It was apparently my fault for making the template since this is one of the few games without a location template, I start planning into making separate pages for the locations in a similar format as the Template:Resident Evil 2 remake locations since months ago, but I get a burden of stuffs to do that I'm unable to do the work... I have to admit I didn't listen to the admins when they warned me already not to start it.
2A00:23C6:1E00:D201:B990:F67A:75D6:51EE wrote: I mean the locations in Resident Evil 7: Biohazard like: Dissection Room (Main House B1), Morgue (Main House B1), Incinerator Room (Main House B1), Barn (Testing Area), Kid's Room (Main House 2F), Bathroom (Main House 2F), Recreation Room (Main House 2F), Grandma's Room (Main House 2F), Living Room (Main House 1F), Sick Bay (Wrecked Ship S3), Altar (Old House 2F), Contaminated Room (Old House 2F), Detention Room (Old House 2F), Living Room (Old House 1F), Attic (Main House 3F), Swamp, Yard, Kid's Room (Old House 2F), Boiler Room (Main House B1), Storage (Boathouse), Entrance (Old House 1F), Guest Room (Wrecked Ship 2F), Dining Room (Old House 1F), Laundry Room (Wrecked Ship 1F), Workshop (Processing Area), Cellar (Old House 1F), Break Room (Wrecked Ship 2F), Captain's Cabin (Wrecked Ship 4F) and Guest Room (Old House 1F).
It's all to do with how the 'rooms' changed between games. In old RE, a room in a building you are in and the environment being loaded up were synonymous. Everything you could do there was programmed into that very room.
Modern RE games have rooms and these environments *not* be synonymous. RE5 as you run through destroyed buildings then into the streets as one environment, and similar in RE6. RE7 loaded up whole buildings for you, meaning there's no distinction between the main hall and a corridor adjacent to it.