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+ | {{game tab|summary}} |
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− | {{Infobox |
+ | {{Infobox video game |
| title = Resident Evil: Dead Aim |
| title = Resident Evil: Dead Aim |
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− | | image = [[File:pcsx2 2010-04-06 12-26-08-02.jpg|250px|]] |
+ | | image = <tabber>NA=[[File:REDEADCOVER.jpg|250px]]|-|Title=[[File:pcsx2 2010-04-06 12-26-08-02.jpg|250px]]|-|JP=[[File:Biohazard_-_Gun_Survivor_4_-_Heroes_Never_Die_(Japan).jpg|250px]]</tabber> |
− | | developer = Capcom Production Studio 3 |
+ | | developer = [[Cavia, Inc.]]<br/>[[Capcom Production Studio 3]] |
| publisher = [[Capcom]] |
| publisher = [[Capcom]] |
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| designer = Capcom |
| designer = Capcom |
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+ | | director = [[Eiro Shirahama]]<br/>[[Takuya Iwasaki]] |
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+ | | producer = [[Tatsuya Minami]]<br/>[[Kouji Nakajima]]<br/>[[Hideshi Tatsuno]] |
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+ | | writer = [[Noboru Sugimura]]<br/>Junichi Miyashita<br/>Toyokazu Sakamoto |
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| engine = Modified Quake 3 Engine |
| engine = Modified Quake 3 Engine |
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| distributor = |
| distributor = |
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| version = |
| version = |
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− | | released = June 17, 2003 |
+ | | released = {{Vgrelease|JP=February 13, 2003|NA=June 17, 2003|PAL=July 9, 2003}} |
| genre = Light gun |
| genre = Light gun |
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| modes = Single player |
| modes = Single player |
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}} |
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− | + | '''Resident Evil: Dead Aim''', known as {{nihongo|''Gun Survivor 4 Biohazard Heroes Never Die''|ガンサバイバー4 バイオハザード ヒーローズ・ネバー・ダイ|Gan Sabaibā Fō Baiohazādo Hīrōzu Nebā Dai}} in Japan, is a 2002 PlayStation [[Resident Evil games|game]] produced by [[Production Studio 3]]. Dead Aim was produced under the [[Gun Survivor]] title, which was used for several games made for the Namco light gun controllers. The game was not part of Shinji Mikami's Nintendo exclusivity plan for neighbouring Studio 4, and did not get a GameCube release. |
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− | == Story == |
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− | A mid-western town in the United States known as [[Raccoon City]] was destroyed when a biological substance known as the t-Virus was leaked from the [[Arklay Mountains]] in 1998. The [[Umbrella Corporation]] refused to abort the experiments. When a large amount of the virus is stolen on a ship cruiser, Bruce McGivern is sent by an anti-Umbrella agency to take back the cruiser and stop the spread of the virus. |
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− | This game starts on board the Umbrella-owned ocean liner, ''[[Spencer Rain]]'', which has been infected with the [[t-Virus]] stolen from Umbrella's Paris labs by former employee Morpheus D. Duvall. You take control of Bruce McGivern of the Anti-Umbrella Pursuit Investigation Team, a U.S. government task force with the sole purpose of taking down Umbrella. Unlike the previous two Gun Survivor titles, this game features navigation from a third-person perspective as you move your character around to explore the ship and avoid zombies. If you wish to fight the [[zombie]]s, you must enter a first person view. |
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− | The story also features Fong Ling, Chinese agent working for the MSS (Ministry of State Security), one of China's most ruthless intelligence agencies. She became known in the intelligence community when she was ordered to arrest her brother, who happened to be a fierce anti-communist and pro-democracy activist. He was later executed. |
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− | Ling was ordered by her superiors to infiltrate the hijacked vessel in the Atlantic Ocean in order to halt Morpheus' activities and ends up fighting Umbrella's monsters with Bruce McGivern. The second half of the game takes place on another island research lab. |
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== Characters == |
== Characters == |
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− | *[[Bruce McGivern]] - A member of US STRATCOM (US Strategic Command Forces). Has a tendency of going in guns blazing before thinking about the consequences. This has often left him in many hostile situations, but in the end he always comes out on top, and its usually on top of bodies no less. |
+ | *[[Bruce McGivern]] - A member of US STRATCOM (US Strategic Command Forces). Has a tendency of going in guns blazing before thinking about the consequences. This has often left him in many hostile situations, but in the end, he always comes out on top, and its usually on top of bodies no less. |
− | *[[Fong Ling]] - |
+ | *[[Fong Ling]] - An agent for the Chinese Ministry of State Security. |
