(→F-J) |
(→K-O) |
||
Line 359: | Line 359: | ||
! Position |
! Position |
||
! Employer |
! Employer |
||
+ | |- |
||
+ | | Kadoi, Kazumasa |
||
+ | | Motion Capture |
||
+ | | Motion Capture director |
||
+ | | Capcom |
||
|- |
|- |
||
| Kadoi, Kazunori |
| Kadoi, Kazunori |
||
Line 364: | Line 369: | ||
| Character System Designer |
| Character System Designer |
||
| Capcom |
| Capcom |
||
+ | |- |
||
+ | | Kamata, Michael Kiyotaka |
||
+ | | Motion Capture |
||
+ | | Motion Capture Coordinator |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Kamifukumoto, Sawako |
| Kamifukumoto, Sawako |
||
Line 379: | Line 389: | ||
| Video Chief's assistant |
| Video Chief's assistant |
||
| IMAGICA Corp. |
| IMAGICA Corp. |
||
+ | |- |
||
+ | | Kanai, Naoyuki |
||
+ | | Motion Capture |
||
+ | | Motion Capture Staff |
||
+ | | Links DigiWorks Inc. |
||
|- |
|- |
||
| Kanakubo, Satoru |
| Kanakubo, Satoru |
||
Line 404: | Line 419: | ||
| Inferno Editor |
| Inferno Editor |
||
| Imagica Corp. |
| Imagica Corp. |
||
+ | |- |
||
+ | | Kawamukai, Mutsumi |
||
+ | | Motion Capture |
||
+ | | Motion Capture Actor |
||
+ | | Rescuers |
||
|- |
|- |
||
| Kimoto, Seiji |
| Kimoto, Seiji |
||
Line 419: | Line 439: | ||
| Modeling Crew |
| Modeling Crew |
||
| Capcom |
| Capcom |
||
+ | |- |
||
+ | | Kishewitsch, Steve |
||
+ | | Motion Capture |
||
+ | | Motion Capture Talent |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Kishiura, Toshio |
| Kishiura, Toshio |
||
Line 428: | Line 453: | ||
| Game Part |
| Game Part |
||
| Enemy Programmers |
| Enemy Programmers |
||
+ | | Capcom |
||
+ | |- |
||
+ | | Kitajima, Sawako |
||
+ | | Motion Capture |
||
+ | | Motion Capture Actor |
||
+ | | Links DigiWorks Inc. |
||
+ | |- |
||
+ | | Kobayashi, Katsumi |
||
+ | | Motion Capture |
||
+ | | System Operator |
||
| Capcom |
| Capcom |
||
|- |
|- |
||
Line 509: | Line 544: | ||
| Designer |
| Designer |
||
| Digital Artist Guild Co. |
| Digital Artist Guild Co. |
||
+ | |- |
||
+ | | Lane, Cyrus |
||
+ | | Motion Capture |
||
+ | | Motion Capture Talent |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Langdon, Reuben |
| Langdon, Reuben |
||
Line 514: | Line 554: | ||
| Coordinator |
| Coordinator |
||
| Just Cause Productions, LLC |
| Just Cause Productions, LLC |
||
+ | |- |
||
+ | | Lazar, Mitchell |
||
+ | | Motion Capture |
||
+ | | Motion Capture Talent |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Maeda, Yusuke |
| Maeda, Yusuke |
||
Line 524: | Line 569: | ||
| Special Effect Artist |
| Special Effect Artist |
||
| IMAGICA Corp. |
| IMAGICA Corp. |
||
+ | |- |
||
+ | | Martina, Natasha |
||
+ | | Motion Capture |
||
+ | | Motion Capture Talent<br/>Motion Capture Stunt Talent |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Matsumoto, Hiroaki |
| Matsumoto, Hiroaki |
||
Line 531: | Line 581: | ||
|- |
|- |
||
| Matsumoto, Yuji |
| Matsumoto, Yuji |
||
− | | Game Part |
+ | | Game Part<br/>Motion Capture |
− | | Level Designer |
+ | | Level Designer<br/>Motion Capture Director |
| Capcom |
| Capcom |
||
|- |
|- |
||
Line 539: | Line 589: | ||
| Special Effect Make-up Artist |
| Special Effect Make-up Artist |
||
| IMAGICA Corp. |
| IMAGICA Corp. |
||
+ | |- |
||
+ | | Maxwell, Merk Perceval |
||
+ | | Motion Capture |
||
+ | | Motion Capture Engineer |
||
+ | | Ganazea Inc. |
||
+ | |- |
||
+ | | McDowell, Judy |
||
+ | | Motion Capture |
||
+ | | Motion Capture Engineer |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| [[Shinji Mikami|Mikami, Shinji]] |
