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{{Game tab|summary}} |
{{Game tab|summary}} |
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{{Infobox video game |
{{Infobox video game |
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− | |title=Resident Evil 2 |
+ | |title = Resident Evil 2 |
− | |image=<gallery> |
+ | |image = <gallery> |
RE2 GCN NTSC.jpg|Cover |
RE2 GCN NTSC.jpg|Cover |
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Resident Evil 2 logo.png|NA |
Resident Evil 2 logo.png|NA |
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Biohazard_2_Logo_1_a.png|JP |
Biohazard_2_Logo_1_a.png|JP |
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</gallery> |
</gallery> |
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− | |caption= |
+ | |caption = |
− | |developer={{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS / Win9x / DC / GCN'''<br>Capcom<br>'''Game.com'''<br>Tiger Electronics<br>'''Nintendo 64'''<br>{{nowrap|Capcom Production Studio 3<ref name="productionstudio3">{{cite journal |journal=Dorimaga |title=三並達也インタビュー |language=Japanese |date=April 2002 |issue=5 |volume=10 |publisher=SoftBank Creative Corp}}</ref> |
+ | |developer = {{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS / Win9x / DC / GCN'''<br/>Capcom<br/>'''Game.com'''<br/>Tiger Electronics<br/>'''Nintendo 64'''<br/>{{nowrap|Capcom Production Studio 3<ref name="productionstudio3">{{cite journal |journal=Dorimaga |title=三並達也インタビュー |language=Japanese |date=April 2002 |issue=5 |volume=10 |publisher=SoftBank Creative Corp}}</ref> |
− | }}<br>Angel Studios<br>Factor 5<br>'''Windows XP'''<br>[[SOURCENEXT]]}} |
+ | }}<br>Angel Studios<br/>Factor 5<br/>'''Windows XP'''<br/>[[SOURCENEXT]]}} |
− | |publisher={{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS / Win9x / DC'''<br>{{vgrelease|JP/ NA|Capcom |
+ | |publisher = {{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS / Win9x / DC'''<br/>{{vgrelease|JP/ NA|Capcom|PAL=Virgin Interactive}} |
− | '''Game.com'''<br>{{vgrelease|NA=Tiger Electronics}} |
+ | '''Game.com'''<br/>{{vgrelease|NA=Tiger Electronics}} |
− | '''Nintendo 64'''<br>{{vgrelease|JP / NA|Capcom |
+ | '''Nintendo 64'''<br/>{{vgrelease|JP / NA|Capcom|EU=Virgin Interactive|AUS=Nintendo Australia}} |
− | '''Nintendo GameCube'''<br>{{vgrelease|JP / NA / EU|Capcom |
+ | '''Nintendo GameCube'''<br/>{{vgrelease|JP / NA / EU|Capcom|AUS=Nintendo Australia}} |
− | '''Windows XP'''<br>{{vgrelease|JP=Capcom}}}} |
+ | '''Windows XP'''<br/>{{vgrelease|JP=Capcom}}}} |
− | |director=[[Hideki Kamiya]] |
+ | |director = [[Hideki Kamiya]] |
− | |producer=[[Shinji Mikami]]<br/>[[Masayuki Akahori]] |
+ | |producer = [[Shinji Mikami]]<br/>[[Masayuki Akahori]] |
− | |artist=[[Isao Ohishi]]<br>[[Ryoji Shimogama]] |
+ | |artist = [[Isao Ohishi]]<br/>[[Ryoji Shimogama]] |
− | |writer=[[Noboru Sugimura]] |
+ | |writer = [[Noboru Sugimura]] |
− | |composer=[[Masami Ueda]]<br>Shusaku Uchiyama<br>Shun Nishigaki |
+ | |composer = [[Masami Ueda]]<br/>Shusaku Uchiyama<br/>Shun Nishigaki |
− | |platforms=PlayStation<br/> |
+ | |platforms = PlayStation<br/> |
Windows 9x<br/> |
Windows 9x<br/> |
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Nintendo 64<br/> |
Nintendo 64<br/> |
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Windows XP<br/> |
Windows XP<br/> |
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PlayStation Network |
PlayStation Network |
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− | |released={{collapsible list|title= |
+ | |released = {{collapsible list|title=21 January 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br/>{{vgrelease|NA=21 January 1998|JP=29 January 1998|PAL=8 May 1998}}''Dual Shock Ver.''<br/>{{vgrelease|JP=6 August 1998|NA=11 November 1998}} |
