Resident Evil Wiki
Resident Evil Wiki
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{{Underlinked|date=May 2019}}{{DISPLAYTITLE:''Resident Evil 2''}}
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{{DISPLAYTITLE:''Resident Evil 2''}}
 
 
{{Game tab|gameplay}}
 
{{Game tab|gameplay}}
[[File:Resident Evil 2 Gamecom 1 4 Gameplay|thumb|right|400px|Part one of a complete playthrough of the game.]]
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[[File:Resident Evil 2 Gamecom 1 4 Gameplay|thumb|right|400px|Part one of a complete playthrough of the game.]] Despite the severe technical limitations of the system / having had to have been built from the ground up, the game does manage to retain many of the original screens and puzzles from the game (albeit in a completely re-drawn, monochrome color form).
Despite the severe technical limitations of the system / having had to have been built from the ground up, the game does manage to retain many of the original screens and puzzles from the game (albeit in a completely re-drawn, monochrome color form).
 
   
Perhaps the most noticeable feature missing from the game is any semblance of a story past the intro slideshow (which recounts the events of the original ''[[Resident Evil (1996 game)|Resident Evil]]''). No attempt is made to recreate any of the cutscenes in the game, either the FMVs or the conversations between characters. Without a previous knowledge of the events of the full game, players are left with little context for their actions or a sense of what location they are in.
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Perhaps the most noticeable feature missing from the game is any semblance of a story past the intro slideshow (which recounts the events of the original ''[[Resident Evil (1996 game)|Resident Evil]]''). No attempt is made to recreate any of the cutscenes in the game, either the FMVs or the conversations between characters. Without previous knowledge of the events of the full game, players are left with little context for their actions or a sense of what location they are in.
   
The native resolution of the Game.com is 200x160 pixels, and features a 4-color greyscale color palette.
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The native resolution of the Game.com is 200x160 pixels and features a 4-color greyscale color palette.
   
 
==Sources==
 
==Sources==
 
<references/>
 
<references/>
 
 
[[Category:Gameplay subpages]]
 
[[Category:Gameplay subpages]]

Revision as of 20:18, 20 May 2019

Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes
File:Resident Evil 2 Gamecom 1 4 Gameplay

Part one of a complete playthrough of the game.

Despite the severe technical limitations of the system / having had to have been built from the ground up, the game does manage to retain many of the original screens and puzzles from the game (albeit in a completely re-drawn, monochrome color form).

Perhaps the most noticeable feature missing from the game is any semblance of a story past the intro slideshow (which recounts the events of the original Resident Evil). No attempt is made to recreate any of the cutscenes in the game, either the FMVs or the conversations between characters. Without previous knowledge of the events of the full game, players are left with little context for their actions or a sense of what location they are in.

The native resolution of the Game.com is 200x160 pixels and features a 4-color greyscale color palette.

Sources