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Teppen is a mobile franchise cross-over game by Capcom and GungHo.[1] It features Albert Wesker and Jill Valentine as Hero characters and multiple cards which feature characters, creatures and items from Resident Evil.

StoryEdit

Albert WeskerEdit

Wesker fights the following opponents during his story: X, Nergigante and Chun-Li.

The introduction scene is somewhat of a recreation of the Dreams of a Madman cutscene in Resident Evil 5, Wesker is present at a mansion with Ozwell E. Spencer who tells him of his plan of reigning over a new breed of humans, when Wesker kills Spencer by thrusting his fist through the old man's chest, X is seen behind him and a battle is started.

TEPPEN Wesker story 1

Wesker leaves the mansion after fighting X.

Afterwards, it is shown that Wesker left the mansion due to the new power he "stole" from Spencer, which is Uroboros. This power seems too great for Wesker to handle, it's stated that it was consuming him and Wesker could even feel death looming over him.

Nergigante then appears and shoots spikes towards Wesker, which then grew back on the dragon's body. This leads to their fight, but Nergigante's attack gave Wesker an idea. In order to keep Uroboros under control, Wesker would need to replace his body with a new one.

He found a nearby village and ensued chaos in search for the vessel. Chun-Lin was in the vicinity and fought Wesker in order to protect the people.

TEPPEN Wesker story 2

Wesker sets up a tournament to find the perfect subject.

Wesker then decided to change his approach, instead of chasing down a vessel himself, he'd pit potential subjects against bio-weapons, he opened an underground tournament called "Survival of the Worthy" in order to mask his true intentions behind entertainment.

When a strange woman approached him as he was watching the show, she stated that the vessel he needed is in the "Land of Illusion", while Wesker noticed her true aim, he found he might be able to use her, as such, he left the place and headed toward the Land of Illusion.

Jill ValentineEdit

Jill Valentine was added as part of the August 2019 update.[5] She fights the following opponents during her story: Chun-Li, Rathalos and Wesker.

TEPPEN Jill story 1

Chun-Li stops Jill before she can approach the strange woman linked to Wesker.

The first cutscene depicts Jill's want to take down Umbrella and Wesker after the events of Resident Evil. She finally gets a lead, which was a strange woman who had been somehow linked to Wesker, as Jill was approaching the hooded figure, with weapon in hand, Chun-Li blocks her path and states that the woman is innocent. Jill threatens Chun-Li, all the while the woman smiles in the background.

As the two were fighting, the woman tried to escape. Jill ran after her but the floor started to collapse behind her as she was making her way up a set of stairs, Chun-Li was left behind in the falling debris. Just as Jill was about to make a move on her target, the woman suddenly lifts herself into the air, she used a wire attached to a wyvern. The woman got away, while Jill had to deal with Rathalos by herself.

Rathalos' attacks were so powerful that the building Jill was in started to be torn apart, as the floor started to shake, Jill jumped out to safety. When she landed, she watched the building being hit by Rathalos again. However, zombies were present in the area, she charged through them, shooting what she could.

TEPPEN Jill story 2

Wesker uses Uroboros before fleeing to the Land of Illusion.

"Miss me?" - the man she had been looking for spoke to her, Jill raises her weapon towards Wesker and the two fight. Jill unloaded everything she had, but Wesker remained without a scratch. As Jill shot her last bullet, Wesker spawned Uroboros out of the floor to deflect the incoming fire, he then stated "We finish this in the Land of Illusion" and gets away, leaving Jill trembling, The next morning, Jill prepares herself to go to the Land of Illusion as she has no other choice, her old allies deserved justice.

Hero InformationEdit

Albert WeskerEdit

ALBERT WESKER - Resident Evil
Known for his medical breakthroughs at a large corporation, Wesker was also secretly developing biological weapons. He works in the shadows to accomplish his mission, ensuring nobody else will iscover [sic] his secret.[6]

Element: Teppen-icon-attribute-black

HERO ARTS:

Name Information Preview
#01. Dark Destruction Destroys a 5MP or less enemy unit.
#02. Uroboros Summons the highest MP Unit in your

Graveyard.

#03. Bringer of Nightmares Adds a unit activated with <Revenge> to the EX Pocket.

