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The Mercenaries mode of Resident Evil 5 is the successor to the Mercenaries mode on Resident Evil 4 and plays in the same way. The goal of the player is to kill as many enemies as they can and gain as many points as possible within a limited amount of time in order to unlock bonuses.

Timing and Scoring

The goal of The Mercenaries is to amass as many points as possible in the limited time period.

The player starts with a 2:00 timer that immediately starts counting down. In order to replenish time, the player can add more to the timer by smashing (perform a melee attack while nearby) on the time crystals scattered around the map. The number of time crystals is different on each map, and each replenishes the timer by between 30 and 1:30 seconds. There does not appear to be an upper limit for the timer, but each time crystal can only be smashed once.

The player can add 5 seconds to the timer by killing an enemy with a melee attack (knife kills not included, but stun rod kills count). If you kill multiple enemies with a single melee strike, it will appear to only add one +5, but it does add for every kill.

The number of points awarded for kills of different enemies scales with the difficulty of the enemy. Additionally, the player is further awarded if multiple kills are strung together in a combination. All enemies, including the chickens present on some maps, count toward calculating combos. Each map has several "Combo Timers" - after being activated, the combo timer allows the player to get 1000 points per combo kill (in addition to all other points awarded) that is made while the combo timer counts down.

Enemies spawn in from multiple locations on the map, often jumping or climbing over walls at the edge of the play area. Each map is limited to 150 enemies, but the number of enemies "in play" is limited to 12. Killing one enemy allows another to be spawned. It appears that there is a limit to the number of instances of certain enemies in play - for example, on the Public Assembly Stage, there will never be more than one Executioner Majini in play at a time. Killing all 150 enemies gives the player a 1000 points per second left in the time clock bonus.

Enemy Score Value
Town Majini 300
Wetlands Majini 400
Base Majini 400
Bui Kichwa 400
Kipepeo 700
Licker β 800
Cephalo 800
Duvalia 900
Adjule 900
Big Man Majini 1000
Chicken 2000
Giant Majini 5000
Executioner Majini 5000
Reaper 6000
Chainsaw Majini 7000
Gatling Gun Majini 10000
Executioner Majini (Red) 15000

Characters

The Mercenaries allows players to play as the following characters, with alternate outfits having alternate inventories.

  • Chris Redfield has 2 unlockable costumes, 3 costumes total
  • Sheva Alomar has 2 unlockable costumes, 3 costumes total
  • Jill Valentine has 2 unlockable costumes
  • Albert Wesker has 2 unlockable costumes

Chris (BSAA)

Default costume

Melee attacks:

Head: Straight 600 HP

Arm (Front): Hook 250 HP

Arm (Back): Kick 250 HP

Leg (Front): Uppercut 450 HP

Leg (Back): Neckbreaker Instant Kill

Ground: Stomp 600 HP

3rd Strike combo (Front): Haymaker 3000 HP

3rd Strike combo (Back): Backhand 3000 HP

Chris (Safari)

Unlocked by getting an A rank on Village

  • SIG P226 Handgun 16 Loaded Shots
  • M3 Shotgun 10 Loaded Shots
  • Two Rocket Launchers (take up 1 inventory slot each)
  • Handgun Ammo x30
  • Shotgun Shells x10

Melee attacks: See Chris (B.S.A.A)

Chris (S.T.A.R.S.)

Unlocked by getting an A rank on Experimental Facility

Melee attacks: See Chris (B.S.A.A)

Sheva (BSAA)

Default costume

Melee attacks:

Head: Roundhouse 600 HP

Arm (Front): Twist Kick 250 HP

Arm (Back): Knee 250 HP

Leg (Front): Somersault 600 HP

Leg (Back): Throat Slit Instant Kill

Ground: Impale 800 HP

3rd Strike combo (Front): Skull Crusher 3000 HP

3rd Strike combo (Back): Spinning Back Kick 3000 HP

Sheva (Clubbin')

Unlocked by getting an A rank on Ancient Ruins

Melee: See Sheva (B.S.A.A)

Sheva (Tribal)

Unlocked by getting an A rank on Missile Area

Melee: See Sheva (B.S.A.A)

Jill (BSAA)

Unlocked by getting an A rank on Public Assembly

Melee:

Head: High Kick, a medium-powered kick to the face. 350HP

Arm (Front): Roundhouse. 250HP

Arm (Back): Reverse Roundhouse. 250HP

Leg (Front): Sweep Kick. 350HP

Leg (Back): Head Grab. Instant Kill

Ground: Double Knee Drop. 1200HP

3rd Strike combo (Front): Flip Kick. 2000HP

3rd Strike combo (Back): Cartwheel Kick. 2000 x2 HP

Jill (Battle Suit)

