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[[Category:Development subpages]]
 
[[Category:Development subpages]]
[[Category:Resident Evil: Degeneration]]
 
[[Category:Film production subpages]]
 

Revision as of 12:42, 3 July 2020

Summary
Plot
Production
Marketing
Distribution
Reception
Credits
Gallery
Further notes

Resident Evil: Degeneration went through a two year development period. Production began in January 2007 after five months of pre-production.[1]

Pre-production

The film marked the start of a radical change in how Capcom worked with third-parties. Up until the mid-2000s, Capcom's policy was to give licensees the creative freedom to use their work however they felt, with their popularity advertising the games themselves. The policy was changed to one where Capcom would directly engage with third-parties when overseeing production, with producer Hiroyuki Kobayashi having the right to veto ideas on Capcom's behalf. Initial planning began in August 2006 after Capcom entered talks with Sony Pictures, distributor of the live-action films, to collaborate on their proposed film, which Digital Frontier was approached to develop by the end of the year.[1][excerpt 1]

Script

Writing responsibilities were given the anime writer Shotarou Suga, who had previously written the script for Devil May Cry 4. The development of the script took some six months.[1]

Cast

Two casts were hired for the film, with the English dub cast hired in the United States and brought over, and the Japanese dub cast being recorded locally.[1]

Motion capture

Motion capture work began at the end of November 2007, but because the American actors planned to be home before Christmas Day their work was rushed, with a Japanese team finishing the rest.[1]

Design and CG production

Designs for the film began after the completion of the script, but was kept in a primitive stage of development until the relevant motion capture data was finished.[1] Priority was given to sequences chosen to appear in the October 2007 teaser trailer, much of which would be different from the final film. Animatics and texture work began in full in January 2008.[1]

Sources

excerpts
  1. Excerpt from official Japanese website: "「バイオハザードディジェネレーション」の企画が立ち上がったのは2006年秋。実写版を配給しているソニー・ピクチャーズが、 今度はフルCG作品を製作するべく、 カプコンへ共同作業のオファーをし、 プロデューサーをカプコンの小林裕幸が務めることになる。同年末に神谷誠を監督として抜擢、 脚本に菅正太郎、 映像制作にはデジタル・フロンティアも加わり、 実際の製作が開始したのが2007年1月。 台本を半年かけて作り上げ、その間にキャラクターデザインを並行してない、ティーザー予告映像をして作るための絵コンテやティーザー向けのモーションキャプチャー作業も着々と進めていく。 一方、 モーションキャプチャー用のアクターに関しては、 登場人物のほとんどがアメリカ人だったこともあり、 イメージに合致した自然な演技をしてもらうため、 アメリカで役者を集めてのオーディションを敢行。 役者陣を日本へ呼ぶ手続き作業等にも時間がかかり、 同年11月末からモーションキャプチャー作業開始。 しかし、 アメリカから呼ぶ寄せた役者陣はクリスマスには母国に戻るので、 その前までにモーションパートを大急ぎで撮り切る。 その後、 アクションシーンのモーションパートを12月末まで日本人を使って撮り後え、 2008年1月よりアニマティクス作業とテクスチャー作業といったCGの流し込みが始まった。"
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 バイオハザードディジェネレーション. biohazardcg.com. Archived from the original on 2011-02-07. Retrieved on 2020-03-10.