Resident Evil Wiki
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|unlocked = Download}}'''Siege''' is a multiplayer mode in ''Resident Evil 6''<ref>{{Cite web|url=http://www.capcom-unity.com/neilgortz/blog/2013/01/25/resident-evil-6-news-pc-notes-and-new-play-mode|title=NeilGortz > Blog > Resident Evil 6 news, PC notes and new play mode|publisher=Capcom|author=NeilGortz|accessdate=2013-01-25|date=January 25, 2013}}</ref> that was released for the Xbox 360 on March 5, and March 6 for the PS3. It has since been made available for the PC.
 
|unlocked = Download}}'''Siege''' is a multiplayer mode in ''Resident Evil 6''<ref>{{Cite web|url=http://www.capcom-unity.com/neilgortz/blog/2013/01/25/resident-evil-6-news-pc-notes-and-new-play-mode|title=NeilGortz > Blog > Resident Evil 6 news, PC notes and new play mode|publisher=Capcom|author=NeilGortz|accessdate=2013-01-25|date=January 25, 2013}}</ref> that was released for the Xbox 360 on March 5, and March 6 for the PS3. It has since been made available for the PC.
   
In Siege, six players are split into two teams, with one team being Agents and the other team being Enemies. The Agents play as human characters, whose objective is to protect the AI controlled rookie [[Bioterror Security Assessment Alliance|BSAA]] agent - while the Enemies play as various creatures whose objective is to kill the rookie. The game consists of two rounds, with teams switching between the roles of humans and enemies. The human team wins a round if the BSAA agent survives, while the enemy team wins if they succeed in killing the agent.
+
In Siege, six players are split into two teams, with one team being Agents and the other team being Enemies. The Agents play as human characters, whose objective is to protect the AI controlled rookie [[Bioterrorism Security Assessment Alliance|BSAA]] agent - while the Enemies play as various creatures whose objective is to kill the rookie. The game consists of two rounds, with teams switching between the roles of humans and enemies. The human team wins a round if the BSAA agent survives, while the enemy team wins if they succeed in killing the agent.
   
 
Throughout the stage, agents can find powerful weapons as well as time-reduction bonuses to aid them, though the bonuses have timers that limit their time staying on the stage, and can disappear. Agents can also give commands to the rookie in order to guide him to safety. The enemies, on the other hand, can make situations more complicated for the Agents by breaking large crystals containing more dangerous enemies.
 
Throughout the stage, agents can find powerful weapons as well as time-reduction bonuses to aid them, though the bonuses have timers that limit their time staying on the stage, and can disappear. Agents can also give commands to the rookie in order to guide him to safety. The enemies, on the other hand, can make situations more complicated for the Agents by breaking large crystals containing more dangerous enemies.
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|'''Default''' (Lanshiang/Tall Oak outfit depending on the stage.)
 
|'''Default''' (Lanshiang/Tall Oak outfit depending on the stage.)
 
[[File:RE6 Mercs Image Helena.png|200px]]
 
[[File:RE6 Mercs Image Helena.png|200px]]
|[[File:Picador_icon.png|link=Picador]][[File:9mm_Ammo_Icon_x30.png|link=Handgun ammunition]][[File:Hand_Grenade_Icon_x3.png|link=Hand Grenade]]
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|[[File:Picador_icon.png|link=Picador]][[File:9mm_Ammo_Icon_x30.png|link=Handgun ammunition]][[File:Hand_Grenade_Icon_x3.png|link=Hand Grenade (RE6)]]
 
|-
 
|-
 
|'''Costume 1'''
 
|'''Costume 1'''
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|'''Costume 1'''
 
|'''Costume 1'''
 
[[File:RE6 Mercs Image Ada EX1.png|200px]]
 
[[File:RE6 Mercs Image Ada EX1.png|200px]]
|[[File:Crossbow_Icon.png|link=Crossbow]][[File:Incendiary_Grenade_Icon_x3.png|link=Incendiary Grenade]][[File:Pipe_Bomb_Arrows_Icon_x5.png|link=Arrows]]
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|[[File:Crossbow_Icon.png|link=Crossbow]][[File:Incendiary_Grenade_Icon_x3.png|link=Incendiary Grenade (RE6)]][[File:Pipe_Bomb_Arrows_Icon_x5.png|link=Arrows]]
 
|}
 
|}
 
===Carla Radames===
 
===Carla Radames===
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|'''Default'''
 
|'''Default'''
 
