Resident Evil Wiki
Resident Evil Wiki
m (clean up)
No edit summary
Line 1: Line 1:
The script to ''Resident Evil Survivor'' was written by [[FLAGSHIP]] writer [[Noboru Sugimura]], who had also previously written the script to ''[[Resident Evil 2]]''.
+
The script to ''Resident Evil Survivor'' was written by [[FLAGSHIP]] writer [[Noboru Sugimura]], who had also previously written the script to ''[[Resident Evil 2]]''.{{Verify}}
   
  +
The skins for the zombies; zombie dogs and Ivies were copied over from ''Resident Evil 2'' with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to [[Capcom Production Studio 4]]'s 1999 title, ''[[Dino Crisis]]'', which also used such a rendering technique.
Most enemy AI models that were used in the game were taken directly from ''Resident Evil 2'' with minimal alterations.
 
  +
  +
While the game was intended to be used with the ''GunCon'' light-gun controller, the North American release disallowed this. It was suspected by reviewers to be a Capcom USA, Inc. decision in response to the then-recent [[Wikipedia:Columbine High School massacre|Columbine Massacre]], which had occurred in April 1999.<ref name="IGN 2000-05-11"/>
  +
  +
''BIOHAZARD SURVIVOR'' appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version.<ref name="IGN 2000-05-11"/> The game disk, itself, records changes being made as late as mid-December.
  +
  +
==Sources==
  +
{{Reflist|refs=
  +
<ref name="IGN 2000-05-11">{{Cite web|url=http://uk.ign.com/articles/2000/05/12/resident-evil-survivor-2|title=Resident Evil Survivor|publisher=IGN|date=May 11, 2000|accessdate=2012-11-03}}</ref>
  +
}}
   
 
{{Development}}
 
{{Development}}

Revision as of 21:27, 3 November 2012

The script to Resident Evil Survivor was written by FLAGSHIP writer Noboru Sugimura, who had also previously written the script to Resident Evil 2.[citation needed]

The skins for the zombies; zombie dogs and Ivies were copied over from Resident Evil 2 with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to Capcom Production Studio 4's 1999 title, Dino Crisis, which also used such a rendering technique.

While the game was intended to be used with the GunCon light-gun controller, the North American release disallowed this. It was suspected by reviewers to be a Capcom USA, Inc. decision in response to the then-recent Columbine Massacre, which had occurred in April 1999.[1]

BIOHAZARD SURVIVOR appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version.[1] The game disk, itself, records changes being made as late as mid-December.

Sources

  1. 1.0 1.1 Resident Evil Survivor. IGN (May 11, 2000). Retrieved on 2012-11-03.