Unlocked by getting an A rank on Ship Deck

Melee: See Jill (B.S.A.A)

Wesker (Midnight)

Main article: Midnight

Unlocked by getting an A rank on The Mines

Melee:

Head: Cobra Strike. 1200HP

Arm (Front): Panther Fang. 300HP

Arm (Back): Jaguar Kick. 300HP

Leg (Front): Tiger Uppercut. 400HP

Leg (Back): Mustang Kick. 500HP

Ground: Windfall. 600HP

3rd Strike combo (Front): Ghost Butterfly. 4000HP

3rd Strike combo (Back): Rhino Charge. 4000HP

In addition, Wesker also has the ability to charge at incredible speed when prompted by pressing the right analog stick in; using this ability causes Wesker to lose a small amount of health. Dashing into enemies damages them. When dashing, the player can steer Wesker to a limited extent by tilting the right analog stick. If the player presses RT on the Xbox 360 or R1 on the PS3, Wesker performs a dashing knee kick that can be used both to damage enemies or make Wesker stop dashing. The player can also stop Wesker from dashing by running him into a wall or another structure.

Wesker (S.T.A.R.S.)

Unlocked by getting an A rank on Prison

Melee: See Wesker (Midnight).

Arenas

Achieving a B grade or higher on any level except Prison will unlock the next map.

Public Assembly

  • Enemies: Town Majini, Agitator Majini, Big Man Majini (Mercenaries Reunion Only), Bui Kichwa (Mercenaries Reunion Only), Cephalo, Duvalia (Mercenaries Reunion Only), The Executioner.

The same area from the campaign mode where Chris and Sheva witnessed the death of the Butcher and fought the Agitator Majini. A certain amount of time after the round begins, the Executioner will arrive in the area. If he is killed, more Executioners will eventually spawn in.

The Mines

  • Enemies: Town Majini, Adjule (Mercenaries Reunion Only), Big Man Majini, Cephalo, Reaper.

The underground mines where Chris and Sheva needed the portable spotlight in order to see, although now the tunnels are well-lit. Although they were not encountered at this stage in the campaign, Reapers show up every now and then to cause trouble for the player.

Village

  • Enemies: Ndipaya, Bui Kichwa, Cephalo, Kipepeo, Giant Majini, Duvalia(Mercenaries Reunion only).

One of the Ndipaya villages Chris and Sheva fought through in the marshlands. Just as in campaign mode, Giant Majini lead the Ndipayan Majini into battle. A pair of spike traps can be activated with a good swift kick to their trigger buttons, killing any Majini standing on top of them.

Ancient Ruins

  • Enemies: Ndipaya, Cephalo, Duvalia, Giant Majini, Kipepeo (Mercenaries Reunion Only)

One section of the ancient Ndipaya city the BSAA agents found themselves inside while hunting Wesker and Excella, at the same time searching for answers about Jill's whereabouts. Fortunately, the solar lasers are deactivated. Unfortunately, they have to deal with both Giant Majini and fire-breathing Majini.

Experimental Facility

One of only two areas not directly taken from the campaign, this map is based on the abandoned TriCell facility hidden beneath the Ndipaya Ruins. The battle here is difficult, as the Majini tend to wear bulletproof armour, and their electric batons cause major damage. Making matters worse is that in two player mode, the players start on different levels, requiring an elevator trip to meet up. Every once in a while, a Majini with a Rocket Launcher will show up, but that's not the true threat: after a certain amount of time has passed, all non-Rocket Launcher Majini will stop spawning in, and lickers will begin appearing in massive numbers. A large room in the facility contains a spike trap similar to those in the Village level. In the Mercenaries Reunion, Lickers will spawn alongside the Base Majini rather than in a large swarm.

Missile Area

  • Enemies: Town Majini, Cephalo, Gatling Gun Majini

The factory area within the TriCell facility, where

Ship Deck

  • Enemies: Town Majini, Cephalo, Duvalia (Mercenaries Reunion Only), Chainsaw Majini (Red), Chainsaw Majini (Blue), Gatling Gun Majini (Mercenaries Reunion Only)

The cargo deck of Wesker's TriCell tanker. The Adjule may be gone, but in their place are a steady stream of ultra-dangerous Chainsaw Majini, sometimes appearing more than one at a time (After killing the initial one), and which have a distressing tendency to get back up after they are "killed". For a small advantage, there is a secret Grenade Launcher with flame rounds hidden near the high ladder, and at the top of the crane control tower is a zipline that leads to a pair of Rocket Launchers. The Chainsaw Majini appear in "waves" and the next wave will arrive after the previous has been killed.

