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− | |Adds an extra level of magnification to all |
+ | |Adds an extra level of magnification to all weapons which have a scope. |
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|'''Item Drop Increase''' |
|'''Item Drop Increase''' |
Revision as of 18:41, 2 February 2014
Skills are a new gameplay element/mechanic featured in Resident Evil 6. They take the place of the shop system from RE 4 and 5, allowing characters to upgrade abilities with weapons such as firearm damage, reload speed, or steady aim. Other upgrades are available, including attributes such as defense or making a character more effectively handle J'avo or zombies, or even alter the behavior of an AI partner for single-player. Many skills are universal between characters, however there are some unique skills based upon a character and their unique playstyle (such as Leon's dual-wielding or Jake's Hand-to-Hand). Some skills are only unlocked under certain conditions such as killing a certain number of enemies, getting a certain number of kills with a weapon-type or even completing campaigns.
Buying Skills
Skills can be bought at the end of a chapter or at any point from the menu. Skill Points that are shared between all characters are obtained during the campaign as well as Mercenaries, and can be used to purchase or upgrade skills. Some skills are available to more than one character, and when they are bought for one character they immediately become available to all applicable characters.[1]
Following are a list of known skills.[notes 1]
Campaign Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Firearm | ファイアアーム | Level 3 | 12000 29000 75000 |
Increases firearm power by 10/20/50%. |
Melee | バトルアタック | Level 3 | 10000 25000 75000 |
Increases power during melee attacks by 10/20/50%. |
Defense | ティフェンス | Level 3 | 3200 28000 80000 |
Reduces damage from enemy firearms by 10/20/50%. |
Lock-On | コンセントレート | Level 2 | 2800 31000 |
Steadies hand when shooting (Red dot). |
Rock Steady | ステディエイム | Level 2 | 3500 33000 |
Reduces recoil after shooting (Recticle). |
Critical Hit | クリティカルレート | Level 3 | 3500 13000 32000 |
Increases the chances of scoring a critical hit by 50/75/100%. |
Piercing | ペネトレーション | Level 3 | 12000 28000 55000 |
Increase chance of piercing through multiple enemies with firearms. |
J'avo Killer | ジュアヴォキラー | Level 2 | 3000 25000 |
Increases strength of attacks on a J'avo by 20/50%. |
Zombie Hunter | ゾンビキラー | Level 2 | 3000 25000 |
Increases strength of attacks on a zombie by 20/50%. |
Eagle Eye | Unknown | Level 1 | 3000 | Adds an extra level of magnification to sniper rifle scope. |
Quick Reload | クイックリロード | Level 1 | 10000 | Reload your weapons quickly. |
Last Shot | Unknown | Level 1 | 55000 | Greatly increases the strength of your final remaining shot. |
Shooting Wild | フリーシューター | Level 1 | 65000 | Removes your targeting sight, but increases your firepower. |
Combat Gauge Boost | Unknown | Level 2 | 70000 90000 |
Increases your Combat Gauge by 3/5 blocks. |
Breakout | Unknown | Level 1 | 2800 | Allows you to break free easily from an enemy's grasp. |
Item Drop Increase | アイテムドロップUP | Level 1 | 3500 | Causes more defeated enemies to drop items. |
Recovery | リカバリー | Level 2 | 10000 70000 |
Speeds up recovery time when dying. |
Team-Up | Unknown | Level 1 | 14000 | Strengthens your partner's attacks when you are near each other. |
Field Medic | Unknown | Level 2 | 12000 95000 |
Allows your partner to give you a few health tablets when you're rescued. |
Lone Wolf | Unknown | Level 1 | 100 | Keeps your partner from helping you when you're in trouble. |
AR Ammo Pickup Increase | アサルトライフルの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased amount of 5.56 NATO ammo. |
Shotgun Shell Pickup Increase | ショットガンの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased number of 10- and 12-gauge shotgun shells. |
Magnum Ammo Pickup Increase | マガナムの弾取得UP | Level 1 | 25000 | Allows you to pick up an increased amount of .50 Action-Express and .500 S&W Magnum ammo. |
Rifle Ammo Pickup Increase | ライフルの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased amount of 7.62 NATO and 12.7mm ammo. |
Grenade Pickup Increase | Unknown | Level 1 | 22000 | Allows you to pick up an increased number of 40mm explosive, acid, and nitrogen rounds. |
Arrow Pickup Increase | Unknown | Level 1 | 20000 | Allows you to pick up an increased number of normal and pipe bomb arrows. |
Grenade Power Up | Unknown | Level 1 | 40000 | Increases damage dealt with Grenades. |
Handgun Master | ハンドガンマスター | Level 1 | 37000 | Increases damage dealt with Handguns. |
Shotgun Master | Unknown | Level 1 | 38000 | Increases damage dealt with Shotguns. |
Magnum Master | Unknown | Level 1 | 40000 | Increases damage dealt with Magnums. |
Sniper Master | Unknown | Level 1 | 39000 | Increases damage dealt with Sniper Rifles. |
Machine Pistol Master | Unknown | Level 1 | 38000 | Increases damage dealt with Machine Pistols. |
Assault Rifle Master | Unknown | Level 1 | 37000 | Increases damage dealt with Assault Rifles. |
Grenade Launcher Master | Unknown | Level 1 | 40000 | Increases damage dealt with Grenade Launchers. |
Crossbow Master | Unknown | Level 1 | 40000 | Increases damage dealt with Crossbows. |
