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Biography
Development
Gameplay
Quotes
Appearances
Gallery
Further notes

Spectre is described as the "Surveillance" class.

"A veteran of the Cold War, former spy, Vladimir 'Spectre' Bodrovski was moved from Umbrella's European wing for unknown reasons. The premier surveillance expert of the U.S.S., he was transferred to Wolfpack when the upper echelon of Umbrella management realized his skills could greatly benefit them."

Spectre's brutal kill involves him performing a stab and then a kick that causes a flash like a Stun Grenade to emit. This has the same effect as if one actually went off.

His defaulty selected primary weapon in the character select menu is the Assault Rifle and the weapon he uses while as an AI will be the Militia Rifle.

When reviving a dead teammate he will say "Looks like I'll have to keep a closer eye on you".

His alternate color in the USS Wolfpack Uniforms DLC is a green tinted uniform.

Abilities[]

Ability Description Level 1 Level 2 Level 3
Passive Abilities
Proximity Detection
Proximity Detection
Increases the size of the mini-map on your HUD and automatically reveals enemies within [x] meters. Enemy types are identified by corresponding markers. You are also notified any time you are targeted by an enemy. 10 meters
[750 XP]
15 meters
[2000 XP]
20 meters
[5000 XP]
Item Detection
Item Detection
Allows you to see all items pick-ups with [x] meters on your mini-map. Item locations are also clearly identified on your HUD. 10 meters
[1250 XP]
15 meters
[3000 XP]
20 meters
[6000 XP]
Active Abilities
Threat Scanner
Threat Scanner
(ability button) allows you to scan [x] meters around you for enemy targets. Any enemies identified by Threat Scanner are automatically relayed to your mini-map as well as your teammates'. Threat Scanner lasts for [15] seconds and replenishes after [25] seconds. 20 meters
[750 XP]
40 meters
[2000 XP]
60 meters
[5000 XP]
Biothermal Vision
Biothermal Vision
Allows you to clearly see soldiers and other living targets [x] meters away for [x] seconds. The health of targets can be distinguished by their color markings. (ability button) activates and deactivates Biothermal Vision. The ability restores after [2] seconds. 20 meters, 10 seconds
[750 XP]
40 meters, 15 seconds
[2000 XP]
60 meters, 20 seconds
[5000 XP]
Sonar Vision
Sonar Vision
Emits a sonar pulse that allows you to see and target spot enemies and allies through walls and other objects [x] meters away. (ability button) deactivates Sonar Vision. Lasts for [x] seconds and replenishes after [10] seconds. 20 meters, 10 seconds
[1000 XP]
40 meters, 12.5 seconds
[2500 XP]
60 meters, 15 seconds
[5500 XP]

Proximity Detection[]

Enemy types are identified by corresponding symbols.

ENEMIES
SYMBOLS
Zombies / Crimson Heads Orange circles
Human Soldiers / Spec Ops Red triangles w/ top point as direction faced
Lickers Orange Licker heads
Hunters Orange circles w/ triangles as claws
Parasites / Parasite Zombies Orange Parasites
Tyrants Orange Tyrant heads
Nemesis Orange Nemesis head

Item Detection[]

ITEMS
SYMBOLS
Intel White exclamation mark inside grey circle
Laptop Grey laptop
Green Herb Green leaf
First Aid Spray Green cylinder w/ green rays emitting from it
Antiviral Spray Purple cylinder w/ purple biohazard sign behind it
Frag Grenade Grenade w/ green spikes
Incendiary Grenade Grenade w/ red and orange flames
Stun Grenade Grenade w/ blue and white circles
Ammo Piles / Refill Box 3 bullets on top of a white line
Ammo Crate (Unlimited) 5 bullets within a grey rectangle
Weapon Crate Assault rifle inside a case

Playstyle[]

Basically, SPECTRE serves as the 'eyes and ears' of the group. He assesses the surroundings and notifies the group if there are enemies, or items, within his jurisdiction. This allows his allies, as well as the player, the upper hand when items are running low, or if escaping from a zombie horde. His sonar vision also lets him surprise opponents, which at first feel they are safe within confined spaces.

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