− | '''Game.com'''<br>{{vgrelease|NA= |
+ | '''Game.com'''<br/>{{vgrelease|NA=11 November 1998}} |
− | '''Windows 9x'''<br>{{vgrelease|JP= |
+ | '''Windows 9x'''<br/>{{vgrelease|JP=19 February 1999|NA=28 February 1999|PAL=April 1999}} |
− | '''Nintendo 64'''<br>{{vgrelease|NA=October |
+ | '''Nintendo 64'''<br/>{{vgrelease|NA=31 October 1999|JP=29 January 2000|PAL=9 February 2000}} |
− | '''Dreamcast'''<br>{{vgrelease|JP=December |
+ | '''Dreamcast'''<br/>{{vgrelease|JP=22 December 1999|PAL=28 April 2000|NA=6 December 2000}} |
− | '''Nintendo GameCube'''<br>{{vgrelease|NA=January |
+ | '''Nintendo GameCube'''<br/>{{vgrelease|NA=14 January 2003|JP=23 January 2003|PAL=30 May 2003}} |
− | '''Windows XP'''<br>{{vgrelease|JP= |
+ | '''Windows XP'''<br/>{{vgrelease|JP=17 February 2006}} |
− | '''PlayStation Network'''<br>{{vgrelease|JP= |
+ | '''PlayStation Network'''<br/>{{vgrelease|JP=26 December 2007|NA=19 November 2009}}}} |
− | |modes=Single-player |
+ | |modes = Single-player |
+ | |ESRB = {{ESRB|M}} |
||
− | |ratings={{vgratings|ACB=MA15+|BBFC=15|CERO=C|ELSPA=15+ |
+ | |ratings = {{vgratings|ACB=MA15+|BBFC=15|CERO=C|ELSPA=15+}} |
− | |media=Optical disc<br/> |
+ | |media = Optical disc<br/> |
cartridge<br/> |
cartridge<br/> |
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download |
download |
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− | |translator |
+ | |translator = Katy Bridges<ref>{{Cite web|url=http://www.mobygames.com/game/windows/resident-evil-2/credits |title=Resident Evil 2 (1998) PlayStation credits |publisher=MobyGames|accessdate=2015-03-12}}</ref> |
+ | }} |
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{{seealso|Resident Evil 2 (2019 game)}} |
{{seealso|Resident Evil 2 (2019 game)}} |
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Revision as of 17:55, 22 May 2019
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- See also: Resident Evil 2 (2019 game)
Resident Evil 2, known as Biohazard 2 (バイオハザード2 Baiohazādo Tsū ) in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, a Midwestern American mountain community whose residents have been transformed into zombies by the t-Virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy, and Claire Redfield encounter other survivors and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the t-Virus.
The gameplay of Resident Evil 2 focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as BIOHAZARD 1.5, differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
Resident Evil 2 was well received by critics, who praised its atmosphere, setting, graphics, and audio. Its controls, voice acting, and inventory system were criticized, however, and certain reviewers disliked its puzzles. The game has become a million-seller and is the franchise's most successful title on a single platform. Years after its first release, Resident Evil 2 was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of Resident Evil 2 was retold and built upon in several later games and has been adapted into a variety of licensed works. A remake of the game was released on 25 January 2019.
Cast
Character | Voice actor |
---|---|
Leon Scott Kennedy | Paul Haddad |
Claire Redfield | Alyson Court |
Ada Wong | Sally Cahill |
Sherry Birkin | Lisa Yamanaka |
William Birkin | Diego Matamoros |
Annette Birkin | Jennifer Dale |
Brian Irons | Gary Krawford |
Marvin Branagh | Rod Wilson |
HUNK | Katsutoshi Karatsuma |
Ben Bertolucci | Rod Wilson |
Robert Kendo | Gary Krawford |
Version history
The release-history log includes all releases relating to Resident Evil 2, including various version releases; guide books and albums.
