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In ''Resident Evil Survivor 2 Code: Veronica'', players have the option of choosing between either Claire Redfield or Steve Burnside. Two-player cooperative play is possible. Gameplay is closer to that of a standard first person shooter than the original Gun Survivor game, and instead of a manual crosshair the game uses a fixed crosshair that remains at the center of the screen. There is no voice acting in the game; dialogue is only shown in subtitles.
 
In ''Resident Evil Survivor 2 Code: Veronica'', players have the option of choosing between either Claire Redfield or Steve Burnside. Two-player cooperative play is possible. Gameplay is closer to that of a standard first person shooter than the original Gun Survivor game, and instead of a manual crosshair the game uses a fixed crosshair that remains at the center of the screen. There is no voice acting in the game; dialogue is only shown in subtitles.
   
The Arcade version of the game has a somewhat unusual layout. Instead of a wield able lightgun like those used in House of the Dead or Time Crisis, the game uses a fixed mounted Machine Gun that serves as a joystick to move the player and rotate his or her view, as well as to fire the player's onscreen weapons. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis will start pursuing the player and make quick work of the characters if they don't hurry to an exit.
+
The Arcade version of the game has a somewhat unusual layout. Instead of a wieldable lightgun like those used in House of the Dead or Time Crisis, the game uses a fixed mounted Machine Gun that serves as a joystick to move the player and rotate his or her view, as well as to fire the player's onscreen weapons. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis will start pursuing the player and make quick work of the characters if they don't hurry to an exit.
   
 
== Trivia ==
 
== Trivia ==
 
*''Resident Evil Survivor 2 Code: Veronica'' was originally planned to be released as ''Biohazard: Fire Zone'', however, the game was renamed in order to tie it with the similar-playing (but otherwise unrelated) ''[[Resident Evil Survivor]]''.
 
*''Resident Evil Survivor 2 Code: Veronica'' was originally planned to be released as ''Biohazard: Fire Zone'', however, the game was renamed in order to tie it with the similar-playing (but otherwise unrelated) ''[[Resident Evil Survivor]]''.
 
*In the Japanese version Steve calls Claire 'Onee-Chan' literally meaning 'Big Sister" However, it is also a sort of pet name given to older girls one is close to. The localization gave it an oddly literal translation of "Sis", causing confusion in the western markets.
 
*In the Japanese version Steve calls Claire 'Onee-Chan' literally meaning 'Big Sister" However, it is also a sort of pet name given to older girls one is close to. The localization gave it an oddly literal translation of "Sis", causing confusion in the western markets.
*Since the game is a dream that Claire has of the events that she experienced during Resident Evil Code Veronica, it's unclear why a [[Nemesis T-Type]] apears as he did not appear in the game and Claire has never encounterd one.
+
*Since the game is a dream that Claire has of the events that she experienced during Resident Evil Code Veronica, it's unclear why a [[Nemesis T-Type]] appears as he did not appear in the game and Claire has never encounters one.
*[[Chris Redfield]] and [[Rodrigo Juan Raval]] are unlockable characters in game. In order to unlock them, a player must end the Level 6 of dungeon mode in Inferno dificulty (to unlock Chris-armed only with an inifinite linear launcher) and must finish the Dungeon mode completely (to unlock Juan-armed only with a knife).
+
*[[Chris Redfield]] and [[Rodrigo Juan Raval]] are unlockable characters in game. In order to unlock them, a player must end the Level 6 of dungeon mode in Inferno difficulty (to unlock Chris-armed only with an infinite linear launcher) and must finish the Dungeon mode completely (to unlock Juan-armed only with a knife).
   
 
==See also==
 
==See also==
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==Box Art==
 
==Box Art==
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<center><gallery captionalign="left">
 
<center><gallery captionalign="left">
 
Image:Bio_GS2.jpg|''Gun Survivor 2: Biohazard Code: Veronica'' - Japan<br>November 8th, 2001
 
Image:Bio_GS2.jpg|''Gun Survivor 2: Biohazard Code: Veronica'' - Japan<br>November 8th, 2001

Revision as of 22:14, 18 September 2011

Resident Evil Survivor 2 Code: Veronica (Gun Survivor 2 Biohazard Code: Verionica in Japan) is a first-person shooter game by Capcom developed in conjunction with Namco exclusive to PAL regions and Japan. The game has no bearing on the Resident Evil plot, although it does feature characters, enemies, and bosses from Resident Evil Code: Veronica. The game also features a Nemesis T-Type, which appears on the map to chase you if you run out of time.

Story



Claire Redfield is continuing to look for her brother after the Raccoon City incident and she was tipped by an unknown source about an Umbrella facility in Paris. When she tried to infiltrate the facility, she was caught, after which she was taken to the Umbrella prison in Rockfort Island. She meets up with another prisoner, Steve Burnside, and plans to escape while an outbreak of the t-virus is released onto the island.

This game's events are actually a dream which Claire is having after escaping Antarctica with her brother Chris Redfield at the end of CODE: Veronica.



Characters

Enemies

Gameplay

In Resident Evil Survivor 2 Code: Veronica, players have the option of choosing between either Claire Redfield or Steve Burnside. Two-player cooperative play is possible. Gameplay is closer to that of a standard first person shooter than the original Gun Survivor game, and instead of a manual crosshair the game uses a fixed crosshair that remains at the center of the screen. There is no voice acting in the game; dialogue is only shown in subtitles.

The Arcade version of the game has a somewhat unusual layout. Instead of a wieldable lightgun like those used in House of the Dead or Time Crisis, the game uses a fixed mounted Machine Gun that serves as a joystick to move the player and rotate his or her view, as well as to fire the player's onscreen weapons. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis will start pursuing the player and make quick work of the characters if they don't hurry to an exit.

Trivia

  • Resident Evil Survivor 2 Code: Veronica was originally planned to be released as Biohazard: Fire Zone, however, the game was renamed in order to tie it with the similar-playing (but otherwise unrelated) Resident Evil Survivor.
  • In the Japanese version Steve calls Claire 'Onee-Chan' literally meaning 'Big Sister" However, it is also a sort of pet name given to older girls one is close to. The localization gave it an oddly literal translation of "Sis", causing confusion in the western markets.
  • Since the game is a dream that Claire has of the events that she experienced during Resident Evil Code Veronica, it's unclear why a Nemesis T-Type appears as he did not appear in the game and Claire has never encounters one.
  • Chris Redfield and Rodrigo Juan Raval are unlockable characters in game. In order to unlock them, a player must end the Level 6 of dungeon mode in Inferno difficulty (to unlock Chris-armed only with an infinite linear launcher) and must finish the Dungeon mode completely (to unlock Juan-armed only with a knife).

See also

Box Art