Line 314: | Line 314: | ||
! scope="col"|Description |
! scope="col"|Description |
||
|- |
|- |
||
− | |''' |
+ | |'''Eagle Eye''' |
|Unknown |
|Unknown |
||
|Level 1 |
|Level 1 |
||
+ | |3000 |
||
− | |40000 |
||
+ | |Adds an extra level of magnification to sniper rifle scope. |
||
+ | |- |
||
+ | |'''Item Drop Increase''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |35000 |
||
+ | |Causes more defeated enemies to drop items. |
||
+ | |- |
||
+ | |'''Go For Broke!''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |60000 |
||
|Makes it easier to pull off combos as time runs out. |
|Makes it easier to pull off combos as time runs out. |
||
|- |
|- |
||
Line 323: | Line 335: | ||
|Unknown |
|Unknown |
||
|Level 1 |
|Level 1 |
||
+ | |90000 |
||
⚫ | |||
|Increases time awarded by a Time Bonus. |
|Increases time awarded by a Time Bonus. |
||
|- |
|- |
||
Line 329: | Line 341: | ||
|Unknown |
|Unknown |
||
|Level 1 |
|Level 1 |
||
+ | |50000 |
||
⚫ | |||
|Increases time for a Combo Bonus. |
|Increases time for a Combo Bonus. |
||
|- |
|- |
||
Line 335: | Line 347: | ||
|Unknown |
|Unknown |
||
|Level 1 |
|Level 1 |
||
+ | |60000 |
||
⚫ | |||
|Increases the points earned for surpassing 50 combos. |
|Increases the points earned for surpassing 50 combos. |
||
|- |
|- |
||
Line 343: | Line 355: | ||
|5000 |
|5000 |
||
|Increases your attack power if you attack immediately after another player |
|Increases your attack power if you attack immediately after another player |
||
+ | |- |
||
+ | |'''Quick Shot Damage Increase''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
⚫ | |||
+ | |Increases the damage from Quick Shot. |
||
+ | |- |
||
+ | |'''Power Counter''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |8000 |
||
+ | |Increases the damage made by Counter moves. |
||
+ | |- |
||
+ | |'''Second Wind''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
⚫ | |||
+ | |Gain more damage output when at low health. |
||
+ | |- |
||
+ | |'''Martial Arts Master''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |25000 |
||
+ | |Melee damage goes up, but gun damage goes down. |
||
+ | |- |
||
+ | |'''Target Master''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |25000 |
||
+ | |Gun damage goes up, but melee damage goes down. |
||
+ | |- |
||
+ | |'''Last Stand''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
⚫ | |||
+ | |Damage dealt goes up, but damage taken goes up as well. |
||
+ | |- |
||
+ | |'''Pre-emptive Strike''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |7000 |
||
+ | |Attacks from behind does more damage. |
||
+ | |- |
||
+ | |'''Dying Breath''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |15000 |
||
+ | |Damage goes up during dying status, but recovery takes longer. |
||
+ | |- |
||
+ | |'''Pharmacist''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |17000 |
||
+ | |Get more health from tablets. |
||
|- |
|- |
||
|'''Medic''' |
|'''Medic''' |
||
Line 348: | Line 414: | ||
|Level 1 |
|Level 1 |
||
|12000 |
|12000 |
||
− | |Heals a teammate |
+ | |Heals a teammate at any range when you use a health tablet. |
|- |
|- |
||
|'''First Responder''' |
|'''First Responder''' |
||
|Unknown |
|Unknown |
||
|Level 1 |
|Level 1 |
||
+ | |15000 |
||
⚫ | |||
|Makes it easier to rescue dying teammates. |
|Makes it easier to rescue dying teammates. |
||
+ | |- |
||
+ | |'''Take It Easy''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
⚫ | |||
+ | |Your health recovery is increased while using Cover. |
||
+ | |- |
||
+ | |'''Natural Healing''' |
||
+ | |Unknown |
||
+ | |Level 1 |
||
+ | |1500 |
||
+ | |Both your health and combat gauge recovers over time. |
||
|} |
|} |
||
Revision as of 23:18, 6 October 2012
Skills are a new gameplay element/mechanic featured in Resident Evil 6. They take the place of upgrading weapons, allowing characters to upgrade abilities with weapons such as firearm damage, reload speed, or steady aim. Other upgrades are available, including attributes such as defense or making a character more effectively handle J'avo or zombies, or even alter the behavior of an AI partner for single-player. Many skills are universal between characters, however there are some unique skills based upon a character and their unique playstyle (such as Leon's dual-wielding or Jake's Hand-to-Hand). Some skills are only unlocked under certain conditions such as killing a certain number of enemies, getting a certain number of kills with a weapon-type or even completing campaigns.