[[File:AgentHelper.png|250px]]
 
[[File:AgentHelper.png|250px]]
|[[File:Ammo_Box_50_Icon.png|link=Ammo Box]][[File:9mm_Ammo_icon.png|link=Handgun ammunition]][[File:9mm_Ammo_icon.png|link=Handgun ammunition]][[File:9mm_Ammo_icon.png|link=Handgun ammunition]]
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|[[File:Ammo_Box_50_Icon.png|link=Ammo Box 50]][[File:9mm_Ammo_icon.png|link=Handgun ammunition]][[File:9mm_Ammo_icon.png|link=Handgun ammunition]][[File:9mm_Ammo_icon.png|link=Handgun ammunition]]
 
|}
 
|}
   

Revision as of 21:14, 5 October 2018

Siege is a multiplayer mode in Resident Evil 6[1] that was released for the Xbox 360 on March 5, and March 6 for the PS3. It has since been made available for the PC.

In Siege, six players are split into two teams, with one team being Agents and the other team being Enemies. The Agents play as human characters, whose objective is to protect the AI controlled rookie BSAA agent - while the Enemies play as various creatures whose objective is to kill the rookie. The game consists of two rounds, with teams switching between the roles of humans and enemies. The human team wins a round if the BSAA agent survives, while the enemy team wins if they succeed in killing the agent.

Throughout the stage, agents can find powerful weapons as well as time-reduction bonuses to aid them, though the bonuses have timers that limit their time staying on the stage, and can disappear. Agents can also give commands to the rookie in order to guide him to safety. The enemies, on the other hand, can make situations more complicated for the Agents by breaking large crystals containing more dangerous enemies.

Characters

Leon S. Kennedy

Costume Load-out
Default (Lanshiang/Tall Oaks outfit depending on the stage.)

RE6 Mercs Image Leon

Wing Shooter iconShotgun (RE6) icon
Costume 1

RE6 Mercs Image Leon EX1

Assault Rifle RN iconSurvival Knife Icon12.7mm Rifle Ammunition

Helena Harper

Costume Load-out
Default (Lanshiang/Tall Oak outfit depending on the stage.)

RE6 Mercs Image Helena

Picador icon9mm Ammo Icon x30Hand Grenade Icon x3
Costume 1

RE6 Mercs Image Helena EX1

Stun Rod IconMP-AF iconHydra Icon10 Gauge Shells Shotgun Ammunition9mm Handgun Ammunition

Chris Redfield

Costume Load-out
Defalt (Lanshiang/Edonia outfit depending on the stage.)

RE6 Mercs Image Chris

Bear Commander Icon5.56mm NATO Ammo icon
Costume 1

RE6 Mercs Image Chris EX1

Combat Knife IconAssault Shotgun IconShotgun Shell (RE6) icon

Piers Nivans

Costume Load-out
Default (Lanshiang/Edonia outfit depending on the stage.)

RE6 Mercs Image Piers

Anti- Materiel Rifle IconTriple Shot Icon
Costume 1

RE6 Mercs Image Piers EX1

Jake Muller

Costume Load-out
Default (Lanshiang/Edonia outfit depending on the stage.)

RE6 Mercs Image Jake

Hand to Hand Icon909 Icon
Costume 1

RE6 Mercs Image Jake EX1

AR for Special Tactics IconRemote Bomb Icon x1

Sherry Birkin

Costume Load-out
Default (Lanshiang/Edonia outfit depending on the stage.)

RE6 Mercs Image Sherry

Costume 1

RE6 Mercs Image Sherry EX1

Ada Wong

Costume Load-out
Default

RE6 Mercs Image Ada

Sniper Rifle (RE6)5.56mm NATO Machine Gun AmmunitionRed Herb Icon
Costume 1

RE6 Mercs Image Ada EX1

Crossbow IconIncendiary Grenade Icon x3Pipe Bomb Arrows Icon x5

Carla Radames

Costume Load-out
Default

RE6 Mercs Image Carla

Semi-Auto SR IconHydra Iconlinks=Shotgun ammunition

Agent

Costume Load-out
Default

AgentHelper

Ammo Box 50 Icon9mm Ammo icon9mm Ammo icon9mm Ammo icon

Video

Sources

  1. NeilGortz (January 25, 2013). NeilGortz > Blog > Resident Evil 6 news, PC notes and new play mode. Capcom. Retrieved on 2013-01-25.

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