Jill ValentineEdit

JILL VALENTINE - Resident Evil
Jill was part of a special operations task force that was taken down by a traitor within its ranks. She sets out after the traitor and the association behind the incident, but it leads to the creation of an all-new nightmare.[7]

Element: Teppen-icon-attribute-red

HERO ARTS:

Name Information Preview
#01. Ultimate Weapon Explore the Rocket Launcher
#02. Genesis Two random cards from all explored cards during this battle get -1 MP and are added to the EX Pocket. (If only one card has been explored, only it is added to the EX Pocket.)
#03. Antibody Activation If you have explored 3 or more times, an ally unit gets +1/+3 and <Shield>.

Card ListEdit

Notes:

  • Card stats are taken from the time of their implementation, these are subject to change in the future.
  • Only cards related to the Resident Evil series are listed below.

Basic Cards 2019Edit

The following is acquired by completing Ryu's story.

Card Information
Ryu003 Claire Redfield

No. RYU 003

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 5
  • Attack: 3
  • HP: 6
  • Effects: -

The following is acquired by completing Rathalos' story.

Card Information
Rathalos006 Leon S. Kennedy

No. RATHALOS 006

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 5
  • Attack: 3
  • HP: 6
  • Effects: -

The following is acquired by completing X's story.

Card Information
X002 Rebecca Chambers

No. X 002

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 4
  • Attack: 2
  • HP: 5
  • Effects: When played: Gives +2 HP to all friendly units other than self.

The following is acquired by completing Chun-Li's story.

Card Information
Chun-li004 Chris Redfield

No. CHUN-LI 004

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 5
  • Attack: 3
  • HP: 5
  • Effects: Victory: Gains +1/+1.

The following is acquired by completing Morrigan Aensland's story.

Card Information
Morrigan004 Ada Wong

No. MORRIGAN 004

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 4
  • Attack: 2
  • HP: 5
  • Effects: Death: Inflicts Halt on unit in front for 13 seconds.

The following are acquired by completing Albert Wesker's story.

Card Information
Wesker007 T-002 Tyrant

No. WESKER 007

  • Type: Unit
  • Tribe: Creature
  • Rarity: Epic
  • MP: 6
  • Attack: 3
  • HP: 6
  • Effects: <Revenge> Gains +1/+3.
Wesker008 Albert Wesker

No. WESKER 008

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 7
  • Attack: 4
  • HP: 7
  • Effects: -
Wesker004 Zombie

No. WESKER 004

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 3
  • Effects: <Revenge> Gains +1/+3.
Wesker005 Hunter

No. WESKER 005

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 5
  • Attack: 3
  • HP: 6
  • Effects: -
Wesker013 Inheriting Ambition

No. WESKER 013

  • Type: Action
  • Rarity: Epic
  • MP: 1
  • Effects: Sacrifices 3 Life. Puts 1 units in the deck with <Revenge> active in the EX Pocket.
Wesker009 Sample Collection

No. WESKER 009

  • Type: Action
  • Rarity: Rare
  • MP: 5
  • Effects: Destroys a random friendly unit and enemy unit.
Wesker010 Price of Support

No. WESKER 010

  • Type: Action
  • Rarity: Common
  • MP: 1
  • Effects: Destroys a friendly unit and gives +1/+1 to a random friendly unit.
Wesker011 Ruthless Retrieval

No. WESKER 011

  • Type: Action
  • Rarity: Common
  • MP: 3
  • Effects: Gives 1 random units from your Graveyard +1/+1 and returns them to the EX Pocket.
Wesker012 Experiment Records

No. WESKER 012

  • Type: Action
  • Rarity: Common
  • MP: 5
  • Effects: Destroys a friendly unit, and then the unit in front of it.

August 2019 updateEdit

The following are acquired by completing Jill Valentine's story.

Card Information
Jill005 Claire Redfield

No. JILL 005

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 3
  • Attack: 3
  • HP: 1
  • Effects: When played: If your Explore count is 3 or higher, deals 6 damage to enemy units in front.
    Explore count: 0
Jill008 Jill Valentine

No. JILL 008

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 5
  • Attack: 2
  • HP: 8
  • Effects: Victory: Explore for Handgun
Jill007 Carlos Oliveira

No. JILL 007

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 4
  • Attack: 1
  • HP: 9
  • Effects: <Combo>
Jill001 Mikhail Viktor

No. JILL 001

  • Type: Unity
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 1
  • HP: 5
  • Effects: When played: Explore for Ammo.
Jill013 Brought to Light

No. JILL 013

  • Type: Action
  • Rarity: Epic
  • MP: 1
  • Effects: One friendly unit with Explore performs a Explore.
Jill010 Spread Shot

