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The Mercenaries is a minigame in Resident Evil 4, Resident Evil 5 and Resident Evil 6. The goal of the player is to kill as many enemies as they can and gain as many points as possible within a limited amount of time in order to unlock bonuses. A standalone spin-off was released for the Nintendo 3DS, called Resident Evil: The Mercenaries 3D. Content-wise, it is essentially a combination of the previous 2 minigames.

The concept originates in Resident Evil 3: Nemesis, which featured a different version of the bonus game, called The Mercenaries - Operation: Mad Jackal.

Resident Evil 4

The object of the game is to kill enemies to earn points before the evacuation chopper arrives in the allotted time. Killing a normal enemy earns the player 300 points, while boss enemies can earn several thousand points. A crucial part of the game is to kill as many enemies as possible in a row ("Combo"), which is necessary to have high scores. There is also a "Bonus Time" pick-up, which will earn 1,000 points times the number of enemies the player killed in the 30 seconds of the Bonus Time, as well time extension pickups.

Characters

Main article: List of playable characters in The Mercenaries#Resident Evil 4

Leon Scott Kennedy is the only character that the player starts with. The player must unlock a character in each stage with a 4-star ranking. Each character has certain weapons, ammo, grenades, and health levels. On the Gamecube and PS2 versions, only Leon and Krauser carry a knife, however other characters make up for this with highly damaging or even lethal skills. A 4 star rank requires the player to obtain at least 30,000 points in one level.

Stages

Each stage has the same enemies that are seen in the main game, with the exception of Giant Chainsaw Man in Waterworld. Some paths in The Mercenaries are blocked in the main game. For example, a barn whose entrance was blocked by logs in the main game is now open. Furthermore, the mini-gun towers which were destroyed in the main game are now scalable.

Village

"Village" - set in the village centre. There are six Chainsaw Sisters on this map, which provide 5,000 points per kill.

Castle

"Castle", set along the castle wall in Chapter 3-1, puts the player against Cultists. Three Garradors will also appear over the course of the game, with each being worth 7,000 points.

Island

"Island" is set around the military base and features up to three Gatling Man's; each is worth 10,000 points.

Waterworld

"Water World", the only setting unique to The Mercenaries, features two Giant Chainsaw Men at 5,000 points each.

Unlockables

The Handcannon is unlocked when the player gets a 5-star ranking on every stage with every character. To earn a 5-star ranking, a total of 60,000 or more points is required.

Resident Evil 5

See also: The Mercenaries (RE5) score guide

As in its previous Resident Evil 4 iteration, the goal of The Mercenaries is to amass as many points as possible in the limited time period.

The player starts with a 2:00 timer that immediately starts counting down. In order to replenish time, the player can add more to the timer by smashing (perform a melee attack while nearby) on the time crystals scattered around the map. The number of time crystals is different on each map, and each replenishes the timer by between 30 and 1:30 seconds. There does not appear to be an upper limit for the timer, but each time crystal can only be smashed once.

The player can add 5 seconds to the timer by killing an enemy with a melee attack (knife kills not included, but stun rod kills count). If you kill multiple enemies with a single melee strike, it will appear to only add one +5, but it does add for every kill.

The number of points awarded for kills of different enemies scales with the difficulty of the enemy. Additionally, the player is further awarded if multiple kills are strung together in a combination. All enemies, including the chickens present on some maps, count toward calculating combos. Each map has several "Combo Timers" - after being activated, the combo timer allows the player to get 1000 points per combo kill (in addition to all other points awarded) that is made while the combo timer counts down.

Enemies spawn in from multiple locations on the map, often jumping or climbing over walls at the edge of the play area. Each map is limited to 150 enemies, but the number of enemies "in play" is limited to 12. Killing one enemy allows another to be spawned. It appears that there is a limit to the number of instances of certain enemies in play - for example, on the Public Assembly Stage, there will never be more than one Executioner Majini in play at a time. Killing all 150 enemies gives the player a 1000 points per second left in the time clock bonus.


