Resident Evil Wiki
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==Guide==
 
==Guide==
 
Upon entering, there is a torchlight on the right which contains one spinel, and two barrels containing random items.
 
Upon entering, there is a torchlight on the right which contains one spinel, and two barrels containing random items.
  +
  +
=== Enemy guide ===
  +
{| class="article-table"
  +
!Kai-tai code
  +
!Type and weapon
  +
!HP
  +
!Location and notes
  +
|-
  +
|A
  +
|Villager (sickle)
  +
|300
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|Spawns at the start. Drops 500PTAS when killed.
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|-
  +
|B
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|Villager (parasite)<ref group="note">This enemy's Plaga emerges immediately, without the Ganado being injured.</ref>
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|3000
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|Emerges after moving the sluice gate
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|-
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|C
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|Villager (axe)
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|1500
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|Emerges after moving the sluice gate
  +
|-
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|D
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|Villager (sickle)
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|1000
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|Emerges after moving to the central scaffold after the water stops
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|-
  +
|E
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|Villager (torch)
  +
|1200
  +
|Ditto
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|-
  +
|F
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|Villager (axe)
  +
|1000
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|Ditto
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|-
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|G
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|Villager (sickle)
  +
|800
  +
|Ditto
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|-
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|H
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|Villager (shovel)
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|800
  +
|Ditto
  +
|-
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|I
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|Villager (bare hands)
  +
|1200
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|Ditto
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|-
  +
|J
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|Villager (torch)
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|1000
  +
|Ditto
  +
|}
  +
<references group="note" />
   
 
==Examines==
 
==Examines==
{{Empty section|date=May 2018}}
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{{Empty section|room examines|Resident Evil 4|date=May 2018}}
   
 
==Gallery==
 
==Gallery==

Revision as of 12:41, 11 February 2019

Waterway B (水路B?) is a section of an underground cave system, with an exit leading to the wall behind the waterfall. A boat can be taken from here to Waterway A.

Description

Waterway B is an underground cave passage which connect the Waterfall into the Quarry. The place is swarming with bats.

Guide

Upon entering, there is a torchlight on the right which contains one spinel, and two barrels containing random items.

Enemy guide

Kai-tai code Type and weapon HP Location and notes
A Villager (sickle) 300 Spawns at the start. Drops 500PTAS when killed.
B Villager (parasite)[note 1] 3000 Emerges after moving the sluice gate
C Villager (axe) 1500 Emerges after moving the sluice gate
D Villager (sickle) 1000 Emerges after moving to the central scaffold after the water stops
E Villager (torch) 1200 Ditto
F Villager (axe) 1000 Ditto
G Villager (sickle) 800 Ditto
H Villager (shovel) 800 Ditto
I Villager (bare hands) 1200 Ditto
J Villager (torch) 1000 Ditto
  1. This enemy's Plaga emerges immediately, without the Ganado being injured.

Examines


Gallery

Bibliography

Sources