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==Gameplay Details== |
==Gameplay Details== |
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[[File:REm3.jpg|thumb|Gameplay of Chris Redfield fighting off Majini and the Executioner.]] |
[[File:REm3.jpg|thumb|Gameplay of Chris Redfield fighting off Majini and the Executioner.]] |
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+ | Chris, Jill, Rebecca and Barry all return from the Mercenaries of the fifth game. Krauser and Hunk also return from the fourth game, while Wesker was featured in "The Mercenaries" of both ''[[Resident Evil 4]]'' and ''[[Resident Evil 5]]'', though is taken from Resident Evil 5 in terms of his play style. Claire is the only character to have never appeared in either of the previous Mercenaries mini-games. |
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Like ''Resident Evil 4'' and ''Resident Evil 5'', the camera system for ''Mercenaries 3D'' is set behind the player and seen through real time, fully 3D environments. While using the same time-limit-score system as its previous incarnations, additional features are present, such as the ability to customize character loadouts ''beforehand,'' as opposed to being limited with fixed character weapon selections. Additionally, the game has international drop-in-drop-out co-op, allowing partner cooperation similar to in ''Resident Evil 5 '', albeit on a much larger scale. |
Like ''Resident Evil 4'' and ''Resident Evil 5'', the camera system for ''Mercenaries 3D'' is set behind the player and seen through real time, fully 3D environments. While using the same time-limit-score system as its previous incarnations, additional features are present, such as the ability to customize character loadouts ''beforehand,'' as opposed to being limited with fixed character weapon selections. Additionally, the game has international drop-in-drop-out co-op, allowing partner cooperation similar to in ''Resident Evil 5 '', albeit on a much larger scale. |
Revision as of 07:00, 5 December 2019
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Gameplay Details
Chris, Jill, Rebecca and Barry all return from the Mercenaries of the fifth game. Krauser and Hunk also return from the fourth game, while Wesker was featured in "The Mercenaries" of both Resident Evil 4 and Resident Evil 5, though is taken from Resident Evil 5 in terms of his play style. Claire is the only character to have never appeared in either of the previous Mercenaries mini-games.
Like Resident Evil 4 and Resident Evil 5, the camera system for Mercenaries 3D is set behind the player and seen through real time, fully 3D environments. While using the same time-limit-score system as its previous incarnations, additional features are present, such as the ability to customize character loadouts beforehand, as opposed to being limited with fixed character weapon selections. Additionally, the game has international drop-in-drop-out co-op, allowing partner cooperation similar to in Resident Evil 5 , albeit on a much larger scale.
Unlike most other games in the series, players have the option of aiming from a first-person viewpoint, although the over-the-shoulder aiming popularized by Resident Evil 4 and Resident Evil 5 is also available. Another non-traditional feature is the ability to move while firing weapons (as well as reloading them), but you are unable to aim unless you bought the circle pad pro along with your Nintendo 3DS. This feature was previously only seen in Resident Evil Outbreak File #2, Resident Evil: Revelations and Resident Evil 6. Gameplay is shown on the 3DS' top screen, while inventory management is handled by the touch screen. An optional setting to modify the aiming speed of any weapon is also available. Another new feature is the ability to customize the playing character's abilities and weapons, and allowing them to gain new abilities over time; the characters also have their own strengths and weaknesses.[1] You can get more skills (more ammo, fast reload, melee moves).
Characters
The game features eight playable characters:
- Chris Redfield
- Jill Valentine
- Rebecca Chambers (Unlocked by completing Mission 2-3 with a "B" rank or higher)
- Claire Redfield (Unlocked by completing Mission 1-3 with a "B" rank or higher)
- HUNK
- Barry Burton (Unlocked by completing Mission 4-5 with a "B" rank or higher)
- Jack Krauser (Unlocked by completing Mission 3-5 with a "B" rank or higher)
- Albert Wesker (Unlocked by completing Mission 5-5 with a "B" rank or higher)
There is also one alternate costume for each character:
- Chris Redfield (Pilot) - Unlocked by getting an "SS" rank in Mission 1-3. Alternately, get 10 medals.
- Jill Valentine (Casual) - Unlocked by getting an "S" rank in Mission 3-5.
- Rebecca Chambers (Nurse) Unlocked by getting an "S" rank in all missions, except Level Ex.