Buying Skills
Skills can be bought at the end of a chapter or at any point from the menu. Skill Points that are shared between all characters are obtained during the campaign as well as Mercenaries, and can be used to purchase or upgrade skills. Some skills are available to more than one character, and when they are bought for one character they immediately become available to all applicable characters.[1]
Following are a list of known skills.[notes 1]
Campaign Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Firearm | ファイアアーム | Level 3 | 12000 29000 75000 |
Increases firearm power by 10/20/50%. |
Melee | バトルアタック | Level 3 | 10000 25000 75000 |
Increases power during melee attacks by 10/20/50%. |
Defense | ティフェンス | Level 3 | 3200 28000 80000 |
Reduces damage from enemy firearms by 10/20/50%. |
Lock-On | コンセントレート | Level 2 | 2800 31000 |
Steadies hand when shooting (Red dot). |
Rock Steady | ステディエイム | Level 2 | 3500 33000 |
Reduces recoil after shooting (Recticle). |
Critical Hit | クリティカルレート | Level 3 | 3500 13000 32000 |
Increases the chances of scoring a critical hit by 50/75/100%. |
Piercing | ペネトレーション | Level 3 | 12000 28000 55000 |
Increase chance of piercing through multiple enemies with firearms. |
J'avo Killer | ジュアヴォキラー | Level 2 | 3000 25000 |
Increases strength of attacks on a J'avo by 20/50%. |
Zombie Hunter | ゾンビキラー | Level 2 | 3000 25000 |
Increases strength of attacks on a zombie by 20/50%. |
Eagle Eye | Unknown | Level 1 | 3000 | Adds an extra level of magnification to sniper rifle scope. |
Quick Reload | クイックリロード | Level 1 | 10000 | Reload your weapons quickly. |
Last Shot | Unknown | Level 1 | 55000 | Greatly increases the strength of your final remaining shot. |
Shooting Wild | フリーシューター | Level 1 | 65000 | Removes your targeting sight, but increases your firepower. |
Combat Gauge Boost | Unknown | Level 2 | 70000 90000 |
Increases your Combat Gauge by 3/5 blocks. |
Breakout | Unknown | Level 1 | 2800 | Allows you to break free easily from an enemy's grasp. |
Item Drop Increase | アイテムドロップUP | Level 1 | 3500 | Causes more defeated enemies to drop items. |
Recovery | リカバリー | Level 2 | 10000 70000 |
Speeds up recovery time when dying. |
Team-Up | Unknown | Level 1 | 14000 | Strengthens your partner's attacks when you are near each other. |
Field Medic | Unknown | Level 2 | 12000 95000 |
Allows your partner to give you a few health tablets when you're rescued. |
Lone Wolf | Unknown | Level 1 | 100 | Keeps your partner from helping you when you're in trouble. |
AR Ammo Pickup Increase | アサルトライフルの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased amount of 5.56 NATO ammo. |
Shotgun Shell Pickup Increase | ショットガンの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased number of 10- and 12-gauge shotgun shells. |
Magnum Ammo Pickup Increase | マガナムの弾取得UP | Level 1 | 25000 | Allows you to pick up an increased amount of .50 Action-Express and .500 S&W Magnum ammo. |
Rifle Ammo Pickup Increase | ライフルの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased amount of 7.62 NATO and 12.7mm ammo. |
Grenade Pickup Increase | Unknown | Level 1 | 22000 | Allows you to pick up an increased number of 40mm explosive, acid, and nitrogen rounds. |
Arrow Pickup Increase | Unknown | Level 1 | 20000 | Allows you to pick up an increased number of normal and pipe bomb arrows. |
Grenade Power Up | Unknown | Level 1 | 40000 | Increases damage dealt with Grenades. |
Handgun Master | ハンドガンマスター | Level 1 | 37000 | Increases damage dealt with Handguns. |
Shotgun Master | Unknown | Level 1 | 38000 | Increases damage deat with Shotguns. |
Magnum Master | Unknown | Level 1 | 40000 | Increases damage deat with Magnums. |
Sniper Master | Unknown | Level 1 | 39000 | Increases damage deat with Sniper Rifles. |
Machine Pistol Master | Unknown | Level 1 | 38000 | Increases damage deat with Machine Pistols. |
Assault Rifle Master | Unknown | Level 1 | 37000 | Increases damage deat with Assault Rifles. |
Grenade Launcher Master | Unknown | Level 1 | 40000 | Increases damage deat with Grenade Launchers. |
Crossbow Master | Unknown | Level 1 | 40000 | Increases damage deat with Crossbows. |
Infinite Handgun | Unknown | Level 1 | 99000 | Unlimited ammo for the Handgun. |