Infinite Handgun | Unknown | Level 1 | 79000 | Unlimited ammo for the Handgun. |
Infinite Shotgun | Unknown | Level 1 | 89000 | Unlimited ammo for the Shotgun. |
Infinite Magnum | Unknown | Level 1 | 99000 | Unlimited ammo for the Magnum. |
Infinite Sniper Rifle | Unknown | Level 1 | 79000 | Unlimited ammo for the Sniper Rifle. |
Infinite Machine Pistol | Unknown | Level 1 | 89000 | Unlimited ammo for the Machine Pistol. |
Infinite Assault Rifle | Unknown | Level 1 | 89000 | Unlimited ammo for the Assault Rifle. |
Infinite Grenade Launcher | Unknown | Level 1 | 99000 | Unlimited ammo for the Grenade Launcher. |
Infinite Crossbow | Unknown | Level 1 | 79000 | Unlimited ammo for the Crossbow. |
Agent Hunt Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Creature Offense | Unknown | Level 3 | 5000 15000 60000 |
Increases damage dealt by 10/20/30%. |
Creature Defense | Unknown | Level 3 | 5000 15000 60000 |
Reduces damage taken by 10/20/30%. |
Creature Health | Unknown | Level 3 | 5000 15000 60000 |
Increases your health by 20/50/100%. |
Creature Stamina | Unknown | Level 3 | 5000 15000 60000 |
Increases the stamina bar by 6/7/10 units. |
Mercenaries Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Eagle Eye | Unknown | Level 1 | 3000 | Adds an extra level of magnification to all weapons which have a scope. |
Item Drop Increase | Unknown | Level 1 | 35000 | Causes more defeated enemies to drop random items. |
Go For Broke! | Unknown | Level 1 | 60000 | When the total time is below 30 seconds, players will receive an additional 2 seconds to chain each kill in the kill combo. Basically, you will receive 17 seconds to chain each kill with this skill equipped (15 seconds + 2 bonus seconds). |
Time Bonus + | Unknown | Level 1 | 90000 | All time bonuses (yellow hourglasses) are now provide 70 seconds (10 more seconds than usual). |
Combo Bonus + | Unknown | Level 1 | 50000 | All combo times (Extended combo bonuses/green hourglasses) now last for 10 seconds longer. |
Limit Breaker | Unknown | Level 1 | 60000 | Increases the points earned for surpassing 50 combos. When the kill combo reaches over 50 kills, you will receive an extra 50 points per kill. For example, you will receive 350 points instead of 300 for killing a zombie. |
Blitz Play | Unknown | Level 1 | 5000 | Increases your attack power if you attack immediately after another player by 50%. |
Quick Shot Damage Increase | Unknown | Level 1 | 15000 | Increases the damage from Quick Shot by 50%. |
Power Counter | Unknown | Level 1 | 8000 | Increases the damage made by Counter moves by 25%. |
Second Wind | Unknown | Level 1 | 6000 | Increases your damage (both firearm and melee) by 10% when your health is at 2 bars or below. |
Martial Arts Master | Unknown | Level 1 | 25000 | Melee damage goes up by 25%, but firearm damage goes down by -50%. |
Target Master | Unknown | Level 1 | 25000 | Firearm damage goes up by 25%, but melee damage goes down by -50%. |
Last Stand | Unknown | Level 1 | 30000 | Damage dealt goes up by 30%, but damage taken goes up as well by 300%. |
Pre-emptive Strike | Unknown | Level 1 | 7000 | Attacks from behind deal 75% more damage. |
Dying Breath | Unknown | Level 1 | 15000 | Increases damage of attacks on enemies while in dying status by 300% and lowers dying status recovery time to five seconds. |
Pharmacist | Unknown | Level 1 | 17000 | Get more health from tablets. Each herb tablet now restores two blocks of health instead of one |
Medic | Unknown | Level 1 | 12000 | Heals 1 block of teammate's health at any range when you use a health tablet. |
First Responder | Unknown | Level 1 | 15000 | When you rescue your partner he will receive one free health block (as if you given him health tablet). |
Take It Easy | Unknown | Level 1 | 20000 | Your health recovery is twice faster while using Cover. |
Natural Healing | Unknown | Level 1 | 1500 | Both your health and combat gauge recovery speed is increased by 25%. |
Equipping Skills
Player will be able to create individual sets of skills. A set comprises of three different skills equipped by a player (upgrades replace lower levels, so it is not possible to have J'avo Killer Lvl. 1 and J'avo Killer Lvl. 2 equipped simultaneously). To start, players will only be able to create one set. However, as stated in one of the game's load screen messages, completing one campaign will unlock seven new sets of skill, with eight different sets in total.[2]
Sets can be changed and equipped at any moment by accessing the character's menu. It should be noted however that the game will not pause while changing or equipping skills, so it leaves the player vulnerable if there are enemies around. As suggested previously, of a character purchases a skill that is accessible to other characters, all of those other characters will also be able to equip the skill without needing to purchase it again. Only one set can be equipped at a time and sets carry on between characters as well (so if you have Set 4 on for Chris or Piers and switch to Leon or Helena, Set 4 will also be equipped for them).
Gallery
Sources
- Notes
- ↑ Some translations are not official and subject to change. Some descriptions are not official and subject to change.
- References