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{{Articletype|marvel}}
 
{{DISPLAYTITLE:''RESIDENT EVIL Vol 1 No. 1''}}
 
{{DISPLAYTITLE:''RESIDENT EVIL Vol 1 No. 1''}}
 
{{Infobox book
 
{{Infobox book
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|caption=Front cover
 
|caption=Front cover
 
|author=
 
|author=
|publisher=Marvel Comics
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|publisher=[[wikipedia:Marvel Comics|Marvel Comics]]
 
|length=13 pages
 
|length=13 pages
 
|price=
 
|price=
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}}
 
}}
   
'''''Resident Evil''''' was a single-issue Marvel Comics prelude to the original ''Resident Evil'', centering on [[S.T.A.R.S. Bravo team]]'s ill-fated mission into the mountains.
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'''''Resident Evil''''' was a single-issue [[Resident Evil comics|comic]] released by [[wikipedia:Marvel Comics|Marvel Comics]] as prelude to [[Resident Evil (1996 game)|the original ''Resident Evil'']], centering on [[S.T.A.R.S. Bravo team]]'s ill-fated mission into the mountains.
   
 
==Story==
 
==Story==
 
The story starts with a frightened [[Richard Aiken (Marvel)|Richard Aiken]] struggling to make contact with [[Special Tactics and Rescue Squad (Marvel)|S.T.A.R.S.]] headquarters on his portable radio; it just doesn't seem to work. Running from the approaching [[zombies]], Richard continues to establish contact with Capt. [[Wesker (Marvel)|Wesker]], reporting [[Dewey (Marvel)|Dewey]]'s death and [[Becky (Marvel)|Becky]]'s disappearance. Suddenly, the phone cord to his radio inexplicably snaps from some unknown damage.
 
The story starts with a frightened [[Richard Aiken (Marvel)|Richard Aiken]] struggling to make contact with [[Special Tactics and Rescue Squad (Marvel)|S.T.A.R.S.]] headquarters on his portable radio; it just doesn't seem to work. Running from the approaching [[zombies]], Richard continues to establish contact with Capt. [[Wesker (Marvel)|Wesker]], reporting [[Dewey (Marvel)|Dewey]]'s death and [[Becky (Marvel)|Becky]]'s disappearance. Suddenly, the phone cord to his radio inexplicably snaps from some unknown damage.
   
Continuing to run from the zombies, Richard hides in one of the mansion's upper rooms - one with statues. Surprised by a zombie while repairing the radio, Richard inadvertently sets of a trap, leaking a lethal gas into the room. Richard manages to avoid the zombie and run into the attic, despite the poor visibility. Finally believing himself to have left the monsters for good, Richard lets his guard down, allowing the [[Yawn]] to approach him.
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Continuing to run from the zombies, Richard hides in one of the mansion's upper rooms - one with statues. Surprised by a zombie while repairing the radio, Richard inadvertently sets off a trap, leaking a lethal gas into the room. Richard manages to avoid the zombie and run into the attic, despite the poor visibility. Finally believing himself to have left the monsters for good, Richard lets his guard down, allowing the [[Yawn]] to approach him.
   
 
Over at the RPD, Wesker receives a phone call from an Umbrella operative, who is asking about the police decision to send in Bravo team. Wesker informs him that their problem has been taken care of in the form of a "small but extremely lethal transportation failure", suggesting that he had sabotaged the helicopter and expected the entire team to perish with it.
 