- Claire Redfield (Suit) - Unlocked by getting 25 medals.
- Hunk (Mr. Death) - Unlocked by getting an "A" rank in all missions, except Level Ex.
- Barry Burton (Patriotic) - Unlocked by getting 20 medals.
- Jack Krauser (Exoskeleton) - Unlocked by getting an "S" rank in Mission 5-5.
- Albert Wesker (Uroboros) - Unlocked by getting a "B" rank or higher in all missions.
Missions
The game contains 30 missions across 8 stages. The stages are:
- Public Assembly (Resident Evil 5)
- Village (Resident Evil 4)
- Castle (Resident Evil 4)
- The Mines (Resident Evil 5)
- Missile Area (Resident Evil 5)
- Ship Deck (Resident Evil 5)
- Prison (Resident Evil 5)
- Deserted Island (Resident Evil 4)
Mission modes vary from being the standard "kill as many enemies in the time limit" to a wave mode and missions where a boss has to be defeated. Some missions have varying Majini and Cultists, and mini bosses such as the Executioner, Chainsaw Majini, and Garrador etc. Stages can also be set during the day, evening, or night and the time bonuses can be placed in different positions in different missions.
Each mission has its own theme music, each an entirely new piece composed specially for the game. Once completing the main mission mode with any character, a new "EX" mission set is unlocked, which includes remixed versions of previous maps. Each map uses a Mercenaries theme from Resident Evil 4 and 5 (The "Remixed" version of the Village in EX Missions has the Leon's Mercenaries Theme from Resident Evil 4 and the "Remixed" Public Assembly has the "Assault Fire" OST from Resident Evil 5)
Weapons
Handgun | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
M92F | Chris | 20/20 | 250 | 20.0% | 1.70s |
Matilda | Claire | 15/30 | 320 | 5.0% | 1.73s |
P8 | HUNK | 14/14 | 300 | 12.5% | 1.53s |
Samurai Edge | Barry | 9/9 | 350 | 12.5% | 1.70s |
Samurai Edge | Wesker | 9/9 | 400 | 50.0% | 1.70s |
Red 9 | Special | 3/9 | 800 | 12.5% |
2.37s |
Shotgun | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
M37 | Chris | 7/7 | 400 x7 | 25.0% | 2.40s |
M3 | Jill | 5/5 | 500 x7 | 12.5% | 3.00s |
Hydra | Wesker | 3/3 | 500 x14 | 12.5% | 3.67s |
Machine Gun | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
SG 556 | Jill | 45/45 | 180 | 12.5% | 2.55s |
MP5 | Rebecca | 60/60 | 120 | 20.0% | 2.40s |
AK47 | HUNK | 30/30 | 240 | 12.5% | 2.83s |
Rifle | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
S75 | Chris | 8/8 | 2600 | 100% | 3.67s |
PSG 1 | Claire | 6/6 | 1400 | 100% | 1.70s |
Dragunov | Barry | 4/4 | 1700 | 100% | 2.41s |
Grenade Launcher | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
EXP | Rebecca | 4/4 | 1500 | 0.00% | 3.33s |
ELC | Claire | 6/6 | 600-1000 | 0.00% | 3.33s |
FLS | HUNK | 4/4 | 0-1000 | 0.00% | 3.33s |
2-Way | Special | 4/10 | 1500 x2 | 0.00% | 3.33s |
Magnum | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
M500 | Barry | 5/0 | 3800 | 12.5% | 3.53s |
L.Hawk | Wesker | 6/0 | 2300 | 12.5% | 1.53s |
Others | |||||
---|---|---|---|---|---|
Weapon Name | From | Ammo | Damage | Critical | Reload |
Knife | Jill | - | 190 | 12.5% | - |
Knife | Krauser | - | 300 | 40.0% | - |
Bow&Arrow | Krasuer | - | 700 | 12.5% | - |
Rocket Launcher | Krauser | 2/0 | 30000 | 00.0% | - |
Customization
The game allows the player to switch weapon loadouts with other characters once certain requirements are met, these requirements usually being getting a certain rank on a set amount of missions. There are 9 loadouts, with one being a bonus loadout that no character has as her/his default loadout. There is a skill/talent tree in the game, which allows the player to choose skills or perks to enhance the player. There are 30 skills, and each can be upgraded three levels. An example of one of these skills is adding electricity to the character's melee moves. Up to three skills can be used at once. The skills featured in the game are the following:
Medic (Complete Mission 1-3 with a B rank or higher)
- Easier to regain health
- Gain a little health with a critical
Toughness (Unlock the "Like a Phoenix" Medal)
- Reduces damage taken
- Increases combo time when you defeat an enemy.
