Resident Evil Wiki
Resident Evil Wiki
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{{Game tab|summary}}
 
{{Game tab|summary}}
{{Infobox VG
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{{Infobox video game
|title=Resident Evil 2
+
|title = Resident Evil 2
|image=<gallery>
+
|image = <gallery>
RE2 GCN NTSC.jpg|Cover
+
RE2_PS_NTSC.jpg|EN Cover
  +
Bio2_PS.jpg|JP Cover
 
Resident Evil 2 logo.png|NA
 
Resident Evil 2 logo.png|NA
 
Resident_Evil_2_logo_eu.png|EU
 
Resident_Evil_2_logo_eu.png|EU
 
Biohazard_2_Logo_1_a.png|JP
 
Biohazard_2_Logo_1_a.png|JP
 
</gallery>
 
</gallery>
  +
|developer = Capcom Production Studio 4
|caption=
 
  +
|publisher = [[Capcom]]
|developer={{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS / Win9x / DC / GCN'''<br>Capcom<br>'''Game.com'''<br>Tiger Electronics<br>'''Nintendo 64'''<br>{{nowrap|Capcom Production Studio 3<ref name="productionstudio3">{{cite journal |journal=Dorimaga |title=三並達也インタビュー |language=Japanese |date=April 2002 |issue=5 |volume=10 |publisher=SoftBank Creative Corp}}</ref>
 
 
|director = [[Hideki Kamiya]]
}}<br>Angel Studios<br>Factor 5<br>'''Windows XP'''<br>[[SOURCENEXT]]}}
 
 
|writer = [[Noboru Sugimura]]
|publisher={{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS / Win9x / DC'''<br>{{vgrelease|JP/ NA|Capcom}}{{vgrelease|PAL=Virgin Interactive}}
 
 
|producer = [[Shinji Mikami]]
'''Game.com'''<br>{{vgrelease|NA=Tiger Electronics}}
 
  +
|programmer = [[Yasuhiro Anpo]]
'''Nintendo 64'''<br>{{vgrelease|JP / NA|Capcom}}{{vgrelease|EU=Virgin Interactive}}{{vgrelease|AUS=Nintendo Australia}}
 
 
|composer = [[Masami Ueda]]<br/>[[Shusaku Uchiyama]]<br/>[[Shun Nishigaki]]
'''Nintendo GameCube'''<br>{{vgrelease|JP / NA / EU|Capcom}}{{vgrelease|AUS=Nintendo Australia}}
 
 
|translator = Katy Bridges<ref>{{Cite web|url=http://www.mobygames.com/game/windows/resident-evil-2/credits |title=Resident Evil 2 (1998) PlayStation credits |publisher=MobyGames|accessdate=2015-03-12}}</ref>
'''Windows XP'''<br>{{vgrelease|JP=Capcom}}}}
 
 
|modes = Single-player
|director=[[Hideki Kamiya]]
 
 
|platforms = PlayStation<br/>
|producer=[[Shinji Mikami]]<br/>[[Masayuki Akahori]]
 
|artist=[[Isao Ohishi]]<br>[[Ryoji Shimogama]]
 
|writer=[[Noboru Sugimura]]
 
|composer=[[Masami Ueda]]<br>Shusaku Uchiyama<br>Shun Nishigaki
 
|platforms=PlayStation<br/>
 
 
Windows 9x<br/>
 
Windows 9x<br/>
 
Nintendo 64<br/>
 
Nintendo 64<br/>
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Windows XP<br/>
 
Windows XP<br/>
 
PlayStation Network
 
PlayStation Network
 
|media = Optical disc<br/>
|released={{collapsible list|title=January 21, 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br>{{vgrelease|NA=January 21, 1998}}{{vgrelease|JP=January 29, 1998|PAL=May 8, 1998}}''Dual Shock Ver.''<br>{{vgrelease|JP=August 6, 1998|NA=November 11, 1998}}
 
'''Game.com'''<br>{{vgrelease|NA=November 11, 1998}}
 
'''Windows 9x'''<br>{{vgrelease|JP=February 19, 1999|NA=February 28, 1999|PAL=April 1999}}
 
