Skills are a new gameplay element/mechanic featured in Resident Evil 6. They take the place of the shop system from RE 4 and 5, allowing characters to upgrade abilities with weapons such as firearm damage, reload speed, or steady aim. Other upgrades are available, including attributes such as defense or making a character more effectively handle J'avo or zombies, or even alter the behavior of an AI partner for single-player. Many skills are universal between characters, however there are some unique skills based upon a character and their unique playstyle (such as Leon's dual-wielding or Jake's Hand-to-Hand). Some skills are only unlocked under certain conditions such as killing a certain number of enemies, getting a certain number of kills with a weapon-type or even completing campaigns.
Buying Skills
Skills can be bought at the end of a chapter or at any point from the menu. Skill Points that are shared between all characters are obtained during the campaign as well as Mercenaries, and can be used to purchase or upgrade skills. Some skills are available to more than one character, and when they are bought for one character they immediately become available to all applicable characters.[1]
Following are a list of known skills.[notes 1]
Campaign Skills
Skill Name | Original Name | Max Level | Required Points | Description | Unlocking |
---|---|---|---|---|---|
Firearm | ファイアアーム | Level 3 | 12000 29000 75000 |
Increases firearm power by 10/20/50%. | Level 1 available by default. |
Melee | バトルアタック | Level 3 | 10000 25000 75000 |
Increases power during melee attacks by 10/20/50%. | Default (level 1) |
Defense | ティフェンス | Level 3 | 3200 28000 80000 |
Reduces damage from enemy firearms by 10/20/50%. | Default (level 1) |
Lock-On | コンセントレート | Level 2 | 2800 31000 |
Steadies hand when shooting (Red dot). | Default (level 1) |
Rock Steady | ステディエイム | Level 2 | 3500 33000 |
Reduces recoil after shooting (Recticle). | Default (level 1) |
Critical Hit | クリティカルレート | Level 3 | 3500 13000 32000 |
Increases the chances of scoring a critical hit by 50/75/100%. | Default (level 1) |
Piercing | ペネトレーション | Level 3 | 12000 28000 55000 |
Increase chance of piercing through multiple enemies with firearms. | Default (level 1) |
J'avo Killer | ジュアヴォキラー | Level 2 | 3000 25000 |
Increases strength of attacks on a J'avo by 20/50%. | Kill 30 J'avo (level 1) |
Zombie Hunter | ゾンビキラー | Level 2 | 3000 25000 |
Increases strength of attacks on a zombie by 20/50%. | Kill 30 zombies (level 1) |
Eagle Eye | ホワイト・フェザー | Level 1 | 3000 | Adds an extra level of magnification to sniper rifle scope. | Default |
Quick Reload | クイックリロード | Level 1 | 10000 | Reload your weapons 20% faster. | Default |
Last Shot | ラストシュティング | Level 1 | 55000 | Greatly increases the strength of your final remaining shot. | Default |
Shooting Wild | フリーシューター | Level 1 | 65000 | Removes your targeting sight, but increases your firepower. | Default |
Combat Gauge Boost | コンバットルゲージUP | Level 2 | 70000 90000 |
Increases your Combat Gauge by 3/5 blocks. | Level 1 available by default |
Breakout | デスパレション | Level 1 | 2800 | Allows you to break free easily from an enemy's grasp. | Default |
Item Drop Increase | アイテムドロップUP | Level 1 | 3500 | Causes more defeated enemies to drop items. | Default |
Recovery | リカバリー | Level 2 | 10000 70000 |
Speeds up recovery time when dying. | Default |
Team-Up | プレイパートナー | Level 1 | 14000 | Strengthens your partner's attacks when you are near each other. | Default |
Field Medic | ベストーパートナー | Level 2 | 12000 95000 |
Allows your partner to give you a few health tablets when you're rescued. | Default |
Lone Wolf | DO NOT HELP!! | Level 1 | 100 | Keeps your partner from helping you when you're in trouble. | Default |