No. JILL 010

  • Type: Action
  • Rarity: Rare
  • MP: 2
  • Effects: Deals 3 damage split among enemy units.
Jill009 A Noble Death

No. JILL 009

  • Type: Action
  • Rarity: Common
  • MP: 1
  • Effects: Deals 3 damage to a friendly unit and 4 damage to a random enemy unit.
Jill011 Limited Ammo

No. JILL 011

  • Type: Action
  • Rarity: Common
  • MP: 4
  • Effects: Gives +3 Attack to a friendly unit. (Effective for 1 attacks)
Jill012 Exploding Barrel

No. JILL 012

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Deals 1 damage to all enemy units

The following cards can be discovered by using [Explore], discovered cards can only be used on the current battle.[8]

Card Information
T008 Handgun

No. T 008

  • Type: Action
  • Rarity: Epic
  • MP: 1
  • Effects: ?
T007 Ammo

No. T 007

  • Type: Action
  • Rarity: Common
  • MP: 1
  • Effects: ?
Rocketlauncher ???

No. ???

  • Type: Action
  • Rarity: Epic
  • MP: 3
  • Effects: ?

Core Card PackEdit

Card Information
Cor068 sct Chris Redfield

No. COR 068

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 6
  • Attack: 2
  • HP: 7
  • Effects: Victory: Gains +3HP.
    While on the field: Gives "Victory: Gains +2/+2" to friendly green units other than self.
Cor141 sct Zombie

No. COR 141

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 3
  • Attack: 3
  • HP: 2
  • Effects: Death: Gain +1 MP.
    <Revenge>: Gains +2 Attack.
Cor021 Leon S. Kennedy

No. COR 021

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 3
  • Attack: 2
  • HP: 4
  • Effects: While on the field: enhances damage-dealing effects for cards in your hand, EX Pocket, and friendly units by +1.
Cor019 Enrico Marini

No. COR 019

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 5
  • Attack: 3
  • HP: 5
  • Effects: Death: Deals 3 damage to unit in front.
Cor008 Forest Speyer

No. COR 008

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 4
  • Effects: Death: Deals 1 damage to all units and Heroes.
Cor036 Precision

No. COR 036

  • Type: Action
  • Rarity: Rare
  • MP: 5
  • Effects: <Art Charge 2> Deals 6 damage to an enemy unit.
Cor038 Entrusted Ammo

No. COR 038

  • Type: Action
  • Rarity: Rare
  • MP: 4
  • Effects: Deals 4 Pierce Damage to an enemy unit.
Cor039 Commanded Team

No. COR 039

  • Type: Action
  • Rarity: Rare
  • MP: 3
  • Effects: Gives +2 Attack to all friendly units (effective for 1 attacks).
Cor030 Headshot

No. COR 030

  • Type: Action
  • Rarity: Common
  • MP: 3
  • Effects: <Art Charge 2> Deals 3 damage to enemy Hero.
Cor032 True Faith

No. COR 032

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Gives +2 Attack to a friendly unit.
Cor064 Rebecca Chambers

No. COR 064

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 4
  • Attack: 1
  • HP: 13
  • Effects: Attacking: Expends -2 HP to grant +2 HP to a random friendly unit other than self.
Cor068 Chris Redfield

No. COR 068

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 6
  • Attack: 2
  • HP: 7
  • Effects: Victory: Gains +3 HP.
    While on the field: Gives "Victory: Gains +2/+2" to friendly green units other than self.
Cor063 Richard Aiken

No. COR 063

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 4
  • Attack: 2
  • HP: 6
  • Effects: Death: Gives <Shield> to a random friendly unit other than self.
Cor057 Sherry Birkin

No. COR 057

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 5
  • Effects: When played: Gives +2 Life to your Hero.
Cor087 Evasive Action

No. COR 087

  • Type: Action
  • Rarity: Rare
  • MP: 2
  • Effects: Returns a unit's Attack and HP to their original values.
Cor076 Green Herb

No. COR 076

  • Type: Action
  • Rarity: Common
  • MP: 3
  • Effects: <Art Charge 1> Gives +5 HP to a friendly unit.
Cor113 Ada Wong

No. COR 113

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 3
  • Attack: 1
  • HP: 1
  • Effects: When played: Deals 6 damage to all enemy units with Halt status.
Cor125 Bald-Faced Lie

No. COR 125

  • Type: Action
  • Rarity: Rare
  • MP: 3
  • Effects: Negates an Action Card that costs 6 MP or less, then changes the MP cost of the negated Action Card to -2 and returns it to the EX Pocket.
Cor126 Hookshot

