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{{Further notes}} |
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{{Further notes}} |
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* In NTSC American (US) version of the game; several character [[Ad-lib]]s removed. |
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* In NTSC American (US) version of the game; several character [[Ad-lib]]s removed. |
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* Many of the audio files of the enemies were recycled from earlier games. Particularly ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]'' and ''[[Resident Evil 3: Nemesis]]''. |
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* The Outbreak series is also the first game not to feature the characteristic “bleed feature” on zombies to signal that they were dead. Zombies simply disappear after being killed. |
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* Resident Evil Outbreak has the same voice action commands used in their game ''[http://clocktower.wikia.com/wiki/Haunting_Ground Haunting Ground].'' Since ''Haunting Ground ''is also made by CAPCOM it is most likely that they both used the same engine and features from outbreaks command system were carried over when designing the partner system for the games two main protagonist's [http://clocktower.wikia.com/wiki/Fiona_Belli Fiona] & [http://clocktower.wikia.com/wiki/Hewie Hewie]. |
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* Resident Evil Outbreak has the same voice action commands used in their game ''[http://clocktower.wikia.com/wiki/Haunting_Ground Haunting Ground].'' Since ''Haunting Ground ''is also made by CAPCOM it is most likely that they both used the same engine and features from outbreaks command system were carried over when designing the partner system for the games two main protagonist's [http://clocktower.wikia.com/wiki/Fiona_Belli Fiona] & [http://clocktower.wikia.com/wiki/Hewie Hewie]. |