'''Nintendo 64'''<br>{{vgrelease|NA=October 31, 1999}}{{vgrelease|JP=January 29, 2000|PAL=February 9, 2000}}
 
'''Dreamcast'''<br>{{vgrelease|JP=December 22, 1999|PAL=April 28, 2000}}{{vgrelease|NA=December 6, 2000}}
 
'''Nintendo GameCube'''<br>{{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|PAL=May 30, 2003}}
 
'''Windows XP'''<br>{{vgrelease|JP=February 17, 2006}}
 
'''PlayStation Network'''<br>{{vgrelease|JP=December 26, 2007|NA=November 19, 2009}}}}
 
|modes=Single-player
 
|ratings={{vgratings|ACB=MA15+|BBFC=15|CERO=C|ELSPA=15+|ESRB=M}}
 
|media=Optical disc<br/>
 
 
cartridge<br/>
 
cartridge<br/>
 
download
 
download
 
|released = {{collapsible list|title=21 January 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br/>{{vgrelease|NA=21 January 1998|JP=29 January 1998|PAL=8 May 1998}}''Dual Shock Ver.''<br/>{{vgrelease|JP=6 August 1998|NA=11 November 1998}}
|translator = Katy Bridges<ref>{{Cite web|url=http://www.mobygames.com/game/windows/resident-evil-2/credits |title=Resident Evil 2 (1998) PlayStation credits |publisher=MobyGames|accessdate=2015-03-12}}</ref>}}
 
 
'''Game.com'''<br/>{{vgrelease|NA=11 November 1998}}
{{seealso|Resident Evil 2 (2019 game)}}
 
 
'''Windows 9x'''<br/>{{vgrelease|JP=19 February 1999|NA=28 February 1999|PAL=April 1999}}
 
'''Nintendo 64'''<br/>{{vgrelease|NA=31 October 1999|JP=29 January 2000|PAL=9 February 2000}}
 
'''Dreamcast'''<br/>{{vgrelease|JP=22 December 1999|PAL=28 April 2000|NA=6 December 2000}}
 
'''Nintendo GameCube'''<br/>{{vgrelease|NA=14 January 2003|JP=23 January 2003|PAL=30 May 2003}}
 
'''Windows XP'''<br/>{{vgrelease|JP=17 February 2006}}
 
'''PlayStation Network'''<br/>{{vgrelease|JP=26 December 2007|NA=19 November 2009}}}}
  +
|ESRB = {{ESRB|M}}
 
|ratings = {{vgratings|ACB=MA15+|BBFC=15|CERO=C|ELSPA=15+|USK=18|OFLCZ=R16}}
 
|artist = [[Isao Ohishi]]<br/>[[Ryoji Shimogama]]
  +
}}
  +
{{For|the 2019 remake|Resident Evil 2}}
 
'''''Resident Evil 2''''', known as {{nihongo|''Biohazard 2''|バイオハザード2|Baiohazādo Tsū}} in Japan, is a survival horror [[Resident Evil games|video game]] originally released for the PlayStation in 1998. Developed by [[Capcom]] as the second installment in the [[Resident Evil series|''Resident Evil'' series]], its story takes place two months after the events of the first game, ''[[Resident Evil (1996 game)|Resident Evil]]''. It is set in [[Raccoon City]], a Midwestern American mountain community whose residents have been transformed into zombies by the [[t-Virus]], a biological weapon developed by the pharmaceutical company [[Umbrella Corporation|Umbrella]]. In their escape from the city, the two protagonists, [[Leon Scott Kennedy|Leon S. Kennedy]], and [[Claire Redfield]] encounter other survivors and are confronted by [[William Birkin]], the mutated creator of the even more powerful [[G-virus]], a variation of the t-Virus.
   
 
The gameplay of ''Resident Evil 2'' focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, ''Resident Evil 2'' was directed by [[Hideki Kamiya]] and produced by [[Shinji Mikami]]. The initial version of the game, commonly referred to as ''[[BIOHAZARD 1.5]]'', differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
'''Resident Evil 2''', known as {{nihongo|''Biohazard 2''|バイオハザード2|Baiohazādo Tsū}} in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by [[Capcom]] as the second installment in the [[Resident Evil series|''Resident Evil'' series]], its story takes place two months after the events of the first game, ''Resident Evil''. It is set in [[Raccoon City]], a Midwestern American mountain community whose residents have been transformed into zombies by the [[t-Virus]], a biological weapon developed by the pharmaceutical company [[Umbrella Corporation|Umbrella]]. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the t-Virus.
 
