Resident Evil Code: Veronica (BIOHAZARD CODE:Veronica in Japan) is the fourth game in Capcom's Resident Evil survival horror series originally released for the Sega Dreamcast in 2000. The game takes place on December 27th, 1998, three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. It is the first Resident Evil game made for a sixth generation console and the first game to use full polygonal environments instead of the static, pre-rendered backgrounds that characterized the previous installments.
It has been three months since the total destruction of Raccoon City, and Claire Redfield is still searching for her missing brother, Chris. Claire's search takes her to an Umbrella owned facility in Paris where she is discovered and met with fierce resistance. Claire attempts an impressive escape from the clutches of the hired soldiers, but it proves to be just not enough.
|She is captured by Rodrigo Juan Raval, an Umbrella military commander, and is shipped to the remote Rockfort Island facility. Claire finds herself interrogated and then imprisoned. She is knocked unconscious by a guard and hours later she awakens to the sound of explosions. facing imminent death. Claire receives opportunity once more when an inexplicable air raid on the island wipes out most of island inhabitants and damages the majority of its structures. Unfortunately, the air raid also causes the accidental release of t-virus samples and B.O.W.s, which spread quickly and wipe out the remaining survivors. Claire is thrust back into the world of survival horror once again, with the odds seemingly stacked against her. Claire finds support in fellow inmate Steve Burnside but encounters untold hardships when the insane island commander, Alfred Ashford, and his equally evil twin sister, Alexia Ashford, set their sights on causing the end of the duo in their own sick, twisted, and demented games. Claire and Steve managed to escape the island, only to have been forcibly directed to Antarctica. When attempting to escape the Antarctic Umbrella base, Steve manages to mortally wound Alfred, while Claire successfully dispatches a mutated Alexander Ashford. As Claire and Steve attempt to leave for Australia in a snowmobile, Claire and Steve get attacked by tentacles deployed by a revived Alexia.
Meanwhile, Chris Redfield has been in hiding with the surviving S.T.A.R.S. members following their harrowing survival story at the Spencer Mansion in Raccoon City. When word from Leon S. Kennedy reaches him that his sister Claire has been captured by Umbrella, he races against time to reach Rockfort and rescue her from danger. However, what Chris discovers on the island is something he never expected - a man from his past who should, by all rights, be dead - his former Captain, Albert Wesker. Wesker has his own agenda that he is relentlessly executing - he is working for a new enemy, pursuing an unknown interest. As Chris soon finds out, this is not the Wesker he remember, as Wesker possessed super-human speed and strength. Chris learns from Wesker that Claire was already in Antarctica and attempts to rescue her. Chris gets reunited with Claire, with the pair attempting to rescue Steve, only to get separated again. Claire manages to reach Steve, only for him to die a heroic death after saving her from a tentacle. Chris on the other hand gets into a skirmish with Alexia and arms the self-destruct system to regroup with Claire. Chris successfully kills Alexia with a prototype weapon and successfully evacuates the base with Claire.
Resident Evil Code: Veronica is the first Resident Evil game to use a 3D background instead of pre-rendered ones. However, the player still has no control over the camera as it swings between semi-fixed angles and the skybox is pre-rendered. Two weapons (Sniper Rifle and Linear Launcher) can be fired from the character's view and the unlockable minigame has a first person mode available.
Many features have been brought over from RE3 (since both were created in tandem) such as oil drums and a 180 degree turn. Items from Resident Evil 2, such as upgradeable handgun parts and "side packs" for larger item capacity are featured, as well as new weapons such as explosive crossbow bolts and Anti-B.O.W. rounds for the grenade launcher. A unique feature is the ability to dual wield pistols, letting the player target two enemies at once. Some less dynamic changes are the addition of continues and the ability to pick up and use herbs when one's inventory is full.
There are three protagonists, Claire Redfield, Steve Burnside and Chris Redfield. However, unlike the first two games where the player could choose which character they want to play as, the player is forced to control Claire for the first half of the game and then complete the second half with Chris. Steve Burnside is briefly playable in Claire's half of the game as Claire is also playable in Chris' half for a short period of time.
After completing the main game, a Battle Game mini-game is unlocked in which the player is able to choose one of five characters (Claire; Chris; Steve;Wesker]] and an alternate version of Claire) and clear rooms of enemies until they reach a character specific boss. There is a hidden room in the Battle Game with a slot machine that gives you items and a journal or diary belonging to someone named D.I.J.. During the Battle Game mini-game each playable character has a bonus motion, for example Chris can examine the tiger statue and Clarie is affected when she just walks through a certain cold area.
