Resident Evil Wiki
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Resident Evil Wiki


Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes

This article contains information on new or unreleased content, and may not be complete, confirmed or correct. Please update it as soon as any relevant, up-to-date, and accurate material is available.


Resident Evil 3 is a 2020 survival horror game which is a remake of 1999's Resident Evil 3: Nemesis. As with 2019's Resident Evil 2, it updates the story and gameplay for a modern audience. The game entered production alongside Resident Evil 2,[1] after the completion of Resident Evil 7: Biohazard.[2] To keep the project secret it went by the codename "Escape".[3] Other than Division 1, development was also outsourced to Osaka's M-Two Inc., Capcom's subsidiary K2 Co., Ltd and China's NeoBards. During its announcement in December 2019, the game was 90% ready.[3]

Programming

Resident Evil 3 was programmed with the RE Engine, used by the previous two Resident Evil titles. As the game was being made alongside Resident Evil 2, they were receiving updates on the engine by Resident Evil 2's programmers, but overall this Engine was being forked to allow actions not considered for that game.[2]

In terms of fighting mechanics, the Knife can no longer be used as a defensive melee weapon like in Resident Evil 2, and must instead be equipped to use as a normal weapon. If under attack, the player must use a button or button combination to struggle out of an enemy's grab. This mechanic was inspired by the original game, and can be used to evade large groups of Zombies rather than being quickly mobbed.[2]

Design

Characters

As with other Resident Evil titles using RE Engine, Resident Evil 3 utilises photogrammetry for assets and human-based characters and enemies. Models cast in roles like Jill Valentine were dressed in the character costumes and photographed in a special studio, with digital images quickly turned into 3D models. The Jill Valentine costume was changed significantly due to a dislike of the 1999 game's default, which appeared impractical and uncomfortable.[3]

Enemies

To expand on Resident Evil 2, more models including Capcom developers were hired to play Zombies for this game, expanding the variety of the enemy.[2][3]

The Nemesis-T Type was redesigned to be more "ferocious" in both appearance and action, due to director Sakata's wanting to out-do the T-00 of the Resident Evil 2 remake. Like that game, however, Nemesis-T will avoid certain rooms to give the player freedom to solve puzzles, and will confront the player in at least one save room.[2]

Like the original game, non-Zombie enemies are limited to certain parts. The Hunter βs will be encountered in the Raccoon General Hospital, and the Hunter Gammas will be encountered in the sewers, where they will burst out of pipes like the G-Adults did in Resident Evil 2.[2] A number of enemies featured in the original game are not featured in the remake however, such as the Sliding Worms, Brain Suckers, Giant Spiders, and most noticeably the Grave Digger boss fight.

Environments

Resident Evil 3 remake official screenshot 10

The streets of Raccoon City were considerably smaller and curved in 1999.

The layout of the city was changed significantly from how it appeared in Resident Evil 3: Nemesis, making it more comparable to how it is in 2019's Resident Evil 2. To satisfy fans of the original, the developers made sure to find a place for the more popular aspects of the game.[3] Like the original version, the remake will allow Jill to use the environments against enemies, such as shooting generators to stun/kill enemies.[2] While the map itself is very large, it is not an Open World game, and the player will frequently encounter crashed cars or road-blocks, forcing them to unlock shops or apartments to get to the road on the other side.[2] Backtracking was carefully planned by the developers, with the player finding keys or electrical appliances for unlocking weapons lockers or doors they could not explore at the start of the game.[2] A Fast Travel mechanic has also been added, allowing travel between areas of the city via the city's subway; this will not be unlocked until power is restored, and a correct code must be used to travel to each station.[2]

Story

Re3 re brad

While the story somewhat follows what was structured in Resident Evil 3: Nemesis, a number of changes have been planned. Director Sakata insisted on a much more linear story structure so they had more time to expand the story of the game, resulting in the loss of the Live Selection mechanic.[2] The opening sequence of Jill's escape from her apartment building was extended and made into multiple floors, rather than simply having the player go down an alleyway as in the original.

Sources

  1. CapcomTV interview, 18 December 2019.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 OXM April edition.
  3. 3.0 3.1 3.2 3.3 3.4 Weekly Famitsu. 2 January 2020.
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