Release date | Image | Title | Console | Publisher | Release location | Features |
---|---|---|---|---|---|---|
January 29, 1998 | Biohazard 2 | PlayStation | Capcom Co., Ltd. | Japan | ||
August 6, 1998 | Biohazard 2 Dual Shock Ver. | PlayStation | Capcom Co., Ltd. | Japan | DualShock-enabled, Extreme Battle, Ranking system for Minigames, Easy Mode | |
November 11, 1998 | Resident Evil 2 | Game.Com | Capcom Co., Ltd. | North America | Limited Graphics, Gameplay, and Scenario | |
February 1999 | Resident Evil 2: Platinum | Windows 98 | Capcom Co., Ltd. | DualShock additions, Gallery Mode, Hard mode | ||
December 22, 1999 | Biohazard 2 Value Plus | Dreamcast | Capcom Co., Ltd. | Japan | Windows additions, "VMU" monitor, Demo of Code: Veronica | |
January 28, 2000 | Biohazard 2 | Nintendo 64 | Capcom Co., Ltd. | Japan | "EX-files", Item randomiser, violence controller, FP controls, Different costume, no Extreme Battle mode, Hunter cameo, surround sound | |
January 23, 2003 | Biohazard 2 | GameCube | Capcom Co., Ltd. | Japan | DualShock features, skippable cutscenes, higher quality scenes | |
2006 | Biohazard 2 SOURCENEXT | Windows XP | Capcom Co., Ltd. | Default DualShock / PC Features with uncompressed FMVs | ||
December 26, 2007 | Biohazard 2 | PlayStation Network | Capcom Co., Ltd. | Japan | ||
November 19, 2009 | Resident Evil 2 | PlayStation Network | Capcom Co., Ltd. | North America | ||
February 29, 2012 | Resident Evil 2 | PlayStation Network | Capcom Co., Ltd. | Europe |
Demo
Due to the late arrival of Resident Evil 2 after completely scrapping BIOHAZARD 1.5, a Demo disc was included with the copy of Resident Evil: Director's Cut for the PlayStation 1. The only options on the menu are New Game and Sound. The Demo remains somewhat similar to the final game with its level design. Minor editions were made since the Demo:
- Two pages of text (the intro and the outro) introduce the player into the game versus the final game's cutscenes
- Leon Kennedy's face in the Equip screen
- Leon Kennedy's VP70 handgun having only 15 rounds per magazine versus the final game's 18 per magazine
- Robert Kendo's shotgun having an increased 7 rounds per mag versus the final game's 5 per mag.
- The Basketball Court was inaccessible, as the player had to continue down the alley to almost immediately arrive at the Police Station
- The Typewriter was inaccessible and could not be used by the player, and replaced various locations, like one of the handgun bullet spots in Robert Kendo's Gun Shop
- The S.T.A.R.S. Card was replaced with two Precinct Keys, the first one to access the bottom left door (looking from the entrance way of the Police Station), and another to trigger the ending cut scene of the Demo showing Ada missing Leon Kennedy with a handgun bullet
- Herbs were replaced with four (4) First Aid Sprays that could be found in various spots throughout the Demo
- Extra Shotgun Shells were not available during the Demo
- Doors that required keys would say the door had an "L" on it
Sources
- ↑ "三並達也インタビュー" (in Japanese). Dorimaga (SoftBank Creative Corp) 10 (5). April 2002.
- ↑ Resident Evil 2 (1998) PlayStation credits. MobyGames. Retrieved on 2015-03-12.
External links
- Official series overview entry (Japanese)
- Official PlayStation website (archived from here (Japanese)
- Official PC website (Japanese)
- Official N64 webs (Japanese)
- Official GameCube website (archived from here) (Japanese)
- Official Dreamcast website (archived from here) (Japanese)
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