AR Ammo Pickup Increase | アサルトライフルの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased amount of 5.56 NATO ammo. | Default |
Shotgun Shell Pickup Increase | ショットガンの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased number of 10- and 12-gauge shotgun shells. | Default |
Magnum Ammo Pickup Increase | マガナムの弾取得UP | Level 1 | 25000 | Allows you to pick up an increased amount of .50 Action-Express and .500 S&W Magnum ammo. | Default |
Rifle Ammo Pickup Increase | ライフルの弾取得UP | Level 1 | 8000 | Allows you to pick up an increased amount of 7.62 NATO and 12.7mm ammo. | Default |
Grenade Pickup Increase | ランチャーの弾取得UP | Level 1 | 22000 | Allows you to pick up an increased number of 40mm explosive, acid, and nitrogen rounds. | Default |
Arrow Pickup Increase | クロスボウの弾取得UP | Level 1 | 20000 | Allows you to pick up an increased number of normal and pipe bomb arrows. | Default |
Grenade Power Up | ハンドグレネードマスター | Level 1 | 40000 | Increases damage dealt with Grenades. | |
Handgun Master | ハンドガンマスター | Level 1 | 37000 | Increases damage dealt with Handguns. | Killing 1500 enemies with handguns |
Shotgun Master | ショットガンマスター | Level 1 | 38000 | Increases damage dealt with Shotguns. | Killing 1000 enemies with shotguns |
Magnum Master | マグナムマスター | Level 1 | 40000 | Increases damage dealt with Magnums. | Killing 800 enemies with magnums |
Sniper Master | ライフルマスター | Level 1 | 39000 | Increases damage dealt with Sniper Rifles. | Killing 1000 enemies with sniper rifles |
Machine Pistol Master | Unknown | Level 1 | 38000 | Increases damage dealt with Machine Pistols. | Killing 1500 enemies with machine pistols |
Assault Rifle Master | Unknown | Level 1 | 37000 | Increases damage dealt with Assault Rifles. | Killing 1500 enemies with assault rifles |
Grenade Launcher Master | ランチャーマスター | Level 1 | 40000 | Increases damage dealt with Grenade Launchers. | Killing 800 enemies with a grenade launcher |
Crossbow Master | クロスボウマスター | Level 1 | 40000 | Increases damage dealt with Crossbows. | Killing 800 enemies with a crossbow |
Infinite Handgun | ∞ハンドガン | Level 1 | 79000 | Unlimited ammo for the Handgun. | Clear all scenarios |
Infinite Shotgun | ∞ショットガン | Level 1 | 89000 | Unlimited ammo for the Shotgun. | Clear all scenarios |
Infinite Magnum | ∞マグナム | Level 1 | 99000 | Unlimited ammo for the Magnum. | Clear all scenarios |
Infinite Sniper Rifle | ∞スナイパーライフル | Level 1 | 79000 | Unlimited ammo for the Sniper Rifle. | Clear all scenarios |
Infinite Machine Pistol | ∞マシンピストル | Level 1 | 89000 | Unlimited ammo for the Machine Pistol. | Clear all scenarios |
Infinite Assault Rifle | ∞マシンピストル | Level 1 | 89000 | Unlimited ammo for the Assault Rifle. | Clear all scenarios |
Infinite Grenade Launcher | ∞グレネードランチャー | Level 1 | 99000 | Unlimited ammo for the Grenade Launcher. | Clear all scenarios |
Infinite Crossbow | ∞クロスボウ | Level 1 | 79000 | Unlimited ammo for the Crossbow. | Clear all scenarios |
Agent Hunt Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Creature Offense | クリーチャー攻撃 | Level 3 | 5000 15000 60000 |
Increases damage dealt by 10/20/50%. |
Creature Defense | クリーチャー防御 | Level 3 | 5000 15000 60000 |
Reduces damage taken by 10/20/30%. |
Creature Health | クリーチャー体力 | Level 3 | 5000 15000 60000 |
Increases your health by 20/50/100%. |
Creature Stamina | クリーチャースタミナ | Level 3 | 5000 15000 60000 |
Increases the stamina bar by 6/7/10 units. |
Mercenaries Skills
Skill Name | Original Name | Max Level | Required Points | Description |
---|---|---|---|---|
Eagle Eye | ホワイト・フェザー | Level 1 | 3000 | Adds an extra level of magnification to all weapons which have a scope. |
Item Drop Increase | アイテムドロップUP | Level 1 | 35000 | Causes defeated enemies to drop random items more frequently. |
