Resident Evil Wiki
Resident Evil Wiki
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{{Infobox CVG
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{{Infobox video game
 
|developer = [[Capcom]]
| title = Resident Evil
 
|image = [[File:Resident-evil-directors-cut-ps.jpg|thumb|300px]]
 
|developer = Capcom
 
 
|publisher = Virgin Interactive Entertainment (Europe) Ltd.
 
|publisher = Virgin Interactive Entertainment (Europe) Ltd.
  +
|director = [[Shinji Mikami]]
|distributor =
 
|designer = [[Shinji Mikami]]
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|producer = [[Keiji Inafune]]
 
|genre = Survival horror <br> Third-person shooter <br> Science fiction
|engine =
 
 
|modes = Single player
|version =
 
|released = September 25, 1997
 
|genre = Survival horror <br> Third-person shooter <br> Science fiction
 
|modes = Single player
 
|ratings =
 
 
|platforms = PlayStation, PC, SAMSUNG SCH-G100, SAMSUNG SPH-G1000 <ref>[http://ir.capcom.co.jp/english/news/html/e050615.html]</ref>
 
|platforms = PlayStation, PC, SAMSUNG SCH-G100, SAMSUNG SPH-G1000 <ref>[http://ir.capcom.co.jp/english/news/html/e050615.html]</ref>
 
|input = Controller
|media =
 
 
|released = 25 September 1997
|requirements =
 
  +
|ESRB = {{ESRB|M}}
|input = Controller
 
  +
|PEGI = {{PEGI|18|violence=y}}
}}
 
  +
|ratings = {{vgratings|BBFC=15|USK=18}}
 
}}{{Nihongo|'''''Resident Evil: Director's Cut''''' |バイオハザード ディレクターズカット|Baiohazādo direkutāzukatto}} was the first major re-release of ''[[Resident Evil (1996 game)|Resident Evil]]''. The game was released as compensation for the delayed release of ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]''. The ''Director's Cut'' contained, in addition to the original version of the game, a new arranged mode with various changes made to the game.
   
  +
== Changes ==
[[File:PSOGL111.PNG|right|thumb|''Resident Evil: Director's Cut'']]
 
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A number of alterations were made after the original ''Resident Evil'' release. First off, difficulty was changed to include an "Arrange Mode" and a "Beginner Mode".<ref name="Famitsu">{{Cite web|url=http://www.famitsu.com/capcom/biohazard/|title=バイオハザード15周年|カプ 通.com|publisher=Famitsu|language=Japanese|accessdate=2012-10-31}}</ref> The Arrange Mode was designed to confuse those who had learned to beat the original game with knives, or who had unlocked the unlimited rocket launcher and had remembered enemy and item placements. As such, items and enemies were moved to other areas of the rooms or to different parts of their respective maps completely. Arrange Mode also gives Chris, Jill, and Rebecca different default outfits, which can be changed back in the dressing room later. The Beginner Mode was included within the game, in which the player's life and their weapons' firepower were increased and the quantities of ammunition and ink ribbons were doubled. Accompanying the item and enemy movements was the camera angle, which was changed in a number of places, noticeably during cutscenes.
   
  +
The design for the handgun was changed, with the [[Beretta 92F/FS|Beretta 92F]] of the original being replaced with a [[Beretta 92F Inox]] in the ''Director's Cut'', with wood grips and is referred to as the Custom Beretta. The Inox has a faster firing rate and the ability to randomly kill certain enemies with one shot. This was the first part of the S.T.A.R.S. handgun's evolution into the "Samurai Edge", which was complete in ''[[Resident Evil 3: Nemesis]]''. New enemies were introduced into the game, along with items. [[Forest Speyer]], who appears dead on the mansion's balcony, is capable of being reanimated as a zombie unless under certain conditions (Jill Valentine being accompanied by Barry Burton). Faster-paced (relative to the normal zombie movement) Zombies are also introduced into the game.
''[[Resident Evil]]'' was re-released on the PlayStation under the title ''Resident Evil: Director's Cut''. The game was released in order to compensate for the delayed release of Resident Evil 2. ''Director's Cut'' contained, in addition to the original version of the game, a new arranged mode with various changes made to the game.
 
   
 
The auto-aiming feature that was missing in the English-language version of the original was also corrected, allowing the player to lock onto targets with the press of a button. The game was packaged with a ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]'' demo (which also contained non-playable demos of ''Breath of Fire III'' and ''RockMan DASH'' in the Japanese version).
*''New Costumes'' - The default outfits for Chris and Jill (as well as Rebecca) are different in Arranged Mode. The player can also change to their character's original outfit by going to the dressing room within the mansion's first floor.
 
   
 
The North American and European releases were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases in some areas and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as appeasement. Despite this, Capcom made no attempt to "correct the mistake" when the ''Dual Shock version'' of the game was produced, which featured a new soundtrack in addition to the Dual Shock support. French and German PAL versions of the Director's Cut feature the uncensored FMVs, in colored versions.
*''New Camera Angles'' - Several areas and a few cutscenes are now viewed from different angles.
 