Characters

Main article: List of playable characters in The Mercenaries#Resident Evil 5

The Mercenaries allows players to play as the following characters, with alternate outfits having alternate inventories.

There are characters and costumes exclusive to Mercenaries Reunion.

Stages

Each stage has the same enemies that are seen in the main game, except for the Red Executioner in the Prison. Achieving a B grade or higher on any level except Prison will unlock the next map.

Public Assembly

Enemies:
Town Majini
Agitator Majini
Big Man Majini (Mercenaries Reunion only)
Bui Kichwa (Mercenaries Reunion Only)
Cephalo
Duvalia (Mercenaries Reunion Only)
Allyson (Mercenaries Reunion Only)
Executioner Majini

The same area from the main game where Chris and Sheva witnessed the death of the Butcher and fought the Agitator Majini. A certain amount of time after the round begins, the Executioner will arrive in the area. If he is killed, more Executioners will eventually spawn in. Only one Executioner appears at time.

The Mines

Enemies:
Town Majini
Adjule (Mercenaries Reunion Only)
Big Man Majini
Cephalo
Reaper

The underground mines where Chris and Sheva needed the portable spotlight in order to see, although now the tunnels are well-lit and the GPS Map is available. Although they were not encountered at this stage in the main game, Reapers show up every now and then after a certain amount of time. Only one Reaper appears at time.

Village

Enemies:
Ndipaya
Bui Kichwa
Cephalo
Kipepeo
Giant Majini
Duvalia (Mercenaries Reunion only).

One of the Sodibaya villages Chris and Sheva fought through in the marshlands. Just as in the main game, Giant Majini lead the Sodibayan Majini into battle. A pair of spike traps can be activated with a good swift kick to their trigger buttons, killing any Majini standing on top of them.

Ancient Ruins

Enemies:
Ndipaya
Cephalo
Duvalia
Giant Majini
Kipepeo (Mercenaries Reunion Only)

One section of the ancient Ndipaya city the BSAA agents found themselves inside while hunting Wesker and Excella, at the same time searching for answers about Jill's whereabouts. While the solar lasers are deactivated, they have to deal with both Giant Majini and fire-breathing Majini. More than one Giant Majini may appear at time.

Experimental Facility

Enemies:
Base Majini
Cephalo
Duvalia
Licker Beta

One of only two areas not directly taken from the main game, this map is based on the abandoned TriCell facility hidden beneath the Ndipaya Ruins. The battle here is difficult, as the Majini tend to wear bulletproof armour, and their electric batons cause major damage. Making matters worse, in two player mode, the players start on different levels, requiring an elevator trip to meet up. Every once in a while, Majini with a Rocket Launcher will show up. After a certain amount of time has passed, all non-Rocket Launcher Majini will stop spawning in, and lickers will begin appearing in massive numbers. A large room in the facility contains a spike trap similar to those in the Village level. In the Mercenaries Reunion, Lickers will spawn alongside the Base Majini rather than in a large swarm.

Missile Area

Enemies:
Town Majini
Cephalo
Gatling Gun Majini

The factory area within the Tricell facility, where the missiles that contained the Uroboros virus are kept. The player is able to access some locations of the map that are inaccessible in the campaign. In the main game, some of these specific locations can only be viewed from on top of the platforms. Both variations of the Gatling Gun Majini appear, but only one at time.

Ship Deck

Enemies:
Town Majini
Cephalo
Duvalia (Mercenaries Reunion Only)
Chainsaw Majini (Red and Blue)
Gatling Gun Majini (Mercenaries Reunion Only)

The cargo deck of Wesker's TriCell tanker. The Adjule may be gone, but in their place are a steady stream of Chainsaw Majini, sometimes appearing more than one at a time (after killing the initial one), with a distressing tendency to get back up after they are "killed". There is a secret Grenade Launcher with flame rounds hidden near the high ladder, and at the top of the crane control tower is a zipline that leads to a pair of Rocket Launchers. The Chainsaw Majini appear in waves and the next wave will arrive after the previous has been killed; usually both Red and Blue show up together. Both variations of the Gatling Gun Majini appears, but only one at time. Gatling Gun Majini may appear alongside the two Chainsaw Majini.

