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*Eagle's Pet Shop appears on the streets of Raccoon City. Eagle is a reference to the ''Street Fighter'' character. |
*Eagle's Pet Shop appears on the streets of Raccoon City. Eagle is a reference to the ''Street Fighter'' character. |
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*If one looks closely at the Exit button in the Epilogue, under it reads, very illegible, "I Love You, Shinji Mikami, Return to Menu!". |
*If one looks closely at the Exit button in the Epilogue, under it reads, very illegible, "I Love You, Shinji Mikami, Return to Menu!". |
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*In the place where you will get the fire hose, you can see the word CAPCOM above the door. |
*In the place where you will get the fire hose, you can see the word CAPCOM above the door. |
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+ | |||
*When getting the compass (near the restaurant), you can read in the plaques, the words "SNAILIVIC TSUM EVOMER GOD TNEMERCXE" (Downsided) or when read backwards, it says "CIVILIANS MUST REMOVE DOG EXCREMENT". Is believed than this maybe was a beta recycled sign or just a joke from the developers. You can also read the "full" version of that message after you've exited the warehouse(the place with sitting zombie). The message says that"DOGS, BE ON LEASH AND OWNERS MUST REMOVE DOG EXCREMENT." |
*When getting the compass (near the restaurant), you can read in the plaques, the words "SNAILIVIC TSUM EVOMER GOD TNEMERCXE" (Downsided) or when read backwards, it says "CIVILIANS MUST REMOVE DOG EXCREMENT". Is believed than this maybe was a beta recycled sign or just a joke from the developers. You can also read the "full" version of that message after you've exited the warehouse(the place with sitting zombie). The message says that"DOGS, BE ON LEASH AND OWNERS MUST REMOVE DOG EXCREMENT." |
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Revision as of 16:30, 10 April 2011
Resident Evil 3: Nemesis; known in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ Baiohazādo Surī Rasuto Esukēpu ), is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation, and was subsequently ported to the Dreamcast, Microsoft Windows and Nintendo GameCube. The game is also available for download on the PlayStation Network for use with both the PlayStation 3 and the PlayStation Portable.
The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the t-virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population.
The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse.
Plot
The player takes control of former Special Tactics And Rescue Service member Jill Valentine in her attempt to escape a ruined and zombie-infested Raccoon City. Jill decides she must fight her way out of the city, which had been reduced to complete chaos. She stumbles onto fellow S.T.A.R.S. member Brad Vickers by chance on 28 September, saving him from a zombie attack, although he is bitten. He warns her that they would not make it out, because "he's after S.T.A.R.S. members - there's no escape!"
Jill heads to the police station, searching for any way out of the city. Brad runs to the station after her, warning her to run. He is then killed by the creature he mentioned previously - the Nemesis-T02. She escapes two encounters with the monster in the station, and heads downtown to find the source of an emergency radio transmission. She comes across the source, a mercenary called Carlos Oliveira who worked for Umbrella's "Biohazard Countermeasure Service". Jill initially doesn't trust him, working for the company that caused the disaster in the first place. After helping her survive another encounter with the Nemesis, she begins to trust him. Carlos mentions that there was an escape route set in place as a contingency, in the event that their mission failed. A helicopter is to land near a clock tower once its bell is rung by evacuating mercenaries. To get to the clock tower, Carlos; sergeant Nicholai Ginovaef and lieutenant Mikhail Victor (who is injured), plan on using a tram to reach the tower rather than the dangerous roads outside. The tram doesn't work, so Jill and Carlos have to find materials to get the tram working again. Nicholai is apparently lost during their search. Once the materials are collected, they proceed on the tram and are attacked by the Nemesis. Mikhail sacrifices himself for his squad mates, and detonates an incendiary grenade which knocks the Nemesis out of the tram. The tram loses balance and crashes, luckily into the outside wall of the clock tower. Jill and Carlos manage to ring the bell after solving puzzles to collect an ornate cog piece, as the clock mechanism is missing it. Unfortunately, the helicopter is shot down by the Nemesis and Jill and Carlos fight him. The Nemesis is defeated, collapsing in a fire after his rocket launcher self-destructs