Toshiya Kotani is a video game developer who worked for Capcom in the expertise in motion capture.
Toshiya Kotani initially worked on Resident Evil 3: Nemesis, and moved over to the "Stylish" Resident Evil 4 title, which later became Devil May Cry. Towards the end of that game's development, Kotani was hired by Shinji Mikami to work on a GameCube remake of the original game. As the leader in face and motion capture, he was responsible for assembling a twelve, and hired twelve people, largely outsourced from other companies due to a shortage of the desired people in Capcom staff. Due to issues with the varying quality of cutscenes, Kotani also hired Hidé Gondoh, a professional cameraman, to assist in redoing them.