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{{Unreferenced|date=March 2022}}
 
{{DISPLAYTITLE:Sherry Birkin}}
 
{{DISPLAYTITLE:Sherry Birkin}}
 
{{CharacterCreature tab|gameplay}}
 
{{Character tab|gameplay}}
 
   
 
== Resident Evil 2 (1998)==
 
== Resident Evil 2 (1998)==
Sherry is playable briefly in ''Resident Evil 2'' only in Claire's scenario in up to two segments: the first time is when she must resolve same puzzle with [[Ada Wong]] in order to get the [[Club Key]] (and optionally, more ammunition for Claire) and the second is only possible during A Scenario, when she is separated from Claire in the sewers and have to guide her to the dumpster with the [[Wolf Medal]] in there. She starts her inventory with only a [[First Aid Spray]] and her [[Family Picture|family photo]] as a special item slot. When played, different from Ada, Sherry is unable to defend herself and has to run away from enemies, however, if the enemies are [[Zombies]], they will not be able to grab Sherry and instead spill their Acid upon her.
+
Sherry is playable briefly in ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]'' only in Claire's scenario in up to two segments: the first time is when she must resolve same puzzle with [[Ada Wong]] in order to get the [[Club Key]] (and optionally, more ammunition for Claire) and the second is only possible during A Scenario, when she is separated from Claire in the sewers and have to guide her to the dumpster with the [[Wolf Medal]] in there. She starts her inventory with only a [[First Aid Spray]] and her [[Family Picture|family photo]] as a special item slot. When played, different from Ada, Sherry is unable to defend herself and has to run away from enemies, however, if the enemies are [[Zombies]], they will not be able to grab Sherry and instead spill their Acid upon her.
   
 
Already as Claire's partner, Sherry is entirely dependent on her for protection, that is, if she is killed while with Claire, it's game over.
 
Already as Claire's partner, Sherry is entirely dependent on her for protection, that is, if she is killed while with Claire, it's game over.
   
 
==Resident Evil 6==
 
==Resident Evil 6==
Sherry returns as a playable character in ''[[Resident Evil 6]]'' in the [[Jake Muller]]'s segment where she acts as her scenario's partner facing groups of ''[[J'avo]]'', along with multiples other [[C-Virus]] mutants and giant [[B.O.W.]]s.. Now, she significantly more capable of defend herself because due her trainig as agent from the U.S. government, Sherry learned combat techniques as well as how to handle a firearm. Many of Sherry's melee techniques and her unique contextual attacks incorporate the usage of powerful kicks, which differs heavily from most of the other characters, being her attacks combine a large amount of flexibility and agility to make their most efficient offensive. Her [[Quick Shot]]s also are among the fastest in the game.
+
Sherry returns as a playable character in ''[[Resident Evil 6]]'' in the [[Jake Muller]]'s segment where she acts as her scenario's partner facing groups of ''[[J'avo]]'', along with multiples other [[C-Virus]] mutants and giant [[B.O.W.]]s.. Now, she significantly more capable of defend herself because due her training as agent from the U.S. government, Sherry learned combat techniques as well as how to handle a firearm. Many of Sherry's melee techniques and her unique contextual attacks incorporate the usage of powerful kicks, which differs heavily from most of the other characters, being her attacks combine a large amount of flexibility and agility to make their most efficient offensive. Her [[Quick Shot]]s also are among the fastest and versatile in the game.
   