   
 
''Resident Evil 2'' received critical acclaim, with praise for its atmosphere, setting, graphics, audio, scenarios, and overall gameplay, as well as its improvements over the original game, but with some criticism towards its controls, voice acting and certain gameplay elements. It has appeared on a number of lists of the best video games ever made. The game has become a million-seller and is the franchise's most successful title on a single platform. Years after its first release, ''Resident Evil 2'' was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of ''Resident Evil 2'' was retold and built upon in several later games and has been adapted into a variety of licensed works. [[Resident Evil 2|A remake of the game]] was released on 25 January 2019.
The gameplay of ''Resident Evil 2'' focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, ''Resident Evil 2'' was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as ''BIOHAZARD 1.5'', differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
 
 
''Resident Evil 2'' was well received by critics, who praised its atmosphere, setting, graphics and audio. Its controls, voice acting and inventory system were criticized, however, and certain reviewers disliked its puzzles. The game has become a million-seller, and is the franchise's most successful title on a single platform. Years after its first release, ''Resident Evil 2'' was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of ''Resident Evil 2'' was retold and built upon in several later games, and has been adapted into a variety of licensed works. A remake of the game was released on 25 January 2019.
 
   
 
==Cast==
 
==Cast==
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|[[Jennifer Dale]]
 
|[[Jennifer Dale]]
 
|-
 
|-
|[[Brian Irons]]
+
|[[Brian Irons]]/[[Robert Kendo]]
 
|[[Gary Krawford]]
 
|[[Gary Krawford]]
 
|-
 
|-
|[[Marvin Branagh]]
+
|[[Marvin Branagh]]/[[Ben Bertolucci]]
 
| Rod Wilson
 
| Rod Wilson
 
|-
 
|-
 
|[[HUNK]]
 
|[[HUNK]]
 
| Katsutoshi Karatsuma
 
| Katsutoshi Karatsuma
|-
 
|[[Ben Bertolucci]]
 
|[[Rod Wilson]]
 
|-
 
|[[Robert Kendo]]
 
|[[Gary Krawford]]
 
 
|}
 
|}
   
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|Capcom Co., Ltd.
 
|Capcom Co., Ltd.
 
|North America
 
|North America
|Limited Graphics, Gameplay and Scenario
+
|Limited Graphics, Gameplay, and Scenario
 
|-
 
|-
 
|February 1999
 
|February 1999
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|Capcom Co., Ltd.
 
|Capcom Co., Ltd.
 
|Japan
 
|Japan
|DualShock features, skipable cutscenes, higher quality scenes
+
|DualShock features, skippable cutscenes, higher quality scenes
 
|-
 
|-
 
|2006
 
|2006
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|
 
|
 
|}
 
|}
 
== Demo ==
 
Due to the late arrival of Resident Evil 2 after completely scrapping [[BIOHAZARD 1.5]], a Demo disc was included with the copy of [[Resident Evil: Director's Cut]] for the PlayStation 1. The only options on the menu are: New Game and Sound. The Demo remains somewhat similar to the final game with its level design. Minor editions were made since the Demo:
 
* Two pages of text (the intro and the outro) introduce the player into the game versus the final game's cutscenes
 
 
* [[Leon Kennedy]]'s face in the Equip screen
 
* [[Leon Kennedy]]'s VP70 [[handgun]] having only 15 rounds per magazine versus the final game's 18 per magazine
 
* [[Robert Kendo]]'s [[shotgun]] having an increased 7 rounds per mag versus the final game's 5 per mag.
 
