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+ | {{Articletype|prime}} |
{{Infobox creature |
{{Infobox creature |
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− | |name= |
+ | |name=Tick |
+ | |jp name = ティックス |
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|image=[[File:Tick Hunter.jpg|150px]] |
|image=[[File:Tick Hunter.jpg|150px]] |
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+ | |based = Human-insect cross|doc = Early 1990's|purpose = Experimental|status = Inactive}} |
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⚫ | |||
− | + | {{Nihongo|'''Ticks'''|ティックス|Tikkusu}} were [[Bio Organic Weapon]]s developed by the Umbrella Corporation. |
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+ | |||
+ | ==History== |
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+ | Ticks were developed at the [[Arklay Laboratory]] in the 1990s and appears to have been an arthropod-based offshoot of the Hunter project. |
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==Biology== |
==Biology== |
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==Gameplay== |
==Gameplay== |
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+ | |||
− | It is advised to kill any Ticks with the [[Colt Python]], which would be accessible by the time the creature appears.<ref name="Saturn164"/> |
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+ | === Health === |
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+ | Ticks' HP ranges between 79-111 points, equal to that of the Hunters.<ref name="Saturn164" /> |
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+ | |||
+ | === Moveset === |
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+ | {| class="article-table" |
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+ | !Move |
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+ | !Damage |
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+ | |- |
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+ | |Ripper attack (切り裂き攻撃) |
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+ | |10 |
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+ | |- |
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+ | |Jump attack (ジャンプ攻撃) |
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+ | |10 |
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+ | |- |
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+ | |Neck cut (首刈り) |
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+ | |Instant Death |
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⚫ | |||
+ | |||
+ | === Strategies === |
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+ | {| class="article-table" |
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+ | !Weapon |
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+ | !Damage per hit |
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+ | !Hits to kill |
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+ | |- |
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+ | |Knife |
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+ | |16 |
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+ | |5-7 |
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+ | |- |
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+ | |Beretta |
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+ | |14 |
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+ | |6-8 |
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+ | |- |
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+ | |Shotgun |
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+ | |32 |
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+ | |3-4 |
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+ | |- |
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+ | |Colt Python |
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+ | |40 |
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+ | |2-3 |
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+ | |- |
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+ | |Grenade Launcher (Grenade) |
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+ | |100 |
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+ | |1-2 |
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+ | |- |
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+ | |Grenade Launcher (Flame) |
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+ | |100 |
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+ | |1-2 |
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+ | |- |
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+ | |Grenade Launcher (Acid) |
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+ | |200 |
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+ | |1 |
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+ | |- |
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+ | |Rocket Launcher |
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+ | |900 |
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+ | |1 |
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+ | |- |
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+ | |Flamethrower |
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+ | |20 |
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+ | |4-6 |
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+ | |} |
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==Further notes== |
==Further notes== |
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− | + | The Ticks were exclusively added to the Sega Saturn version of the original ''[[Resident Evil (1996 game)|Resident Evil]]'', replacing all Hunter encounters after entering the courtyard underground. They are functionally a reskin of the Hunter and posses no actual behavioral or statistical differences from the Hunter gameplay-wise. They have not reappeared in any games since, though they were mentioned in a guidebook for ''[[Resident Evil 3: Nemesis]] ''and ''[[Resident Evil CODE:Veronica|Resident Evil CODE: Veronica]]''. |
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+ | |||
+ | In the [[Resident Evil (First Romero script)|rejected screenplay]] written by [[George A. Romero]], the Hunter shared a much stronger physical resemblance to the Tick than it's reptilian namesake. |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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SAT Tick.jpg |
SAT Tick.jpg |
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+ | TICK.png |
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+ | TICK2.png |
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+ | Saturn BIO HAZARD Official Guide - page 164.png|Excerpt from ''[[Saturn BIO HAZARD Official Guide]]''. |
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</gallery> |
</gallery> |
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==Sources== |
==Sources== |
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;excerpts |
;excerpts |
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+ | |||
<references group="excerpt"/> |
<references group="excerpt"/> |
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;references |
;references |
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⚫ | |||
⚫ | |||
{{B.O.W.}} |
{{B.O.W.}} |
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+ | {{Resident Evil creatures}} |
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− | {{CreaturebyGame}} |
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+ | [[es:Tick]] |
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+ | [[fr:Tick]] |
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[[it:Tick]] |
[[it:Tick]] |
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[[Category:Resident Evil creatures]] |
[[Category:Resident Evil creatures]] |
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[[Category:Bio Organic Weapons]] |
[[Category:Bio Organic Weapons]] |
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[[Category:Hunter]] |
[[Category:Hunter]] |
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− | [[Category:Special Enemies]] |
Revision as of 10:45, 22 December 2018
(Capcom's primary storyline)
Ticks (ティックス Tikkusu ) were Bio Organic Weapons developed by the Umbrella Corporation.
History
Ticks were developed at the Arklay Laboratory in the 1990s and appears to have been an arthropod-based offshoot of the Hunter project.
Biology
Ticks were designed as bipedal B.O.W.s in a similar style to the Hunter α line. Aside from its brown skin and antennas, the primary difference between Ticks and the Hunter is the possession of sickle-like arms, which were designed for cutting people to pieces in the dark.[1][excerpt 1]
Gameplay
Health
Ticks' HP ranges between 79-111 points, equal to that of the Hunters.[1]
Moveset
Move | Damage |
---|---|
Ripper attack (切り裂き攻撃) | 10 |
Jump attack (ジャンプ攻撃) | 10 |
Neck cut (首刈り) | Instant Death |
Strategies
Weapon | Damage per hit | Hits to kill |
---|---|---|
Knife | 16 | 5-7 |
Beretta | 14 | 6-8 |
Shotgun | 32 | 3-4 |
Colt Python | 40 | 2-3 |
Grenade Launcher (Grenade) | 100 | 1-2 |
Grenade Launcher (Flame) | 100 | 1-2 |
Grenade Launcher (Acid) | 200 | 1 |
Rocket Launcher | 900 | 1 |
Flamethrower | 20 | 4-6 |
Further notes
The Ticks were exclusively added to the Sega Saturn version of the original Resident Evil, replacing all Hunter encounters after entering the courtyard underground. They are functionally a reskin of the Hunter and posses no actual behavioral or statistical differences from the Hunter gameplay-wise. They have not reappeared in any games since, though they were mentioned in a guidebook for Resident Evil 3: Nemesis and Resident Evil CODE: Veronica.
In the rejected screenplay written by George A. Romero, the Hunter shared a much stronger physical resemblance to the Tick than it's reptilian namesake.
Gallery
Sources
- excerpts
- ↑ Excerpt from Saturn BIO HAZARD Official Guide, p.164:
"中庭地下に出現する昆虫型モンスター。 暗闇から突然標的に飛びかかり、 両手の鎌で哀れな犠牲者を切り刻む。 コードネームの”ティックス”とは、 ダニを意味する”Tick”から来ているものと思われる。
こいつの動きにパターンは、 まさにハンターそのまま。 体力が減ると即死効果のある首刈り攻撃を仕掛けてくるところも、 憎いくらいに同じである。 ただ、 弱点・攻略法もハンターと同様になるため、 館でハンター退治の経験を積んでいれば恐れることはないだろう。 特に、 この時点で確実にコルトパイソンを入手できているはずなので、 マグナム(またはグレネードガン)発で片づくティックスはただのザコと化す。"
- references
- ↑ 1.0 1.1 Saturn BIO HAZARD Official Guide, p.164.
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