Luck (Complete Mission 5-3 with a B rank or higher)
- More difficult to be one-shot killed.
- Extends effect to partner.
Handgun Technique (Complete Mission 4-1 with a B rank or higher)
- Improves the use of Hand-guns.
- Makes it easier to land a critical hit.
Handgun Custom (Complete Mission EX-1 with a B rank or higher)
- Increases performance of handguns.
- Increases power of all weapons.
Shotgun Technique (Complete Mission 5-1 with an S rank or higher)
- Use of shotguns improves.
- Reduces damage taken.
Shotgun Custom (Complete Mission EX-5 with a B rank or higher)
- Increases performance of shotguns.
- Makes it easier to regain health.
Machine Gun Technique (Complete Mission 4-3 with a B rank or higher)
- Use of machine guns improves.
- Strengthens melee.
Machine Gun Custom (Complete Mission EX-2 with a B rank or higher)
- Increases performance of machine guns.
- Increases range of explosions.
Rifle Technique (Complete Mission 5-1 with a B rank or higher)
- Use of rifles improves
- Strengthens melee.
Magnum Technique (Complete Mission 5-2 with an S rank or higher)
- Use of magnums improves.
- More difficult to be one-shot killed.
Bomber (Complete Mission 5-2 with a B rank or higher)
- Use of explosives improves.
- Reduces damage taken.
Combat (Complete Mission 4-2 with an S rank or higher)
- Strengthens melee.
- Faster reloading for all weapons.
Smart Reload (Complete Mission EX-4 with a B rank or higher)
- Faster reloading for all weapons.
- Can reload while in other animations.
Technician (Complete Mission 5-3 with an S rank or higher)
- Use of all weapons improves.
- Easier to regain health.
Full Burst (Complete Mission EX-6 with a B rank or higher)
- Strengthens all weapons.
- Extends effect to partner.
Weapon Master (Complete Mission EX-8 with a B rank or higher)
- Strengthens all skills that affect weapons, but makes it hard to heal.
- More difficult to be one-shot killed.
Reversal (Complete Mission 5-4 with an S rank or higher)
- Can do a strong melee when health is low.
- Increases ammo capacity for all weapons.
Revenge (Complete Mission 4-2 with a B rank or higher)
- Increase critical percentage when health is low.
- Can reload while in other animations.
Giant Killing (Complete Mission 4-5 with an S rank or higher)
- Increased damage on powerful enemies.
- Faster reload for all weapons.
Adrenaline (Complete Mission 5-4 with a B rank or higher)
- When you are taking damage, timer expires slowly.
- Taunting increases strength for limited time.
Extension (Complete Mission 4-1 with an S rank or higher)
- Extends the time it takes for the combo to expire when the timer is close to zero.
- When remaining time is low health auto-regenerates.
Lucky 7 (Complete Mission 5-3 with a B rank or higher)
- Defeating enemies when a 7 in the timer gives you a time bonus.
- Faster repeat fire for all weapons.
Close Range (Complete Mission level 4-3 with an S rank or higher)
- Defeating an enemy in close quarter slows down the combo timer.
- Increases after taunting.
Old School (Complete Mission EX-3 with a B rank or higher)
- Invincibility frames when picking up items.
- Can reload during other animations.
Landing (Complete Mission 4-4 with a B rank or higher)
- Easier to stomp on enemies when you jump off something.
- Increased ammo capacity for all weapons.
Maximizer (Complete Mission 4-4 with a B rank or higher)
- Easier to develop skills.
- Strengthens skills that affect weapons.
Friendship (Unlock the "Social Butterfly" medal)
- Health auto-regenerates when partner is close by.
- Increase power for all weapons.
Thunderbolt (Complete Mission EX-7 with a B rank or higher)
- Adds lightning property to melee.
- Effects a wider area.
Infinity 7 (Unlock 30 medals)
- Use an infinite rocket launcher. Score will be 0.
