Resident Evil Wiki
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The script to ''Resident Evil Survivor'' was written by [[FLAGSHIP]] writer [[Noboru Sugimura]], who had also previously written the script to ''[[Resident Evil 2]]''.{{Verify}}
 
The script to ''Resident Evil Survivor'' was written by [[FLAGSHIP]] writer [[Noboru Sugimura]], who had also previously written the script to ''[[Resident Evil 2]]''.{{Verify}}
   
Early in development, the game was intended to be name "Resident Evil: Gun Survivor | Behind The Mask" as evident by a leftover texture in game, that idea however was dropped early on and the name was changed to Gun Survivor / Survivor only without the tag line.
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Early in development, the game was intended to be titled "Resident Evil: Gun Survivor | Behind The Mask" as evident by a leftover texture in the game, that idea however was dropped early on and the name was changed to Gun Survivor / Survivor only without the tag line.
   
 
The skins for the zombies; zombie dogs and Ivies were copied over from ''Resident Evil 2'' with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to [[Capcom Production Studio 4]]'s 1999 title, ''[[Dino Crisis]]'', which also used such a rendering technique. However, the effect of graphic limitations at the time and their effect on first-person perspective games should be taken into account.
 
The skins for the zombies; zombie dogs and Ivies were copied over from ''Resident Evil 2'' with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to [[Capcom Production Studio 4]]'s 1999 title, ''[[Dino Crisis]]'', which also used such a rendering technique. However, the effect of graphic limitations at the time and their effect on first-person perspective games should be taken into account.

Revision as of 09:13, 7 February 2015

Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes

The script to Resident Evil Survivor was written by FLAGSHIP writer Noboru Sugimura, who had also previously written the script to Resident Evil 2.[citation needed]

Early in development, the game was intended to be titled "Resident Evil: Gun Survivor | Behind The Mask" as evident by a leftover texture in the game, that idea however was dropped early on and the name was changed to Gun Survivor / Survivor only without the tag line.

The skins for the zombies; zombie dogs and Ivies were copied over from Resident Evil 2 with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to Capcom Production Studio 4's 1999 title, Dino Crisis, which also used such a rendering technique. However, the effect of graphic limitations at the time and their effect on first-person perspective games should be taken into account.

While the game was intended to be used with the GunCon light-gun controller, the North American release disallowed this. It was suspected by reviewers to be a Capcom USA, Inc. decision in response to the then-recent Columbine Massacre, which had occurred in April 1999.[1]

BIOHAZARD SURVIVOR appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version.[1] The game disk, itself, records changes being made as late as mid-December.

Sources

  1. 1.0 1.1 Resident Evil Survivor. IGN (May 11, 2000). Retrieved on 2012-11-03.