Her primary weapons also are unique compared to the other characters. The first is the handgun [[SIG P220 SL Sport|Triple Shot]], which sports the ability to change between single-shot or a three-round burst , besides her laser sight is actually on the slide of the gun. The other is the [[Stun Rod (Resident Evil 6)|Stun Rod]], that cause more damage according to the time it is charged, being ideal for dealing with ''J'avo'' or [[Chrysalid]]s before they hatch into [[Complete Mutant]]s. Besides that, when is equipped and charged, allows Sherry's evasions to damage any nearby enemy.
+
Her primary weapons also are unique compared to the other characters. The first is the handgun [[SIG P220 SL Sport|Triple Shot]], which sports the ability to change between single-shot or a three-round burst, besides her laser sight is actually on the slide of the gun. The other is the [[Stun Rod (Resident Evil 6)|Stun Rod]], that cause more damage according to the time it is charged, being ideal for dealing with ''J'avo'' or [[Chrysalid]]s before they hatch into [[Complete Mutant]]s. Besides that, when is equipped and charged, allows Sherry's evasions to damage any nearby enemy.
   
 
===Melee Attacks===
 
===Melee Attacks===
 
{| style="width: 700px; height: 300px; " border="1" cellpadding="1" cellspacing="1"
 
{| style="width: 700px; height: 300px; " border="1" cellpadding="1" cellspacing="1"
  +
! colspan="1" style="width:16%"|Attack
!Attack !! Description
+
! Description
 
|-
 
|-
 
|'''Two-hit combo with small weapon'''
 
|'''Two-hit combo with small weapon'''
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===Contextual Attacks===
 
===Contextual Attacks===
 
{| style="width: 700px; height: 300px; " border="1" cellpadding="1" cellspacing="1"
 
{| style="width: 700px; height: 300px; " border="1" cellpadding="1" cellspacing="1"
  +
! colspan="1" style="width:16%"|Attack
!Attack !! Description
+
! Description
 
|-
 
|-
 
|'''Spin Kick'''
 
|'''Spin Kick'''
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===The Mercenaries===
 
===The Mercenaries===
Sherry is a unlockable character in ''<nowiki>Resident Evil 6'</nowiki>''s "[[The Mercenaries (RE6)|The Mercenaries]]". Aside her defautl outfit (Edonia/Lanshiang outfit depending on the stage), hse has three alternate outfits called "EX-Costumes", each with a unique set of weapons.
+
Sherry is an unlockable character in ''<nowiki>Resident Evil 6'</nowiki>''s "[[The Mercenaries (RE6)|The Mercenaries]]". Aside her defautl outfit (Edonia/Lanshiang outfit depending on the stage), hse has three alternate outfits called "EX-Costumes", each with a unique set of weapons.
   
 
====Loadouts====
 
====Loadouts====
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|Achieve at least a "B" rank or higher on Mining the Depths with any character.
 
|Achieve at least a "B" rank or higher on Mining the Depths with any character.
 
|}
 
|}
|-|Sehrry (EX1)=
+
|-|Sherry (EX1)=
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 690px; "
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 690px; "
 
|-
 
|-
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*PS4, Xbox One: Randomly unlocked by playing the Extra Content.
 
*PS4, Xbox One: Randomly unlocked by playing the Extra Content.
 
|}
 
|}
  +
</tabber>
</tabber>'''Note:''' Originally, in the PS3/PS4, Xbox 360/Xbox One and PC versions, Sherry's alternate costumes of this minigame cannot be used in the story mode. However, the Nintendo Switch version allows all EX costumes to be used in the story.
+
*'''Note:''' Originally, in the PS3/PS4, Xbox 360/Xbox One and PC versions, Sherry's alternate costumes of this minigame cannot be used in the story mode. However, the Nintendo Switch version allows all EX-costumes to be used in the story.
   