- Invulnerability to all damage (does not apply to Instant Kill attacks). This effect is not listed in the skill menu.
Melee Attacks
Each character has their own set of melee attacks. Some of the attacks are recycled from Resident Evil 5. Claire Redfield's somersault break free is similar to Ada's from Resident Evil 4. Krauser has both of his melee moves from Resident Evil 4, while HUNK has neither of them. Rebecca no longer has her Flame Spray attack, and was replaced by her assist partner move the Push Back. Rebecca, HUNK, Krauser and Claire do not have an assist partner melee move.
Chris Redfield | ||
---|---|---|
Position | Move | Damage |
Head stun | Straight | 450 |
Arm stun (front) | Hook | 300 |
Arm stun (back) | Kick | 300 |
Leg stun (front) | Uppercut | 400 |
Leg stun (back) | Neckbreaker | Instant Kill |
Ground | Stomp | 650 |
Death Blow (front) | Haymaker | 3000 |
Death Blow (back) | Backhand | 3000 |
Jill Valentine | ||
---|---|---|
Position | Move | Damage |
Head stun | High Kick | 350 |
Arm stun (front) | Roundhouse | 250 |
Arm stun (back) | Reverse Roundhouse | 250 |
Leg stun (front) | Rising Kick | 350 |
Leg stun (back) | Head Grab | Instant Kill |
Ground | Double Knee Drop | 1200 |
Death Blow (front) | Flip Kick | 2000 |
Death Blow (back) | Cartwheel Kick | 2000x2 |
Rebecca Chambers | ||
---|---|---|
Position | Move | Damage |
Head stun | Push Back | 400 |
Arm stun (front) | Tear Gas | 200 |
Arm stun (back) | Rump Shake | 200 |
Leg stun (front) | Jump Punch | 350 |
Leg stun (back) | Head Cracker | 450 |
Ground | Kick | 500 |
Death Blow | Stun Gun | 8000 |
Claire Redfield | ||
---|---|---|
Position | Move | Damage |
Head stun | One Two High | 1st Hit 100
2nd Hit 250 3rd Kick 250 |
Arm stun (front) | Fall High | 250 |
Arm stun (back) | Back Hook Kick | 400 |
Leg stun (front) | Upper Combination | 250x2 |
Leg stun (back) | Neck Kick | 800 |
Ground | Stomp | 600 |
Death Blow | Double Shoot | 1st Kick 500
2nd Kick 5500 |
HUNK | ||
---|---|---|
Position | Move | Damage |
Head stun | Elbow Strike | 350 |
Arm stun (front) | Riot Kick | 300 |
Arm stun (back) | Neckslicer | 400 |
Leg stun (front) | The End | Instant Kill |
Leg stun (back) | Executioner | Instant Kill |
Ground | Triple Tap | 250x3 |
Death Blow | Side Kick | 3000 |
Barry Burton | ||
---|---|---|
Position | Move | Damage |
Head stun | Headbutt | 400 |
Arm stun (front) | Barry Sandwich | 300 |
Arm stun (back) | Knee | 250 |
Leg stun (front) | Burton Boot | 400 |
Leg stun (back) | Gun Bash | 650 |
Ground | Miranda Rights | 1500 |
Death Blow | Hurricane | 2000x4 |
Jack Krauser | ||
---|---|---|
Position | Move | Damage |
Head stun | Roundhouse | 1st Kick 200
2nd kick 300 |
Arm stun (front) | Up-Slice | 350 |
Arm stun (back) | Tackle | 800 |
Leg stun (front) | Stinger | Instant Kill |
Leg stun (back) | Throat Slit | Instant Kill |
Ground | Knife Stab | 800 |
Death Blow | Dropkick | 4000 |
Albert Wesker | ||
---|---|---|
Position | Move | Damage |
Head stun | Cobra Strike | 1200 |
Arm stun (front) | Panther Fang | 300 |
Arm stun (back) | Jaguar Kick | 300 |
Leg stun (front) | Tiger Uppercut | 400 |
Leg stun (back) | Mustang Kick | 600 |
Ground | Windfall | 650 |
Death Blow (front) | Ghost Butterfly | 4000 |
Death Blow (back) | Rhino Charge | 4000 |
Press Right on the D-pad | Dash | 200 |
Press "Y" while dashing | Knee Cannon | 1000 |