| [[Shinji Mikami|Mikami, Shinji]] |
||
Line 554: | Line 614: | ||
| Film Studio staff |
| Film Studio staff |
||
| IMAGICA Corp. |
| IMAGICA Corp. |
||
+ | |- |
||
+ | | Miura, Rie |
||
+ | | Motion Capture |
||
+ | | Motion Capture Staff |
||
+ | | Links DigiWorks Inc. |
||
|- |
|- |
||
| Mizuno, Syougoro |
| Mizuno, Syougoro |
||
Line 594: | Line 659: | ||
| Adlib Chat System & Script Writer<br/>Head Coordinator |
| Adlib Chat System & Script Writer<br/>Head Coordinator |
||
| Capcom |
| Capcom |
||
+ | |- |
||
+ | | Musashi, Mark |
||
+ | | Motion Capture |
||
+ | | Motion Capture Actor |
||
+ | | Links DigiWorks Inc. |
||
|- |
|- |
||
| Nagano, Kouji |
| Nagano, Kouji |
||
Line 609: | Line 679: | ||
| Character Modeling Crew |
| Character Modeling Crew |
||
| Capcom |
| Capcom |
||
+ | |- |
||
+ | | Nagra, Rupinder |
||
+ | | Motion Capture |
||
+ | | Motion Capture Talent<br/>Motion Capture Stunt Talent |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Nagura, Shinsaku |
| Nagura, Shinsaku |
||
Line 674: | Line 749: | ||
| Designer |
| Designer |
||
| Digital Artist Guild Co. |
| Digital Artist Guild Co. |
||
+ | |- |
||
+ | | Ng, Raymond |
||
+ | | Motion Capture |
||
+ | | Motion Capture Engineer |
||
+ | | Ganazea Inc. |
||
|- |
|- |
||
| Nishibori, Atsushi |
| Nishibori, Atsushi |
||
Line 694: | Line 774: | ||
| Producer |
| Producer |
||
| |
| |
||
+ | |- |
||
+ | | Nishimura, Kazuhisa |
||
+ | | Motion Capture |
||
+ | | Producer |
||
+ | | Links DigiWorks Inc. |
||
|- |
|- |
||
| Nishimura, Yukio |
| Nishimura, Yukio |
||
Line 709: | Line 794: | ||
| Adlib Chat System & Script Writers |
| Adlib Chat System & Script Writers |
||
| Capcom |
| Capcom |
||
+ | |- |
||
+ | | Nunokawa, Shigeaki |
||
+ | | Motion Capture |
||
+ | | Motion Capture Staff |
||
+ | | Links DigiWorks Inc. |
||
|- |
|- |
||
| Ochiai, Takeshi |
| Ochiai, Takeshi |
||
Line 744: | Line 834: | ||
| CG Modeling<br/>Illustrator |
| CG Modeling<br/>Illustrator |
||
| Capcom |
| Capcom |
||
+ | |- |
||
+ | | Oohashi, Akira |
||
+ | | Motion Capture |
||
+ | | Motion Capture Actor |
||
+ | | Links DigiWorks Inc. |
||
+ | |- |
||
+ | | Oohata, Shigeru |
||
+ | | Motion Capture |
||
+ | | Motion Capture Staff |
||
+ | | Links DigiWorks Inc. |
||
|- |
|- |
||
| Oonishi, Hiroki |
| Oonishi, Hiroki |
Revision as of 16:58, 5 April 2012
A-E
Name | Department | Position | Employer |
---|---|---|---|
Abe, Mitsuo | Motion Capture | Stunt Coordinator | Links DigiWorks Inc. |
Agō, Tomohiro | Game Part | Lead Designer [outbreak/below freezing point/hellfire] | Capcom |
Akagawa, Noriko | Cut Scene Design Crew | Special Effect Make-up Artist | IMAGICA Corp. |
Akiyama, Kohei | Game Part | System Programmer Event Programmer |
Capcom |
Akiyama, Tomohiko | Motion Capture | Motion Capture Actor | Links DigiWorks Inc. |
Alberts, Mark | Motion Capture | Motion Capture Engineer | Ganazea Inc. |
Altomare, Vittorio | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Andrews, Punch | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Aoyagi, Masako | Game Part | Modeling Crew | Capcom |
Asakawa, Jun | Cut Scene Design Crew | Director | Links DigiWorks |
Asaishi, Katsuya | Cut Scene Design Crew | Technical Coordinators | IMAGICA Corp. |
Ayukawa, Hirokazu | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Black, Catherine | Motion Capture | Motion Capture Talent Motion Capture Stunt Talent |