Pattern

  • Blue Pants Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red Pants Chainsaw Majini
  • Red Pants Chainsaw Majini
  • Red + Blue Chainsaw Majini

Survivors

  • Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini
  • Red + Blue Chainsaw Majini

No Mercy (PC Only)

  • Blue Chainsaw Majini
  • 4 Red Chainsaw Majini
  • Blue Chainsaw Majini
  • 4 Red Chainsaw Majini

Mercenaries Reunion

  • Red Chainsaw Majini
  • 2 Red Chainsaw Majini
  • 2 Blue Chainsaw Majini + Gatling Gun Majini


After the final wave, the Chainsaw Majini stop spawning in.

Prison

  • Enemies: Town Majini, Big Man Majini, Cephalo, The Executioner, Red Executioner, Duvalia (Mercenaries Reunion Only)

One of only two Mercenaries levels not directly lifted from the campaign mode, and the only map that isn't even based on a campaign level, the Prison takes place, as the name suggests, in a large prison, surrounded by volcanoes. Narrow hallways abound, making grenades, land mines, and shotguns very useful. With this unique level comes a unique enemy not seen in the campaign: a red and much tougher version of the Executioner, with a flaming axe that inflicts even more damage and the ability to soak up much more punishment. Fortunately, a Plagas parasite sticks out of his back; inflicting any damage at all on it is usually enough to stagger this Executioner. After he is killed, ordinary Executioners and Red Executioners will spawn in.

Ranks

There is no "F" rank; the only way to 'fail' is to die.

Solo

"SS" - 90,000+

"S" - 60,000 - 89,999

"A" - 40,000 - 59,999

"B" - 20,000 - 39,999

"C" - 10,000 - 19,999

"D" - 0 - 9,999

Duo

"SS" - 150,000+

"S" - 120,000 - 149,999

"A" - 80,000 - 119,999

"B" - 40,000 - 79,999

"C" - 20,000 - 39,999

"D" - 0 - 19,999

Ending Quotes

Depending on how high the player's score is at the end of the game, Josh Stone or Jill Valentine will say one of the following phrases:

"Maybe you should consider a career change." - D or C Rank

"Time's up, get on the chopper!" C or B Rank

"The mission's over. Let's head home." B or A Rank

"When we get back, I'm buying you two a round." Duo - B or A Rank

"You two work well together!" Duo - A or S Rank

"Very nice job. Well done, soldier!" A or S Rank

"Hoho, yes! Very impressive!" S or SS Rank

"I don't believe it. You did that without any support?!" S or SS Rank

"That was amazing! You two really did this all by yourselves?!" Duo - SS Rank

No Mercy

No Mercy Mode is an alternate The Mercenaries mode that is exclusive to the PC version of Resident Evil 5. In this mode you will be playing The Mercenaries as normal, however but there is a great change in enemies: not only there are 400 enemies instead of 150 (an exception being the Village stage because of the Kipepeo) but also there will be around 40 enemies in stage at once, also there will be pretty much more parasitic enemies (Cephalo, Kipepeo and Duvalia); also, the first stage boss enemy spawn will be normal, but after it the amount of boss enemies that spawn will be doubled. However, to compensate for the overwhelming number of hostiles on screen, Majinis will be much weaker than usual. There are also at least 4 Rocket Launchers per stage. It is only available in solo.

thumb|300px|right|Chris Redfield surviving in Public Assembly - No Mercy

Mercenaries Reunion

Essentially the same as above, however there are 8 new characters. Characters can be acquired by downloading each of the four segments to the Resident Evil 5: Gold Edition download pack or by buying the Gold Edition disc which has all the downloadable content. [1] There are new enemies as well as characters in different levels. The Adjule (an enemy that hasn't appeared in the original mercenaries) can be fought in the Mines and the Bui Kichwa has been placed in the Public Assembly as well as the Village level, and normal enemies spawn in rapidly. The costumes are: 2 Sheva skins (Business and Fairy Tale), 2 Chris skins (Warrior and Heavy Metal), Excella Gionne[2], Josh Stone [3], Rebecca Chambers, and Barry Burton. Some of the characters have alternate moves usable depending on their partner (For example, if Sheva is paired up with Excella or Josh, Impale will be replaced by Double Fang.) It should be noted that melee attacks are with increased damage, as Chris Straight and Uppercut, and Sheva's Somersault and Roundhouse now dealing 600 hp damage, compared to their original 350-400 hp damage.