No. COR 126

  • Type: Action
  • Rarity: Rare
  • MP: 2
  • Effects: Gives <Flight> to a unit.
Cor117 Unforeseen Interference

No. COR 117

  • Type: Action
  • Rarity: Common
  • MP: 3
  • Effects: Negates an Action Card that costs 3 MP or less.
Cor160 Heir to Ambition Wesker

No. COR 160

  • Type: Unit
  • Tribe: Human
  • Rarity: Legendary
  • MP: 6
  • Attack: 17
  • HP: 17
  • Effects: When placed on the field: Loses Attack and HP equal to your Hero's Life.
Cor158 T-002 Tyrant

No. COR 158

  • Type: Unit
  • Tribe: Creature
  • Rarity: Epic
  • MP: 4
  • Attack: 4
  • HP: 1
  • Effects: Death: Destroys all units with 1 Attack or less.
    <Revenge>: Gains +8 HP.
Cor144 Crow

No. COR 144

  • Type: Unit
  • Tribe: Creature
  • Rarity: Rare
  • MP: 3
  • Attack: 2
  • HP: 5
  • Effects: <Flight> When played: Sacrifices 3 Life.
Cor151 Hunter

No. COR 151

  • Type: Unit
  • Tribe: Creature
  • Rarity: Rare
  • MP: 5
  • Attack: 4
  • HP: 7
  • Effects: When played: Sacrifices 3 Life.
Cor152 William Birkin

No. COR 152

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 3
  • Attack: 3
  • HP: 3
  • Effects: When played: Sacrifices 3 Life to grant +1 Attack to all friendly units other than self.
Cor153 Proto Tyrant

No. COR 153

  • Type: Unit
  • Tribe: Creature
  • Rarity: Rare
  • MP: 6
  • Attack: 3
  • HP: 7
  • Effects: When played: Gains +2/+2 if your Hero's Life is 10 or less.
Cor141 Zombie

No. COR 141

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 3
  • Attack: 3
  • HP: 2
  • Effects: Death: Gain +1 MP.
    <Revenge>: Gains +2 Attack.
Cor142 Cerberus

No. COR 142

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 4
  • Effects: <Revenge>: Gains +1/+3.
Cor179 Spreading Infection

No. COR 179

  • Type: Action
  • Rarity: Legendary
  • MP: 5
  • Effects: Adds an infected to all of your board slots.
Cor178 Silent Execution

No. COR 178

  • Type: Action
  • Rarity: Epic
  • MP: 4
  • Effects: Destroys a unit with 2 Attack or less. If your Hero's Life is 15 or less, destroys a unit with 3 Attack or less instead.
Cor171 Just Deserts

No. COR 171

  • Type: Action
  • Rarity: Rare
  • MP: 4
  • Effects: Destroys a friendly unit, then destroys a random enemy unit.
Cor165 Heartless Experiment

No. COR 165

  • Type: Action
  • Rarity: Common
  • MP: 1
  • Effects: Sacrifices 3 Life.
    Gives +2 Attack to a friendly unit.
Cor168 Sad Mutation

No. COR 168

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Gives +4 Attack to a friendly unit.
    Unit is destroyed after a single attack.

Day of Nightmares Card PackEdit

Card Information
Don054secret Ada Wong

No. DON 054

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 5
  • Effects: When played: Explore for Stealth.
Don090secret Albert Wesker

No. DON 090

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 5
  • Attack: 0
  • HP: 3
  • Effects: When played: Gains +1/+1 for each time <Revenge> has activated.
    Revenge count: 0
Don016 Jill, Seeker of Truth

No. DON 016

  • Type: Unit
  • Tribe: Human
  • Rarity: Legendary
  • MP: 5
  • Attack: 2
  • HP: 9
  • Effects: When exploring: Gains the following abilities in order shown below.
    First time: <Veil>
    Second time: <Combo>
    Third time: +4 Attack
    (No additional effects after third time.)
Don014 Claire Redfield

No. DON 014

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 4
  • Attack: 2
  • HP: 7
  • Effects: When exploring: Gain +1 HP.
Don008 Carlos Oliveira

No. DON 008

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 4
  • Attack: 3
  • HP: 5
  • Effects: When played: Explore for Shield.
Don006 Leon S. Kennedy

No. DON 006

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 3
  • Effects: Death: Explore for Fighting Spirit.
Don020 Cower

