Resident Evil Wiki
Resident Evil Wiki
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|players = 2
 
|players = 2
 
|canon = Non-canon
 
|canon = Non-canon
|unlocked = Unlocked by default}} The '''''Mercenaries '''''is a recurring minigame in Resident Evil 6. Unlike Resident Evil 4 and 5, the Mercenaries is unlocked by default.
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|unlocked = Unlocked by default}} The '''''Mercenaries '''''is a recurring minigame in Resident Evil 6. Unlike ''Resident Evil 4'' and ''5'', the Mercenaries is unlocked by default.
 
As seen previously, the main purpose of Mercenaries again in ''Resident Evil 6'' is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage.
 
As seen previously, the main purpose of Mercenaries again in ''Resident Evil 6'' is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage.
   
The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second varities.
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The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second varieties.
   
 
As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill.
 
As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill.
   
Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with ''Resident Evil 5'', green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals can be smashed with a melee attack and can also be shot to activate.
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Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with ''Resident Evil 5'', green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals (replacing the chests from the previous games) can be smashed with a melee attack or shot to activate.
   
 
Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.
 
Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.

Revision as of 19:42, 11 May 2014

 The Mercenaries is a recurring minigame in Resident Evil 6. Unlike Resident Evil 4 and 5, the Mercenaries is unlocked by default. As seen previously, the main purpose of Mercenaries again in Resident Evil 6 is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage.

The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second varieties.

As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill.

Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with Resident Evil 5, green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals (replacing the chests from the previous games) can be smashed with a melee attack or shot to activate.

Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.

Characters

The Mercenaries starts of with 3 playable characters which are Leon, Chris and Jake. The player can unlock a character by getting a B rank or over on a specific stage eg; beating Urban Chaos with any character and acquiring an A rank will unlock Helena. However, the player must finish Ada's campaign in order to unlock her in the Mercenaries.

Costume 1 is unlocked by obtaining an A Rank with that particular character on any map. Costume 2 is unlocked through RE.net with 60,000 RE Points and is identical to Costume 1 except for a different coloration. A third costume depicts each of the main seven characters in a "retro" polygon appearance; reappearing characters (Leon, Chris, Sherry, and Ada) have the same appearance as their earlier incarnations. These costumes are available on RE.net as a prize for certain Online Events, having the same weapons and items as Costume 1 and Costume 2.

Leon S. Kennedy

Costume Load-out Ammo drop rate Health Tablets
Default(Tall Oaks/Lanshiang outfit  depending on stage.) RE6 Mercs Image Leon Wing Shooter iconShotgun (RE6) iconRemote Bomb icon9mm Ammo iconShotgun Shell (RE6) icon 9mm Ammo: Common

12 Gauge Shells: Slightly uncommon

8 Health Tablets
Costume 1

RE6 Mercs Image Leon EX1

Assault Rifle RN iconSniper Rifle (RE6) iconGrenade Launcher (RE6) icon5.56mm NATO Ammo icon7.62mm NATO Ammo icon 5.56mm NATO Ammo: Common

7.62mm NATO Ammo: Common


Grenade Rounds: Never

4 Health Tablets

Contextual melee moves:

  • Reverse roundhouse - Light damage
  • Armlock throw - Instant kill on zombies and J'avos
  • Bulldog - Instant kill on zombies and J'avos
  • Snap kick (Coup de grace and rescue partner prompt) - Heavy damage 
  • Low Roundhouse (Rescue partner prompt) - Light damage

Chris Redfield

Costume Load-out Ammo drop rates Health Tablets
Default(Edonia/Lanshiang outfit depending on stage.)

RE6 Mercs Image Chris

AR for Special Tactics IconLightning Hawk IconCombat Knife IconHand Grenade Icon x35.56mm NATO Ammo icon.50 AE Ammo x7 5.56mm NATO: Common

.50 AE Ammo: Never

None
Costume 1

RE6 Mercs Image Chris EX1

909 IconShotgun (RE6) iconRocket Launcher Icon x19mm Ammo icon12 Gauge Shells Icon x20 9mm Ammo: Common

12 Gauge Shells: Slightly uncommon

6 Health Tablets

Contextual melee moves:

  • Backhand - Light damage
  • Neckbreaker - Instant death
  • Throw - Instant death
  • Haymaker/Straight (Coup de grace) - Heavy damage

Jake Muller

Costume Load-out Ammo drop rate Health Tablets
Default(Edonia/Lanshiang outfit depending on stage.)