− | *[[Morpheus D. Duvall]] - Former Umbrella R&D (Research and Development), who was fired for the blame of the t- |
+ | *[[Morpheus D. Duvall]] - Former Umbrella R&D (Research and Development) employee, who was fired for the blame of the t-Virus outbreak in the Arklay mountains. He has a dream of creating a perfect beautiful world, doing this, of course, means destroying the existing world. Seeing himself as the portrait of beauty he's undergone plastic surgery to maintain his youthful looks. His group was responsible for the theft of the t-Virus and the hijacking of the Spencer Rain. |
− | == |
+ | ==External links== |
+ | *{{Cite web |
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− | Dead Aim had a mixed reception. Gamespot gave it a 6.4 saying "It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat". IGN gave it a 6.9 praising it as the best in the Gun Survivor series, having stellar graphics, but criticized it for its cheesy dialogue and unoriginal premise. X-Play gave the game a 4/5. |
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+ | |url = http://www3.capcom.co.jp/gunsurvivor4/ |
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+ | |title = GUNSURVIVOR4 BIOHAZARD HEROES NEVER DIE |
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+ | |archiveurl = https://web.archive.org/web/20080811094613/http://www3.capcom.co.jp/gunsurvivor4/ |
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+ | |archivedate = 2008-08-11 |
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+ | |language = Japanese |
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+ | |publisher = Capcom Co., Ltd.}} |
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− | ==Trivia== |
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+ | {{Resident Evil: Dead Aim navigation}} |
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− | *On the back of the North American game case, Bruce McGivern's last name is misspelled as 'MacGavin.' |
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− | *Dead Aim is the only Resident Evil game that doesn't have a title call. |
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− | *Dead Aim is referred to as the fourth Gun Survivor game, the third being ''Gun Survivor 3 Dino Crisis'' (known as ''Dino Stalker'' in North America) which is unrelated to the Resident Evil universe. |
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− | *In Greek mythology " Morpheus " is one of the three dream gods. The son of [[Nyx]], and the brother of [[Hypnos]], [[Nemesis]], and [[Thanatos]]. |
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+ | [[de:Resident Evil: Dead Aim]] |
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− | ==Packaging art== |
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+ | [[es:Resident Evil: Dead Aim]] |
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− | <center><gallery> |
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+ | [[it:Resident Evil: Dead Aim]] |
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− | Image:Bio_GS4.jpg|''Gun Survivor 4: Biohazard - Heroes never die''<br>February 13th, 2003 |
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− | + | [[pl:Resident Evil: Dead Aim]] |
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− | + | [[pt-br:Resident Evil Dead Aim]] |
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+ | [[ru:Resident Evil: Dead Aim]] |
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− | </gallery></center> |
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[[Category:PlayStation 2 games]] |
[[Category:PlayStation 2 games]] |
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Revision as of 03:25, 24 September 2019
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Resident Evil: Dead Aim, known as Gun Survivor 4 Biohazard Heroes Never Die (ガンサバイバー4 バイオハザード ヒーローズ・ネバー・ダイ Gan Sabaibā Fō Baiohazādo Hīrōzu Nebā Dai ) in Japan, is a 2002 PlayStation game produced by Production Studio 3. Dead Aim was produced under the Gun Survivor title, which was used for several games made for the Namco light gun controllers. The game was not part of Shinji Mikami's Nintendo exclusivity plan for neighbouring Studio 4, and did not get a GameCube release.
Characters
- Bruce McGivern - A member of US STRATCOM (US Strategic Command Forces). Has a tendency of going in guns blazing before thinking about the consequences. This has often left him in many hostile situations, but in the end, he always comes out on top, and its usually on top of bodies no less.
- Fong Ling - An agent for the Chinese Ministry of State Security.
- Morpheus D. Duvall - Former Umbrella R&D (Research and Development) employee, who was fired for the blame of the t-Virus outbreak in the Arklay mountains. He has a dream of creating a perfect beautiful world, doing this, of course, means destroying the existing world. Seeing himself as the portrait of beauty he's undergone plastic surgery to maintain his youthful looks. His group was responsible for the theft of the t-Virus and the hijacking of the Spencer Rain.
External links
- GUNSURVIVOR4 BIOHAZARD HEROES NEVER DIE (Japanese). Capcom Co., Ltd.. Archived from the original on 2008-08-11.
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