Over at the RPD, Wesker receives a phone call from an Umbrella operative, who is asking about the police decision to send in Bravo team. Wesker informs him that their problem has been taken care of in the form of a "small but extremely lethal transportation failure", suggesting that he had sabotaged the helicopter and expected the entire team to perish with it.
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*Edd Hendricks - "Lettering"
 
*Edd Hendricks - "Lettering"
 
*Moose Baumann - "Interior Color"
 
*Moose Baumann - "Interior Color"
*Bill Siekiewicz- "Cover Art"
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*Bill Sienkiewicz - "Cover Art"
 
*Mark Paniccia - "Editor"
 
*Mark Paniccia - "Editor"
   
 
==Further notes==
 
==Further notes==
The shots of the [[Raccoon City Police Department]] include a night-duty room. However, unlike ''[[Resident Evil 2]]''{{'}}s depiction, this room appears much smaller, simply containing bunk beds with no recreation area being visible.
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The shots of the [[Raccoon City Police Department]] include a night-duty room. However, unlike ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]''{{'}}s depiction, this room appears much smaller, simply containing bunk beds with no recreation area being visible.
   
 
==Sources==
 
==Sources==
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<references group="notes"/>
 
<references group="notes"/>
   
{{Comics}}
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{{Comics navigation}}
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{{Resident Evil promotions}}
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[[es:Resident Evil (Marvel Comics)]]
 
[[Category:Comics]]
 
[[Category:Comics]]
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[[Category:Marvel Comics continuity]]
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[[Category:Resident Evil Marvel issues]]
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[[Category:Resident Evil promotions]]

Revision as of 18:11, 20 June 2019

Marvel Comics
(Promotional comic)


Resident Evil was a single-issue comic released by Marvel Comics as prelude to the original Resident Evil, centering on S.T.A.R.S. Bravo team's ill-fated mission into the mountains.

Story

The story starts with a frightened Richard Aiken struggling to make contact with S.T.A.R.S. headquarters on his portable radio; it just doesn't seem to work. Running from the approaching zombies, Richard continues to establish contact with Capt. Wesker, reporting Dewey's death and Becky's disappearance. Suddenly, the phone cord to his radio inexplicably snaps from some unknown damage.

Continuing to run from the zombies, Richard hides in one of the mansion's upper rooms - one with statues. Surprised by a zombie while repairing the radio, Richard inadvertently sets off a trap, leaking a lethal gas into the room. Richard manages to avoid the zombie and run into the attic, despite the poor visibility. Finally believing himself to have left the monsters for good, Richard lets his guard down, allowing the Yawn to approach him.

Over at the RPD, Wesker receives a phone call from an Umbrella operative, who is asking about the police decision to send in Bravo team. Wesker informs him that their problem has been taken care of in the form of a "small but extremely lethal transportation failure", suggesting that he had sabotaged the helicopter and expected the entire team to perish with it.

After the call ends, Barry Burton enters the S.T.A.R.S. office and asks Wesker how "the kids" are doing. Wesker informs him that communication was lost some 20 minutes earlier. Hiding his knowledge of what actually happened, Wesker suggests that Bravo team lost communication due to inexperience, but that the Alpha team should be deployed, anyway. Wesker refuses to answer any further questions from Barry after stating that the team felt themselves ready for the mission despite his own misgivings. He then awakens S.T.A.R.S. Alpha team, who have been sleeping in the Night Duty room. Wesker briefs the team before they get into the helicopter, bringing in their special weapons just in case the situation turns bad; Jill Valentine is offended by this decision, believing Wesker to not have any faith in the team's effectiveness.

On the helicopter, Jill talks to Barry; she feels that Wesker isn't telling them the whole truth about their mission. If Bravo team suffered a malfunction, why send in Alpha team? Why bring special weapons? The helicopter hovers over the ground and the team jumps out; however, they are being watched.

Characters

Crew

  • Desmond Church - "Plot"
  • Chris Kramer - "Plot"; "Script"
  • Dan Shaheen - "Script"
  • Simone Seydoux - "Script"
  • Dave Johnson - "Art & Color Design"
  • Edd Hendricks - "Lettering"
  • Moose Baumann - "Interior Color"
  • Bill Sienkiewicz - "Cover Art"
  • Mark Paniccia - "Editor"

Further notes

The shots of the Raccoon City Police Department include a night-duty room. However, unlike Resident Evil 2's depiction, this room appears much smaller, simply containing bunk beds with no recreation area being visible.

Sources

References


Notes