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Summary
Plot
Gameplay
Development
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Reception
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Further notes
BIOHAZARD RE2 development team

The Resident Evil 2 development team.[1]

The game's development team consisted of over 800 people.[2] Capcom also sees the game as a new entry in the series rather than a simple remake.[3]

Development of the remake began in 2015 and "soft announced" in the same year.[4] When it came to the gameplay style, the team had to decide between the first person view utilized in Resident Evil 7, or the over-the-shoulder view first used in Resident Evil 4. The fixed camera angle approach of earlier games was not chosen as the developers wanted to be able to see the zombies in greater detail than fixed camera angles would allow.

Ultimately, the over-the-shoulder camera was chosen, with the intent of conveying a sense of claustrophobia, and not turning the game into a shooter - "It's about having this tiny frame, about the claustrophobia.", said Tsuyoshi Kanda.[5] Furthermore, the over the shoulder angle could allow the implementation of puzzles that wouldn't be possible with fixed camera angles.[4]

Another point of discussion was how much of the remake should be known, and how much of it should be recreated based on the original. The decision was to keep the "key beats" of the original, but fill the space in-between them with new materials.[4]

In July 5, 2018, Famitsu released a magazine that covered the development of Resident Evil 2, it was stated in it that the game was 80% completed.[6]

The game has more replayability than Resident Evil 7 and less randomized mechanics to help speed-running, additionally, it's intentionally less realistic than RE7, the developers re-did the graphics until they could achieve a Hollywood look; a "stylized reality".[7]

Dynamic Mixing Stage

The Dynamic Mixing Stage studio used to develop the sound in the game, it primarily supports a 7.1.4 set-up.

A few story elements were changed in order to have better pacing or make it feel more dramatic, one example of this is Brian Irons arriving after Claire battles William Birkin for the first time. This same battle with William in the demo was also built with the short play time in mind, it was stated that the player woulnd't have as many resources when reaching that point of the game.[8] As a whole, the story is designed to be more grounded and believable, feeling less like a B-movie. However, some easter eggs are present to reference the tone of the original game.[9]

The game uses the same dynamic mixing stage developed and used for Resident Evil 7: Biohazard. Sound effects can be heard clearly and precisely in 360 degrees.[10][11]

Redesigning the characters was a difficult task, in a VG24/7 interview, Tsuyoshi Kanda stated that the development team are all fans of the series, and when it came to discussing any change to the character design, it was if they had "a hundred different Resident Evil fans all saying ‘I think this is the right way, and this looks best, and this is the most important thing to focus on’".

Adaconcept

Various drafts for Ada Wong seen in the game's concept art menu.

Claire's design was modernized while keeping the original idea that she is a biker and student. Ada however took a long time to get right for the team. Kanda-san playfully joked at her design in Resident Evil 4 stating that she appears in a "red Chinese dress, being like ‘I’m a spy, by the way…’ You’re going to stand out in Spain wearing that!". In the end they decided to make her look like a more classic spy - someone who is trying to blend in. However, Kanda stated that the "ultimate goal isn’t realism at all costs".[12]

In the same interview, Kanda-san also stated that the Plant 43 enemies were almost "skipped" because the team told him that "it’s really hard to make a plant monster in a more realistic atmosphere". Him and the rest of the team kept discussing about Plant 43 for about a year - "them saying it couldn’t be done and me as producer saying I wanted it in there."[12] Ultimately, a few enemies are not present in the remake, these include the Giant Moth (and Baby Moths), Evolved Lickers, Giant Spiders, and Crows.

The Lickers in the game are able to get back to walls and ceilings,[13] in an EDGE interview, director Kazunori Kadoi comments on how a junior programmer made that possible, commenting on how a veteran worker would have thought that the Licker is what it was in the original game. He also mentioned that the "not knowing what you can't do" approach of younger developers fit this situation perfectly.[14]

EditionsEdit

Shortly after E3 2018, both the vanilla version and the Deluxe Edition were made available on the PlayStation Store. On June 22, both editions were added to the Steam store and on July 5, they were made available on the Xbox marketplace.

In San Diego's Comic Con, a RE2 panel was held in July 20, 2018, a Collector's Edition of the game was announced there, with it comes a 12-inch figure of Leon and many other bonuses.[15] The European version of the Collector's Edition was announced in August 16, 2018, which includes bonus items not available in the North American version.[16]

Biohazard RE-2 censoring

An example of the CERO D censoring in Japan.

On August 7, 2018, the official Japanese site of the game was updated with a new "Biohazard RE: 2 Z Version", meant to be an 18+ edition. The name is a reference to its CERO rating, with the Z Version having a CERO Z rating and the plain, Biohazard RE: 2 edition having a CERO D rating, which is suitable for seventeen years olds.

On August 9, 2018, Capcom announced a Premium Edition of the game exclusive to Japan, this edition includes the Collector's Edition plus the Samurai Edge - Jill Model and Chris Model, a DLC code and an exclusive Qwerkywriter S LEXINGTON Bluetooth keyboard.[17] There are two versions of this edition, one for the CERO D rating version of the game and another for the Z Version (18+).

On October 24, 2018, the official Resident Evil Twitter revealed the Resident Evil 2 Steelbook Edition, exclusive to Europe. This edition comes with a DLC code for Claire's Elza Walker costume and a steelbook case.[18]

On January 7, 2019, Pix'n Love revealed its Limited Edition, this version comes with a hardcover book (The History of Resident Evil 2), a numbered lab card key, four lithographs and the game on a cardboard box with metallic effect.[19]

SourcesEdit

  1. Capcom Dev 1 on Twitter: "Happy launch day! Thanks to everyone for all your patience, we hope you enjoy RE2 - we've put a lot of love into it. - ALL CAPCOM STAFF #RE2… https://t.co/gIY30kgynj"
  2. It Takes Lots Of People To Remake Resident Evil 2 - Kotaku
  3. CAPCOM: RESIDENT EVIL 2 IS NOT JUST A REMAKE, IT'S A BRAND NEW ENTRY IN THE SERIES - TGS 2018
  4. 4.0 4.1 4.2 The Challenges Of Remaking A Classic Like Resident Evil 2
  5. E3 2018: RESIDENT EVIL 2 PRODUCERS ON THE CLASSIC SCENES YOU'LL SEE IN THE REMAKE
  6. Weekly Famitsu July 5, 2018 (1542)
  7. 『バイオハザード RE:2』開発陣インタビュー! “ナイフクリアー”は本作でも可能?【先出し週刊ファミ通】
  8. 『バイオハザード RE:2』シェリーのデザインやシナリオのアレンジを質問。ブルーハーブに新要素が追加!? | DengekiOnline
  9. Game Informer #108
  10. Capcom 2018 Annual Report - "The Heart of Value Creation"
  11. Japan’s Capcom chooses The Ones - Genelc.com
  12. 12.0 12.1 VG24/7 interview with Tsuyoshi Kanda (October 2018)
  13. TUDO SOBRE RESIDENT EVIL 2 REMAKE (PS4, XBOX ONE, PC) | IGN na BGS 2018
  14. EDGE magazine, December 2018, page 36
  15. Resident Evil 2 Collector’s Edition Unveiled - Capcom Unity
  16. RESIDENT EVIL 2: COLLECTOR'S EDITION - ONLY AT GAME
  17. BIOHAZARD RE:2 PREMIUM EDITION(PS4)
  18. RE_Games on Twitter: "Europe is getting a Steelbook Edition for Resident Evil 2. This version of the game will come bundled with Claire’s Elza DLC outfit!
  19. @Pixnlove on Twitter
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