Infinite Shotgun | Unknown | Level 1 | 99000 | Unlimited ammo for the Shotgun. |
Infinite Magnum | Unknown | Level 1 | 99000 | Unlimited ammo for the Magnum. |
Infinite Sniper Rifle | Unknown | Level 1 | 99000 | Unlimited ammo for the Sniper Rifle. |
Infinite Machine Pistol | Unknown | Level 1 | 99000 | Unlimited ammo for the Machine Pistol. |
Infinite Assault Rifle | Unknown | Level 1 | 99000 | Unlimited ammo for the Assault Rifle. |
Infinite Grenade Launcher | Unknown | Level 1 | 99000 | Unlimited ammo for the Grenade Launcher. |
Infinite Crossbow | Unknown | Level 1 | 99000 | Unlimited ammo for the Crossbow. |
Agent Hunt Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Creature Offense | Unknown | Level 3 | 5000 15000 60000 |
Increases damage dealt by 10/20/30%. |
Creature Defense | Unknown | Level 3 | 5000 15000 60000 |
Reduces damage taken by 10/20/30%. |
Creature Health | Unknown | Level 3 | 5000 15000 60000 |
Increases your health by 20/50/100%. |
Creature Stamina | Unknown | Level 3 | 5000 15000 60000 |
Increases the stamina bar by 6/7/10 units. |
Mercenaries Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Eagle Eye | Unknown | Level 1 | 3000 | Adds an extra level of magnification to sniper rifle scope. |
Item Drop Increase | Unknown | Level 1 | 35000 | Causes more defeated enemies to drop items. |
Go For Broke! | Unknown | Level 1 | 60000 | Makes it easier to pull off combos as time runs out. |
Time Bonus + | Unknown | Level 1 | 90000 | Increases time awarded by a Time Bonus. |
Combo Bonus + | Unknown | Level 1 | 50000 | Increases time for a Combo Bonus. |
Limit Breaker | Unknown | Level 1 | 60000 | Increases the points earned for surpassing 50 combos. |
Blitz Play | Unknown | Level 1 | 5000 | Increases your attack power if you attack immediately after another player |
Quick Shot Damage Increase | Unknown | Level 1 | 15000 | Increases the damage from Quick Shot. |
Power Counter | Unknown | Level 1 | 8000 | Increases the damage made by Counter moves. |
Second Wind | Unknown | Level 1 | 6000 | Gain more damage output when at low health. |
Martial Arts Master | Unknown | Level 1 | 25000 | Melee damage goes up, but gun damage goes down. |
Target Master | Unknown | Level 1 | 25000 | Gun damage goes up, but melee damage goes down. |
Last Stand | Unknown | Level 1 | 30000 | Damage dealt goes up, but damage taken goes up as well. |
Pre-emptive Strike | Unknown | Level 1 | 7000 | Attacks from behind does more damage. |
Dying Breath | Unknown | Level 1 | 15000 | Damage goes up during dying status, but recovery takes longer. |
Pharmacist | Unknown | Level 1 | 17000 | Get more health from tablets. |
Medic | Unknown | Level 1 | 12000 | Heals a teammate at any range when you use a health tablet. |
First Responder | Unknown | Level 1 | 15000 | Makes it easier to rescue dying teammates. |
Take It Easy | Unknown | Level 1 | 20000 | Your health recovery is increased while using Cover. |
Natural Healing | Unknown | Level 1 | 1500 | Both your health and combat gauge recovers over time. |
Equipping Skills
Player will be able to create individual sets of skills. A set comprises of three different skills equipped by a player (upgrades replace lower levels, so it is not possible to have J'avo Killer Lvl. 1 and J'avo Killer Lvl. 2 equipped simultaneously). To start, players will only be able to create one set. However, as skills are unlocked and the game progresses, they will eventually be able to create up to eight different sets of skill.[2]
Sets can be changed and equipped at any moment by accessing the character's menu. It should be noted however that the game will not pause while changing or equipping skills, so it leaves the player vulnerable if there are enemies around. As suggested previously, of a character purchases a skill that is accessible to other characters, all of those other characters will also be able to equip the skill without needing to purchase it again. Only one set can be equipped at a time and sets carry on between characters as well (so if you have Set 4 on for Chris and switch to Leon, Set 4 will also be equipped on Leon).
Gallery
Sources
- Notes
- ↑ Some translations are not official and subject to change. Some descriptions are not official and subject to change.
- References