No. DON 020

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Prevents one enemy unit from countering.
Don036 Dee-Ay

No. DON 036

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 5
  • Attack: 3
  • HP: 5
  • Effects: When exploring: Gains +1/+2.
Don039 Sherry Birkin

No. DON 039

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 6
  • Attack: 2
  • HP: 6
  • Effects: When played: If your Explore count is 3 or higher, gives all friendly units +1/+2.
    Explore count: 0
Don033 Willow

No. DON 033

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 6
  • Attack: 2
  • HP: 7
  • Effects: When played: Explore for Spillover.
    Victory: Gains +1/+2.
Don027 Harley

No. DON 027

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 5
  • Attack: 2
  • HP: 6
  • Effects: When played: If your Explore count is 1 or higher, gives +5 HP to a random friendly unit other than self.
    Explore count: 0
Don029 Shona

No. DON 029

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 5
  • Effects: When played: Explore for Herculean Strength.
Don030 Party Girl

No. DON 030

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 5
  • Effects: When played: Deals 2 damage to a random enemy unit with <Flight>.
Don031 Tweed

No. DON 031

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 5
  • Attack: 3
  • HP: 5
  • Effects: Death: Explore for Spillover.
Don044 Defensive Formation

No. DON 044

  • Type: Action
  • Rarity: Common
  • MP: 3
  • Effects: Gives <Shield> to your Hero.
    If you have three units, also gives <Shield> to all friendly units.
Don045 Besieged

No. DON 045

  • Type: Action
  • Rarity: Common
  • MP: 1
  • Effects: Gives "Reduces damage taken of 3 or less to 1" to a friendly jnit.
Don066 Hunk, The Grim Reaper

No. DON 066

  • Type: Unit
  • Tribe: Human
  • Rarity: Legendary
  • MP: 4
  • Attack: 2
  • HP: 2
  • Effects: <Shield>
    When a friendly purple unit dies: Gains +1/+1 and <Shield>.
Don060 Lupo

No. DON 060

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 4
  • Attack: 1
  • HP: 4
  • Effects: When played: Gains +2/+4 if there is a purple unit in your hand or EX Pocket with an MP cost of 4.
Don063 Vector

No. DON 063

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 4
  • Attack: 1
  • HP: 5
  • Effects: When played: If there is a friendly purple unit other than self with an MP cost of 4 present, gains +1/+3.
    While on the field: This unit's attacks cannot be blocked.
Don052 Beltway

No. DON 052

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 4
  • Attack: 2
  • HP: 5
  • Effects: When played: If a friendly purple unit other than self with an MP cost of 4 is present, returns one random enemy unit with an MP cost of 4 or less to the EX Pocket.
Don053 Four Eyes

No. DON 053

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 4
  • Attack: 2
  • HP: 1
  • Effects: When played: If a friendly purple unit other than self with an MP costs of 4 is present, seizes control of a random enemy unit with 4 HP or fewer.
Don054 Ada Wong

No. DON 054

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 5
  • Effects: When played: Explore for Stealth.
Don055 Spectre

No. DON 055

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 4
  • Attack: 2
  • HP: 4
  • Effects: When played: Gives +1/+1 to a purple unit in your hand kr EX Pocket with an MP cost of 4.
Don061 Bertha

No. DON 061

  • Type: Unit
  • Tribe: Human
  • Rarity: Common
  • MP: 4
  • Attack: 2
  • HP: 6
  • Effects: Resonate: If there is a friendly purple unit other than self with an MP cost of 4 present, gives all friendly units other than self +2 HP.
Don075 Monstrous Virus

No. DON 075

  • Type: Action
  • Rarity: Legendary
  • MP: 2
  • Effects: Gives your purple-element Hero "Immune to damage: 30 seconds" and "Immune to Life sacrifice effects: 30 seconds".
    After 30 seconds, you lose the battle.
Don069 Sacrificial Pawn

No. DON 069

  • Type: Action
  • Rarity: Rare
  • MP: 2
  • Effects: Gives +1/+1 to a friendly unit.
    Adds one Bioweapon Capsule to the opponent's EX Pocket.
Don068 Reconnaissance

No. DON 068

  • Type: Action
  • Rarity: Common
  • MP: 4
  • Effects: If your Explore count is 1 or higher, negates an Action Card with an MP cost of 5 or less.
    Explore count: 0.
Don073 Deadly Trap

No. DON 073

  • Type: Action
  • Rarity: Common
  • MP: 1
  • Effects: Returns an enemy unit with 1 or less Attack to the EX Pocket.
Don091 Nemesis-T Type

