Resident Evil Wiki
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{{Game tab|development}}
 
{{Game tab|development}}
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{{DISPLAYTITLE:''Resident Evil Survivor''}}
The script to ''Resident Evil Survivor'' was written by [[FLAGSHIP]] writer [[Noboru Sugimura]], who had also previously written the script to ''[[Resident Evil 2]]''.{{Verify}}
 
 
[[File:BH_GS_BTM-TITLE0A.png|thumb|Original game title.]]
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[[File:BIOHAZARD GUN SURVIVOR behind the mask Trailer|thumb|right|250px]]
   
Early in development, the game was intended to be titled "''BIOHAZARD | GUN SURVIVOR | Behind The Mask''" as evident by a leftover texture in the game files, eventually the name was changed to "''Biohazard Gun Survivor / Resident Evil Survivor''" without the extra tag line.
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Early in development, the game was intended to be titled "''BIOHAZARD GUN SURVIVOR: Behind The Mask''" as a working title as seen in an early trailer of the game and evident by a leftover texture in the game files, eventually the name was changed to "''Biohazard Gun Survivor / Resident Evil Survivor''" without the extra subtitle. ''BIOHAZARD SURVIVOR'' appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version.<ref name="IGN 2000-05-11" /> The game disk, itself, records changes being made as late as mid-December.
 
[[File:BH_GS_BTM-TITLE0A.png|thumb|Original game title.]]
 
   
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== Programming ==
The skins for the zombies; zombie dogs and Ivies were copied over from ''Resident Evil 2'' with minimal changes being made from 1998, including the frames of animation. Development of Sheena Island was also performed to a very limited degree; even taking real-time rendering into consideration, the graphical quality was noticeably inferior to [[Capcom Production Studio 4]]'s 1999 title, ''[[Dino Crisis]]'', which also used such a rendering technique. However, the effect of graphic limitations at the time and their effect on first-person perspective games should be taken into account.
 
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Production Studio 3 always had the light gun in mind when developing the game, and expected players to use Namco's GunCon controller. However, the Columbine Massacre of April 1999 led to last-minute alterations. The American media perceived violent video games as the cause of the massacre, and that children could in some way learn how to handle firearms from playing games. To avoid sparking controversy, Capcom USA support for the GunCon removed in their version, requiring players to use the standard controller instead.<ref name="IGN 2000-05-11">{{Cite web|url=http://uk.ign.com/articles/2000/05/12/resident-evil-survivor-2|title=Resident Evil Survivor|publisher=IGN|date=May 11, 2000|accessdate=2012-11-03}}</ref>
   
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== Design ==
While the game was intended to be used with the ''GunCon'' light-gun controller, the North American release disallowed this. It was suspected by reviewers to be a Capcom USA, Inc. decision in response to the then-recent [[Wikipedia:Columbine High School massacre|Columbine Massacre]], which had occurred in April 1999.<ref name="IGN 2000-05-11">{{Cite web|url=http://uk.ign.com/articles/2000/05/12/resident-evil-survivor-2|title=Resident Evil Survivor|publisher=IGN|date=May 11, 2000|accessdate=2012-11-03}}</ref>
 
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To save money and time, the graphics department copied over data from ''Resident Evil 2'', such as the Zombie; Zombie dog, and Plant 43 models and skins. Due to the game's first-person nature, however, these creatures appear noticeably more stiff and block-like.
   
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== Story ==
''BIOHAZARD SURVIVOR'' appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version.<ref name="IGN 2000-05-11"/> The game disk, itself, records changes being made as late as mid-December.
 
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Storywriting was outsourced to Capcom's creative subsidiary, Flagship. [[Noboru Sugimura]] and [[Naoyuki Sakai]] came up with the story, which fleshed out the philosophy of [[Umbrella Corporation|Umbrella]], such as Oswell E. Spencer's eugenics ideals.
   
 
==Sources==
 
==Sources==
<references/>
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<references />
   
 
{{Development}}
 
{{Development}}

Revision as of 03:31, 1 March 2018

Summary
Plot
Gameplay
Development
Marketing
Reception
Credits
Gallery
Translation errors
Further notes
BH GS BTM-TITLE0A

Original game title.

BIOHAZARD_GUN_SURVIVOR_behind_the_mask_Trailer

BIOHAZARD GUN SURVIVOR behind the mask Trailer

Early in development, the game was intended to be titled "BIOHAZARD GUN SURVIVOR: Behind The Mask" as a working title as seen in an early trailer of the game and evident by a leftover texture in the game files, eventually the name was changed to "Biohazard Gun Survivor / Resident Evil Survivor" without the extra subtitle. BIOHAZARD SURVIVOR appeared at the Autumn 1999 Tokyo Game Show, with limited visible alteration being made beyond that version.[1] The game disk, itself, records changes being made as late as mid-December.

Programming

Production Studio 3 always had the light gun in mind when developing the game, and expected players to use Namco's GunCon controller. However, the Columbine Massacre of April 1999 led to last-minute alterations. The American media perceived violent video games as the cause of the massacre, and that children could in some way learn how to handle firearms from playing games. To avoid sparking controversy, Capcom USA support for the GunCon removed in their version, requiring players to use the standard controller instead.[1]

Design

To save money and time, the graphics department copied over data from Resident Evil 2, such as the Zombie; Zombie dog, and Plant 43 models and skins. Due to the game's first-person nature, however, these creatures appear noticeably more stiff and block-like.

Story

Storywriting was outsourced to Capcom's creative subsidiary, Flagship. Noboru Sugimura and Naoyuki Sakai came up with the story, which fleshed out the philosophy of Umbrella, such as Oswell E. Spencer's eugenics ideals.

Sources

  1. 1.0 1.1 Resident Evil Survivor. IGN (May 11, 2000). Retrieved on 2012-11-03.