due to Carlos' gunfire but during the fight Jill is infected with the T-virus. Carlos takes her to a chapel within the clock tower for safety. Later that week on 1 October, Carlos heads to a nearby hospital to find a way to save her. Carlos encounters another UBCS member, who was shot by Nicholai, revealing him as a traitor. He then trying to open a safe booby trapped with explosives. After creating a t-virus vaccine from Umbrella machinery and samples, Carlos heads back to Jill. Unaware of what Nicholai has been doing while he was preparing the sample, he is surprised to find that C4 plastic explosives have been planted around the hospital. He manages to escape the building before it is destroyed. When Carlos injects Jill with the vaccine, The T-virus in Jill's body is put into a dormant state (and is not destroyed as she believes), and together they head to the nearby public park, hoping to find a new route of escape. Jill finds a small hut in Raccoon Park's cemetery with a secret room, which is being used as a base of operations for the supervisors. The body of the monitor is found nearby with a bullet in his head, indicating that Nicholai has beaten her here (though Jill is unaware of his treachery). Jill read a file, which explains to the 'supervisors' that Umbrella cannot lobby for more time any longer and that Raccoon City would be destroyed in a missile attack. Jill leaves, but as she does a message is sent through the radio system, telling the deceased operator that the mission has been terminated and that all survivors are to return to base. Nicholai then reveals himself to Jill and prepares to kill her, but a grave digger below ground makes Nikolai leave in a hurry. Jill manages to kill the giant worm, and discovers a route to a factory, which turns out to be a waste disposal factory for Umbrella. She and Carlos meet up and find out that there is a helipad with a chopper on it. Unknowingly stumbling into the waste-processing room, Jill is locked in with the Nemesis and must defeat him and recover a keycard to escape. Leaving just in time, the Nemesis' body is released into a pit containing a corrosive acid. Depending on choices made by the player before reaching the facility, the chopper can either be piloted by Carlos and Jill escaped with him, or Nicholai beats them to it. If Nicholai steals it, he and Jill exchanged words, with Nicholai taunting them that they won't be leaving and they would die when a Nuclear missile is launched, due to be launched in a couple of minutes. The player also has the choice of destroying the chopper, or attempting to negotiate with Nicholai. Either way, they would not be leaving with that helicopter. As Jill heads to the helipad, the radar receiver she picks up alerts her to the approaching missile, and at this point the player has 15 minutes to find a way to escape. Jill heads to the helipad, but encounters the Nemesis one final time, heavily mutated after previous defeats, and she defeats it using a large railgun and a magnum. Jill and Carlos both reach the helipad, at a loss of what to do as the sun rises over the city. Another helicopter lands and rescues them - the pilot being Barry Burton (Jill's colleague from Resident Evil). The city's final fate is resolved in the game's finale. The U.S. government; after hearing of unsuccessful efforts to avert the t-virus infestation, completely destroys Raccoon City with a nuclear missile strike. Jill, Carlos and Barry are the only survivors. |
Gameplay
The gameplay is essentially the same as it has been in previous installments. In addition, however, Resident Evil 3 has received a few adjustments to these mechanics. Unlike the first two games, the player is unable to choose one of two playable protagonists, instead playing solely as Jill. Akin to previous titles in the series, the player is able to control a supporting protagonist -- Carlos Oliveira.
Resident Evil 3 also introduces the 180-degree spin action that allows players to swiftly turn and retreat to a manageable distance from enemies faster through a simple button combination. This was later implemented in future installments. It also introduced the dodge move where the player can dodge an enemy's encounter. It's a very useful feature because enemies in this game are faster and can now move on stairs.
It was also the first game in which the player can go up stairs without having to push a button on the controller. All the later games had this feature with the exception of Code Veronica.
Resident Evil 3 also introduces 'Live Selection', Where at certain points in the game (For example, Outside the Police Department), The player will have two choices, usually bringing the game to another twist (Alternative enemy placements, new cutscenes), although they don't affect the game ending, This is also the only game in the Resident Evil series to use the 'Live Selection style' of play.