 
===Multiplayer===
 
===Multiplayer===
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'''Sherry (EX1)'''
 
'''Sherry (EX1)'''
 
*[[Stun Rod (Resident Evil 6)|Stun Rod]]
 
*[[Stun Rod (Resident Evil 6)|Stun Rod]]
*[[Crossbow]] (x1 arrow)
+
*[[Crossbow (RE6)|Crossbow]] (x1 arrow)
 
*[[Arrow (Normal)]] (x4)
 
*[[Arrow (Normal)]] (x4)
 
*[[Arrow (Pipe Bomb)]] (x2)
 
*[[Arrow (Pipe Bomb)]] (x2)
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==Resident Evil 2 (2019)==
 
==Resident Evil 2 (2019)==
Unlike original game, in the ''Resident Evil 2'' remake version, Sherry is only controllable when she tries to escape [[Brian Irons]] captive in the [[Raccoon City Orphanage]]. She has to solve the [[Puzzles in Resident Evil 2 (2019)|puzzle]] in her bedroom in order to escape and after has to go to Irons' office to retrieve the key of the entrance in Orphanage. She then is got caught by Irons and he retrieve the key back. After that, Sherry has to run and hide from Irons to wait for opportunity to get the key back. Once the key is retrieved, Sherry will has to run back the office where the segment ends. In this regard, Sherry's Game Over screen doesn't depict her death. If she is caught by Irons during his search for her in the orphanage, the Chief of Police will just put her back to the bedroom and the game will then show the message "You are trapped" instead of "You have died". 
+
Unlike original game, in the ''[[Resident Evil 2]]'' remake version, Sherry is only controllable when she tries to escape [[Brian Irons]] captive in the [[Raccoon City Orphanage]]. She has to solve the [[Puzzles in Resident Evil 2 (2019)|puzzle]] in her bedroom in order to escape and after has to go to Irons' office to retrieve the key of the entrance in Orphanage. She then is got caught by Irons and he retrieve the key back. After that, Sherry has to run and hide from Irons to wait for opportunity to get the key back. Once the key is retrieved, Sherry will has to run back the office where the segment ends. In this regard, Sherry's Game Over screen doesn't depict her death. If she is caught by Irons during his search for her in the orphanage, the Chief of Police will just put her back to the bedroom and the game will then show the message "You are trapped" instead of "You have died". 
   
Sherry also returns as Claire's partner character, but only in three occasions: the first time after first fight with G1, where she will follow the player up to being captured by Irons; the second time after Claire find her in the orphanage basement, in which they're chased by the [[T-00|Tyrant]], and last time when she got cured from G-Virus and escape with Claire to the train. On all times, unlike original game, Sherry is invincible and cannot be harmed by the enemies.
+
Sherry also returns as Claire's partner character, but only in three occasions: the first time after first fight with G1, where she will follow the player up to being captured by Irons; the second time after Claire find her in the orphanage basement, in which they're chased by the [[T-00|Tyrant]], and last time is when she got cured from G-Virus and escape with Claire to the train. On all times, unlike original game, Sherry is invincible and cannot be harmed by the enemies.
   
Also different from the original game, Sherry has an alternate costume, but it is only available in Claire's segment:
+
Also different from the original ''Resident Evil 2'', Sherry has two alternate costumes, but its is only available in Claire's segment:
   
 
{| class="article-table" style=" text-align: center; width: 700px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style=" text-align: center; width: 700px;" border="0" cellpadding="1" cellspacing="1"
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|<center>[[File:RE2 remake MODEL - Sherry (Classic School Uniform).jpg|130px]]</center>
 
|<center>[[File:RE2 remake MODEL - Sherry (Classic School Uniform).jpg|130px]]</center>
 
|Classic School Uniform
 
|Classic School Uniform
  +
|rowspan=2|
|
 
 
*Escape the lab.
 
*Escape the lab.
 
*(Custom): Complete Claire's story on "Hardcore" mode.
 
