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Revision as of 23:56, 27 June 2018
This article needs more links to other articles to help integrate it into the wiki. (June 2018) |
The GameBoy Advance port of Resident Evil was a tech demo created in 2002 by Raylight Studios, an Italian company to pitch their Blue Roses engine. Capcom had lost interest in the viability of GameBoy ports and rejected this pitch along with the alternate Resident Evil 2 port.
Information
Unlike the Resident Evil 2 pitch, this game was not intended as a direct copy of its source game and instead sought to adapt the original 1996 game to something more appropriate to the console. Consequently, the dormitory building seen in leaked screenshots looks noticeably different.
Sources
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