No. DON 091

  • Type: Unit
  • Tribe: Creature
  • Rarity: Legendary
  • MP: 5
  • Attack: 1
  • HP: 8
  • Effects: When played: Gains +1/+1 for each time this card has been placed on the field during this battle.
    Death: Returns self to the EX Pocket.
    Count: 0
Don089 Tyrant (T-103)

No. DON 089

  • Type: Unit
  • Tribe: Creature
  • Rarity: Epic
  • MP: 6
  • Attack: 2
  • HP: 5
  • Effects: <Slow>
    Death: Places a Super Tyrant (T-103) in the same board slot.
Don090 Albert Wesker

No. DON 090

  • Type: Unit
  • Tribe: Human
  • Rarity: Epic
  • MP: 5
  • Attack: 0
  • HP: 3
  • Effects: When played: Gains +1/+1 for each time <Revenge> has activated.
    Revenge count: 0
Don079 G-Adult

No. DON 079

  • Type: Unit
  • Tribe: Creature
  • Rarity: Rare
  • MP: 5
  • Attack: 1
  • HP: 9
  • Effects: Taking damage (self): Place one G-Young on the field.
Don083 William Birkin: G1

No. DON 083

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 5
  • Attack: 3
  • HP: 6
  • Effects: Death: Explore for Corrosion.
Don080 Licker

No. DON 080

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 3
  • Attack: 2
  • HP: 4
  • Effects: When played: Gives +2/+2 and "Destroyed after one attack" to a random friendly unit other than self.
Don081 Sliding Worm

No. DON 081

  • Type: Unit
  • Tribe: Creature
  • Rarity: Common
  • MP: 6
  • Attack: 2
  • HP: 4
  • Effects: Victory: Sends self to the Graveyard and places a Giant Infected Worm in the board slot previously occupied.
Don085 Nicholai Ginovaef

No. DON 085

  • Type: Unit
  • Tribe: Human
  • Rarity: Rare
  • MP: 4
  • Attack: 2
  • HP: 9
  • Effects: When played: Sends a random card from your hand or EX Pocket to the Graveyard.
Don100 Living Death

No. DON 100

  • Type: Action
  • Rarity: Legendary
  • MP: 8
  • Effects: Removes all units from play
    You and your opponent move three units in your respective Graveyards to the field.
Don098 Diseased Souls

No. DON 098

  • Type: Action
  • Rarity: Epic
  • MP: 5
  • Effects: Destroys a unit and puts a Infected in the same board slot.
    Doesn't arrive if slot is filled.
Don093 The Ultimate Price

No. DON 093

  • Type: Action
  • Rarity: Common
  • MP: 5
  • Effects: Sacrifice 5 Life.
    Destroys one unit.
    If your Life is 15 or lower, removes 5 cards in your deck from play instead of sacrificing 5 Life.
Don095 Hatred Reborn

No. DON 095

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Places a random unit in your Graveyard with an MP cost of 3 or less on the field.

The following cards can be discovered by using [Explore], discovered cards can only be used on the current battle.[8]

Card Information
T020 Stealth

No. T020

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Makes a friendly unit unblockable.
T029 Corrosion

No. T029

  • Type: Action
  • Rarity: Rare
  • MP: 3
  • Effects: Destroys an enemy unit with an MP cost of 5 or less.
T028 Cruelty

No. T028

  • Type: Action
  • Rarity: Common
  • MP: 2
  • Effects: Gives a friendly unit +2/+2 if there is an enemy unit with 4 HP or fewer on the field.

Further notesEdit

  • In Wesker's story mode, the fact that Wesker wants to replace his body is reminiscent to the plot within Resident Evil: Revelations 2, where Alex Wesker abducted multiple subjects in order to use one of them as a vessel so that she can transfer her mind to the subject's body.
TEPPEN Jill story 3

The last scene in Jill's story mode.

  • The last scene during Wesker's story mode has a hidden Umbrella logo on the floor.
  • The "Dark Destruction" Hero Art seems to be based on one of the attacks Wesker can do during the final boss battle in Resident Evil 5. He also performs a similar move during Jill's story.
  • The last scene during Jill's story mode seems to be based off of the intro cutscene in Resident Evil 3: Nemesis.
  • Jill is voiced by Patricia Ja Lee.[9]

GalleryEdit

ImagesEdit

VideosEdit

External linksEdit


SourcesEdit

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