Resident Evil Wiki
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{{DISPLAYTITLE:''Resident Evil: Revelations''}}
 
{{DISPLAYTITLE:''Resident Evil: Revelations''}}
{{game tab|development}}
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{{Game tab|development}}
 
'''''Resident Evil: Revelations''''' was developed from 2010 to 2011 by a Capcom team produced by Masachika Kawata and Takayuki Hama and directed by ''Resident Evil 5'' co-designer Koushi Nakanishi.<ref name="famitsuandria">{{cite web |url=http://www.andriasang.com/e/blog/2010/12/08/re_revelations_update/ |title=Resident Evil: Revelations Promises True Survival Horror |publisher=andriasang.com |accessdate=8 December 2010}}</ref><ref name="guardian">{{cite web |url=http://www.guardian.co.uk/technology/gamesblog/2010/jun/15/nintendo-3ds-hands-on |title=Nintendo 3DS hands-on report |publisher=Guardian News and Media Limited |accessdate=16 June 2010}}</ref><ref name="re5credits">{{cite video game |title=Resident Evil 5 |developer=[[Capcom Co., Ltd.]] |publisher=Capcom Entertainment, Inc. |date=13 March 2009 |scene=staff credits}}</ref> Tsukasa Takenaka, who provided the story background and in-game files for ''Resident Evil 5'', joined the team as assistant producer.<ref name="re5credits" /><ref>{{cite web |url=http://www.nintendo.co.jp/3ds/experience/nw2011/movie/stage0109_4.html |title=ニンテンドー3DSソフト紹介プレゼンテーション『バイオハザード』シリーズ(カプコン 川田 将央) |publisher=Nintendo Co., Ltd. |accessdate=14 February 2011}}</ref> ''Resident Evil: Revelations'' was the first Nintendo 3DS game to use a 4GB cartridge, due to the game's massive size.<ref>https://www.reddit.com/r/3DS/wiki/size_of_games</ref> It is also the first game to feature audio selection in different languages.
==Development==
 
===Debut: Early Version===
 
Initially revealed at the [[E3 2010]] trade show in Los Angeles, ''Resident Evil: Revelations'' was directed by ''Resident Evil 5'' co-designer Koushi Nakanishi and produced by Masachika Kawata and Takayuki Hama.<ref name="famitsuandria">{{cite web |url=http://www.andriasang.com/e/blog/2010/12/08/re_revelations_update/ |title=Resident Evil: Revelations Promises True Survival Horror |publisher=andriasang.com |accessdate=8 December 2010}}</ref><ref name="guardian">{{cite web |url=http://www.guardian.co.uk/technology/gamesblog/2010/jun/15/nintendo-3ds-hands-on |title=Nintendo 3DS hands-on report |publisher=Guardian News and Media Limited |accessdate=16 June 2010}}</ref><ref name="re5credits">{{cite video game |title=Resident Evil 5 |developer=[[Capcom Co., Ltd.]] |publisher=Capcom Entertainment, Inc. |date=13 March 2009 |scene=staff credits}}</ref>
 
   
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== Pre-production ==
Tsukasa Takenaka, who provided the story background and in-game files for ''Resident Evil 5'', joined the team as assistant producer.<ref name="re5credits" /><ref>{{cite web |url=http://www.nintendo.co.jp/3ds/experience/nw2011/movie/stage0109_4.html |title=ニンテンドー3DSソフト紹介プレゼンテーション『バイオハザード』シリーズ(カプコン 川田 将央) |publisher=Nintendo Co., Ltd. |accessdate=14 February 2011}}</ref> According to Kawata, the title would see a return to the classic exploration and puzzle-solving of earlier series installments, with more emphasis put on horror.<ref name="famitsuandria" />
 
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''Revelations'' was started from the ground up as a horror game that would focus more on the horror elements of the series on its surface unlike ''Resident Evil 5''. While wanting to make a game that would be fun for fans of older titles, it was also to remain in a modern style to avoid looking dated.<ref name=":1">[[CLUB96 interview with Tsukasa Takenaka and Akifumi Nakanishi]].
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</ref> A second idea by the producers was that the game be structured as an American serialised drama that would present a wider cast than earlier ''Resident Evil'' titles which were typically limited.<ref name=":1" />
   
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== Programming ==
It was revealed that Dai Sato, who worked on ''Cowboy Bebop'' and ''Samurai Champloo was'' responsible for the plot in ''Revelations.'' He was also responsible for the creation of the two new characters, Keith and Quint.
 
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The game was programmed with MT Frameworks for the Nintendo 3DS, a console which Capcom had not developed games on before. Because of this, the unfamiliar developers were repeatedly plagued with problems developing for it. Unlike ''Resident Evil 5'', which was programmed with co-op gameplay in mind, ''Revelations''<nowiki/>' story mode was programmed entirely as a single-player game.<ref name=":1" /><ref name=":0">[[CLUB96 interview with the Resident Evil: Revelations development team]].
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</ref>
   
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To make gameplay more tense while fighting enemies, the programmers came up with the Genesis mechanic, where the player would have to search for hidden ammunition themselves.<ref name=":1" />
===Changes in HD Version (PS3/360/PC/Wii U)===
 