* The Basketball Court was inaccessible, as the player had to continue down the alley to almost immediately arrive at the Police Station
 
* The [[Typewriter]] was inaccessible and could not be used by the player, and replaced various locations, like one of the handgun bullet spots in [[Robert Kendo]]'s [[Gun Shop]]
 
* The [[S.T.A.R.S. Card]] was replaced with two [[Precinct Key]]s, the first one to access the bottom left door (looking from the entrance way of the Police Station), and another to trigger the ending cut scene of the Demo showing [[Ada Wong|Ada]] missing [[Leon Kennedy]] with a handgun bullet
 
 
* Herbs were replaced with four (4) [[First Aid Spray]]s that could be found in various spots throughout the Demo
 
* Extra [[Shotgun Shells]] were not available during the Demo
 
* Doors that required keys would say the door had a "L" on it
 
   
 
==Sources==
 
==Sources==

Revision as of 15:14, 25 June 2020


Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes

For the 2019 remake, see Resident Evil 2.

Resident Evil 2, known as Biohazard 2 (バイオハザード2 Baiohazādo Tsū?) in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, a Midwestern American mountain community whose residents have been transformed into zombies by the t-Virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy, and Claire Redfield encounter other survivors and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the t-Virus.

The gameplay of Resident Evil 2 focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as BIOHAZARD 1.5, differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.

Resident Evil 2 received critical acclaim, with praise for its atmosphere, setting, graphics, audio, scenarios, and overall gameplay, as well as its improvements over the original game, but with some criticism towards its controls, voice acting and certain gameplay elements. It has appeared on a number of lists of the best video games ever made. The game has become a million-seller and is the franchise's most successful title on a single platform. Years after its first release, Resident Evil 2 was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of Resident Evil 2 was retold and built upon in several later games and has been adapted into a variety of licensed works. A remake of the game was released on 25 January 2019.

Cast

Character Voice actor
Leon Scott Kennedy Paul Haddad
Claire Redfield Alyson Court
Ada Wong Sally Cahill
Sherry Birkin Lisa Yamanaka
William Birkin Diego Matamoros
Annette Birkin Jennifer Dale
Brian Irons/Robert Kendo Gary Krawford
Marvin Branagh/Ben Bertolucci Rod Wilson
HUNK Katsutoshi Karatsuma

Version history

The release-history log includes all releases relating to Resident Evil 2, including various version releases; guide books and albums.

Release date Image Title Console Publisher Release location Features
01998-01-29January 29, 1998 Biohazard 2 PlayStation Capcom Co., Ltd. Japan
01998-08-06August 6, 1998 Biohazard 2 DualShock Ver Biohazard 2 Dual Shock Ver. PlayStation Capcom Co., Ltd. Japan DualShock-enabled, Extreme Battle, Ranking system for Minigames, Easy Mode
01998-11-11November 11, 1998 Resident Evil 2 - Game.com front cover Resident Evil 2 Game.Com Capcom Co., Ltd. North America Limited Graphics, Gameplay, and Scenario
February 1999 Resident Evil 2: Platinum Windows 98 Capcom Co., Ltd. DualShock additions, Gallery Mode, Hard mode
01999-12-22December 22, 1999 Bio2 DC Biohazard 2 Value Plus Dreamcast Capcom Co., Ltd. Japan Windows additions, "VMU" monitor, Demo of Code: Veronica
02000-01-28January 28, 2000 Bio2 N64 Biohazard 2 Nintendo 64 Capcom Co., Ltd. Japan "EX-files", Item randomiser, violence controller, FP controls, Different costume, no Extreme Battle mode, Hunter cameo, surround sound
02003-01-23January 23, 2003 Bio2 GCN Biohazard 2 GameCube Capcom Co., Ltd. Japan DualShock features, skippable cutscenes, higher quality scenes
2006 Biohazard 2 SOURCENEXT Windows XP Capcom Co., Ltd. Default DualShock / PC Features with uncompressed FMVs
02007-12-26December 26, 2007 Biohazard 2 PlayStation Network Capcom Co., Ltd. Japan
02009-11-19November 19, 2009 Resident Evil 2 PlayStation Network Capcom Co., Ltd. North America
02012-02-29February 29, 2012 Resident Evil 2 PlayStation Network Capcom Co., Ltd. Europe

Sources

  1. Resident Evil 2 (1998) PlayStation credits. MobyGames. Retrieved on 2015-03-12.

External links