Go For Broke! | エクステンションハント | Level 1 | 60000 | When timer is below 30 seconds, you will have 17 seconds to chain kill combo instead of 15 seconds. |
Time Bonus + | タイムボーナスプラス | Level 1 | 90000 | All time bonuses (yellow hourglasses) are now provide 70 seconds instead of 60 seconds. |
Combo Bonus + | コンボボナスプラス | Level 1 | 50000 | All combo times (Extended combo bonuses/green hourglasses) now last for 10 seconds longer. |
Limit Breaker | リメットブレイカー | Level 1 | 60000 | Increases the points earned for surpassing 50 combos. When the kill combo reaches over 50 kills, you will receive an extra 50 points per kill. For example, you will receive 350 points instead of 300 for killing a zombie. |
Blitz Play | ラビッドアタック | Level 1 | 5000 | Increases your attack power if you attack immediately after another player by 50%. |
Quick Shot Damage Increase | クイックショットダメージUP | Level 1 | 15000 | Increases the damage from Quick Shot by 50%. |
Power Counter | クロスカウンター | Level 1 | 8000 | Increases the damage made by Counter moves by 25%. |
Second Wind | インスティルエナジー | Level 1 | 6000 | Increases your damage (both firearm and melee) by 10% when your health is at 2 bars or below. |
Martial Arts Master | マーシャルアーツマスター | Level 1 | 25000 | Melee damage goes up by 25%, but firearm damage goes down by -50%. |
Target Master | シュティングマスター | Level 1 | 25000 | Firearm damage goes up by 25%, but melee damage goes down by -50%. |
Last Stand | ラストスタンド | Level 1 | 30000 | Damage dealt goes up by 30%, but damage taken goes up as well by 300%. |
Pre-emptive Strike | プリエンティブストライク | Level 1 | 7000 | Attacks from behind deal 75% more damage. |
Dying Breath | ラストリゾート | Level 1 | 15000 | Increases damage of attacks on enemies while in dying status by 300% and shortens recovery time to 5 seconds. |
Pharmacist | ボタニスト | Level 1 | 17000 | Each herb tablet now restores two blocks of health instead of one. |
Medic | メディック | Level 1 | 12000 | You will Heal 1 block of teammate's health at any range when you use a health tablet. |
First Responder | レスキュー | Level 1 | 15000 | When you rescue your partner he will receive one free health block (as if you given him health tablet). |
Take It Easy | レスティングカバー | Level 1 | 20000 | Your health recovery is twice faster while using Cover. |
Natural Healing | ナチュラルヒーリング | Level 1 | 15000 | Both your health and combat gauge recovery speed is increased by 25%. |
Equipping Skills
Player will be able to create individual sets of skills. A set comprises of three different skills equipped by a player (upgrades replace lower levels, so it is not possible to have J'avo Killer Lvl. 1 and J'avo Killer Lvl. 2 equipped simultaneously). To start, players will only be able to create one set. However, as stated in one of the game's load screen messages, completing one campaign will unlock seven new sets of skill, with eight different sets in total.[2]
Sets can be changed and equipped at any moment by accessing the character's menu. It should be noted however that the game will not pause while changing or equipping skills, so it leaves the player vulnerable if there are enemies around. As suggested previously, of a character purchases a skill that is accessible to other characters, all of those other characters will also be able to equip the skill without needing to purchase it again. Only one set can be equipped at a time and sets carry on between characters as well (so if you have Set 4 on for Chris or Piers and switch to Leon or Helena, Set 4 will also be equipped for them).
Gallery
Sources
- Notes
- ↑ Some translations are not official and subject to change. Some descriptions are not official and subject to change.
- References