Ganazea Inc. |
Brackett, Marcia | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Burnatowski, Craig | Motion Capture | Motion Capture Talent Motion Capture Stunt Talent |
Ganazea Inc. |
"Cham" | Game Part | Event Programmer | Capcom |
Chiba, Kiyomi | Cut Scene Design Crew | Video Engineer | IMAGICA Corp. |
Christie, Jay | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Court, Alyson | Motion Capture | Motion Capture Talent Motion Capture Director |
Ganazea Inc. |
Court, Blaede | Motion Capture | Alyson's Assistant | Ganazea Inc. |
Craig, Tony | Motion Capture | Motion Capture Talent | Ganazea Inc. |
F-J
Name | Department | Position | Employer |
---|---|---|---|
Foley, Dorian | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Fujii, Ryota | Game Part Cut Scene Design Crew Motion Capture |
Character Animation Crew Cut Scene Animation Coordinator Motion Capture Coordinator |
Capcom |
Fujita, Yukio | Cut Scene Design Crew -- [below freezing point]/[the hive] | Assistant | |
Fujiwake, Satoshi | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Fukuda, Naoki | Game Part | Weapon/Item Modeling Visual FX Crew Weapon/Item Coordinator |
Capcom |
Funamizu, Noritaka | Game Part | Event Planners | Capcom |
Fuzii, Peliko | Game Part | Modeling Crew | Capcom |
Go, Keiju | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Goda, Miwako | Game Part | Modeling Crew | Capcom |
Goto, Hirokazu | Cut Scene Design Crew | Film Studio staff | IMAGICA Corp. |
Graham, Allison | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Hanashima, Ayumi | Game Part | Modeling Crew | Capcom |
Harada, Noriyuki | Game Part Cut Scene Design Crew -- End Roll Effects |
Event Planner Head Coordinator |
Capcom |
Hata, Kenji | Motion Capture | Motion Capture Actor Stunt Supervisor Coordinator |
Rescuers |
Hayakawa, Kenji | Cut Scene Design Crew | Film Studio staff | IMAGICA Corp. |
Higuchi, Tomokazu | Cut Scene Design Crew -- [below freezing point]/[the hive] | Assistant | |
Hirano, Hiroaki | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Hiraoka, Noriyoshi | Cut Scene Design Crew | Coordinator | IMAGICA Corp. |
Hogg, Nicholas | Cut Scene Design Crew | Photography/filming actor | IMAGICA Corp. Inagawa Motoko Office |
Hongou, Akiko | Game Part | Modeling Crew | Capcom |
Horiuchi, Akio | Cut Scene Design Crew | Set Decorator | IMAGICA Corp. |
Horiuchi, Waki | Cut Scene Design Crew | Motion Capture Actors | Kinema Koubou |
Ichijo, Kaori | Motion Capture | Motion Capture Actor | Links DigiWorks Inc. |
Ichinose, Yasunori | Game Part | Event Planners | Capcom |
Ide, Keisuke | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Igarashi, Hitoshi | Game Part | Character Modeling Crew Enemy Modeling Crew |
Capcom |
Iizumi, Keiko | Cut Scene Design Crew | Video Engineer | IMAGICA Corp. |
Ikeda, Yoichirou | Game Part | Single Player System Designer | Capcom |
Imai, Shinji | Cut Scene Design Crew | Designers | Links DigiWorks |
Imamura, Yuji | Game Part | Character Modeling Crew | Capcom |
Imanaka, Masashi | Motion Capture | System Operator | Capcom |
Imanishi, Itsumi | Game Part | Interface Design | Capcom |
Imoto, Azumi | Cut Scene Design Crew -- [below freezing point]/[the hive] | Assistant | |
Inaba, Hiroshi | Game Part | Enemy Programmers | Capcom |
Inoue, Mitsuo | Cut Scene Design Crew | Video Engineer | IMAGICA Corp. |
Irituki, Kenichi | Cut Scene Design Crew | Motion Capture Actors | Kinema Koubou |
Ishida, Hyoue | Cut Scene Design Crew | Director | Animation Staff Room Inc. |