Code: Veronica X
An updated version of Code: Veronica, known as Code: Veronica X (Code: Veronica ~Complete Edition in Japan) was made for the Dreamcast (Japan only) and PlayStation 2 in 2001, with a GameCube port released in 2003. It had minor improvements overall, some of them being: better graphics, nine minutes of extended cutscenes which involve Claire and Wesker meeting briefly, an extended fight scene between Alexia and Wesker, as well as an extra fight scene between Wesker and Chris in which Wesker states that he may be able to revive Steve.
Capcom released a remastered high-definition version of Code: Veronica X along with Resident Evil 4 for PlayStation 3 and Xbox 360. A disc version was released only in Japan on September 8, 2011, called Biohazard Revival Selection. In Europe and North America, the game was released on PlayStation Network and Xbox Live on September 27, 2011.
|GameRankings|| 93.63% (DC)|
|Metacritic|| 84% (PS2) |
Resident Evil Code: Veronica received widely positive reviews and scored sale figures of 1.4 million sold copies on the PlayStation 2 and 1.14 million sold copies on the Sega Dreamcast for it's main publisher Capcom, achieving both platinum status. Taking the publishers of all regions at once into account, as there are also Eidos (Europe) as well as Nintendo Australia, a total amount of over 3.21 million sold copies results.
- To see a list of awards for Resident Evil Code: Veronica, please see List of awards for Resident Evil: Revival Selection
- Resident Evil Code: Veronica is the second of the main games to have a subtitle, the first being Resident Evil 3: Nemesis.
- Included with certain versions of Code: Veronica X was an unlockable documentary titled Wesker's Report. This is a short feature narrated by Wesker, which brought players up to speed on the events in the series thus far.
- During the early development stages of the game, Alfred and Alexia Ashford were named Hilbert and Hilda Krueger, respectively.
- This game's events on Rockfort Island are revisited in a non-canon, arcade-style fashion in Resident Evil Survivor 2 Code: Veronica.
- Like Resident Evil 2, Resident Evil Code: Veronica had a beta version that featured a different outfit for Claire and different enemy locations.
- Resident Evil Code: Veronica X was the first Resident Evil game to introduce an optional FPS minigame.
- Resident Evil Code: Veronica X has been confirmed as the third-rarest game to ever be released in America on the GameCube.
- In the new version of Resident Evil Code: Veronica X (only on PlayStation 3 and Xbox 360), Claire Redfield now has a shadow when she holds her lighter.
- Capcom had originally planned 'Resident Evil Code: Veronica' to be their third installment in the series. However, due to a contract they signed with Sony which stated that their next numbered game was to be released on the PlayStation system, they made Resident Evil: Nemesis, their original spinoff, a main series installment (Resident Evil 3: Nemesis). Resident Evil: Code Veronica, which was meant to be their next main series installment, was instead made into their spinoff. Be that as it may, Resident Evil Code: Veronica is still considered part of the main series. Either way would of worked, as both games have been ported to numerous consoles several times. For example, Resident Evil 3: Nemesis was originally for the PS1, but has since been ported to the Dreamcast, GameCube, and PC.
- Code: Veronica is the first and only RE so far in which the character you finish the game with is not the same you have to start with.
- At some point in the game, you will be able to knock a zombie over an edge.
- Code: Veronica is one of 4 Resident Evil Games that has Awards.
- ↑ Resident Evil Code: Veronica review (DreamCast). GameRankings. Retrieved on 2010-08-07.
- ↑ Resident Evil Code: Veronica X review (PlayStation 2). GameRankings. Retrieved on 2010-08-07.
- ↑ Resident Evil Code: Veronica X review (GameCube). GameRankings. Retrieved on 2010-08-07.
- ↑ Resident Evil Code: Veronica X review (Playstation 2). MetaCritic. Retrieved on 2010-08-07.
- ↑ Resident Evil Code: Veronica X review (GameCube). MetaCritic. Retrieved on 2010-08-07.
- ↑ Resident Evil Code: Veronica review (DreamCast). Allgame. Retrieved on 2010-08-23.
- ↑ Resident Evil Code: Veronica review (PlayStation 2). Allgame. Retrieved on 2010-08-23.
- ↑ Resident Evil Code: Veronica review (GameCube). Allgame. Retrieved on 2010-08-23.
- ↑ CAPCOM - Business Strategies &IR Data of Platinum Titles. Retrieved on 2010-08-23.
- ↑ VGChartz - Total worldwide sales (in millions of units) per game. Retrieved on 2010-08-23.