*(Custom): Complete Claire's story on "Hardcore" mode.
|Only if Claire is using the "Classic Jacket" or "Classic Tank Top" outfits.
+
|rowspan=2|Only if Claire is using the "Classic Jacket" or "Classic Tank Top" outfits.
 
|-
  +
|<center>[[File:RE2 remake MODEL - Sherry (Classic Jacket).jpg|130px]]</center>
  +
|Classic School Uniform (Classic Jacket)
 
|}
 
|}
   

Latest revision as of 15:02, 22 August 2023

Biography
Biology
Development
Gameplay
Quotes
Appearances
Gallery
Further notes

Resident Evil 2 (1998)[]

Sherry is playable briefly in Resident Evil 2 only in Claire's scenario in up to two segments: the first time is when she must resolve same puzzle with Ada Wong in order to get the Club Key (and optionally, more ammunition for Claire) and the second is only possible during A Scenario, when she is separated from Claire in the sewers and have to guide her to the dumpster with the Wolf Medal in there. She starts her inventory with only a First Aid Spray and her family photo as a special item slot. When played, different from Ada, Sherry is unable to defend herself and has to run away from enemies, however, if the enemies are Zombies, they will not be able to grab Sherry and instead spill their Acid upon her.

Already as Claire's partner, Sherry is entirely dependent on her for protection, that is, if she is killed while with Claire, it's game over.

Resident Evil 6[]

Sherry returns as a playable character in Resident Evil 6 in the Jake Muller's segment where she acts as her scenario's partner facing groups of J'avo, along with multiples other C-Virus mutants and giant B.O.W.s.. Now, she significantly more capable of defend herself because due her training as agent from the U.S. government, Sherry learned combat techniques as well as how to handle a firearm. Many of Sherry's melee techniques and her unique contextual attacks incorporate the usage of powerful kicks, which differs heavily from most of the other characters, being her attacks combine a large amount of flexibility and agility to make their most efficient offensive. Her Quick Shots also are among the fastest and versatile in the game.

Her primary weapons also are unique compared to the other characters. The first is the handgun Triple Shot, which sports the ability to change between single-shot or a three-round burst, besides her laser sight is actually on the slide of the gun. The other is the Stun Rod, that cause more damage according to the time it is charged, being ideal for dealing with J'avo or Chrysalids before they hatch into Complete Mutants. Besides that, when is equipped and charged, allows Sherry's evasions to damage any nearby enemy.

Melee Attacks[]

Attack Description
Two-hit combo with small weapon Right front kick, left front kick.
Standard light stun melee Roundhouse
Back take-down Sherry will hold enemy's head then make an up-swing jump, when she landed, she smashed the enemy face on the ground, crushing their head.
Throw Sherry runs forward to the enemy and climbs onto their chest, kicking out with both feet simultaneously, thus preforming a back flip in the process to send the enemy flying backwards.
Coup de Grace Sherry will sit on her skees, turn 180* and then deliver a high kick to the enemy.
Counter Duck to knees and back kick.

Contextual Attacks[]

Attack Description
Spin Kick Sherry extends her leg as she spins around, her foot striking the targeting enemy and knocking back anyone else within range. This is most commonly performed on a staggering enemy from any side. This move can also be seen when she destroys a Time Bonus.
Double Foot Press Sherry runs forward to the enemy and climbs onto their chest, kicking out with both feet simultaneously, thus performing a back flip in the process to send the enemy flying backwards. This is most commonly performed on a lightly stunned enemy (such as from a shot to the head) from the front.
Face Smasher Running at an enemy, Sherry launches herself over their shoulder as she holds on to the back of their head. As she falls, she drags the enemy down with her, smashing their face into the ground as ]she lands on her knees. This is most commonly performed on an enemy that is lightly or heavily stunned from behind.
Sweep Kick For Sherry's coup de grâce, she turns to the side and sweeps her leg upwards, striking the enemy with her foot and sending them into the air. This is most commonly performed on a severely stunned, kneeling, or blinded enemy from any side but behind. This attack also occurs as the prompt to rescue a partner who has been grabbed by an enemy.
Electrocution Stun Rod in hand, Sherry drives it down into the enemy and shocks them heavily with it. When performed near the opponent's head, it is possible to crush it. This can only be done on a downed enemy and only while equipped with Sherry's Stun Rod, replacing the basic stomp attack.

