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This page details info about weapons and related gameplay mechanics in the Resident Evil: Resistance. Weapons are usable by Survivors.

Input[]

The following table shows a list of action controls related to weapons from their respective platforms.

Action PS4 Xbox One PC
Aim weapon Key-BtnL2 Key-BtnLT RE2 Remake RMB PC
Use knife Key-BtnR2 Key-BtnRT RE2 Remake LMB PC
Fire weapon/Throw grenade/Melee Key-BtnL2 + Key-BtnR2 Key-BtnLT + Key-BtnRT

Gameplay[]

Aiming[]

Resident Evil: Resistance uses an over-the-shoulder third person perspective, where the player can freely-aim their weapon while moving the camera. The player must first equip a weapon via the inventory to aim it at the desired targets.

A reticle will appear once the weapon is aimed, which will become smaller when aimed for a short period of time while not moving. If the reticle is small, it gives the player's gunfire much more accuracy and damage. Attempting to fire the weapon or moving while aiming will reset the reticle.

Switching weapons[]

The player can manually switch weapons with the following methods in their inventory screen:

  • By selecting the chosen weapon and clicking the "EQUIP" button. However, the player cannot use the other weapons in the shortcut slot unless that weapon is unequipped.
  • The player can click the "SHORTCUT" button to reassign their weapon to the designated shortcut of their choice. The player can switch weapons by using the directional pad on consoles or the scroll bar on PC.

Skins[]

Some weapons can have their appearance changed via Cosmetics.

Availability[]

Survivors start with a specific weapon depending on the character, otherwise they can only be bought at Armories or dropped by a Supply Zombie.

Knife[]

With the exception of Sam, Survivors have access to a knife which is usable if no weapon is equipped or if they attempt to attack without aiming their weapon.

Ammunition[]

All firearms share the same ammunition pool and with stronger powerful firearms using more ammo per shot.

List of weapons[]

Image Name Price Notes
Resistance MUP MUP N/A Inventory default for Valerie, January, Martin, Becca, and Jill.
Resistance Matilda Matilda 220 Credits N/A
Resistance Quickdraw Army Quickdraw Army 150 Credits N/A
Resistance MQ 11 MQ 11 220 Credits N/A
Resistance Lightning Hawk Lightning Hawk 280 Credits N/A
Resistance W-870 W-870 250 Credits N/A
LE 5 LE 5 240 Credits N/A
Resistance RAI-DEN RAI-DEN 350 Credits Unlimited ammo but low fire rate
2x4 2x4 N/A Inventory default for Samuel Jordan and Tyrone Henry.
KASHIMA KASHIMA 180 Credits Causes paralyzes
Torch Torch 120 Credits Causes Fire damage
Steel Bat Steel Bat 140 Credits N/A
Sledgehammer Sledgehammer 220 Credits N/A
Flash Grenade Flash Grenade 100 Credits Stuns enemies for a short period of time.
Hand Grenade Hand Grenade 100 Credits Deals heavy damage to anything in the blast radius.
Molotov Cocktail Molotov Cocktail 100 Credits Deals Fire damage to anything in the blast radius
Resistance Spark Shot Spark Shot 250 Random drop from Supply Zombie

Purchasable through January's Arsenal Skill Variant.

Resistance Minigun Minigun 200 Random drop from Supply Zombie

Purchasable through January's Arsenal Skill Variant.

ATM-4 ATM-4 200 Random drop from Supply Zombie

Purchasable through January's Arsenal Skill Variant.

Chemical Flamethrower Chemical Flamethrower TBA Random drop from Supply Zombie.

Purchasable through January's Arsenal Skill Variant.

GM 79 GM 79 200 Random drop from Supply Zombie.

Purchasable through January's Arsenal Skill Variant.

Gallery[]


Sources[]

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