RE6 Mercs Image Jake

909 IconElephant Killer IconHand to Hand IconFlash Grenade Icon x2Handgun ammunition.500 S&W Ammo x10 9mm Ammo: Common

.500 S&W Ammo: Never

10 Health Tablets
Costume 1

RE6 Mercs Image Jake EX1

Survival Knife IconSemi-Auto SR IconGrenade Launcher Icon x6First Aid Spray Icon x17.62mm NATO Ammo Icon x2040mm Acid Rounds Icon x12 7.62mm NATO Ammo: Common

Grenade Rounds: Never

8 Health Tablets

Contextual melee moves:

  • Jumping roundhouse - Light damage
  • Suplex - Instant death
  • Spinning DDT - Instant death
  • Heel drop - Heavy damage

Helena Harper

Costume Load-out Ammo drop rate Health tablets
Default(Tall Oaks/Lanshiang outfit depending on stage.)

RE6 Mercs Image Helena

Picador iconHydra IconGrenade Launcher Icon x69mm Ammo icon10 Gauge Shells Icon x30 9mm Ammo: Common

10 Gauge Shells: Never

6 Health Tablets
Costume 1

RE6 Mercs Image Helena EX1

Ammo Box 50 IconSniper Rifle (RE6) iconRed Herb IconFirst Aid Spray Icon x1Incendiary Grenade Icon x39mm Ammo iconRifle ammunition 9mm Ammo: Common

7.62mm NATO Ammo: Slightly uncommon

None

Contextual melee moves:

  • Roundhouse - Light damage
  • Tilt-a-whirl throw - Instant death
  • Elbow drop - Instant death
  • Dropkick (Coup de grace) - Heavy damage

Piers Nivans

Costume Load-out Ammo drop rate Health Tablets
Default (Edonia/Lanshiang outfit depending on stage.)

RE6 Mercs Image Piers

MP-AF iconAnti- Materiel Rifle IconFirst Aid Spray Icon x1Remote Bomb Icon x39mm Ammo icon12.7mm Ammo icon x20 9mm Ammo: Common

12.7mm Ammo: Never

None
Costume 1

RE6 Mercs Image Piers EX1

Ammo Box 50 IconSemi-Auto SR Iconlnk=Assault Shotgun (RE6)9mm Ammo Icon x307.62mm NATO Ammo Icon x1512 Gauge Shells Icon x10 9mm Ammo: Common

7.62mm NATO Ammo: Slightly uncommon

12 Gauge Shells: Slightly uncommon

4 Health Tablets

Contextual melee moves:

  • Roundhouse - Light damage
  • Headlock Takedown - Instant death
  • Back Breaker - Instant death
  • Uppercut (Coup de grace) - Heavy damage

Sherry Birkin

Costume Load-out Ammo drop rate Health Tablets
Default(Edonia/Lanshiang outfit depending on stage.)

RE6 Mercs Image Sherry

Triple Shot IconLightning Hawk IconStun Rod IconRed Herb IconRed Herb IconFirst Aid Spray Icon x19mm Ammo Icon x30.50 AE Ammo x10 9mm Ammo: Common

.50 AE Ammo: Never

None
Costume 1

RE6 Mercs Image Sherry EX1

Bear Commander IconAssault Shotgun IconRed Herb IconRed Herb IconFirst Aid Spray Icon x1Flash Grenade Icon x25.56mm NATO Ammo icon12 Gauge Shells Icon x2040mm Explosive Rounds Icon x3 5.56mm NATO Ammo: Common

12 Gauge Shells: Slightly uncommon


40mm Explosive Rounds: Never

None

Contextual melee moves:

  • Roundhouse - Light damage
  • Double foot press - Instant kill
  • Face smasher - Instant kill
  • Sweep Kick (Coup de grace) - Heavy damage