   
  +
The updated version of ''Director's Cut'', entitled {{Nihongo|'''''Resident Evil: Director's Cut DualShock ver.|バイオハザード ディレクターズカット デュアルショックver.|Baiohazādo direkutāzukatto de~yuarushokku ver.'''''}}​​​​, was released in Japan and the US for the PlayStation in 1998 to install the vibration function developed for Sony's DualShock controllers.<ref name="Famitsu"/> A new soundtrack was added to the game, composed by [[Mamoru Samuragouchi]]. Contrary to [[Masami Ueda]]'s use of electrical sounds to reflect the modern setting, Samuragouchi's soundtrack as intended to be more atmospherically-associated with traditional horror.{{Verify}}
*''Different Item and Enemy Placement'' - Many of the key items in the game were relocated and placed in different areas. Many of the enemies were also relocated, with some areas featuring more enemies than they did in the original.
 
   
 
The Japanese release also came packaged with a bonus disc known as the ''Biohazard Complete Disc'', replacing the previous version's ''Biohazard 2'' demo. This disc allows the user to download save data for all versions of ''Biohazard'' and ''Biohazard 2'' into their memory card and view footage from the prototype version of ''Biohazard 2'' (''[[Resident Evil 1.5]]''). The North American version was released as part of Sony's ''Greatest Hits'' line but did not feature the bonus disc. The FMV sequences were still censored for the North American release, but the game's ad copy on the back of the package was edited to reflect this. There was no European release of the Dual Shock version.
*''New Handgun'' - The original [[Beretta 92F/FS|Beretta 92F]] is replaced with a [[Beretta 92F Inox]] with wood grips and is referred to as the Custom Beretta. The Inox has a faster firing rate and the ability to randomly kill certain enemies with one shot.
 
   
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==Gallery==
*''New Enemies'' - A zombie version of [[Forest Speyer]] appears as an enemy in the mansion's terrace instead of the usual pack of crows. In addition, there are also "[[Hyper Zombie]]s".
 
   
 
<center><gallery bordercolor="#8e8e8e">
A Beginner Mode is also included within the game in which the player's life and weapons' firepower are increased and the quantities of ammunition and ink ribbons are doubled. The auto-aiming feature that was missing in the English-language version of the original was also restored, allowing the player to lock onto targets with the press of a button. The game was packaged with a ''[[Resident Evil 2]]'' demo (which also contained non-playable demos of ''Breath of Fire III'' and ''RockMan DASH'' in the Japanese version).
 
  +
Image:LuBjjNdTu8s.jpg|''Resident Evil: Director's Cut'' <br>Strategy Guide
 
The North American and European releases were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as an appeasement. Despite this, Capcom made no attempt to "correct the mistake" when the ''Dual Shock version'' of the game was produced, which featured a new soundtrack in addition to the Dual Shock support. French and German PAL versions of the Director's Cut feature the uncensored FMVs, in colored versions.
 
 
===''Resident Evil: Director's Cut - Dual Shock Version''===
 
The ''Director's Cut'' of ''Resident Evil'' was re-released in Japan and USA for the PlayStation in 1998 in order to include a new soundtrack and compatibility with Sony's newly-released (at the time) DualShock controller.
 
 
*''Dual Shock support'' - The vibration function and analog controls of the Dual Shock controller were incorporated into the game's controls.
 
 
*''New Soundtrack'' - A new, atmospheric horror soundtrack composed by Mamoru Samuragouchi was made specifically for this version, replacing the original rock-style soundtrack by Masami Ueda.
 
 
The Japanese release also came packaged with a bonus disc known as the ''Biohazard Complete Disc'', replacing the previous version's ''Biohazard 2'' demo. This disc allows the user to download save data for all versions of ''Biohazard'' and ''Biohazard 2'' into their memory card and view footage from the prototype version of ''Biohazard 2'' (''[[Resident Evil 1.5]]''). The North American version was released as part of Sony's ''Greatest Hits'' line, but did not feature the bonus disc. The FMV sequences were still censored for the North American release, but the game's ad copy on the back of the package was edited to reflect this. There was no European release of the Dual Shock version.
 