Mercenaries Reunion Characters

Chris (Warrior)

  • H&K P8 25 Loaded Shots
  • Heckler & Koch PSG-1 15 Loaded Shots
  • Hydra 10 Loaded Shots
  • Handgun Ammo x30
  • Shotgun Ammo x15

Melee Attacks:

Head: Straight 600 HP

Arm (Front): Hook 250 HP

Arm (Back): Kick 250 HP

Leg (Front): Uppercut 450 HP

Leg (Back): Neckbreaker Instant Kill

Ground: Stomp 600 HP

3rd Strike combo (Front): Haymaker 3000 HP

3rd Strike combo (Back): Backhand 3000 HP

Leg (Front; With Rebecca or Barry as Partner): Rising Super 2000 HP

Leg (Back; With Rebecca or Barry as Partner): Hammer Elbow 1500 HP

Chris (Heavy Metal)

Sheva (Fairy Tale)

  • SIG 556 80 Loaded Shots
  • S&W M500 6 Loaded Shots
  • Ithaca M37 25 Loaded Shots
  • Machine Gun Ammo x100
  • Magnum Ammo x6
  • Shotgun Shells x10
  • Egg x5

Melee Attacks:

Head: Roundhouse 600 HP

Arm (Front): Twist Kick 250 HP

Arm (Back): Knee 250 HP

Leg (Front): Somersault 600 HP

Leg (Back): Throat Slit Instant Kill

Ground: Impale 800 HP

3rd Strike combo (Front): Skull Crusher 3000 HP

3rd Strike combo (Back): Spinning Back Kick 3000 HP

Ground (With Excella or Josh as Partner): Double Fang 600 x2 HP

Sheva (Business)

  • SIG P226 Handgun 16 Loaded Shots
  • L. Hawk Magnum 8 Loaded Shots
  • Proximity Bomb x5
  • Handgun Ammo x50
  • Magnum Ammo x12
  • First Aid Spray

Josh (BSAA)

  • Beretta M92F 100 Loaded Shots
  • Benelli M3 Loaded Shots
  • Rocket Launcher
  • Hand Grenade x3
  • Handgun Ammo x10
  • Shotgun Shells x10

Melee

Head: Hammer Blow 600 HP

Arm (Front): Backhand 450 HP

Arm (Back): Iron Tackle 700 HP

Leg (Front): Power Kick. 450 HP

Leg (Back): Suplex Instant Kill

Grounded: Elbow Drop 1200 HP

3rd Strike Combo (Front): Choke Slam. 4000 HP

3rd Strike Combo (Back): Dynamite Kick. 4000 HP

Arm (With Sheva or Barry as Partner): Maximum Straight 2000 HP

Excella (Tricell)

  • M93R 30 Loaded Shots
  • Grenade Launcher 12 Flash Rounds loaded
  • AK-74 Machine Gun 50 Loaded Shots
  • Handgun Ammo x50
  • Machine Gun Ammo x150
  • First Aid Spray

Melee

Head: High Heel 400 HP

Arm (Front): Slap 50 HP

Arm (Back): Back Hand 100 HP

Leg (Front): Humillate 750 HP

Leg (Back): First Aid Instant Kill

Ground: Heel Stomp 1500 HP

3rd Strike Combo: Disco Spin 4000 HP

Arm (With Sheva or Rebecca as Partner): Cross Slap 500 HP

Barry (S.T.A.R.S.)

  • Samurai Edge 30 Loaded Shots
  • Dragunov SVD 18 Loaded Shots
  • S&W M29 12 Loaded Shots
  • Handgun Ammo x50
  • Magnum Ammo x6

Melee

Head: Headbutt 400 HP

Arm (Front): Barry Sandwich 300 HP

Arm (Back): Knee 250 HP

Leg (Front): Burton Boot 350 HP

Leg (Back): Gun Bash 800 HP

Grounded: Miranda Rights 1200 HP

3rd Strike Combo: Hurricane 1500 per hit

Arm (With Josh or Chris as Partner): Lights Out Instant Kill

Rebecca (S.T.A.R.S.)

  • H&K MP5 Machine Gun 120 Loaded Shots
  • Jail Breaker Shotgun 10 Loaded Shots
  • Machine Gun Ammo x300
  • Shotgun Shells x60
  • First Aid Spray x2

Melee

Head: Flame Spray 800 HP

Arm (Front): Tear Gas 200 HP

Arm (Back): Rump Shake 200 HP

Leg (Front): Jump Hit 300 HP

Leg (Back): Head Cracker 400 HP

Grounded: Kick 500 HP

3rd Strike Combo: Stun Gun 4000 HP Arm (With Excella or Sheva as Partner) : Double Flame Spray 600 HP

Trivia

  • There are many unused voice files in Mercenaries Reunion which include every character saying their partner's name, borrowing weapons, crying of their partner's defeat, swearing, decisions(to lead or to seperate with their partner), item management(letting their partner know if they have too much items already or simply asking for an item) and partner resuscitation. Sadly, only a few of these made into the final version, though they can still be found in the game's system.
  • The characters in the Mercenaries Reunion selection screen are arranged from male to female.
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