Pattern

  • Blue Pants Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red Pants Chainsaw Majini
  • Red Pants Chainsaw Majini
  • Red + Blue Chainsaw Majini

Survivors

  • Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini

No Mercy (PC Only)

  • Blue Chainsaw Majini
  • 4 Red Chainsaw Majini
  • Blue Chainsaw Majini
  • 4 Red Chainsaw Majini

Mercenaries Reunion

  • Red Chainsaw Majini
  • 2 Red Chainsaw Majini
  • 2 Blue Chainsaw Majini + Gatling Gun Majini


After the final wave, the Chainsaw Majini stop spawning in.

Prison

Enemies:
Town Majini
Big Man Majini
Cephalo
Executioner Majini
Red Executioner
Duvalia (Mercenaries Reunion Only)

One of only two Mercenaries levels that is not directly lifted from the campaign mode, and the only map that isn't based on a campaign level, the action takes place, as the name suggests, in a large prison, surrounded by volcanoes. Narrow hallways abound, making grenades, land mines, and shotguns very useful. With this unique level comes a unique enemy not seen in the campaign: a red and much tougher version of the Executioner, with a flaming axe. However, Plagas parasite sticks out of his back, and inflicting any damage on it is usually enough to stagger this Executioner. After he is killed, ordinary Executioners and Red Executioners will spawn in. Should be noted that the regular Executioner from the Prison has more health than the Executioner from the Public Assembly. Only one Executioner appears at time, either regular or Red.


Other Mercenaries Modes

No Mercy

No Mercy is an alternate The Mercenaries mode that is exclusive to the PC version of Resident Evil 5. In this mode, there is a great change in enemies: not only are there 400 enemies instead of 150 (an exception being the Village stage because of the Kipepeo), but also, there can be around 40 enemies in the stage at once, and the game features more parasitic enemies (Cephalo, Kipepeo and Duvalia). The first miniboss spawn will be as normal, but after that, the amount of boss enemies that spawn will be doubled. However, to compensate for the overwhelming number of hostiles on screen, Majini are be much weaker than usual. There are also at least 4 Rocket Launchers per stage. It is only available when playing alone.


thumb|300px|right|Chris Redfield surviving in Public Assembly - No Mercy

Mercenaries Reunion

Mercenaries Reunion features 8 new characters. They can be acquired by downloading each of the four segments to the Resident Evil 5: Gold Edition download pack or, by buying the Gold Edition disc which has all the downloadable content. [1]

There are also new enemies; the Adjule, an enemy that hasn't appeared in the original The Mercenaries, can be fought in the Mines, the Bui Kichwa has been placed in the Public Assembly as well as the Village level, Duvalia now appears on almost all levels (except for The Mines and Missile Area). In addition normal enemies spawn in rapidly.

Unlike the normal Mercenaries, sub-bosses take 3 to 4 minutes to spawn in, as well as only appearing after 50 kills, whereas previously, bosses took about 45–60 seconds to spawn. The new costumes and characters are: 2 Sheva skins (Business and Fairy Tale), 2 Chris skins (Warrior and Heavy Metal), Excella Gionne, Josh Stone, Rebecca Chambers and Barry Burton. All characters have alternate and more powerful moves usable depending on their partner; for example, if Sheva is paired up with Excella or Josh, Impale will be replaced by Double Fang. It should be noted that some melee attacks deal increased damage, for example Chris Redfield's moves Straight and Uppercut, and Sheva's Somersault and Roundhouse now dealing 600 HP damage, compared to their original 350-400 HP damage.

Here is a list of Special Melees available to characters:

Character Partner Required Location Attack Strength
Chris Barry or Rebecca Leg (Front) Rising Upper Extreme
Sheva Josh or Excella Grounded Double Fang Extreme
Josh Sheva or Barry Head Maximum Straight Extreme
Excella Sheva or Rebecca Arm (Front) Cross Slap Extreme
Barry Chris or Josh Arm (Front) Lights Out High
Rebecca Chris or Excella Arm (Front) Double Flame Spray High

Resident Evil 6

As seen previously, the main purpose of Mercenaries again in Resident Evil 6 is to accumulate a high score within a limited time without dying.