 
==Artwork==
 
 
<center><gallery captionalign="left">
 
 
Image:Slps00998.jpg|''Biohazard: Director's Cut'' <br>Sony PlayStation <br>Japan, 1997
 
Image:Slps00998.jpg|''Biohazard: Director's Cut'' <br>Sony PlayStation <br>Japan, 1997
 
Image:REDCNTSC.jpg|''Resident Evil: Director's Cut'' <br>Sony PlayStation <br>North America, 1997
 
Image:REDCNTSC.jpg|''Resident Evil: Director's Cut'' <br>Sony PlayStation <br>North America, 1997
 
Image:REDCPAL.jpg|''Resident Evil: Director's Cut'' <br>Sony PlayStation <br>PAL, 1997
 
Image:REDCPAL.jpg|''Resident Evil: Director's Cut'' <br>Sony PlayStation <br>PAL, 1997
Image:Slps01512.jpg|''Biohazard: Director's Cut - Dual Shock ver.'' <br>Sony PlayStation <br>Japan, 1998
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Image:Slps01512.jpg|''Biohazard: Director's Cut - DualShock ver.'' <br>Sony PlayStation <br>Japan, 1998
Image:Re1b.jpg|''Resident Evil: Director's Cut - Dual Shock ver.'' <br>Sony PlayStation <br>North America, 1998
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Image:Re1b.jpg|''Resident Evil: Director's Cut - DualShock ver.'' <br>Sony PlayStation <br>North America, 1998
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BIOHAZARD DIRECTOR'S CUT DUAL SHOCK Ver. title screen.png|Japanese title screen
 
</gallery></center>
 
</gallery></center>
   
 
==Sources==
 
==Sources==
 
<references/>
 
<references/>
 
{{Resident Evil games}}
[[Category:Games|1:Director]]
 
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{{Resident Evil promotions}}
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[[de:Resident Evil: Director's Cut]]
 
[[es:Resident Evil: Director's Cut]]
 
[[Category:PlayStation games]]
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[[Category:Resident Evil promotions]]

Revision as of 20:31, 25 January 2020

Resident Evil: Director's Cut (バイオハザード ディレクターズカット Baiohazādo direkutāzukatto?) was the first major re-release of Resident Evil. The game was released as compensation for the delayed release of Resident Evil 2. The Director's Cut contained, in addition to the original version of the game, a new arranged mode with various changes made to the game.

Changes

A number of alterations were made after the original Resident Evil release. First off, difficulty was changed to include an "Arrange Mode" and a "Beginner Mode".[2] The Arrange Mode was designed to confuse those who had learned to beat the original game with knives, or who had unlocked the unlimited rocket launcher and had remembered enemy and item placements. As such, items and enemies were moved to other areas of the rooms or to different parts of their respective maps completely. Arrange Mode also gives Chris, Jill, and Rebecca different default outfits, which can be changed back in the dressing room later. The Beginner Mode was included within the game, in which the player's life and their weapons' firepower were increased and the quantities of ammunition and ink ribbons were doubled. Accompanying the item and enemy movements was the camera angle, which was changed in a number of places, noticeably during cutscenes.

The design for the handgun was changed, with the Beretta 92F of the original being replaced with a Beretta 92F Inox in the Director's Cut, with wood grips and is referred to as the Custom Beretta. The Inox has a faster firing rate and the ability to randomly kill certain enemies with one shot. This was the first part of the S.T.A.R.S. handgun's evolution into the "Samurai Edge", which was complete in Resident Evil 3: Nemesis. New enemies were introduced into the game, along with items. Forest Speyer, who appears dead on the mansion's balcony, is capable of being reanimated as a zombie unless under certain conditions (Jill Valentine being accompanied by Barry Burton). Faster-paced (relative to the normal zombie movement) Zombies are also introduced into the game.

The auto-aiming feature that was missing in the English-language version of the original was also corrected, allowing the player to lock onto targets with the press of a button. The game was packaged with a Resident Evil 2 demo (which also contained non-playable demos of Breath of Fire III and RockMan DASH in the Japanese version).

The North American and European releases were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases in some areas and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as appeasement. Despite this, Capcom made no attempt to "correct the mistake" when the Dual Shock version of the game was produced, which featured a new soundtrack in addition to the Dual Shock support. French and German PAL versions of the Director's Cut feature the uncensored FMVs, in colored versions.

The updated version of Director's Cut, entitled Resident Evil: Director's Cut DualShock ver. (バイオハザード ディレクターズカット デュアルショックver. Baiohazādo direkutāzukatto de~yuarushokku ver.?)​​​​, was released in Japan and the US for the PlayStation in 1998 to install the vibration function developed for Sony's DualShock controllers.[2] A new soundtrack was added to the game, composed by Mamoru Samuragouchi. Contrary to Masami Ueda's use of electrical sounds to reflect the modern setting, Samuragouchi's soundtrack as intended to be more atmospherically-associated with traditional horror.[citation needed]

The Japanese release also came packaged with a bonus disc known as the Biohazard Complete Disc, replacing the previous version's Biohazard 2 demo. This disc allows the user to download save data for all versions of Biohazard and Biohazard 2 into their memory card and view footage from the prototype version of Biohazard 2 (Resident Evil 1.5). The North American version was released as part of Sony's Greatest Hits line but did not feature the bonus disc. The FMV sequences were still censored for the North American release, but the game's ad copy on the back of the package was edited to reflect this. There was no European release of the Dual Shock version.

Gallery

Sources

  1. [1]
  2. 2.0 2.1 バイオハザード15周年|カプ 通.com (Japanese). Famitsu. Retrieved on 2012-10-31.