Ishijima, Takashi | Cut Scene Design Crew | Production Manager | Animation Staff Room Inc. |
Ishizuka, Takaaki | Game Part | Character Modeling Crew | Capcom |
Isoko, Takashi | Cut Scene Design Crew | Designers | Links DigiWorks |
Ito, Hirotaka | Game Part | CG Modeling | Capcom |
Ito, Yuuichi | Cut Scene Design Crew | Designers | Links DigiWorks |
Iwagami, Hirokazu | Motion Capture | Motion Capture Actor | Capcom |
Iwai, Chika | Game Part | Modeling Crew | Capcom |
Iwasaki, Katsumi | Game Part | Designers [the hive/decisions decisions] | Capcom |
Junpei Satou, | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
K-O
Name | Department | Position | Employer |
---|---|---|---|
Kadoi, Kazumasa | Motion Capture | Motion Capture director | Capcom |
Kadoi, Kazunori | Game Part | Character System Designer | Capcom |
Kamata, Michael Kiyotaka | Motion Capture | Motion Capture Coordinator | Ganazea Inc. |
Kamifukumoto, Sawako | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Kamiji, Akio | Game Part | Designers [outbreak/below freezing point/hellfire] | Capcom |
Kamiyama, Sayuri | Cut Scene Design Crew | Video Chief's assistant | IMAGICA Corp. |
Kanai, Naoyuki | Motion Capture | Motion Capture Staff | Links DigiWorks Inc. |
Kanakubo, Satoru | Cut Scene Design Crew | Motion Capture Actors | Kinema Koubou |
Katou, Shinichi | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Kawai, Kanji | Cut Scene Design Crew | Designer | Animation Staff Room Inc. |
Kawakami, Yasuhiro | Cut Scene Design Crew | Designers | Links DigiWorks |
Kawamukai, Keiki | Cut Scene Design Crew | Inferno Editor | Imagica Corp. |
Kawamukai, Mutsumi | Motion Capture | Motion Capture Actor | Rescuers |
Kimoto, Seiji | Game Part | Modeling Crew | Capcom |
Kirada, Takashi | Cut Scene Design Crew | Production Manager | Digital Artist Guild Co. |
Kisanuki, Hisashi | Game Part | Modeling Crew | Capcom |
Kishewitsch, Steve | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Kishiura, Toshio | Cut Scene Design Crew | Special Effect Artist | IMAGICA Corp. |
Kitagaito, Kiyoko | Game Part | Enemy Programmers | Capcom |
Kitajima, Sawako | Motion Capture | Motion Capture Actor | Links DigiWorks Inc. |
Kobayashi, Katsumi | Motion Capture | System Operator | Capcom |
Kobayashi, Masanori | Cut Scene Design Crew | Assistant Coordinator | Just Cause Productions, LLC |
Kohama, Satoru | Game Part | Online Game System Designers | Capcom |
Kojima, Hiroyuki | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Komatsu, Tae | Game Part | System Programmer Interface Programmer |
Capcom |
Konstantin, Kushchenko | Cut Scene Design Crew | Photography/filming actor | IMAGICA Corp. Inagawa Motoko Office |
Kosaka, Takayuki | Game Part | Modeling Director | Capcom |
Kozutsumi, Hidero | Cut Scene Design Crew | Technical Coordinators | IMAGICA Corp. |
Kubo, Masanari | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Kuma, Masashi | Game Part | Designers [outbreak/below freezing point/hellfire] | Capcom |
Kumabe, Junya | Game Part | Assistant Planners | Capcom |
Kuraku, Hideki | Cut Scene Design Crew | Designers | Links DigiWorks |
Kuramoto, Hisashi | Game Part | System Programmers Visual Effects Programmers Sound Programmer |
Capcom |
Kurihara, Akemi | Game Part | Enemy Animation Crew | Capcom |
Kuriyama, Tatsushi | Game Part | Stage Concept Designer | Capcom |
Kuroki, Aki | Cut Scene Design Crew -- End Roll Effects | Cut Scene Animators | |