The timer starts with two minutes and thirty seconds (2:30). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. So far it has been seen that time crystals will add 60 seconds and some will add 90 seconds.

As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill.

Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with Resident Evil 5, green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals can be smashed with a melee attack and can also be shot to activate.

Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.

Characters

Main article: List of playable characters in The Mercenaries#Resident Evil 6

The following characters are playable in The Mercenaries game for Resident Evil 6.


Costume 1 is unlocked by obtaining an A Rank with that particular character on any map. Costume 2 is unlocked through RE.net with 60,000 RE Points and is identical to Costume 1 except for a different coloration. A third costume has been confirmed, with each of the main seven characters in a "retro" polygon appearance. Reappearing characters (Leon, Chris, Sherry, and Ada) have the same appearance as their earlier incarnations. These costumes have been officially announced to be received as RE.net DLC. This is the 1st event.

Scores

Rank Solo score Duo score
S 140,000+ 220,000+
A 100,000 - 139,999 180,000 - 219,999
B 80,000 - 99,999 120,000 - 179,999
C 60,000 - 79,999 90,000 - 119,999
D 40,000 - 59,999 60,000 - 89,999
E 0 - 39,999 0 - 59,999

Stages

Urban Chaos

Enemies

Steel Beast

Enemies

  • J'avo
    • Machine Gun
    • Ammo Box 50
    • Sniper Rifle
    • Rocket Launcher
    • Knife
    • Machete
  • Ruka-Srp
  • Noga-Let
  • Napad
  • Noga-Skakanje
  • Telo-Eksplozija
  • Noga-Oklop
  • Ruka-Badem
  • Glava-Smech
  • Gnezdo (Hidden Boss)

Mining the Depths

Enemies

  • Zombies
  • Firefighter Zombie
  • Police Zombie
  • BSAA Zombie
    • Torch
    • Golf Club
    • Axe
    • Bottle
    • Lead Pipe
    • Liquid Nitrogen Tank
    • Assault Rifle
    • Magnum
  • Zombie Dog C
  • Screamer
  • Bloodshot
  • Strelats (Hidden Boss)

Rail Yard - DLC

Enemies

  • J'avo
  • Ruka-Khvatanje
  • Ruka-Badem
  • Glava-Smech
  • Telo-Eksplozija
  • J'avo Armor Legs
  • Glava-Dim
  • Ruka-Khvatanje
  • Noga-Trchanje
  • Ubistvo (Hidden Boss)

High Seas Fortress - DLC

Enemies

  • J'avo
    • Machete
    • Knife
    • Machine Gun
    • Ammo Box 50
    • Sniper Rifle
    • Rocket Launcher
  • MUTATIONS
    • Armored Legs
    • Glava-Smech
    • Glava-Dim
    • Telo-Eksplozija
    • Noga-Trchanje
    • Ruka-Badem
    • Gnezdo
    • Noga-Let
    • Glava-Bagunuts
    • Noga-Skakanje
    • Ruka-Khvatanje

The Catacombs - DLC

Enemies

  • Zombies
    • Torch
    • Rusty Axe
    • Lantern
    • Rock
    • Old Axe
    • Shovel
    • Burning 2 by 4
  • Bloodshot
  • Whopper
  • Lepotitsa
  • Strelats (Hidden Boss)

Requiem For War - DLC

​Enemies

  • J'avo
    • Knife
    • Machine Gun 
    • Ammo Box 50
    • Sniper Rifle
    • Rocket Launcher
  • MUTATIONS
    • Ruka-Srp
    • Noga-Let
    • Noga-Skakanje
    • Telo-Eksplozija
    • Noga-Oklop
    • Ruka-Badem
    • Glava-Smech
    • Gnezdo (Hidden Boss)
  • Ogroman

Gallery

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