The Mercenaries[]

Sherry is an unlockable character in Resident Evil 6's "The Mercenaries". Aside her defautl outfit (Edonia/Lanshiang outfit depending on the stage), hse has three alternate outfits called "EX-Costumes", each with a unique set of weapons.

Loadouts[]

Load-out Ammo drop rates Health Tablets Unlocked by
RE6 Mercs Image Sherry

9mm Ammo: Common

.50 AE Ammo: Never

None Achieve at least a "B" rank or higher on Mining the Depths with any character.

Load-out Ammo drop rates Health Tablets Unlocked by
RE6 Mercs Image Sherry EX1

5.56mm NATO Ammo: Common 12 Gauge Shells: Uncommon

40mm Explosive Rounds: Never

None Obtained an "A" or "S" Rank with Sherry on any map.

Load-out Ammo drop rates Health Tablets Unlocked by
RE6 Mercs Image Sherry EX2

5.56mm NATO Ammo: Common 12 Gauge Shells: Uncommon

40mm Explosive Rounds: Never

None
  • PS3, Xbox 360 and PC: Using RE Points on RE.NET. The costume costs 60,000 REP.
  • PS4, Xbox One, Nintendo Switch: Randomly unlocked by playing the Extra Content.

Load-out Ammo drop rates Health Tablets Unlocked by
RE6 Mercs Image Sherry EX3

5.56mm NATO Ammo: Common 12 Gauge Shells: Uncommon

40mm Explosive Rounds: Never

None
  • PS3, Xbox 360 and PC: Using Extra Tickets on RE.NET. The costume costs 1 Extra Ticket.
  • PS4, Xbox One: Randomly unlocked by playing the Extra Content.

  • Note: Originally, in the PS3/PS4, Xbox 360/Xbox One and PC versions, Sherry's alternate costumes of this minigame cannot be used in the story mode. However, the Nintendo Switch version allows all EX-costumes to be used in the story.

Multiplayer[]

Sherry is a playable character in all multiplayers DLC's in Resident Evil 6. She has same two outfits seen in The Mercenaries, each also with a unique set of weapons depending on the chosen mode.

Loadouts[]

Sherry (Default)

Sherry (EX1)

Sherry (Default)

Sherry (EX1)

Sherry (Default)

Sherry (EX1)

Sherry (Default)

Sherry (EX1)

Resident Evil 2 (2019)[]

Unlike original game, in the Resident Evil 2 remake version, Sherry is only controllable when she tries to escape Brian Irons captive in the Raccoon City Orphanage. She has to solve the puzzle in her bedroom in order to escape and after has to go to Irons' office to retrieve the key of the entrance in Orphanage. She then is got caught by Irons and he retrieve the key back. After that, Sherry has to run and hide from Irons to wait for opportunity to get the key back. Once the key is retrieved, Sherry will has to run back the office where the segment ends. In this regard, Sherry's Game Over screen doesn't depict her death. If she is caught by Irons during his search for her in the orphanage, the Chief of Police will just put her back to the bedroom and the game will then show the message "You are trapped" instead of "You have died". 

Sherry also returns as Claire's partner character, but only in three occasions: the first time after first fight with G1, where she will follow the player up to being captured by Irons; the second time after Claire find her in the orphanage basement, in which they're chased by the Tyrant, and last time is when she got cured from G-Virus and escape with Claire to the train. On all times, unlike original game, Sherry is invincible and cannot be harmed by the enemies.

Also different from the original Resident Evil 2, Sherry has two alternate costumes, but its is only available in Claire's segment:

Preview Costume How to unlock Notes
RE2 remake MODEL - Sherry (Classic School Uniform)
Classic School Uniform
  • Escape the lab.
  • (Custom): Complete Claire's story on "Hardcore" mode.
Only if Claire is using the "Classic Jacket" or "Classic Tank Top" outfits.
RE2 remake MODEL - Sherry (Classic Jacket)
Classic School Uniform (Classic Jacket)

References[]