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Resident Evil 2 was developed by Capcom for the PlayStation, with third-parties tasked with developing ports. Though the game was talked about repeatedly in the Official Sega Saturn Magazine, it ultimately failed to materialise.

Development Edit

Development of the Saturn port began some time after the PlayStation release. Capcom began working with Nex Entertainment, a Sega subsidiary responsible for the Saturn port of Resident Evil. Capcom lost faith in the project early in production, finding the CPU to be slower than they liked and the GPU unable to handle the graphical calculations.[1] It was agreed with Nex that a Resident Evil 2 port would be a noticeably inferior port of the PlayStation game, and production shifted towards developing an entirely new game that would work well in the upcoming Dreamcast console, ultimately becoming Resident Evil CODE:Veronica.[2]

SourcesEdit

  1. Official Sega Saturn Magazine Issue 36. Archive.org. Retrieved on 2019-07-21.
  2. Director's Hazard.
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