Kuroshima, Naoki | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Lane, Cyrus | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Langdon, Reuben | Cut Scene Design Crew | Coordinator | Just Cause Productions, LLC |
Lazar, Mitchell | Motion Capture | Motion Capture Talent | Ganazea Inc. |
Maeda, Yusuke | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Makigi, Yoshitaka | Cut Scene Design Crew | Special Effect Artist | IMAGICA Corp. |
Martina, Natasha | Motion Capture | Motion Capture Talent Motion Capture Stunt Talent |
Ganazea Inc. |
Matsumoto, Hiroaki | Game Part | AI System Programmer | Capcom |
Matsumoto, Yuji | Game Part Motion Capture |
Level Designer Motion Capture Director |
Capcom |
Matsuoka, Shoichiro | Cut Scene Design Crew | Special Effect Make-up Artist | IMAGICA Corp. |
Maxwell, Merk Perceval | Motion Capture | Motion Capture Engineer | Ganazea Inc. |
McDowell, Judy | Motion Capture | Motion Capture Engineer | Ganazea Inc. |
Mikami, Shinji | Game Part | Designers [outbreak/below freezing point/hellfire] | Capcom |
Mishima, Atsushi | Cut Scene Design Crew | Cut Scene Supervisor/Opening Player Character Movie | Capcom |
Miura, Noboru | Cut Scene Design Crew | Film Studio staff | IMAGICA Corp. |
Miura, Rie | Motion Capture | Motion Capture Staff | Links DigiWorks Inc. |
Mizuno, Syougoro | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Mogi, Akito | Cut Scene Design Crew | Cut Scene Supervisor/Opening Player Character Movie | Capcom |
Motoyama, Hirotsugu | Cut Scene Design Crew | Designer | Animation Staff Room Inc. |
Mori, Atsushi | Cut Scene Design Crew | Film Studio staff | IMAGICA Corp. |
Morimoto, Mizue | Game Part | Enemy Animation Crew | Capcom |
Morisaki, Chie | Game Part | Modeling Crew | Capcom |
Morota, Yoshitaka | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Murata, Haruo | Game Part Cut Scene Design Crew -- End Roll Effects |
Adlib Chat System & Script Writer Head Coordinator |
Capcom |
Musashi, Mark | Motion Capture | Motion Capture Actor | Links DigiWorks Inc. |
Nagano, Kouji | Game Part | Modeling Crew | Capcom |
Nagasaki, Shohei | Cut Scene Design Crew | Set Decorator | IMAGICA Corp. |
Nagata, Fumihiro | Game Part | Character Modeling Crew | Capcom |
Nagra, Rupinder | Motion Capture | Motion Capture Talent Motion Capture Stunt Talent |
Ganazea Inc. |
Nagura, Shinsaku | Cut Scene Design Crew | Designer | Animation Staff Room Inc. |
Nakagawa, Rika | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Nakagawa, Yosuke | Game Part | Assistant Planner | Capcom |
Nakai, Tomohiro | Game Part Cut Scene Design Crew |
Assistant Planner Subtitler |
Capcom |
Nakai, Tsubasa | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Nakajima, Takuya | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Nakano, Kei | Cut Scene Design Crew | Production Manager | Digital Artist Guild Co. |
Nakano, Tetsuya | Cut Scene Design Crew | Designers | Links DigiWorks |
Nakamura, Takako | Game Part | Modeling Crew | Capcom |
Nakatani, Hiromichi | Cut Scene Design Crew | Video Lighting | IMAGICA Corp. |
Namiki, Takao | Cut Scene Design Crew | Lead Designer | Digital Artist Guild Co. |
Nanba, Isao | Cut Scene Design Crew | Designers | Links DigiWorks |
Narita, Tae | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Ng, Raymond | Motion Capture | Motion Capture Engineer | Ganazea Inc. |
Nishibori, Atsushi | Game Part | Designers [the hive/decisions decisions] | Capcom |
