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Story Intersections[1] is the name of a mechanic present in Resident Evil 6 that allows players from different campaigns to intersect with each other and start a small 4-player section.

RE6 Nintendo Switch - Story Intersections menu

Intersections menu present in the Nintendo Switch version of the game.

Every campaign has at least one chapter where an intersection is possible, and when arriving at that point a one-minute timer starts during the loading screen. This is the given amount of matchmaking time the game has to find other players, the session host can skip this timer, which disables any guest from the second campaign to be able to join even if the session is set to public.

In the Nintendo Switch version, a new menu was added for this mechanic. When a compatible player is found, a list of intersections will be shown. The host can then select which one of the list they want to play with.

Chapters Available[]

The table below lists the chapters that intersect with each other and the checkpoint that triggers it.

Chapter Checkpoint Chapter Checkpoint
Leon Chapter 2 Altar Corridor (2-7) Ada Chapter 2 Altar Corridor (2-2)
Leon Chapter 4 Airplane Crash Site (4-2) Jake Chapter 4 Airplane Crash Site (4-5)
Leon Chapter 4 Medical Research Center (4-4) Chris Chapter 3 Medical Research Center (3-5)
Leon Chapter 5 Quad Tower Entrance (5-3) Ada Chapter 5 Quad Tower Entrance (5-2)
Chris Chapter 2 In Front of City Hall (2-3) Jake Chapter 1 In Front of City Hall (1-4)
Chris Chapter 3 Poisawan Courtyard (3-2) Jake Chapter 4 Poisawan Courtyard (4-2)
Chris Chapter 5 Underwater Facility - Lower Levels (5-2) Jake Chapter 5 Underwater Facility - Lower Levels (5-2)
Jake Chapter 4 Stilt Housing Area (4-6) Ada Chapter 3 Stilt Housing Area (3-4)

Further notes[]

  • Story intersections are only available if the "Partner Join" option is set to "Allow".
  • The December 2012 title update added Agent as a co-op partner to Ada in her chapters, before this, the Ada intersections would only have 3 players max since her chapters were only playable in solo mode.
  • In Leon Chapter 5 and Ada Chapter 5, there is a checkpoint called "High-Rise Area" where Ada is inside a helicopter and Leon / Helena are on the ground, this section does not feature an intersection.
    • Likewise, in Chris Chapter 4 and Ada Chapter 4, there is a checkpoint called "Aircraft Carrier - Bridge" where Ada is sneaking around through the aircraft while Chris and Piers are chasing her down, this section also doesn't feature an intersection.
  • Players will still receive the "Aided a partner in need during a story intersection" medal even if they help an AI.
  • In Devil May Cry 5, the Cameo System works very similarly to this mechanic.

Sources[]

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