Resident Evil Wiki
Resident Evil Wiki
(add some extra info for accuracy)
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
Line 4: Line 4:
   
 
Most sub-machine guns use pistol ammunition, similar to [[handgun|handguns]]. To avoid same ammo usage problems in some games, SMG's use custom [[Machine gun ammunition|pistol ammo]], different from handgun bullets; the exceptions are the [[SUBMACHINE GUN (Outbreak)|Submachine gun]] of the [[Resident Evil Outbreak|Outbreak series]] and the [[Ammo Box 50]] in ''[[Resident Evil 6]]'', which uses the same [[Handgun ammunition|9mm ammo]] of handguns.
 
Most sub-machine guns use pistol ammunition, similar to [[handgun|handguns]]. To avoid same ammo usage problems in some games, SMG's use custom [[Machine gun ammunition|pistol ammo]], different from handgun bullets; the exceptions are the [[SUBMACHINE GUN (Outbreak)|Submachine gun]] of the [[Resident Evil Outbreak|Outbreak series]] and the [[Ammo Box 50]] in ''[[Resident Evil 6]]'', which uses the same [[Handgun ammunition|9mm ammo]] of handguns.
  +
  +
In most iterations, they generally lack firepower, stopping power, and general accuracy, even moreso than handguns in general. These drawbacks however are compensated by their larger magazine capacity, very rapid fire rate, and ammo abundance (in cases where they use different ammo types than that of the handgun). Unique to older generation titles, fully-automatic weapons such as submachine gun and machine guns all have their ammunition count as a percentage instead of numbers per magazine.
   
 
==List of Submachine Guns by Game==
 
==List of Submachine Guns by Game==

Revision as of 03:55, 15 March 2017

A Sub-Machine Gun is a fully automatic, pistol caliber weapon with a high rate of fire. In the Resident Evil series, Sub-machine guns are classed under Machine gun.

Like the similar Assault Rifle, the sub-machine gun is recommended for use against tightly grouped enemies and for harassing larger B.O.W.s.

Most sub-machine guns use pistol ammunition, similar to handguns. To avoid same ammo usage problems in some games, SMG's use custom pistol ammo, different from handgun bullets; the exceptions are the Submachine gun of the Outbreak series and the Ammo Box 50 in Resident Evil 6, which uses the same 9mm ammo of handguns.

In most iterations, they generally lack firepower, stopping power, and general accuracy, even moreso than handguns in general. These drawbacks however are compensated by their larger magazine capacity, very rapid fire rate, and ammo abundance (in cases where they use different ammo types than that of the handgun). Unique to older generation titles, fully-automatic weapons such as submachine gun and machine guns all have their ammunition count as a percentage instead of numbers per magazine.

List of Submachine Guns by Game

Weapon name Game (Base) Magazine capacity
Advanced SMG Resident Evil: Operation Raccoon City 30 rounds
Ammo Box 50 Resident Evil 6 50 rounds
Combat SMG Resident Evil: Operation Raccoon City ?
Chicago Typewriter Resident Evil 4 Infinite

Machine Gun P90

Resident Evil: Revelations 60 rounds
H&K MP5 Resident Evil 5 45 rounds
Ingram Resident Evil ?
Machine Gun MP5 Resident Evil: Revelations 50 rounds
Machine Pistol Resident Evil: Operation Raccoon City ?
Mini SMG Resident Evil: Operation Raccoon City 32 rounds
MP-AF Resident Evil 6 ?
Sub-Machine Gun Resident Evil Zero 100%/Infinite
Sub-Machine Gun Resident Evil: Operation Raccoon City ?
Sub Machine Gun Resident Evil CODE:Veronica 100%
Submachine Gun Resident Evil 2 100%
SUBMACHINE GUN Resident Evil Outbreak 30 rounds
Suppressed SMG Resident Evil: Operation Raccoon City ?
Tactical SMG Resident Evil: Operation Raccoon City 25 rounds
TMP Resident Evil 4 30 rounds
VZ. 61 Resident Evil 5 50 rounds