Nishibori, Makoto | Cut Scene Design Crew -- [below freezing point]/[the hive] | Co-Director | |
Nishihata, Shina | Game Part | Modeling Crew | Capcom |
Nishikawa, Yutaka | Cut Scene Design Crew -- [below freezing point]/[the hive] | Producer | |
Nishimura, Kazuhisa | Motion Capture | Producer | Links DigiWorks Inc. |
Nishimura, Yukio | Game Part | Event Programmers | Capcom |
Noguchi, Takako | Cut Scene Design Crew | Costume Coordinator | IMAGICA Corp. |
Nose, Takeshi | Game Part | Adlib Chat System & Script Writers | Capcom |
Nunokawa, Shigeaki | Motion Capture | Motion Capture Staff | Links DigiWorks Inc. |
Ochiai, Takeshi | Cut Scene Design Crew | Designers | Links DigiWorks |
Ogino, Satoshi | Cut Scene Design Crew -- [below freezing point]/[the hive] | CG Designer | |
Ohnuma, Tomonori | Game Part | Assistant Planners | Capcom |
Ohya, Masahito | Game Part | Player Programmer | Capcom |
Okada, Koichi | Game Part | Event Planners | Capcom |
Okadaue, Takumi | Game Part | Modeling Crew | Capcom |
Ono, Yoshihiro | Game Part | CG Modeling Illustrator |
Capcom |
Oohashi, Akira | Motion Capture | Motion Capture Actor | Links DigiWorks Inc. |
Oohata, Shigeru | Motion Capture | Motion Capture Staff | Links DigiWorks Inc. |
Oonishi, Hiroki | Game Part | Level Supervisor | Capcom |
Owada, Yasuhide | Game Part | Enemy Animation Crew | Capcom |
P-T
Name | Department | Position | Employer |
---|---|---|---|
Saito, Hiroshi | Cut Scene Design Crew | Special Modeling | Animation Staff Room Inc. |
Sakaguchi, Miwa | Game Part | Character Animation Crew | Capcom |
Sakai, Yuichi | Cut Scene Design Crew | Producer | Digital Artist Guild Co. |
Sankoda, Norimasa | Game Part | Single Player System Designer | Capcom |
Sano, Koji | Cut Scene Design Crew | Designer | Animation Staff Room Inc. |
Sasaki, Eiichiro | Game Part Motion Capture |
Director Online Game System Designer Motion Capture director |
Capcom |
Sasatani, Mitsuhiro | Game Part | Modeling Crew | Capcom |
Sato, Chigusa | Cut Scene Design Crew | Video Chief | IMAGICA Corp. |
Shibata, Takuya | Cut Scene Design Crew | Coordinators | Just Cause Productions, LLC |
Shibuya, Tomohiro | Cut Scene Design Crew | Lead Designers | Digital Artist Guild Co. |
Shimajiri, Chuji | Cut Scene Design Crew | Special Effect Artist | IMAGICA Corp. |
Shinoda, Masayoshi | Cut Scene Design Crew -- End Roll Effects | Cut Scene Animators | |
Shinohara, Shinji | Cut Scene Design Crew | Producer | Links DigiWorks |
Shirahama, Tsunenori | Game Part | Enemy Animation Crew | Capcom |
Shirai, Shunichi | Cut Scene Design Crew -- [below freezing point]/[the hive] | Co-Director | |
Sometani, Katsuhiko | Game Part | Interface Programmer Assistant | Capcom |
"Suekkojiru" | Game Part | Interface Programmer Assistant | Capcom |
Sugiki, Kan | Cut Scene Design Crew | Photographer | Animation Staff Room Inc. |
Sugimine, Koji | Game Part | Enemy Modeling Crew Visual FX Supervisor |
Capcom |
Sugimoto, Naho | Cut Scene Design Crew | Motion Capture Actors | Kinema Koubou |
"Suzuki" | Game Part | Modeling Crew | Capcom |
Suzuki, Kennichi | Game Part | Modeling Crew | Capcom |
Suzuki, Miyako | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Tachiki, Kentarou | Game Part | Designers [outbreak/below freezing point/hellfire] | Capcom |
Taguchi, Akira | Cut Scene Design Crew | Designers | Links DigiWorks |
Tajika, Munenobu | Game Part | Designers [the hive/decisions decisions] | Capcom |
Takagi, Yasuyuki | Game Part | CG Modeling | Capcom |
