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− | |unlocked = Unlocked by default}} The '''''Mercenaries '''''is a recurring minigame in Resident Evil 6. Unlike Resident Evil 4 and 5, the Mercenaries is unlocked by default. |
+ | |unlocked = Unlocked by default}} The '''''Mercenaries '''''is a recurring minigame in Resident Evil 6. Unlike ''Resident Evil 4'' and ''5'', the Mercenaries is unlocked by default. |
As seen previously, the main purpose of Mercenaries again in ''Resident Evil 6'' is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage. |
As seen previously, the main purpose of Mercenaries again in ''Resident Evil 6'' is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage. |
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− | The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second |
+ | The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second varieties. |
As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill. |
As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill. |
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− | Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with ''Resident Evil 5'', green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals can be smashed with a melee attack |
+ | Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with ''Resident Evil 5'', green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals (replacing the chests from the previous games) can be smashed with a melee attack or shot to activate. |
Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors. |
Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors. |
Revision as of 19:42, 11 May 2014
The Mercenaries is a recurring minigame in Resident Evil 6. Unlike Resident Evil 4 and 5, the Mercenaries is unlocked by default. As seen previously, the main purpose of Mercenaries again in Resident Evil 6 is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage.
The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second varieties.
As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill.
Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with Resident Evil 5, green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals (replacing the chests from the previous games) can be smashed with a melee attack or shot to activate.
Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.
Characters
The Mercenaries starts of with 3 playable characters which are Leon, Chris and Jake. The player can unlock a character by getting a B rank or over on a specific stage eg; beating Urban Chaos with any character and acquiring an A rank will unlock Helena. However, the player must finish Ada's campaign in order to unlock her in the Mercenaries.
Costume 1 is unlocked by obtaining an A Rank with that particular character on any map. Costume 2 is unlocked through RE.net with 60,000 RE Points and is identical to Costume 1 except for a different coloration. A third costume depicts each of the main seven characters in a "retro" polygon appearance; reappearing characters (Leon, Chris, Sherry, and Ada) have the same appearance as their earlier incarnations. These costumes are available on RE.net as a prize for certain Online Events, having the same weapons and items as Costume 1 and Costume 2.
Leon S. Kennedy
Contextual melee moves:
- Reverse roundhouse - Light damage
- Armlock throw - Instant kill on zombies and J'avos
- Bulldog - Instant kill on zombies and J'avos
- Snap kick (Coup de grace and rescue partner prompt) - Heavy damage
- Low Roundhouse (Rescue partner prompt) - Light damage
Chris Redfield
Contextual melee moves:
- Backhand - Light damage
- Neckbreaker - Instant death
- Throw - Instant death
- Haymaker/Straight (Coup de grace) - Heavy damage
Jake Muller
Contextual melee moves:
- Jumping roundhouse - Light damage
- Suplex - Instant death
- Spinning DDT - Instant death
- Heel drop - Heavy damage
Helena Harper
Contextual melee moves:
- Roundhouse - Light damage
- Tilt-a-whirl throw - Instant death
- Elbow drop - Instant death
- Dropkick (Coup de grace) - Heavy damage
Piers Nivans
Contextual melee moves:
- Roundhouse - Light damage
- Headlock Takedown - Instant death
- Back Breaker - Instant death
- Uppercut (Coup de grace) - Heavy damage
Sherry Birkin
Contextual melee moves:
- Roundhouse - Light damage
- Double foot press - Instant kill
- Face smasher - Instant kill
- Sweep Kick (Coup de grace) - Heavy damage
Ada Wong
Contextual melee moves:
- Fan kick - Light damage
- Hurricanrana - Instant kill
- Face buster - Instant kill
- Somersault (Coup de grace) - Heavy damage
Carla Radames
Costume | Load-out | Ammo drop rate | Health Tablets |
---|---|---|---|
Default | 9mm Ammo: Common
Grenade Rounds: Never |
6 Health Tablets |
Carla's melee moves are the same as Ada's.
Agent
Costume | Load-out | Ammo drop rate | Health Tablets |
---|---|---|---|
Default | 9mm Ammo: Common
7.62mm NATO Ammo: Slightly uncommon |
None |
Contextual melee moves:
- Reverse Roundhouse
- Neck breaker
- Headlock Takedown
- Top-down punch (Coup de grace)
No Mercy
No Mercy makes a return on the PC version of Resident Evil 6, the mode plays similarly to how it was in Resident Evil 5 but with some differences such as the ability to play the mode in coop, the amount of enemy kills being 300 as opposed to 400, enemies are also more aggressive and weaker compared to the basic Mercenaries.
As an exclusive to No Mercy, Capcom and game developer Valve had teamed up to allow Left 4 Dead 2 content for No Mercy. The content includes the main cast from Left 4 Dead 2 being playable characters with their own loadouts alongside The Witch and The Tank replacing the Bloodshot and the Napad as enemies.
Stages
Zombie Stage
J'avo Stage
Zombie Stage
J'avo Stage
J'avo Stage
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Zombie Stage
J'avo Stage
J'avo Stage
Zombie Stage
J'avo Stage
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