Another entirely new feature is making ammunition with gunpowder that the player finds lying around. The gunpowders are labeled type A and B (C is made, not found). A-type gunpowder is hand gun bullets, B-type gunpowder is shotgun shells, and C-type gunpowder, which is created by mixing A and B together, make standard ammunition for the Grenade Launcher. Also combining gunpowder to normal grenade rounds will create special grenade rounds: A type powder-Flame rounds, B type powder-Acid rounds, C type powder-Freeze rounds. The player can experiment with mixing different types of gunpowder together to make different types ammunition, e.g Magnum Bullets can be created by mixing type C, C, and C together. When the player is done mixing the powders together, the player can use the Reloading Tool to create the ammunition (the more times the player creates bullets with the Reloading Tool, they will eventually be asked to make more powerful ammunition).
Yet another new feature is the ability to attack certain objects in the environment, such as oil drums, causing them to explode and dealing severe damage to or killing any enemies in their vicinity. This can be helpful in situations where the player is cornered by a large group of enemies.
Live Selection Mode
At certain points in the game, the screen will turn white and the player will enter Live Selection mode. Live Selection Mode will prompt the player to choose between one of two possible actions. Choose wisely and choose fast because there is only a limited amount of time to make the decision. Most live selection modes occur when the Nemesis finds the player, or gets the player into a situation. Choosing a certain situation will incapacitate the Nemesis, although most of the time it will rise again shortly where it will continue to violently pursue the player. During this time, the player can pick up gun parts or items from him that he might be carrying. For example, when Jill is in the kitchen hiding from the Nemesis the player can choose to ignite the gas, blowing up most of the building. Nemesis will be incapacitated when the player comes out of their hiding spot. There is no decision that the player can make that will cause Jill to die, however if no decision is selected by the time ends, Jill will either incur damage or be forced to fight an enemy[most of the time involving Nemesis]. Sometimes not choosing is useful because it could put you in a more suitable fighting arena than one you may encounter if you choose one of the two options.
Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | PS: 88% (36 reviews)[1] DC: 81% (20 reviews)[2] |
Metacritic | DC: 79% (13 reviews)[5] |
Review scores | |
Publication | Score |
1UP.com | GC: C [8] |
Allgame | PS: [9] |
Computer and Video Games | PS: 9.0 out of 10[13] DC: 8.0 out of 10[14] |
Edge | 8 out of 10[citation needed] |
Eurogamer | PS & DC: 9 out of 10[citation needed] GC: 4 out of 10[15] |
Famitsu | GC: 32 out of 40[16] |
Game Informer | DC: 8 out of 10[17] GC: 7.75 out of 10[18] |
GamePro | PS: [19] DC & GC: [20][21] |
Game Revolution | PS: A-[22] DC: C[23] |
GameSpot | PS: 8.8 out of 10[24] DC: 8.3 out of 10[25] |
GameSpy | GC: [28] |
IGN | PS: 9.4 out of 10[29] DC: 8 out of 10[30] |
Official PlayStation Magazine (US) | PS: [citation needed] |
PC Zone | 8.1 out of 10[33] |
PSM | PS: [citation needed] |
X-Play | GC: [citation needed] |
While not as commercially successful as its predecessor, Resident Evil 3 received rave reviews. GameSpot said: "Unlike other series that offer incremental 'improvements', the RE lineup continues to refine an already excellent premise".[24] IGN critic Doug Perry praised the game, saying: "The story still wonderfully unfolds in an intensely slow, intriguing way, and the combination of the great story telling and precise style of gameplay is still perfectly blended".[29] Dale Weir from Game Critics called it "the best Resident Evil game in the entire series".[34]
As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.[35]
Cover Art
Trivia
- Resident Evil 3: Nemesis is the first of the main games to have a subtitle, and the only main game to feature a number and a subtitle.
- The description on the back of the game case incorrectly states that Resident Evil 3 takes place "just days" after the Mansion Incident. In fact, the games' events are seperated by just over two months.
- The movie theatre near the restaurant (Grill 13) is showing a movie entitled Biohazard 4. The poster shows the American box art from the second game.
- According to interviews with series' creator Shinji Mikami and Hiroyuki Kobayashi, the game was originally conceived as a side story to the series titled Biohazard (Resident Evil) 1.9. It was only halfway during development that the developers decided to use the title "Biohazard 3" as they felt that the game was deserving of the title. Mikami later commented in an interview that he didn't want the title Resident Evil 3 to be used on the game. Another working title for the game was Biohazard 2.1 (as seen on storyboards of the game).
