'''Resident Evil 2''', known as {{nihongo|''Biohazard 2''|バイオハザード2|Baiohazādo Tsū}} in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by [[Capcom]] as the second installment in the [[Resident Evil series|''Resident Evil'' series]], its story takes place two months after the events of the first game, ''Resident Evil''. It is set in [[Raccoon City]], a Midwestern American mountain community whose residents have been transformed into zombies by the [[t-Virus]], a biological weapon developed by the pharmaceutical company [[Umbrella Corporation|Umbrella]]. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the t-Virus.
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'''Resident Evil 2''', known as {{nihongo|''Biohazard 2''|バイオハザード2|Baiohazādo Tsū}} in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by [[Capcom]] as the second installment in the [[Resident Evil series|''Resident Evil'' series]], its story takes place two months after the events of the first game, ''Resident Evil''. It is set in [[Raccoon City]], a Midwestern American mountain community whose residents have been transformed into zombies by the [[T-Virus]], a biological weapon developed by the pharmaceutical company [[Umbrella Corporation|Umbrella]]. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the T-Virus.
The gameplay of ''Resident Evil 2'' focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, ''Resident Evil 2'' was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as ''BIOHAZARD 1.5'', differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
The gameplay of ''Resident Evil 2'' focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, ''Resident Evil 2'' was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as ''BIOHAZARD 1.5'', differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
Resident Evil 2, known as Biohazard 2 (バイオハザード2,Baiohazādo Tsū?) in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, a Midwestern American mountain community whose residents have been transformed into zombies by the T-Virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the T-Virus.
The gameplay of Resident Evil 2 focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as BIOHAZARD 1.5, differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
Resident Evil 2 was well received by critics, who praised its atmosphere, setting, graphics and audio. Its controls, voice acting and inventory system were criticized, however, and certain reviewers disliked its puzzles. The game has become a million-seller, and is the franchise's most successful title on a single platform. Years after its first release, Resident Evil 2 was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works. A remake of the game was released on 25 January 2019.
Default DualShock / PC Features with uncompressed FMVs
02007-12-26December 26, 2007
Biohazard 2
PlayStation Network
Capcom Co., Ltd.
Japan
02009-11-19November 19, 2009
Resident Evil 2
PlayStation Network
Capcom Co., Ltd.
North America
02012-02-29February 29, 2012
Resident Evil 2
PlayStation Network
Capcom Co., Ltd.
Europe
Demo
Due to the late arrival of Resident Evil 2 after completely scrapping BIOHAZARD 1.5, a Demo disc was included with the copy of Resident Evil: Director's Cut for the PlayStation 1. The only options on the menu are: New Game and Sound. The Demo remains somewhat similar to the final game with its level design. Minor editions were made since the Demo:
Two pages of text (the intro and the outro) introduce the player into the game versus the final game's cutscenes
Leon Kennedy's VP70 handgun having only 15 rounds per magazine versus the final game's 18 per magazine
Robert Kendo's shotgun having an increased 7 rounds per mag versus the final game's 5 per mag.
The Basketball Court was inaccessible, as the player had to continue down the alley to almost immediately arrive at the Police Station
The Typewriter was inaccessible and could not be used by the player, and replaced various locations, like one of the handgun bullet spots in Robert Kendo's Gun Shop
The S.T.A.R.S. Card was replaced with two Precinct Keys, the first one to access the bottom left door (looking from the entrance way of the Police Station), and another to trigger the ending cut scene of the Demo showing Ada missing Leon Kennedy with a handgun bullet
Herbs were replaced with four (4) First Aid Sprays that could be found in various spots throughout the Demo