​Ada Wong

Costume Load-out Ammo drop rate Health Tablets
Default

RE6 Mercs Image Ada

Ammo Box 50 IconCrossbow IconIncendiary Grenade Icon x39mm Ammo Icon x30Normal Arrow Icon x60Pipe Bomb Arrow Icon x30 9mm Ammo: Common

Normal Arrows: Common





Pipe Bomb Arrows: Slightly uncommon

8 Health Tablets
Costume 1

RE6 Mercs Image Ada EX1

MP-AF iconSniper Rifle (RE6) iconRed Herb IconRed Herb IconHand Grenade Icon x3Flash Grenade Icon x29mm Ammo Icon x307.62mm NATO Ammo Icon x6 9mm Ammo: Common

7.62mm NATO Ammo: Slightly uncommon

None

Contextual melee moves:

  • Fan kick - Light damage
  • Hurricanrana - Instant kill
  • Face buster - Instant kill
  • Somersault (Coup de grace) - Heavy damage

Carla Radames

Costume Load-out Ammo drop rate Health Tablets
Default

RE6 Mercs Image Carla

Picador iconGrenade Launcher Icon x69mm Ammo icon40mm Acid Rounds Icon x1240mm Nitrogen Rounds Icon x6 9mm Ammo: Common

Grenade Rounds: Never

6 Health Tablets

Carla's melee moves are the same as Ada's.

Agent

Costume Load-out Ammo drop rate Health Tablets
Default

RE6 Mercs Image Agent

909 IconSemi-Auto SR IconSurvival Knife IconRemote Bomb Icon x5First Aid Spray Icon x29mm Ammo icon7.62mm NATO Ammo Icon x20 9mm Ammo: Common

7.62mm NATO Ammo: Slightly uncommon

None

Contextual melee moves:

  • Reverse Roundhouse
  • Neck breaker
  • Headlock Takedown
  • Top-down punch (Coup de grace)

No Mercy

No Mercy makes a return on the PC version of Resident Evil 6, the mode plays similarly to how it was in Resident Evil 5 but with some differences such as the ability to play the mode in coop, the amount of enemy kills being 300 as opposed to 400, enemies are also more aggressive and weaker compared to the basic Mercenaries.

As an exclusive to No Mercy, Capcom and game developer Valve had teamed up to allow Left 4 Dead 2 content for No Mercy. The content includes the main cast from Left 4 Dead 2 being playable characters with their own loadouts alongside The Witch and The Tank replacing the Bloodshot and the Napad as enemies.

Stages


Urban Chaos

Zombie Stage


Steel Beast

J'avo Stage


Mining the Depths

Zombie Stage


Rail Yard

J'avo Stage


High Seas Fortress

J'avo Stage

  • J'avo
  • Glava-Smech
  • Noga-Trchanje
  • Telo-Eksplozija
  • Noga-Oklop
  • Noga-Let
  • Noga-Skakanje
  • Ruka-Bedem
  • Glava-Begunats
  • Hidden Boss: Gnezdo


The Catacombs

Zombie Stage

  • C-Virus Zombie
  • Bloodshot
  • Whopper
  • Lepotitsa
  • Hidden Boss: Strelats


Requiem for War

J'avo Stage

  • J'avo
  • Glava-Begunats
  • Ruka-Srp
  • Ruka-Khvatanje
  • Noga-Let
  • Noga-Skakanje
  • Telo-Eksplozija
  • Ogroman
  • Hidden Boss: Gnezdo


Liquid Fire

J'avo Stage


Rooftop Mission

Zombie Stage

  • C-Virus Zombie
  • Zombie Dog C
  • Whopper/Whopper Supreme
  • Ubistvo
  • Bloodshot
  • Hidden Boss: Napad


Creature Workshop

J'avo Stage

  • Neo-Umbrella J'avo
  • Glava-Begunats
  • Glava-Dim
  • Ruka-Bedem
  • Noga-Let
  • Telo-Eksplozija
  • Napad
  • Hidden Boss: Ubistvo


​Gallery