- After completing the game, the boutique is unlocked. Obtainable is the costume of Regina from Dino Crisis, with a red wig as well. Also up for grabs is Jill's costume from the original Resident Evil along with many others.
- Creating Handgun Ammo and Shotgun Shells numerous times with the reloading tool will allow Jill to create Enhanced rounds at the player's discretion which has higher damage, in exchange for some extra recoil. Except for the minigame Operation: Mad Jackal Enhanced ammo is only made, it is never found anywhere in the game.
- While not usable in the game by normal means, Tofu can replace a currently player-controlled character by way of a game enhancer.
- This game marked the first appearance of the Samurai Edge handgun, which would be deemed the S.T.A.R.S. standard sidearm later in the series.
- Resident Evil 3 is one of the few games that does not feature the self-destruct system and the "big bang" at the end is instead caused by US government launched thermo-nuclear missile.
- Eagle's Pet Shop appears on the streets of Raccoon City. Eagle is a reference to the Street Fighter character.
- If one looks closely at the Exit button in the Epilogue, under it reads, very illegible, "I Love You, Shinji Mikami, Return to Menu!".
- In the place where you will get the fire hose, you can see the word CAPCOM above the door.
- When getting the compass (near the restaurant), you can read in the plaques, the words "SNAILIVIC TSUM EVOMER GOD TNEMERCXE" (Downsided) or when read backwards, it says "CIVILIANS MUST REMOVE DOG EXCREMENT". Is believed than this maybe was a beta recycled sign or just a joke from the developers. You can also read the "full" version of that message after you've exited the warehouse(the place with sitting zombie). The message says that"DOGS, BE ON LEASH AND OWNERS MUST REMOVE DOG EXCREMENT."
Sources
- ↑ Review: Resident Evil 3: Nemesis (PplayStation). GameRankings. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (DreamCast). GameRankings. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PC). GameRankings. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). GameRankings. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (Dreamcast). Metacritic. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PC). Metacritic. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). Metacritic. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). 1UP.com. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PlayStation). AllGame. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (DC). AllGame. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PC). AllGame. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). AllGame. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PlayStation). Computer and Video Games. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (DreamCast). Computer and Video Games. Retrieved on 2010-03-15.
- ↑ Reed, Kristan (9 June 2003). "Resident Evil 2 and 3 Review". Eurogamer. Retrieved on 2009-01-30.
- ↑ Review: Resident Evil 3: Nemesis (Biohazard 3: Last Escape) (GameCube). Famitsu. Retrieved on 2010-03-15.
- ↑ "Resident Evil 3: Nemesis", Game Informer, January 2001, pp. 125. Retrieved on 2009-07-29.
- ↑ Mason, Lisa (April 2003). Resident Evil 3: Nemesis. Game Informer. Retrieved on 2009-07-29.
- ↑ Review: Resident Evil 3: Nemesis (PlayStation), GamePro, April 13, 2006. Retrieved on 2009-01-30.
- ↑ Review: Resident Evil 3: Nemesis (Dreamcast), GamePro, April 13, 2006. Retrieved on 2009-01-30.
- ↑ Review: Resident Evil 3: Nemesis (GameCube), GamePro, June 14, 2006. Retrieved on 2009-01-30.
- ↑ Review: Resident Evil 3: Nemesis (PlayStation). GameRev. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (Dreamcast). GameRev. Retrieved on 2010-03-15.
- ↑ 24.0 24.1 Resident Evil 3: Nemesis (PS) review. GameSpot.
- ↑ Review: Resident Evil 3: Nemesis (Dreamcast). GameSpot. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PC). GameSpot. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). GameSpot. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). GameSpy. Retrieved on 2010-03-15.
- ↑ 29.0 29.1 Resident Evil 3: Nemesis (PS) review. IGN.
- ↑ Review: Resident Evil 3: Nemesis (Dreamcast). IGN. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (PC). IGN. Retrieved on 2010-03-15.
- ↑ Review: Resident Evil 3: Nemesis (GameCube). IGN. Retrieved on 2010-03-15.
- ↑ PC Review: Resident Evil 3: Nemesis, PC Zone, August 13, 2001. Retrieved on 2009-01-31.
- ↑ Game Critics.
- ↑ CAPCOM.
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