Takahashi, Shogo | Game Part | Modeling Crew | Capcom |
Takai, Nobuko | Cut Scene Design Crew | Executive Manager | Kinema Koubou |
Takeda, Hiroki | Cut Scene Design Crew -- End Roll Effects | Cut Scene Animators | |
Takeda, Kazumi | Game Part | Modeling Crew | Capcom |
Takeda, Koichi | Game Part | Modeling Crew | Capcom |
Takeo, Tamayo | Game Part | Modeling Crew | Capcom |
Taketani, Takurou | Cut Scene Design Crew | Technical Coordinator | Imagica |
Takeuchi, Kazumasa | Cut Scene Design Crew | Lead Designers | Links DigiWorks |
Tanaka, Makoto | Game Part | Lead Designer [the hive/decisions decisions] | Capcom |
Tanaka, Masaki | Cut Scene Design Crew | Cut Scene Supervisor/Opening Player Character Movie End Roll Effects |
Capcom |
Tateoka, Manabu | Cut Scene Design Crew | Special Effect Make-up Artist | IMAGICA Corp. |
Tauchi, Narumi | Game Part | Designers [outbreak/below freezing point/hellfire] | Capcom |
Terada, Yoshiko | Game Part | Enemy Animation Crew | Capcom |
Tokutomi, Atsuo | Cut Scene Design Crew | Special Modeling | Animation Staff Room Inc. |
Toney, Aaron | Cut Scene Design Crew | Motion Capture Actors | Just Cause Productions, LLC |
Towatari, Hiroshi | Cut Scene Design Crew | Operator | IMAGICA Corp. |
Tsuru, Hiroki | Game Part | Lead Animator Character Animation Crew Enemy Animation Crew |
Capcom |
Tsuzaki, Narumi | Cut Scene Design Crew | Set Decorator | IMAGICA Corp. |
U-Z
Name | Department | Position | Employer |
---|---|---|---|
Ueda, Kenichi | Game Part | Modeling Crew | Capcom |
Ueda, Masao | Game Part | Enemy Modeling Crew Weapon/Item Modeling |
Capcom |
Uemura, Teppei | Game Part | Modeling Crew | Capcom |
Ujike, Hiroyuki | Game Part | Assistant Planner | Capcom |
Wada, Kouichirou | Game Part | Modeling Crew | Capcom |
Wada, Tomokazu | Cut Scene Design Crew | Special Effect Make-up Artist | IMAGICA Corp. |
Wall, Mary Chris | Cut Scene Design Crew | Motion Capture Actors | Just Cause Productions, LLC |
Watakawa, Hisaaki | Cut Scene Design Crew | Producer | Animation Staff Room Inc. |
Watanabe, Eri | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Wilson, Michael Patrick | Cut Scene Design Crew | Motion Capture Actors | Just Cause Productions, LLC |
Woodyard, Jack | Cut Scene Design Crew | Photography/filming actor | IMAGICA Corp. Inagawa Motoko Office |
Yahagi, Yukiko | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Yamada, Takamasa | Game Part | CG Modeling | Capcom |
Yamada, Tuyoshi | Game Part | Modeling Crew | Capcom |
Yamagishi, Koichi | Cut Scene Design Crew | Lead Designers | Links DigiWorks |
Yamamoto, Junya | Cut Scene Design Crew—End Roll Effects | Cut Scene Animators | |
Yamazaki, Megumi | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Yamazaki, Masanao | Game Part | Modeling Crew | Capcom |
Yanagi, Yasuhiro | Game Part | Event Programmer Visual Effects Programmer |
Capcom |
Yanagihara, Takayasu | Motion Capture | Producer | Links DigiWorks Inc. |
Yanagisawa, Mihoko | Cut Scene Design Crew | Designers | Links DigiWorks |
Yasuda, Takahiro | Cut Scene Design Crew | Designer | Animation Staff Room Inc. |
Yasuno, Tomoyoshi | Cut Scene Design Crew | Designer | Digital Artist Guild Co. |
Yoshikawa, Emiko | Cut Scene Design Crew | Designers | Links DigiWorks |
Yoshimura, Yuko | Cut Scene Design Crew—End Roll Effects | Cut Scene Animators | |
Yoshioka, Ayako | Motion Capture | Motion Capture Staff | Links DigiWorks Inc. |
Yoshizumi, Nobuya | Game Part | Enemy Programmers | Capcom |