8 | 10 | 12 | 15 |
seconds | 0.12 | 0.14 | 0.16 | 0.18 | 0.20 | 0.22 | 0.24 | 0.26 | 0.28 | 0.30 |
Powering Up
Icon | SP to inherit | Description |
---|---|---|
20 | Hold down (melee button) to charge a physical attack. Physical attacks can be charged up to [x]%. Maximum Level: 17 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 | Lv 17 | |
SP | 5 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 |
% | 150 | 160 | 170 | 180 | 250 | 260 | 270 | 280 | 350 | 360 | 370 | 380 | 450 | 460 | 470 | 480 | 500 |
Quick Heal
Icon | SP to inherit | Description |
---|---|---|
10 | Increase recovery speed to [x]%. Maximum Level: 10 |
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | |
SP | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
% | 150 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 |
Extreme Healing
Icon | SP to inherit | Description |
---|---|---|
50 | Heal under any circumstances. Maximum Level: 1 |
Lv 1 | |
SP | 10 |
Land Mines
Icon | SP to inherit | Description |
---|---|---|
60 | Place the bottle weapons on the ground. They will be triggered upon enemy contact. Maximum Level: 1 |
Lv 1 | |
SP | 8 |
Armour Up
Assault Rifle Master
Auto Evade
Crouch Dodge
Evade Cancel
Evade Extension
Gesticulating
Grenade Master
Handgun Master
Health Up
Hurler
Machine Pistol Master
Magnum Master
Melee Master
Samurai Sword
Savour the Moment
Shotgun Master
Sniper Rifle Master
Stuck On You
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