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== Design ==
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The idea of a cruise ship setting emerged after the decision to make the game more emphasised on horror, as an outbreak on a ship would leave a person trapped with no means of escape.<ref name=":1" /><ref name=":0" /> Having already decided on a marine theme to the game, as development continued the [[Zombies]] intended for the game were replaced with the more aquatic looking Ooze mutants.<ref name=":1" />
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== Script ==
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With the story planned out as a serialised drama with a diverse cast, the producers looked outside Capcom and hired anime writer [[Dai Satou]] to write the script. The producers gave him rules to follow, which was to focus on creating suspicion for both the cast and audience, and make the audience unable to predict how the story would unfold.<ref name=":1" /> Given a degree of creative control, Satou created the characters of Keith and Quint.
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== Dub ==
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Unlike previous ''Resident Evil'' titles, ''Resident Evil: Revelations'' was planned to include different language dubs for the benefit of non-English speakers who may have trouble reading the subtitles on the 3DS' small screen.<ref name=":0" />
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==Music==
 
The soundtrack in the game was composed by [[Kōta Suzuki]], [[Takeshi Miura]] and [[Ichiro Kōmoto]]. The full soundtrack for the game, known as [[BIOHAZARD REVELATIONS ORIGINAL SOUNDTRACK]] was released on February 22, 2012.
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== Unveiled Edition ==
 
The HD / Unveiled Edition of the game released in [[2013 in real life|2013]] featured several changes:
 
The HD / Unveiled Edition of the game released in [[2013 in real life|2013]] featured several changes:
 
*The First Person Shooter (FPS) Aiming option/mode was removed.
 
*The First Person Shooter (FPS) Aiming option/mode was removed.
Line 18: Line 34:
 
*A [[Wall Blister|new enemy]] was added.
 
*A [[Wall Blister|new enemy]] was added.
 
*The User Interface and menus were completely changed.
 
*The User Interface and menus were completely changed.
 
==Music==
 
The soundtrack in the game was composed by [[Kōta Suzuki]], [[Takeshi Miura]] and [[Ichiro Kōmoto]]. The full soundtrack for the game, known as [[BIOHAZARD REVELATIONS ORIGINAL SOUNDTRACK]] was released on February 22, 2012.
 
   
 
==Sources==
 
==Sources==

Latest revision as of 02:16, 2 February 2020

Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes

Resident Evil: Revelations was developed from 2010 to 2011 by a Capcom team produced by Masachika Kawata and Takayuki Hama and directed by Resident Evil 5 co-designer Koushi Nakanishi.[1][2][3] Tsukasa Takenaka, who provided the story background and in-game files for Resident Evil 5, joined the team as assistant producer.[3][4] Resident Evil: Revelations was the first Nintendo 3DS game to use a 4GB cartridge, due to the game's massive size.[5] It is also the first game to feature audio selection in different languages.

Pre-production[]

Revelations was started from the ground up as a horror game that would focus more on the horror elements of the series on its surface unlike Resident Evil 5. While wanting to make a game that would be fun for fans of older titles, it was also to remain in a modern style to avoid looking dated.[6] A second idea by the producers was that the game be structured as an American serialised drama that would present a wider cast than earlier Resident Evil titles which were typically limited.[6]

Programming[]

The game was programmed with MT Frameworks for the Nintendo 3DS, a console which Capcom had not developed games on before. Because of this, the unfamiliar developers were repeatedly plagued with problems developing for it. Unlike Resident Evil 5, which was programmed with co-op gameplay in mind, Revelations' story mode was programmed entirely as a single-player game.[6][7]

To make gameplay more tense while fighting enemies, the programmers came up with the Genesis mechanic, where the player would have to search for hidden ammunition themselves.[6]

Design[]

The idea of a cruise ship setting emerged after the decision to make the game more emphasised on horror, as an outbreak on a ship would leave a person trapped with no means of escape.[6][7] Having already decided on a marine theme to the game, as development continued the Zombies intended for the game were replaced with the more aquatic looking Ooze mutants.[6]

Script[]

With the story planned out as a serialised drama with a diverse cast, the producers looked outside Capcom and hired anime writer Dai Satou to write the script. The producers gave him rules to follow, which was to focus on creating suspicion for both the cast and audience, and make the audience unable to predict how the story would unfold.[6] Given a degree of creative control, Satou created the characters of Keith and Quint.

Dub[]

Unlike previous Resident Evil titles, Resident Evil: Revelations was planned to include different language dubs for the benefit of non-English speakers who may have trouble reading the subtitles on the 3DS' small screen.[7]

Music[]

The soundtrack in the game was composed by Kōta Suzuki, Takeshi Miura and Ichiro Kōmoto. The full soundtrack for the game, known as BIOHAZARD REVELATIONS ORIGINAL SOUNDTRACK was released on February 22, 2012.

Unveiled Edition[]

The HD / Unveiled Edition of the game released in 2013 featured several changes:

  • The First Person Shooter (FPS) Aiming option/mode was removed.
  • The laser was removed, a crosshair was added in place.
  • The new version makes use of the Resident Evil.net service, providing players with weapons and other items.
  • It includes new costumes for Chris and Jill and new playable characters in Raid Mode, this includes; Rachel Foley, HUNK and extra DLC Characters like Ooze Rachel and Lady Hunk, with a variety of new DLC Weapons.
  • There is a new Infernal Difficulty that replaces the Hell Difficulty from the 3DS original. In addition to being relatively harder, items are found in different places. (similar to older RE games' "Arrange Modes").
  • A new enemy was added.
  • The User Interface and menus were completely changed.

Sources[]